<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.heroesofhammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gavaleus</id>
	<title>Heroes of Hammerwatch Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.heroesofhammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gavaleus"/>
	<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/Special:Contributions/Gavaleus"/>
	<updated>2026-10-07T22:11:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Dark_Citadel&amp;diff=1020</id>
		<title>Dark Citadel</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Dark_Citadel&amp;diff=1020"/>
		<updated>2025-01-31T03:33:03Z</updated>

		<summary type="html">&lt;p&gt;Gavaleus: /* Act 6, the Dark Halls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spoilers=&lt;br /&gt;
This page may contain spoilers regarding Heroes of Hammerwatch 2. Continue on if you have already seen these bosses or do not mind spoilers.&lt;br /&gt;
&lt;br /&gt;
=General Overview=&lt;br /&gt;
The Dark Citadel is the campaign setting for Heroes of Hammerwatch 2. There are currently 6 acts to the campaign, each with its own boss. Throughout the different levels there are various NPCs to encounter which will unlock buildings for your town or more playable classes.&lt;br /&gt;
&lt;br /&gt;
=Act 1, the Forest and the Dark Caves=&lt;br /&gt;
Levels:&lt;br /&gt;
* Forest – Level 1 (Area Level 2)&lt;br /&gt;
** Dark Citadel – Entrance (Area Level 10)&lt;br /&gt;
* Forest – Level 2 (Area Level 3)&lt;br /&gt;
* Dark Caves – Level 1 (Area Level 4)&lt;br /&gt;
* Dark Caves – Level 2 (Area Level 5)&lt;br /&gt;
* Dark Caves – Totem Pole (Area Level 6)&lt;br /&gt;
&lt;br /&gt;
The Forest and Dark Caves primarily have [[Beasts|beast]] type enemies.&lt;br /&gt;
&lt;br /&gt;
The Blacksmith is found in Forest – Level 1 and unlocks the [[Blacksmith]] building for your [[The Town|town]].&lt;br /&gt;
&lt;br /&gt;
The [[Dark Citadel#DarkCitadel – Entrance|Dark Citadel Entrance]] is located in Forest – Level 1. It is only accessible if your current character has found the Architect or, if the Architect has already been found by a previous character, your current character has defeated the second boss, Shadow Face. Taking this path allows you to skip ahead to later levels.&lt;br /&gt;
&lt;br /&gt;
Otherwise, you will proceed to Forest – Level 2. This level contains a shortcut to Forest – Level 3 guarded by a horde of [[Beasts|Goblins]] that bypasses the Dark Caves entirely, but it is only accessible if your current character has defeated the first boss, the Totem Pole.&lt;br /&gt;
&lt;br /&gt;
The Dark Caves introduces environmental hazards: falling rocks. The locations of these falling rocks can be spotted by large smooth stones on the ground.&lt;br /&gt;
&lt;br /&gt;
The Rogue can be found in Dark Caves – Level 2 and unlocks [[Rogue]] as a playable class. &#039;&#039;(The Rogue might be able to be found on any of the Dark Caves levels – needs confirmation.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Boss: Totem Pole==&lt;br /&gt;
The first [[Enemies|boss]] is the Totem Pole. The Totem Pole has four phases, one for each of the Totems: fire, ice, earth, and air. The order of the Totems is random, and each one has attacks based on its element. Goblins will continually spawn from the surrounding caves to join the fight.&lt;br /&gt;
&lt;br /&gt;
Defeating the Totem Pole unlocks both the Combo skill and the shortcut to travel directly from Forest – Level 2 to Forest – Level 3 for your current character.&lt;br /&gt;
&lt;br /&gt;
The Rogue can also be found in the treasure room on this level and unlocks Rogue as a playable class.&lt;br /&gt;
&lt;br /&gt;
==Dark Citadel – Entrance==&lt;br /&gt;
This level is accessed by using the Dark Citadel Entrance located in Forest – Level 1.&lt;br /&gt;
&lt;br /&gt;
The Sorcerer is found on this level and unlocks [[Sorcerer]] as a playable class.&lt;br /&gt;
&lt;br /&gt;
The entrance hall to the Dark Citadel has several candles that can be lit located around a switch. The number of candles that are lit before activating the switch determines the difficulty of the ensuing fight with numerous [[Undead|Shades]], and also increases the rewards for completion. The base reward is 9 [[trinkets]], with an additional 3 trinkets and 1 skill upgrade for each candle that was lit.&lt;br /&gt;
&lt;br /&gt;
A portal appears after the fight is finished that will take you directly to one of the later levels. If 0, 1, or 2 candles were lit, the portal will take you to [[Dark Citadel#Act 3, the Dungeon|Dungeon – Level 1]]. If your current character has defeated the [[Enemies|Harbingers of Dread]] there will be 4 total candles available. If 3 or 4 candles were lit, the portal will take you to [[Dark Citadel#Act 4, the Barracks|Barracks – Level 1]].&lt;br /&gt;
&lt;br /&gt;
=Act 2, the Crypt=&lt;br /&gt;
Levels:&lt;br /&gt;
* Forest – Level 3 (Area Level 7)&lt;br /&gt;
* Temple – Level 1 (Area Level 8)&lt;br /&gt;
* Crypt – Level 1 (Area Level 9)&lt;br /&gt;
* Crypt – Level 2 (Area Level 10)&lt;br /&gt;
* Crypt – Shadow Face (Area Level 11)&lt;br /&gt;
&lt;br /&gt;
After leaving the Dark Caves you arrive back in the Forest to find another way into the Dark Citadel: through the Temple. On your way there you will start to come across many [[Human|cultists]] in addition to the usual [[Beasts|Goblins]] and [[Beasts|beasts]] of the Forest.&lt;br /&gt;
&lt;br /&gt;
The Temple has mainly [[Human|cultists]] as enemies. The [[Warlock]] is found at the end of this level and unlocks [[Warlock]] as a playable class.&lt;br /&gt;
&lt;br /&gt;
The Crypt primarily contains [[Undead]].&lt;br /&gt;
&lt;br /&gt;
The Architect is found in Crypt – Level 2 and unlocks the [[Architect]] building for your [[The Town|town]]. He will also open the entrance to the Dark Citadel in [[Dark Citadel#Act 1, the Forest and the Dark Caves|Forest – Level 1]] for characters that have defeated the second boss, Shadow Face. (The character that rescues the Architect actually does not need to defeat Shadow Face, and can die or abandon the run on this level, then proceed through the Dark Citadel Entrance. This allows that character to never actually have to fight Shadow Face.)&lt;br /&gt;
&lt;br /&gt;
==Boss: Shadow Face==&lt;br /&gt;
Shadow Face is the second boss, an entity summoned and sustained by the [[Human|cultists]]. You do not actually attack Shadow Face himself, but instead must kill the cultists that are channeling power to him on magic circles throughout the room. During the fight Shadow Face will assail you with powerful attacks, and more and more cultists will constantly rush in, either to attack you or to replace previously slain cultists on the channeling circles. After defeating several rounds of the channeling cultists, Shadow Face will be destroyed.&lt;br /&gt;
&lt;br /&gt;
=Act 3, the Dungeon=&lt;br /&gt;
Levels:&lt;br /&gt;
* Dungeon – Level 1 (Area Level 12)&lt;br /&gt;
* Dungeon – Level 2 (Area Level 13)&lt;br /&gt;
* Dungeon – Arista (Area Level 14)&lt;br /&gt;
&lt;br /&gt;
The Dungeon has primarily [[Undead]] enemies, but it is also covered with environmental hazards: patches of plant growth. These patches can attack you with thorn spikes coming up from the ground, and they can also spawn sickle-like roots that will attack and slow you if you get close. These roots can be destroyed with one hit of any attack or spell.&lt;br /&gt;
&lt;br /&gt;
==Boss: Arista==&lt;br /&gt;
The third boss is Arista, a large plant monster. Arista attacks with large circles of thorn spikes, and constantly summons [[Aberrations|Mandrakes]]. In later phases, many of the sickle-like roots will spawn, and spores will float around the room poisoning everything in a large area.&lt;br /&gt;
&lt;br /&gt;
=Act 4, the Barracks=&lt;br /&gt;
Levels:&lt;br /&gt;
* Barracks – Level 1 (Area Level 15)&lt;br /&gt;
* Barracks – Level 2 (Area Level 16)&lt;br /&gt;
* Barracks – Harbingers of Dread (Area Level 17)&lt;br /&gt;
&lt;br /&gt;
==Boss: Harbingers of Dread==&lt;br /&gt;
The fourth boss fight consists of The Harbingers of Dread, two skeletal opponents that resemble playable classes. The Heavy Harbinger has high armor and resembles a [[Warrior]] with several of his attacks. The Caster Harbinger has high resistances and resembles a [[Sorcerer]] with several of his attacks.&lt;br /&gt;
&lt;br /&gt;
Defeating the Harbingers of Dread unlocks the 3rd and 4th candles in the [[Dark Citadel#Dark Citadel – Entrance|Dark Citadel Entrance]] for your current character, allowing you to teleport directly to [[Dark Citadel#Act 4, the Barracks|Barracks – Level 1]] in future runs.&lt;br /&gt;
&lt;br /&gt;
=Act 5, the Courts=&lt;br /&gt;
Levels:&lt;br /&gt;
* Courts – Level 1 (Area Level 18)&lt;br /&gt;
* Courts – Level 2 (Area Level 19)&lt;br /&gt;
* Courts – Serpents of Demise (Area Level 20)&lt;br /&gt;
&lt;br /&gt;
==Boss: Serpents of Demise==&lt;br /&gt;
The fifth boss fight is the Serpents of Demise, three skeletal serpents located in a room full of bones. The Serpents slither around the room, occasionally blocking you with their bodies. Some of their attacks include a spirit breath that forms into ghost enemies, a laser beam breath, and trails of flames.&lt;br /&gt;
&lt;br /&gt;
=Act 6, the Dark Halls=&lt;br /&gt;
Levels:&lt;br /&gt;
* Dark Halls – Level 1 (Area Level 21)&lt;br /&gt;
* Dark Halls – Avatar (Area Level 22)&lt;br /&gt;
&lt;br /&gt;
The Dark Halls has only a single non-boss level which consists of one long and winding primary hallway, with smaller hallways branching off from it. There are walls of shadowy clouds located along the primary hall that your character can move through, but that block vision and all projectiles.&lt;br /&gt;
&lt;br /&gt;
Be alert for magical traps that can spawn throughout the halls. These traps are invisible circles that activate when they are stepped on. After a short delay they explode, dealing damage and applying stacks of [[Shadow Curse]] on NG+. Additionally, each time a trap is triggered it spawns another one on top of itself.&lt;br /&gt;
&lt;br /&gt;
==Boss: Avatar==&lt;br /&gt;
The sixth and final boss of the Dark Citadel is the Avatar. The Avatar has three phases. In the first phase, his attacks include&lt;br /&gt;
* A large sweeping slash with a lightning sword that inflicts disarmed&lt;br /&gt;
* A dash attack&lt;br /&gt;
* A spear throw attack&lt;br /&gt;
* An area of effect attack that he channels around himself&lt;br /&gt;
* An attack that summons a large magical hand to grasp in an area, dealing damage and leaving a damaging zone behind&lt;br /&gt;
&lt;br /&gt;
In the second phase, the Avatar shifts into Shadow Face, attacking you with magical projectiles and constantly summoning [[Undead|Shades]].&lt;br /&gt;
&lt;br /&gt;
In the third phase, the Avatar returns to his original form with new and upgraded attacks&lt;br /&gt;
* The dash attack is now a triple-dash that leaves behind trails of flames&lt;br /&gt;
* The spear throw attack now leaves behind a trail of flames&lt;br /&gt;
* He gains a new attack that launches several fiery spheres that spiral outward from his position, leaving behind trails of flames&lt;br /&gt;
&lt;br /&gt;
Defeating the Avatar unlocks NG+ for your current character.&lt;/div&gt;</summary>
		<author><name>Gavaleus</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Dark_Citadel&amp;diff=1015</id>
		<title>Dark Citadel</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Dark_Citadel&amp;diff=1015"/>
		<updated>2025-01-30T23:40:14Z</updated>

		<summary type="html">&lt;p&gt;Gavaleus: Started the page with all the acts and levels. Included info about NPC locations and unlocks, and added some very rudimentary descriptions of some of the locations and boss fights. Still lots of details missing, including Multiplayer and NGP changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spoilers=&lt;br /&gt;
This page may contain spoilers regarding Heroes of Hammerwatch 2. Continue on if you have already seen these bosses or do not mind spoilers.&lt;br /&gt;
&lt;br /&gt;
=General Overview=&lt;br /&gt;
The Dark Citadel is the campaign setting for Heroes of Hammerwatch 2. There are currently 6 acts to the campaign, each with its own boss. Throughout the different levels there are various NPCs to encounter which will unlock buildings for your town or more playable classes.&lt;br /&gt;
&lt;br /&gt;
=Act 1, the Forest and the Dark Caves=&lt;br /&gt;
Levels:&lt;br /&gt;
* Forest – Level 1 (Area Level 2)&lt;br /&gt;
** Dark Citadel – Entrance (Area Level 10)&lt;br /&gt;
* Forest – Level 2 (Area Level 3)&lt;br /&gt;
* Dark Caves – Level 1 (Area Level 4)&lt;br /&gt;
* Dark Caves – Level 2 (Area Level 5)&lt;br /&gt;
* Dark Caves – Totem Pole (Area Level 6)&lt;br /&gt;
&lt;br /&gt;
The Forest and Dark Caves primarily have [[Beasts|beast]] type enemies.&lt;br /&gt;
&lt;br /&gt;
The Blacksmith is found in Forest – Level 1 and unlocks the [[Blacksmith]] building for your [[The Town|town]].&lt;br /&gt;
&lt;br /&gt;
The [[Dark Citadel#DarkCitadel – Entrance|Dark Citadel Entrance]] is located in Forest – Level 1. It is only accessible if your current character has found the Architect or, if the Architect has already been found by a previous character, your current character has defeated the second boss, Shadow Face. Taking this path allows you to skip ahead to later levels.&lt;br /&gt;
&lt;br /&gt;
Otherwise, you will proceed to Forest – Level 2. This level contains a shortcut to Forest – Level 3 guarded by a horde of [[Beasts|Goblins]] that bypasses the Dark Caves entirely, but it is only accessible if your current character has defeated the first boss, the Totem Pole.&lt;br /&gt;
&lt;br /&gt;
The Dark Caves introduces environmental hazards: falling rocks. The locations of these falling rocks can be spotted by large smooth stones on the ground.&lt;br /&gt;
&lt;br /&gt;
The Rogue can be found in Dark Caves – Level 2 and unlocks [[Rogue]] as a playable class. &#039;&#039;(The Rogue might be able to be found on any of the Dark Caves levels – needs confirmation.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Boss: Totem Pole==&lt;br /&gt;
The first [[Enemies|boss]] is the Totem Pole. The Totem Pole has four phases, one for each of the Totems: fire, ice, earth, and air. The order of the Totems is random, and each one has attacks based on its element. Goblins will continually spawn from the surrounding caves to join the fight.&lt;br /&gt;
&lt;br /&gt;
Defeating the Totem Pole unlocks both the Combo skill and the shortcut to travel directly from Forest – Level 2 to Forest – Level 3 for your current character.&lt;br /&gt;
&lt;br /&gt;
The Rogue can also be found in the treasure room on this level and unlocks Rogue as a playable class.&lt;br /&gt;
&lt;br /&gt;
==Dark Citadel – Entrance==&lt;br /&gt;
This level is accessed by using the Dark Citadel Entrance located in Forest – Level 1.&lt;br /&gt;
&lt;br /&gt;
The Sorcerer is found on this level and unlocks [[Sorcerer]] as a playable class.&lt;br /&gt;
&lt;br /&gt;
The entrance hall to the Dark Citadel has several candles that can be lit located around a switch. The number of candles that are lit before activating the switch determines the difficulty of the ensuing fight with numerous [[Undead|Shades]], and also increases the rewards for completion. The base reward is 9 [[trinkets]], with an additional 3 trinkets and 1 skill upgrade for each candle that was lit.&lt;br /&gt;
&lt;br /&gt;
A portal appears after the fight is finished that will take you directly to one of the later levels. If 0, 1, or 2 candles were lit, the portal will take you to [[Dark Citadel#Act 3, the Dungeon|Dungeon – Level 1]]. If your current character has defeated the [[Enemies|Harbingers of Dread]] there will be 4 total candles available. If 3 or 4 candles were lit, the portal will take you to [[Dark Citadel#Act 4, the Barracks|Barracks – Level 1]].&lt;br /&gt;
&lt;br /&gt;
=Act 2, the Crypt=&lt;br /&gt;
Levels:&lt;br /&gt;
* Forest – Level 3 (Area Level 7)&lt;br /&gt;
* Temple – Level 1 (Area Level 8)&lt;br /&gt;
* Crypt – Level 1 (Area Level 9)&lt;br /&gt;
* Crypt – Level 2 (Area Level 10)&lt;br /&gt;
* Crypt – Shadow Face (Area Level 11)&lt;br /&gt;
&lt;br /&gt;
After leaving the Dark Caves you arrive back in the Forest to find another way into the Dark Citadel: through the Temple. On your way there you will start to come across many [[Human|cultists]] in addition to the usual [[Beasts|Goblins]] and [[Beasts|beasts]] of the Forest.&lt;br /&gt;
&lt;br /&gt;
The Temple has mainly [[Human|cultists]] as enemies. The [[Warlock]] is found at the end of this level and unlocks [[Warlock]] as a playable class.&lt;br /&gt;
&lt;br /&gt;
The Crypt primarily contains [[Undead]].&lt;br /&gt;
&lt;br /&gt;
The Architect is found in Crypt – Level 2 and unlocks the [[Architect]] building for your [[The Town|town]]. He will also open the entrance to the Dark Citadel in [[Dark Citadel#Act 1, the Forest and the Dark Caves|Forest – Level 1]] for characters that have defeated the second boss, Shadow Face. (The character that rescues the Architect actually does not need to defeat Shadow Face, and can die or abandon the run on this level, then proceed through the Dark Citadel Entrance. This allows that character to never actually have to fight Shadow Face.)&lt;br /&gt;
&lt;br /&gt;
==Boss: Shadow Face==&lt;br /&gt;
Shadow Face is the second boss, an entity summoned and sustained by the [[Human|cultists]]. You do not actually attack Shadow Face himself, but instead must kill the cultists that are channeling power to him on magic circles throughout the room. During the fight Shadow Face will assail you with powerful attacks, and more and more cultists will constantly rush in, either to attack you or to replace previously slain cultists on the channeling circles. After defeating several rounds of the channeling cultists, Shadow Face will be destroyed.&lt;br /&gt;
&lt;br /&gt;
=Act 3, the Dungeon=&lt;br /&gt;
Levels:&lt;br /&gt;
* Dungeon – Level 1 (Area Level 12)&lt;br /&gt;
* Dungeon – Level 2 (Area Level 13)&lt;br /&gt;
* Dungeon – Arista (Area Level 14)&lt;br /&gt;
&lt;br /&gt;
The Dungeon has primarily [[Undead]] enemies, but it is also covered with environmental hazards: patches of plant growth. These patches can attack you with thorn spikes coming up from the ground, and they can also spawn sickle-like roots that will attack and slow you if you get close. These roots can be destroyed with one hit of any attack or spell.&lt;br /&gt;
&lt;br /&gt;
==Boss: Arista==&lt;br /&gt;
The third boss is Arista, a large plant monster. Arista attacks with large circles of thorn spikes, and constantly summons [[Aberrations|Mandrakes]]. In later phases, many of the sickle-like roots will spawn, and spores will float around the room poisoning everything in a large area.&lt;br /&gt;
&lt;br /&gt;
=Act 4, the Barracks=&lt;br /&gt;
Levels:&lt;br /&gt;
* Barracks – Level 1 (Area Level 15)&lt;br /&gt;
* Barracks – Level 2 (Area Level 16)&lt;br /&gt;
* Barracks – Harbingers of Dread (Area Level 17)&lt;br /&gt;
&lt;br /&gt;
==Boss: Harbingers of Dread==&lt;br /&gt;
The fourth boss fight consists of The Harbingers of Dread, two skeletal opponents that resemble playable classes. The Heavy Harbinger has high armor and resembles a [[Warrior]] with several of his attacks. The Caster Harbinger has high resistances and resembles a [[Sorcerer]] with several of his attacks.&lt;br /&gt;
&lt;br /&gt;
Defeating the Harbingers of Dread unlocks the 3rd and 4th candles in the [[Dark Citadel#Dark Citadel – Entrance|Dark Citadel Entrance]] for your current character, allowing you to teleport directly to [[Dark Citadel#Act 4, the Barracks|Barracks – Level 1]] in future runs.&lt;br /&gt;
&lt;br /&gt;
=Act 5, the Courts=&lt;br /&gt;
Levels:&lt;br /&gt;
* Courts – Level 1 (Area Level 18)&lt;br /&gt;
* Courts – Level 2 (Area Level 19)&lt;br /&gt;
* Courts – Serpents of Demise (Area Level 20)&lt;br /&gt;
&lt;br /&gt;
==Boss: Serpents of Demise==&lt;br /&gt;
The fifth boss fight is the Serpents of Demise, three skeletal serpents located in a room full of bones. The Serpents slither around the room, occasionally blocking you with their bodies. Some of their attacks include a spirit breath that forms into ghost enemies, a laser beam breath, and trails of flames.&lt;br /&gt;
&lt;br /&gt;
=Act 6, the Dark Halls=&lt;br /&gt;
Levels:&lt;br /&gt;
* Dark Halls – Level 1 (Area Level 21)&lt;br /&gt;
* Dark Halls – Avatar (Area Level 22)&lt;br /&gt;
&lt;br /&gt;
The Dark Halls has only a single non-boss level which consists of one long and winding primary hallway, with smaller hallways branching off from it. There are walls of shadowy clouds located along the primary hall that your character can move through, but that block vision and all projectiles.&lt;br /&gt;
&lt;br /&gt;
Be alert for magical traps that can spawn throughout the halls. These traps are invisible circles that activate when they are stepped on. After a short delay they explode, dealing damage and applying stacks of [[Shadow Curse]]. Additionally, each time a trap is triggered it spawns another one on top of itself.&lt;br /&gt;
&lt;br /&gt;
==Boss: Avatar==&lt;br /&gt;
The sixth and final boss of the Dark Citadel is the Avatar. The Avatar has three phases. In the first phase, his attacks include&lt;br /&gt;
* A large sweeping slash with a lightning sword that inflicts disarmed&lt;br /&gt;
* A dash attack&lt;br /&gt;
* A spear throw attack&lt;br /&gt;
* An area of effect attack that he channels around himself&lt;br /&gt;
* An attack that summons a large magical hand to grasp in an area, dealing damage and leaving a damaging zone behind&lt;br /&gt;
&lt;br /&gt;
In the second phase, the Avatar shifts into Shadow Face, attacking you with magical projectiles and constantly summoning [[Undead|Shades]].&lt;br /&gt;
&lt;br /&gt;
In the third phase, the Avatar returns to his original form with new and upgraded attacks&lt;br /&gt;
* The dash attack is now a triple-dash that leaves behind trails of flames&lt;br /&gt;
* The spear throw attack now leaves behind a trail of flames&lt;br /&gt;
* He gains a new attack that launches several fiery spheres that spiral outward from his position, leaving behind trails of flames&lt;br /&gt;
&lt;br /&gt;
Defeating the Avatar unlocks NGP for your current character.&lt;/div&gt;</summary>
		<author><name>Gavaleus</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Training_Grounds&amp;diff=850</id>
		<title>Training Grounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Training_Grounds&amp;diff=850"/>
		<updated>2025-01-28T21:46:08Z</updated>

		<summary type="html">&lt;p&gt;Gavaleus: Added detailed information about the training dummies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Training Ground Area are three different types of NPCs. &lt;br /&gt;
&lt;br /&gt;
You can allocate &#039;&#039;&#039;Ability Stars&#039;&#039;&#039; {{icon|star}}, &#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} and improve &#039;&#039;&#039;Athletic Passives&#039;&#039;&#039; 🏃. &lt;br /&gt;
&lt;br /&gt;
There are also Training Dummy Objects to test your damage:&lt;br /&gt;
&lt;br /&gt;
* The plain-looking training dummies have 0 Armor and 0 Elemental Resistances.&lt;br /&gt;
* The training dummy in heavy armor has 50 Armor and 0 Elemental Resistances.&lt;br /&gt;
* The training dummy in leather clothes has 0 Armor and 100 of each Elemental Resistance.&lt;br /&gt;
* The training dummy in caster robes has 0 Armor and 50 of each Elemental Resistance.&lt;br /&gt;
&lt;br /&gt;
== Available Baseline Villager ==&lt;br /&gt;
=== Attribute NPC {{icon|attribute}} ===&lt;br /&gt;
&lt;br /&gt;
Allocate &#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} to meet the required stats for using your equipment and to increase your character&#039;s overall power.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
![[Attributes]]|| Stat Increase || Spell Power 🪄💥➕&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | [[Strength]] &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{icon|armor}} &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | [[Paladin]], [[Warrior]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | [[Dexterity]]&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{icon|Weapon Crit Chance}} &amp;amp; {{icon|Weapon Crit Damage}} &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | [[Ranger]], [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | [[Intelligence]]&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{icon|Spell Crit Chance}} &amp;amp; {{icon|Spell Crit Damage}} &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | [[Sorcerer]], [[Wizard]], [[Warlock]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | [[Focus]]&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{icon|Mana}} &amp;amp; {{icon|Mana Regen}} &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Cloak requirement&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | [[Vitality]]&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{icon|Health}} &amp;amp; {{icon|Health Regen}} &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Cloak requirement&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} are awarded by leveling up your different characters and [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
=== Ability NPC {{icon|star}} ===&lt;br /&gt;
&lt;br /&gt;
One of the two villagers where &#039;&#039;&#039;Ability Stars&#039;&#039;&#039; {{icon|star}} can be allocated to upgrade class ability ranks.&lt;br /&gt;
&lt;br /&gt;
Each class&#039;s &#039;&#039;&#039;1 &amp;amp; 3&#039;&#039;&#039; abilities are part of the baseline kit, only further upgrades need &#039;&#039;&#039;Ability Stars&#039;&#039;&#039; {{icon|star}}.&lt;br /&gt;
&lt;br /&gt;
Ability &#039;&#039;&#039;5 &amp;amp; 6&#039;&#039;&#039; unlock after choosing one of three subclasses at level 10 in the [[Guild Hall]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Ability&amp;amp;nbsp;{{icon|star}}&amp;amp;nbsp;Upgrade&amp;amp;nbsp;Steps&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Ability 1 to 4 !! 5 and 6&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;text-align:center;&amp;quot; &amp;quot; |3 {{icon|star}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;text-align:center;&amp;quot; &amp;quot; |free&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;text-align:center;&amp;quot; &amp;quot; |3 {{icon|star}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;text-align:center;&amp;quot; &amp;quot; |5 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;text-align:center;&amp;quot; &amp;quot; |3 {{icon|star}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;text-align:center;&amp;quot; &amp;quot; |7 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;text-align:center;&amp;quot; &amp;quot; |3 {{icon|star}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;text-align:center;&amp;quot; &amp;quot; |7 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;text-align:center;&amp;quot; &amp;quot; |3 {{icon|star}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;text-align:center;&amp;quot; &amp;quot; |9 {{icon|star}}&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;&#039;Ability Stars&#039;&#039;&#039; {{icon|star}} are awarded by completing [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
== Training Ground Level 1 ==&lt;br /&gt;
=== Althete NPC 🏃 ===&lt;br /&gt;
&lt;br /&gt;
Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: &#039;&#039;&#039;Dash 🔋 Charges&#039;&#039;&#039;, &#039;&#039;&#039;Dash Recharge Time 🔋⏱️&#039;&#039;&#039;, &#039;&#039;&#039;Movement Speed 🏃&#039;&#039;&#039;, and &#039;&#039;&#039;Health ❤️ Pickup Gain&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Health ❤️ Pickup Gain Upgrade Steps&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Health Pickup Gain&lt;br /&gt;
! Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#361917;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#361917;&amp;quot; | +50% Health Gain (1.5x)&lt;br /&gt;
| style=&amp;quot;background-color:#361917; text-align:right;&amp;quot; | {{icon|gold}}1,500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#281715;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#281715;&amp;quot; | +50% Health Gain (2.0x)&lt;br /&gt;
| style=&amp;quot;background-color:#281715; text-align:right;&amp;quot; | {{icon|gold}}2,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#361917;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#361917;&amp;quot; | +50% Health Gain (2.5x)&lt;br /&gt;
| style=&amp;quot;background-color:#361917; text-align:right;&amp;quot; | {{icon|gold}}3,500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#281715;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#281715;&amp;quot; | +50% Health Gain (3.0x)&lt;br /&gt;
| style=&amp;quot;background-color:#281715; text-align:right;&amp;quot; | {{icon|gold}}5,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#361917;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#361917;&amp;quot; | +50% Health Gain (3.5x)&lt;br /&gt;
| style=&amp;quot;background-color:#361917; text-align:right;&amp;quot; | {{icon|gold}}6,500&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#281715;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;background-color:#281715;&amp;quot; | +50% Health Gain (4.0)&lt;br /&gt;
| style=&amp;quot;background-color:#281715; text-align:right;&amp;quot; | {{icon|gold}}8,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#361917;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;background-color:#361917;&amp;quot; | +50% Health Gain (4.5x)&lt;br /&gt;
| style=&amp;quot;background-color:#361917; text-align:right;&amp;quot; | {{icon|gold}}12,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#281715;&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background-color:#281715;&amp;quot; | +50% Health Gain (5.0x)&lt;br /&gt;
| style=&amp;quot;background-color:#281715; text-align:right;&amp;quot; | {{icon|gold}}14,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Dash 🔋 Recharge Time Upgrade Steps&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Recharge Time Multiplier&lt;br /&gt;
! Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | -10% recharge time (0.9x)&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c; text-align:right;&amp;quot; | {{icon|gold}}1,500 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | -10% recharge time (0.8x)&lt;br /&gt;
| style=&amp;quot;background-color:#222222; text-align:right;&amp;quot; | {{icon|gold}}4,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | -10% recharge time (0.7x)&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c; text-align:right;&amp;quot; | {{icon|gold}}8,000 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | -10% recharge time (0.6x)&lt;br /&gt;
| style=&amp;quot;background-color:#222222; text-align:right;&amp;quot; | {{icon|gold}}12,000 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Dash 🔋 Charges Upgrade Steps&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Dash Charges&lt;br /&gt;
! Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +1 🔋charge&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c; text-align:right;&amp;quot; | {{icon|gold}}2,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +1 🔋charge&lt;br /&gt;
| style=&amp;quot;background-color:#222222; text-align:right;&amp;quot; | {{icon|gold}}12,000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-block;&amp;quot;&lt;br /&gt;
|+ Movement Speed 🏃Upgrade Steps&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Speed Increase&lt;br /&gt;
! Gold Cost&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +4% increase&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c; text-align:right;&amp;quot;  | {{icon|gold}}4,000 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +4% increase (8%)&lt;br /&gt;
| style=&amp;quot;background-color:#222222; text-align:right;&amp;quot; | {{icon|gold}}8,000&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +4% increase (12%)&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c; text-align:right;&amp;quot; | {{icon|gold}}14,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training Ground Level 3 ==&lt;br /&gt;
=== Mastery NPC {{icon|star}} ===&lt;br /&gt;
&lt;br /&gt;
This villager further enhances the character&#039;s power by increasing the damage of certain weapon types.&lt;br /&gt;
&lt;br /&gt;
Each upgrade adds 3% damage when wielding that type of weapon and applies to &#039;&#039;&#039;both&#039;&#039;&#039; one-handed and two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Mastery {{icon|star}} Upgrade Steps&lt;br /&gt;
|-&lt;br /&gt;
! Level !! +% Damage !! Points&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 6 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 12 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 9 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 6 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 18 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 11 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 21 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 13 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 8 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 24 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 27 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 17 {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 19 {{icon|star}}&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;&#039;Ability Stars&#039;&#039;&#039; {{icon|star}} are awarded by completing [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
== See also == &lt;br /&gt;
*[[Leveling Up]]&lt;br /&gt;
*[[Equipment]]&lt;br /&gt;
*[[Guild]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Gavaleus</name></author>
	</entry>
</feed>