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	<updated>2026-08-13T20:55:42Z</updated>
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		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1659</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1659"/>
		<updated>2025-03-28T19:38:09Z</updated>

		<summary type="html">&lt;p&gt;George: Removed long decimals and replaced with fractions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are the Player Character!&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
There are five different &#039;&#039;&#039;Attributes&#039;&#039;&#039; in &#039;&#039;Heroes of Hammerwatch II&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be increased by allocating &#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} in the [[Training Grounds]].&amp;lt;br&amp;gt;&lt;br /&gt;
They can also be temporarily increased with some [[Equipment]], or permanently increased by finding and consuming [[Elixirs]] in [[New Game Plus]].&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
Each [[Classes|Class]] has either &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}), &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) or &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) as its &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039; grants 1 &#039;&#039;&#039;Spell Power&#039;&#039;&#039; ({{icon|spell power}}) per point.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
The &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) Attribute grants 1 &#039;&#039;&#039;Armor&#039;&#039;&#039; ({{icon|armor}}) per point and &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) .&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) provided from &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.5*\tfrac{Strength}{Strength+300}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Paladin]] and [[Warrior]].&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
The &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) Attribute grants &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) and &#039;&#039;&#039;Weapon Crit Chance&#039;&#039;&#039; ({{icon|weapon crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) provided from &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Dexterity ({{icon|dex}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-\tfrac{Dexterity^2}{50000}+\tfrac{Dexterity^{1.5}}{2500}+\tfrac{Dexterity}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Chance ({{icon|weapon crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039; is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33*\tfrac{Dexterity}{100+Dexterity}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Rogue]] and [[Ranger]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Blue V1.png|500px|frameless]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Dexterity&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) Attribute grants &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) and &#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; ({{icon|spell crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Intelligence ({{icon|int}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-\tfrac{Intelligence^2}{50000}+\tfrac{Intelligence^{1.5}}{2500}+\tfrac{Intelligence}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Chance ({{icon|spell crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33*\tfrac{Intelligence}{100+Intelligence}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Sorcerer]], [[Wizard]] and [[Warlock]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Yellow V1.png|500px|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Intelligence&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
The &#039;&#039;&#039;Focus&#039;&#039;&#039; ({{icon|foc}}) Attribute grants 5 &#039;&#039;&#039;Mana&#039;&#039;&#039; ({{icon|mp}}) and 0.1 &#039;&#039;&#039;Mana Regen&#039;&#039;&#039; ({{icon|mp regen}})  per point.&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
The &#039;&#039;&#039;Vitality&#039;&#039;&#039; ({{icon|vit}}) Attribute grants 5 &#039;&#039;&#039;Health&#039;&#039;&#039; ({{icon|hp}}) and 0.05 &#039;&#039;&#039;Health Regen&#039;&#039;&#039; ({{icon|hp regen}}) per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
In &#039;&#039;Heroes of Hammerwatch 2&#039;&#039;, your chosen class determines your character&#039;s abilities, stats, and overall playstyle. You initially choose from four classes: &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Wizard]]&#039;&#039;&#039;. As you progress, you&#039;ll unlock three more: &#039;&#039;&#039;[[Rogue]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Warlock]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Sorcerer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.&lt;br /&gt;
&lt;br /&gt;
===Class overview===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Class Summary&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Description !! Skills !! Guild Buff&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin]] || Defense-oriented fighter with healing powers and high burst damage. || [[Paladin#Blessed Strike|Blessed Strike]], [[Paladin#Lay on Hands|Lay on Hands]], [[Paladin#Armored Knight|Armored Knight]], [[Paladin#Conviction|Conviction]] || +3 Armor per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Rogue#Fan of Knives|Fan of Knives]], [[Rogue#Flurry of Blades|Flurry of Blades]], [[Rogue#Slice and Dice|Slice and Dice]], [[Rogue#Sidestep|Sidestep]]|| +0.75% reduced trap damage per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlock|Warlock]] || Physical damage caster that specializes in close-ranged fighting. || [[Warlock#Demon&#039;s Tail|Demon&#039;s Tail]], [[Warlock#Dark Ritual|Dark Ritual]], [[Warlock#Drain Essence|Drain Essence]], [[Warlock#Aura of Atrophy|Aura of Atrophy]] || +3 Resistance per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior|Warrior]] || Tanky melee fighter with a penchant for chaining kills. || [[Warrior#Whirling Axes|Whirling Axes]], [[Warrior#Warcry|Warcry]], [[Warrior#Warrior&#039;s Constitution|Warrior&#039;s Constitution]], [[Warrior#Killing Spree|Killing Spree]] || +3 Health per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard|Wizard]] || Magic user with balanced offensive and defensive skills. || [[Wizard#Magic Missiles|Magic Missiles]], [[Wizard#Fireball|Fireball]], [[Wizard#Arcane Intellect|Arcane Intellect]], [[Wizard#Barrier|Barrier]] || +3 Spell Power per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Details===&lt;br /&gt;
&lt;br /&gt;
;[[Paladin|Paladin]]&lt;br /&gt;
:The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.&lt;br /&gt;
&lt;br /&gt;
;[[Ranger|Ranger]]&lt;br /&gt;
:The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.&lt;br /&gt;
&lt;br /&gt;
;[[Rogue|Rogue]]&lt;br /&gt;
:The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.&lt;br /&gt;
&lt;br /&gt;
;[[Sorcerer|Sorcerer]]&lt;br /&gt;
:The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.&lt;br /&gt;
&lt;br /&gt;
;[[Warlock|Warlock]]&lt;br /&gt;
:The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.&lt;br /&gt;
&lt;br /&gt;
;[[Warrior|Warrior]]&lt;br /&gt;
:The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.&lt;br /&gt;
&lt;br /&gt;
;[[Wizard|Wizard]]&lt;br /&gt;
:The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
=== Level Cap ===&lt;br /&gt;
The level cap is 20, and you no longer gain &#039;&#039;&#039;Experience&#039;&#039;&#039; ({{icon|xp}}) once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).&lt;br /&gt;
&lt;br /&gt;
The formula for the level cap is: Level Cap = 20 + (Character NG+ × 5).&lt;br /&gt;
&lt;br /&gt;
You can check your character&#039;s level cap by hovering over the &#039;&#039;&#039;Experience&#039;&#039;&#039; tracker in the character menu.&lt;br /&gt;
&lt;br /&gt;
=== Attribute and Skill Points ===&lt;br /&gt;
You gain 3 &#039;&#039;&#039;Attribute&#039;&#039;&#039; ({{icon|attribute}}) and &#039;&#039;&#039;Skill&#039;&#039;&#039; ({{icon|star}}) Points for each level your character gains. Additional Points can also be earned through [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points&#039;&#039;&#039; can be spent at the [[Training Grounds]] to upgrade your class abilities, at the [[Training_Grounds#Mastery_NPC_⭐|Weapon Mastery]] to attune different weapon types for increased damage, or at the [[Library]] to attune items whose &#039;&#039;&#039;Blueprints&#039;&#039;&#039; you’ve found.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
The equation for experience gained is calculated as follows: &amp;lt;math&amp;gt;EnemyExpReward \times ExpLevelPenalty \times ExpMultiplier \times \left (1 + \tfrac{NewGameLevel}{3} \right )&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;EnemyExpReward&amp;lt;/math&amp;gt; can be found on the respective enemy category pages [[Bosses]], [[Aberrations]], [[Beasts]], [[Constructs]], [[Undead]], [[Human]], [[Elites]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpLevelPenalty&amp;lt;/math&amp;gt; can be found in the table below.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpMultiplier&amp;lt;/math&amp;gt; can be found on your character sheet as “Experience Gain” ({{icon|xp}}).&lt;br /&gt;
&lt;br /&gt;
=== Experience Level Penalty ===&lt;br /&gt;
You gain full experience (100% of normal) if you are ‘no more than 10 levels below, or no more than 5 levels above’ the level of the area you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
For each level that you are away from this range, you get 15% less experience than normal, to a minimum of 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
The levels of areas can be seen in-game next to their names, in the top right corner of the screen (either when viewing the map or if you toggled the option to always see it), or [[Dark_Citadel#NG+_Area_Level_Scaling|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Exp. Level Penalty&lt;br /&gt;
|-&lt;br /&gt;
! Relative Level !! Multiplier&amp;lt;br&amp;gt;(% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| -16 or less || 10%&lt;br /&gt;
|-&lt;br /&gt;
| -15 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| -14 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| -13 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| -12 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| -11 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| -10 to +5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Experience required to level up ===&lt;br /&gt;
&amp;lt;!-- Values taken from the game’s character sheet so they may be rounded --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Experience Required&lt;br /&gt;
|-&lt;br /&gt;
! Next Level !! Exp. Req. !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2.0k || 2.0k&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.2k || 9.2k&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13.2k || 22.4k&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 19.8k || 42.2k&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 26.8k || 69.0k&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 34.0k || 103.0k&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 41.6k || 144.6k&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 49.4k || 194.0k&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 57.4k || 251.4k&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 65.6k || 317.0k&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 73.9k || 390.9k&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 82.5k || 473.4k&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 91.2k || 564.6k&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 100.0k || 664.6k&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 108.9k || 773.5k&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 118.0k || 891.5k&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 127.2k || 1018.7k&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 136.5k || 1155.2k&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 145.9k || 1301.1k&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 155.4k || 1456.5k&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 165.0k || 1621.5k&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 174.7k || 1796.2k&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 184.5k || 1980.7k&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 194.4k || 2175.1k&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 204.4k || 2379.5k&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 214.4k || 2593.9k&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 224.6k || 2818.5k&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 234.8k || 3053.3k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 on Steam&#039;&#039;. Steam. Retrieved 2025-01-19. [https://store.steampowered.com/app/619820/?snr=1_5_9__205]&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 Player Guide&#039;&#039;. Steam Community. Retrieved 2025-01-19. [https://steamcommunity.com/sharedfiles/filedetails/?id=3410295092]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>George</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1658</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1658"/>
		<updated>2025-03-28T18:37:09Z</updated>

		<summary type="html">&lt;p&gt;George: Adjusted formulas for readability on Crit Chance and Armor Penetration as well as new line spacing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are the Player Character!&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
There are five different &#039;&#039;&#039;Attributes&#039;&#039;&#039; in &#039;&#039;Heroes of Hammerwatch II&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be increased by allocating &#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} in the [[Training Grounds]].&amp;lt;br&amp;gt;&lt;br /&gt;
They can also be temporarily increased with some [[Equipment]], or permanently increased by finding and consuming [[Elixirs]] in [[New Game Plus]].&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
Each [[Classes|Class]] has either &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}), &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) or &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) as its &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039; grants 1 &#039;&#039;&#039;Spell Power&#039;&#039;&#039; ({{icon|spell power}}) per point.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
The &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) Attribute grants 1 &#039;&#039;&#039;Armor&#039;&#039;&#039; ({{icon|armor}}) per point and &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) .&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) provided from &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.5*\tfrac{Strength}{Strength+300}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Paladin]] and [[Warrior]].&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
The &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) Attribute grants &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) and &#039;&#039;&#039;Weapon Crit Chance&#039;&#039;&#039; ({{icon|weapon crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) provided from &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Dexterity ({{icon|dex}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-0.00002*Dexterity^2+0.0004*Dexterity^{1.5}+.01*Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Chance ({{icon|weapon crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039; is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33*\tfrac{Dexterity}{100+Dexterity}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Rogue]] and [[Ranger]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Blue V1.png|500px|frameless]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Dexterity&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) Attribute grants &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) and &#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; ({{icon|spell crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Intelligence ({{icon|int}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-0.00002*Intelligence^2+0.0004*Intelligence^{1.5}+.01*Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Chance ({{icon|spell crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33*\tfrac{Intelligence}{100+Intelligence}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Sorcerer]], [[Wizard]] and [[Warlock]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Yellow V1.png|500px|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Intelligence&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
The &#039;&#039;&#039;Focus&#039;&#039;&#039; ({{icon|foc}}) Attribute grants 5 &#039;&#039;&#039;Mana&#039;&#039;&#039; ({{icon|mp}}) and 0.1 &#039;&#039;&#039;Mana Regen&#039;&#039;&#039; ({{icon|mp regen}})  per point.&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
The &#039;&#039;&#039;Vitality&#039;&#039;&#039; ({{icon|vit}}) Attribute grants 5 &#039;&#039;&#039;Health&#039;&#039;&#039; ({{icon|hp}}) and 0.05 &#039;&#039;&#039;Health Regen&#039;&#039;&#039; ({{icon|hp regen}}) per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
In &#039;&#039;Heroes of Hammerwatch 2&#039;&#039;, your chosen class determines your character&#039;s abilities, stats, and overall playstyle. You initially choose from four classes: &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Wizard]]&#039;&#039;&#039;. As you progress, you&#039;ll unlock three more: &#039;&#039;&#039;[[Rogue]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Warlock]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Sorcerer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.&lt;br /&gt;
&lt;br /&gt;
===Class overview===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Class Summary&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Description !! Skills !! Guild Buff&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin]] || Defense-oriented fighter with healing powers and high burst damage. || [[Paladin#Blessed Strike|Blessed Strike]], [[Paladin#Lay on Hands|Lay on Hands]], [[Paladin#Armored Knight|Armored Knight]], [[Paladin#Conviction|Conviction]] || +3 Armor per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Rogue#Fan of Knives|Fan of Knives]], [[Rogue#Flurry of Blades|Flurry of Blades]], [[Rogue#Slice and Dice|Slice and Dice]], [[Rogue#Sidestep|Sidestep]]|| +0.75% reduced trap damage per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlock|Warlock]] || Physical damage caster that specializes in close-ranged fighting. || [[Warlock#Demon&#039;s Tail|Demon&#039;s Tail]], [[Warlock#Dark Ritual|Dark Ritual]], [[Warlock#Drain Essence|Drain Essence]], [[Warlock#Aura of Atrophy|Aura of Atrophy]] || +3 Resistance per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior|Warrior]] || Tanky melee fighter with a penchant for chaining kills. || [[Warrior#Whirling Axes|Whirling Axes]], [[Warrior#Warcry|Warcry]], [[Warrior#Warrior&#039;s Constitution|Warrior&#039;s Constitution]], [[Warrior#Killing Spree|Killing Spree]] || +3 Health per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard|Wizard]] || Magic user with balanced offensive and defensive skills. || [[Wizard#Magic Missiles|Magic Missiles]], [[Wizard#Fireball|Fireball]], [[Wizard#Arcane Intellect|Arcane Intellect]], [[Wizard#Barrier|Barrier]] || +3 Spell Power per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Details===&lt;br /&gt;
&lt;br /&gt;
;[[Paladin|Paladin]]&lt;br /&gt;
:The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.&lt;br /&gt;
&lt;br /&gt;
;[[Ranger|Ranger]]&lt;br /&gt;
:The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.&lt;br /&gt;
&lt;br /&gt;
;[[Rogue|Rogue]]&lt;br /&gt;
:The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.&lt;br /&gt;
&lt;br /&gt;
;[[Sorcerer|Sorcerer]]&lt;br /&gt;
:The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.&lt;br /&gt;
&lt;br /&gt;
;[[Warlock|Warlock]]&lt;br /&gt;
:The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.&lt;br /&gt;
&lt;br /&gt;
;[[Warrior|Warrior]]&lt;br /&gt;
:The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.&lt;br /&gt;
&lt;br /&gt;
;[[Wizard|Wizard]]&lt;br /&gt;
:The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
=== Level Cap ===&lt;br /&gt;
The level cap is 20, and you no longer gain &#039;&#039;&#039;Experience&#039;&#039;&#039; ({{icon|xp}}) once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).&lt;br /&gt;
&lt;br /&gt;
The formula for the level cap is: Level Cap = 20 + (Character NG+ × 5).&lt;br /&gt;
&lt;br /&gt;
You can check your character&#039;s level cap by hovering over the &#039;&#039;&#039;Experience&#039;&#039;&#039; tracker in the character menu.&lt;br /&gt;
&lt;br /&gt;
=== Attribute and Skill Points ===&lt;br /&gt;
You gain 3 &#039;&#039;&#039;Attribute&#039;&#039;&#039; ({{icon|attribute}}) and &#039;&#039;&#039;Skill&#039;&#039;&#039; ({{icon|star}}) Points for each level your character gains. Additional Points can also be earned through [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points&#039;&#039;&#039; can be spent at the [[Training Grounds]] to upgrade your class abilities, at the [[Training_Grounds#Mastery_NPC_⭐|Weapon Mastery]] to attune different weapon types for increased damage, or at the [[Library]] to attune items whose &#039;&#039;&#039;Blueprints&#039;&#039;&#039; you’ve found.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
The equation for experience gained is calculated as follows: &amp;lt;math&amp;gt;EnemyExpReward \times ExpLevelPenalty \times ExpMultiplier \times \left (1 + \tfrac{NewGameLevel}{3} \right )&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;EnemyExpReward&amp;lt;/math&amp;gt; can be found on the respective enemy category pages [[Bosses]], [[Aberrations]], [[Beasts]], [[Constructs]], [[Undead]], [[Human]], [[Elites]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpLevelPenalty&amp;lt;/math&amp;gt; can be found in the table below.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpMultiplier&amp;lt;/math&amp;gt; can be found on your character sheet as “Experience Gain” ({{icon|xp}}).&lt;br /&gt;
&lt;br /&gt;
=== Experience Level Penalty ===&lt;br /&gt;
You gain full experience (100% of normal) if you are ‘no more than 10 levels below, or no more than 5 levels above’ the level of the area you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
For each level that you are away from this range, you get 15% less experience than normal, to a minimum of 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
The levels of areas can be seen in-game next to their names, in the top right corner of the screen (either when viewing the map or if you toggled the option to always see it), or [[Dark_Citadel#NG+_Area_Level_Scaling|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Exp. Level Penalty&lt;br /&gt;
|-&lt;br /&gt;
! Relative Level !! Multiplier&amp;lt;br&amp;gt;(% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| -16 or less || 10%&lt;br /&gt;
|-&lt;br /&gt;
| -15 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| -14 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| -13 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| -12 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| -11 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| -10 to +5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Experience required to level up ===&lt;br /&gt;
&amp;lt;!-- Values taken from the game’s character sheet so they may be rounded --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Experience Required&lt;br /&gt;
|-&lt;br /&gt;
! Next Level !! Exp. Req. !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2.0k || 2.0k&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.2k || 9.2k&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13.2k || 22.4k&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 19.8k || 42.2k&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 26.8k || 69.0k&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 34.0k || 103.0k&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 41.6k || 144.6k&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 49.4k || 194.0k&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 57.4k || 251.4k&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 65.6k || 317.0k&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 73.9k || 390.9k&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 82.5k || 473.4k&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 91.2k || 564.6k&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 100.0k || 664.6k&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 108.9k || 773.5k&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 118.0k || 891.5k&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 127.2k || 1018.7k&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 136.5k || 1155.2k&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 145.9k || 1301.1k&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 155.4k || 1456.5k&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 165.0k || 1621.5k&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 174.7k || 1796.2k&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 184.5k || 1980.7k&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 194.4k || 2175.1k&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 204.4k || 2379.5k&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 214.4k || 2593.9k&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 224.6k || 2818.5k&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 234.8k || 3053.3k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 on Steam&#039;&#039;. Steam. Retrieved 2025-01-19. [https://store.steampowered.com/app/619820/?snr=1_5_9__205]&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 Player Guide&#039;&#039;. Steam Community. Retrieved 2025-01-19. [https://steamcommunity.com/sharedfiles/filedetails/?id=3410295092]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>George</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1657</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1657"/>
		<updated>2025-03-27T20:01:46Z</updated>

		<summary type="html">&lt;p&gt;George: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are the Player Character!&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
There are five different &#039;&#039;&#039;Attributes&#039;&#039;&#039; in &#039;&#039;Heroes of Hammerwatch II&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be increased by allocating &#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} in the [[Training Grounds]].&amp;lt;br&amp;gt;&lt;br /&gt;
They can also be temporarily increased with some [[Equipment]], or permanently increased by finding and consuming [[Elixirs]] in [[New Game Plus]].&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
Each [[Classes|Class]] has either &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}), &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) or &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) as its &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039; grants 1 &#039;&#039;&#039;Spell Power&#039;&#039;&#039; ({{icon|spell power}}) per point.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
The &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) Attribute grants 1 &#039;&#039;&#039;Armor&#039;&#039;&#039; ({{icon|armor}}) per point and &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) .&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) provided from &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.5-\tfrac{150}{Strength+300}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Paladin]] and [[Warrior]].&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
The &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) Attribute grants &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) and &#039;&#039;&#039;Weapon Crit Chance&#039;&#039;&#039; ({{icon|weapon crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) provided from &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Dexterity ({{icon|dex}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-0.00002*Dexterity^2+0.0004*Dexterity^{1.5}+.01*Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Chance ({{icon|weapon crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039; is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33-\tfrac{33}{100+Dexterity}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Rogue]] and [[Ranger]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Blue V1.png|500px|frameless]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Dexterity&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) Attribute grants &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) and &#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; ({{icon|spell crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Intelligence ({{icon|int}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-0.00002*Intelligence^2+0.0004*Intelligence^{1.5}+.01*Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Chance ({{icon|spell crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33-\tfrac{33}{100+Intelligence}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Sorcerer]], [[Wizard]] and [[Warlock]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Yellow V1.png|500px|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Intelligence&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
The &#039;&#039;&#039;Focus&#039;&#039;&#039; ({{icon|foc}}) Attribute grants 5 &#039;&#039;&#039;Mana&#039;&#039;&#039; ({{icon|mp}}) and 0.1 &#039;&#039;&#039;Mana Regen&#039;&#039;&#039; ({{icon|mp regen}})  per point.&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
The &#039;&#039;&#039;Vitality&#039;&#039;&#039; ({{icon|vit}}) Attribute grants 5 &#039;&#039;&#039;Health&#039;&#039;&#039; ({{icon|hp}}) and 0.05 &#039;&#039;&#039;Health Regen&#039;&#039;&#039; ({{icon|hp regen}}) per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
In &#039;&#039;Heroes of Hammerwatch 2&#039;&#039;, your chosen class determines your character&#039;s abilities, stats, and overall playstyle. You initially choose from four classes: &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Wizard]]&#039;&#039;&#039;. As you progress, you&#039;ll unlock three more: &#039;&#039;&#039;[[Rogue]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Warlock]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Sorcerer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.&lt;br /&gt;
&lt;br /&gt;
===Class overview===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Class Summary&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Description !! Skills !! Guild Buff&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin]] || Defense-oriented fighter with healing powers and high burst damage. || [[Paladin#Blessed Strike|Blessed Strike]], [[Paladin#Lay on Hands|Lay on Hands]], [[Paladin#Armored Knight|Armored Knight]], [[Paladin#Conviction|Conviction]] || +3 Armor per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Rogue#Fan of Knives|Fan of Knives]], [[Rogue#Flurry of Blades|Flurry of Blades]], [[Rogue#Slice and Dice|Slice and Dice]], [[Rogue#Sidestep|Sidestep]]|| +0.75% reduced trap damage per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlock|Warlock]] || Physical damage caster that specializes in close-ranged fighting. || [[Warlock#Demon&#039;s Tail|Demon&#039;s Tail]], [[Warlock#Dark Ritual|Dark Ritual]], [[Warlock#Drain Essence|Drain Essence]], [[Warlock#Aura of Atrophy|Aura of Atrophy]] || +3 Resistance per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior|Warrior]] || Tanky melee fighter with a penchant for chaining kills. || [[Warrior#Whirling Axes|Whirling Axes]], [[Warrior#Warcry|Warcry]], [[Warrior#Warrior&#039;s Constitution|Warrior&#039;s Constitution]], [[Warrior#Killing Spree|Killing Spree]] || +3 Health per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard|Wizard]] || Magic user with balanced offensive and defensive skills. || [[Wizard#Magic Missiles|Magic Missiles]], [[Wizard#Fireball|Fireball]], [[Wizard#Arcane Intellect|Arcane Intellect]], [[Wizard#Barrier|Barrier]] || +3 Spell Power per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Details===&lt;br /&gt;
&lt;br /&gt;
;[[Paladin|Paladin]]&lt;br /&gt;
:The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.&lt;br /&gt;
&lt;br /&gt;
;[[Ranger|Ranger]]&lt;br /&gt;
:The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.&lt;br /&gt;
&lt;br /&gt;
;[[Rogue|Rogue]]&lt;br /&gt;
:The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.&lt;br /&gt;
&lt;br /&gt;
;[[Sorcerer|Sorcerer]]&lt;br /&gt;
:The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.&lt;br /&gt;
&lt;br /&gt;
;[[Warlock|Warlock]]&lt;br /&gt;
:The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.&lt;br /&gt;
&lt;br /&gt;
;[[Warrior|Warrior]]&lt;br /&gt;
:The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.&lt;br /&gt;
&lt;br /&gt;
;[[Wizard|Wizard]]&lt;br /&gt;
:The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
=== Level Cap ===&lt;br /&gt;
The level cap is 20, and you no longer gain &#039;&#039;&#039;Experience&#039;&#039;&#039; ({{icon|xp}}) once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).&lt;br /&gt;
&lt;br /&gt;
The formula for the level cap is: Level Cap = 20 + (Character NG+ × 5).&lt;br /&gt;
&lt;br /&gt;
You can check your character&#039;s level cap by hovering over the &#039;&#039;&#039;Experience&#039;&#039;&#039; tracker in the character menu.&lt;br /&gt;
&lt;br /&gt;
=== Attribute and Skill Points ===&lt;br /&gt;
You gain 3 &#039;&#039;&#039;Attribute&#039;&#039;&#039; ({{icon|attribute}}) and &#039;&#039;&#039;Skill&#039;&#039;&#039; ({{icon|star}}) Points for each level your character gains. Additional Points can also be earned through [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points&#039;&#039;&#039; can be spent at the [[Training Grounds]] to upgrade your class abilities, at the [[Training_Grounds#Mastery_NPC_⭐|Weapon Mastery]] to attune different weapon types for increased damage, or at the [[Library]] to attune items whose &#039;&#039;&#039;Blueprints&#039;&#039;&#039; you’ve found.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
The equation for experience gained is calculated as follows: &amp;lt;math&amp;gt;EnemyExpReward \times ExpLevelPenalty \times ExpMultiplier \times \left (1 + \tfrac{NewGameLevel}{3} \right )&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;EnemyExpReward&amp;lt;/math&amp;gt; can be found on the respective enemy category pages [[Bosses]], [[Aberrations]], [[Beasts]], [[Constructs]], [[Undead]], [[Human]], [[Elites]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpLevelPenalty&amp;lt;/math&amp;gt; can be found in the table below.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpMultiplier&amp;lt;/math&amp;gt; can be found on your character sheet as “Experience Gain” ({{icon|xp}}).&lt;br /&gt;
&lt;br /&gt;
=== Experience Level Penalty ===&lt;br /&gt;
You gain full experience (100% of normal) if you are ‘no more than 10 levels below, or no more than 5 levels above’ the level of the area you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
For each level that you are away from this range, you get 15% less experience than normal, to a minimum of 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
The levels of areas can be seen in-game next to their names, in the top right corner of the screen (either when viewing the map or if you toggled the option to always see it), or [[Dark_Citadel#NG+_Area_Level_Scaling|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Exp. Level Penalty&lt;br /&gt;
|-&lt;br /&gt;
! Relative Level !! Multiplier&amp;lt;br&amp;gt;(% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| -16 or less || 10%&lt;br /&gt;
|-&lt;br /&gt;
| -15 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| -14 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| -13 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| -12 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| -11 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| -10 to +5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Experience required to level up ===&lt;br /&gt;
&amp;lt;!-- Values taken from the game’s character sheet so they may be rounded --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Experience Required&lt;br /&gt;
|-&lt;br /&gt;
! Next Level !! Exp. Req. !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2.0k || 2.0k&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.2k || 9.2k&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13.2k || 22.4k&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 19.8k || 42.2k&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 26.8k || 69.0k&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 34.0k || 103.0k&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 41.6k || 144.6k&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 49.4k || 194.0k&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 57.4k || 251.4k&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 65.6k || 317.0k&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 73.9k || 390.9k&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 82.5k || 473.4k&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 91.2k || 564.6k&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 100.0k || 664.6k&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 108.9k || 773.5k&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 118.0k || 891.5k&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 127.2k || 1018.7k&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 136.5k || 1155.2k&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 145.9k || 1301.1k&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 155.4k || 1456.5k&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 165.0k || 1621.5k&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 174.7k || 1796.2k&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 184.5k || 1980.7k&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 194.4k || 2175.1k&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 204.4k || 2379.5k&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 214.4k || 2593.9k&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 224.6k || 2818.5k&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 234.8k || 3053.3k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 on Steam&#039;&#039;. Steam. Retrieved 2025-01-19. [https://store.steampowered.com/app/619820/?snr=1_5_9__205]&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 Player Guide&#039;&#039;. Steam Community. Retrieved 2025-01-19. [https://steamcommunity.com/sharedfiles/filedetails/?id=3410295092]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>George</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1656</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1656"/>
		<updated>2025-03-27T19:54:27Z</updated>

		<summary type="html">&lt;p&gt;George: fixed fraction notation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are the Player Character!&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
There are five different &#039;&#039;&#039;Attributes&#039;&#039;&#039; in &#039;&#039;Heroes of Hammerwatch II&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be increased by allocating &#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} in the [[Training Grounds]].&amp;lt;br&amp;gt;&lt;br /&gt;
They can also be temporarily increased with some [[Equipment]], or permanently increased by finding and consuming [[Elixirs]] in [[New Game Plus]].&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
Each [[Classes|Class]] has either &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}), &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) or &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) as its &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039; grants 1 &#039;&#039;&#039;Spell Power&#039;&#039;&#039; ({{icon|spell power}}) per point.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
The &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) Attribute grants 1 &#039;&#039;&#039;Armor&#039;&#039;&#039; ({{icon|armor}}) per point and &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) .&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) provided from &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.5-\tfrac{150}{Strength+300}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Paladin]] and [[Warrior]].&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
The &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) Attribute grants &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) and &#039;&#039;&#039;Weapon Crit Chance&#039;&#039;&#039; ({{icon|weapon crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) provided from &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Dexterity ({{icon|dex}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-0.00002*Dexterity^2+0.0004*Dexterity^{1.5}+.01*Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Chance ({{icon|weapon crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039; is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33-\tfrac{33}{100-Dexterity}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Rogue]] and [[Ranger]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Blue V1.png|500px|frameless]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Dexterity&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) Attribute grants &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) and &#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; ({{icon|spell crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Intelligence ({{icon|int}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-0.00002*Intelligence^2+0.0004*Intelligence^{1.5}+.01*Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Chance ({{icon|spell crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33-\tfrac{33}{100-Intelligence}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Sorcerer]], [[Wizard]] and [[Warlock]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Yellow V1.png|500px|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Intelligence&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
The &#039;&#039;&#039;Focus&#039;&#039;&#039; ({{icon|foc}}) Attribute grants 5 &#039;&#039;&#039;Mana&#039;&#039;&#039; ({{icon|mp}}) and 0.1 &#039;&#039;&#039;Mana Regen&#039;&#039;&#039; ({{icon|mp regen}})  per point.&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
The &#039;&#039;&#039;Vitality&#039;&#039;&#039; ({{icon|vit}}) Attribute grants 5 &#039;&#039;&#039;Health&#039;&#039;&#039; ({{icon|hp}}) and 0.05 &#039;&#039;&#039;Health Regen&#039;&#039;&#039; ({{icon|hp regen}}) per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
In &#039;&#039;Heroes of Hammerwatch 2&#039;&#039;, your chosen class determines your character&#039;s abilities, stats, and overall playstyle. You initially choose from four classes: &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Wizard]]&#039;&#039;&#039;. As you progress, you&#039;ll unlock three more: &#039;&#039;&#039;[[Rogue]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Warlock]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Sorcerer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.&lt;br /&gt;
&lt;br /&gt;
===Class overview===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Class Summary&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Description !! Skills !! Guild Buff&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin]] || Defense-oriented fighter with healing powers and high burst damage. || [[Paladin#Blessed Strike|Blessed Strike]], [[Paladin#Lay on Hands|Lay on Hands]], [[Paladin#Armored Knight|Armored Knight]], [[Paladin#Conviction|Conviction]] || +3 Armor per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Rogue#Fan of Knives|Fan of Knives]], [[Rogue#Flurry of Blades|Flurry of Blades]], [[Rogue#Slice and Dice|Slice and Dice]], [[Rogue#Sidestep|Sidestep]]|| +0.75% reduced trap damage per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlock|Warlock]] || Physical damage caster that specializes in close-ranged fighting. || [[Warlock#Demon&#039;s Tail|Demon&#039;s Tail]], [[Warlock#Dark Ritual|Dark Ritual]], [[Warlock#Drain Essence|Drain Essence]], [[Warlock#Aura of Atrophy|Aura of Atrophy]] || +3 Resistance per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior|Warrior]] || Tanky melee fighter with a penchant for chaining kills. || [[Warrior#Whirling Axes|Whirling Axes]], [[Warrior#Warcry|Warcry]], [[Warrior#Warrior&#039;s Constitution|Warrior&#039;s Constitution]], [[Warrior#Killing Spree|Killing Spree]] || +3 Health per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard|Wizard]] || Magic user with balanced offensive and defensive skills. || [[Wizard#Magic Missiles|Magic Missiles]], [[Wizard#Fireball|Fireball]], [[Wizard#Arcane Intellect|Arcane Intellect]], [[Wizard#Barrier|Barrier]] || +3 Spell Power per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Details===&lt;br /&gt;
&lt;br /&gt;
;[[Paladin|Paladin]]&lt;br /&gt;
:The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.&lt;br /&gt;
&lt;br /&gt;
;[[Ranger|Ranger]]&lt;br /&gt;
:The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.&lt;br /&gt;
&lt;br /&gt;
;[[Rogue|Rogue]]&lt;br /&gt;
:The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.&lt;br /&gt;
&lt;br /&gt;
;[[Sorcerer|Sorcerer]]&lt;br /&gt;
:The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.&lt;br /&gt;
&lt;br /&gt;
;[[Warlock|Warlock]]&lt;br /&gt;
:The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.&lt;br /&gt;
&lt;br /&gt;
;[[Warrior|Warrior]]&lt;br /&gt;
:The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.&lt;br /&gt;
&lt;br /&gt;
;[[Wizard|Wizard]]&lt;br /&gt;
:The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
=== Level Cap ===&lt;br /&gt;
The level cap is 20, and you no longer gain &#039;&#039;&#039;Experience&#039;&#039;&#039; ({{icon|xp}}) once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).&lt;br /&gt;
&lt;br /&gt;
The formula for the level cap is: Level Cap = 20 + (Character NG+ × 5).&lt;br /&gt;
&lt;br /&gt;
You can check your character&#039;s level cap by hovering over the &#039;&#039;&#039;Experience&#039;&#039;&#039; tracker in the character menu.&lt;br /&gt;
&lt;br /&gt;
=== Attribute and Skill Points ===&lt;br /&gt;
You gain 3 &#039;&#039;&#039;Attribute&#039;&#039;&#039; ({{icon|attribute}}) and &#039;&#039;&#039;Skill&#039;&#039;&#039; ({{icon|star}}) Points for each level your character gains. Additional Points can also be earned through [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points&#039;&#039;&#039; can be spent at the [[Training Grounds]] to upgrade your class abilities, at the [[Training_Grounds#Mastery_NPC_⭐|Weapon Mastery]] to attune different weapon types for increased damage, or at the [[Library]] to attune items whose &#039;&#039;&#039;Blueprints&#039;&#039;&#039; you’ve found.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
The equation for experience gained is calculated as follows: &amp;lt;math&amp;gt;EnemyExpReward \times ExpLevelPenalty \times ExpMultiplier \times \left (1 + \tfrac{NewGameLevel}{3} \right )&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;EnemyExpReward&amp;lt;/math&amp;gt; can be found on the respective enemy category pages [[Bosses]], [[Aberrations]], [[Beasts]], [[Constructs]], [[Undead]], [[Human]], [[Elites]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpLevelPenalty&amp;lt;/math&amp;gt; can be found in the table below.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpMultiplier&amp;lt;/math&amp;gt; can be found on your character sheet as “Experience Gain” ({{icon|xp}}).&lt;br /&gt;
&lt;br /&gt;
=== Experience Level Penalty ===&lt;br /&gt;
You gain full experience (100% of normal) if you are ‘no more than 10 levels below, or no more than 5 levels above’ the level of the area you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
For each level that you are away from this range, you get 15% less experience than normal, to a minimum of 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
The levels of areas can be seen in-game next to their names, in the top right corner of the screen (either when viewing the map or if you toggled the option to always see it), or [[Dark_Citadel#NG+_Area_Level_Scaling|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Exp. Level Penalty&lt;br /&gt;
|-&lt;br /&gt;
! Relative Level !! Multiplier&amp;lt;br&amp;gt;(% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| -16 or less || 10%&lt;br /&gt;
|-&lt;br /&gt;
| -15 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| -14 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| -13 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| -12 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| -11 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| -10 to +5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Experience required to level up ===&lt;br /&gt;
&amp;lt;!-- Values taken from the game’s character sheet so they may be rounded --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Experience Required&lt;br /&gt;
|-&lt;br /&gt;
! Next Level !! Exp. Req. !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2.0k || 2.0k&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.2k || 9.2k&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13.2k || 22.4k&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 19.8k || 42.2k&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 26.8k || 69.0k&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 34.0k || 103.0k&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 41.6k || 144.6k&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 49.4k || 194.0k&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 57.4k || 251.4k&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 65.6k || 317.0k&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 73.9k || 390.9k&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 82.5k || 473.4k&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 91.2k || 564.6k&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 100.0k || 664.6k&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 108.9k || 773.5k&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 118.0k || 891.5k&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 127.2k || 1018.7k&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 136.5k || 1155.2k&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 145.9k || 1301.1k&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 155.4k || 1456.5k&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 165.0k || 1621.5k&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 174.7k || 1796.2k&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 184.5k || 1980.7k&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 194.4k || 2175.1k&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 204.4k || 2379.5k&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 214.4k || 2593.9k&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 224.6k || 2818.5k&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 234.8k || 3053.3k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 on Steam&#039;&#039;. Steam. Retrieved 2025-01-19. [https://store.steampowered.com/app/619820/?snr=1_5_9__205]&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 Player Guide&#039;&#039;. Steam Community. Retrieved 2025-01-19. [https://steamcommunity.com/sharedfiles/filedetails/?id=3410295092]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>George</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1655</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1655"/>
		<updated>2025-03-27T19:40:52Z</updated>

		<summary type="html">&lt;p&gt;George: Corrected inaccurate statements about how increasing Strength, Dexterity, and Intelligence impacted relevant statistics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are the Player Character!&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
There are five different &#039;&#039;&#039;Attributes&#039;&#039;&#039; in &#039;&#039;Heroes of Hammerwatch II&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be increased by allocating &#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} in the [[Training Grounds]].&amp;lt;br&amp;gt;&lt;br /&gt;
They can also be temporarily increased with some [[Equipment]], or permanently increased by finding and consuming [[Elixirs]] in [[New Game Plus]].&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
Each [[Classes|Class]] has either &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}), &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) or &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) as its &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039; grants 1 &#039;&#039;&#039;Spell Power&#039;&#039;&#039; ({{icon|spell power}}) per point.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
The &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) Attribute grants 1 &#039;&#039;&#039;Armor&#039;&#039;&#039; ({{icon|armor}}) per point and &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) .&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) provided from &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.5-150/(Strength+300)&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Paladin]] and [[Warrior]].&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
The &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) Attribute grants &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) and &#039;&#039;&#039;Weapon Crit Chance&#039;&#039;&#039; ({{icon|weapon crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) provided from &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Dexterity ({{icon|dex}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-0.00002*Dexterity^2+0.0004*Dexterity^{1.5}+.01*Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Chance ({{icon|weapon crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039; is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33-33/(100-Dexterity)&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Rogue]] and [[Ranger]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Blue V1.png|500px|frameless]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Dexterity&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) Attribute grants &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) and &#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; ({{icon|spell crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Intelligence ({{icon|int}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-0.00002*Intelligence^2+0.0004*Intelligence^{1.5}+.01*Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Chance ({{icon|spell crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33-33/(100-Intelligence)&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Sorcerer]], [[Wizard]] and [[Warlock]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Yellow V1.png|500px|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Intelligence&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
The &#039;&#039;&#039;Focus&#039;&#039;&#039; ({{icon|foc}}) Attribute grants 5 &#039;&#039;&#039;Mana&#039;&#039;&#039; ({{icon|mp}}) and 0.1 &#039;&#039;&#039;Mana Regen&#039;&#039;&#039; ({{icon|mp regen}})  per point.&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
The &#039;&#039;&#039;Vitality&#039;&#039;&#039; ({{icon|vit}}) Attribute grants 5 &#039;&#039;&#039;Health&#039;&#039;&#039; ({{icon|hp}}) and 0.05 &#039;&#039;&#039;Health Regen&#039;&#039;&#039; ({{icon|hp regen}}) per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
In &#039;&#039;Heroes of Hammerwatch 2&#039;&#039;, your chosen class determines your character&#039;s abilities, stats, and overall playstyle. You initially choose from four classes: &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Wizard]]&#039;&#039;&#039;. As you progress, you&#039;ll unlock three more: &#039;&#039;&#039;[[Rogue]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Warlock]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Sorcerer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.&lt;br /&gt;
&lt;br /&gt;
===Class overview===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Class Summary&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Description !! Skills !! Guild Buff&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin]] || Defense-oriented fighter with healing powers and high burst damage. || [[Paladin#Blessed Strike|Blessed Strike]], [[Paladin#Lay on Hands|Lay on Hands]], [[Paladin#Armored Knight|Armored Knight]], [[Paladin#Conviction|Conviction]] || +3 Armor per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Rogue#Fan of Knives|Fan of Knives]], [[Rogue#Flurry of Blades|Flurry of Blades]], [[Rogue#Slice and Dice|Slice and Dice]], [[Rogue#Sidestep|Sidestep]]|| +0.75% reduced trap damage per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlock|Warlock]] || Physical damage caster that specializes in close-ranged fighting. || [[Warlock#Demon&#039;s Tail|Demon&#039;s Tail]], [[Warlock#Dark Ritual|Dark Ritual]], [[Warlock#Drain Essence|Drain Essence]], [[Warlock#Aura of Atrophy|Aura of Atrophy]] || +3 Resistance per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior|Warrior]] || Tanky melee fighter with a penchant for chaining kills. || [[Warrior#Whirling Axes|Whirling Axes]], [[Warrior#Warcry|Warcry]], [[Warrior#Warrior&#039;s Constitution|Warrior&#039;s Constitution]], [[Warrior#Killing Spree|Killing Spree]] || +3 Health per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard|Wizard]] || Magic user with balanced offensive and defensive skills. || [[Wizard#Magic Missiles|Magic Missiles]], [[Wizard#Fireball|Fireball]], [[Wizard#Arcane Intellect|Arcane Intellect]], [[Wizard#Barrier|Barrier]] || +3 Spell Power per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Details===&lt;br /&gt;
&lt;br /&gt;
;[[Paladin|Paladin]]&lt;br /&gt;
:The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.&lt;br /&gt;
&lt;br /&gt;
;[[Ranger|Ranger]]&lt;br /&gt;
:The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.&lt;br /&gt;
&lt;br /&gt;
;[[Rogue|Rogue]]&lt;br /&gt;
:The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.&lt;br /&gt;
&lt;br /&gt;
;[[Sorcerer|Sorcerer]]&lt;br /&gt;
:The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.&lt;br /&gt;
&lt;br /&gt;
;[[Warlock|Warlock]]&lt;br /&gt;
:The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.&lt;br /&gt;
&lt;br /&gt;
;[[Warrior|Warrior]]&lt;br /&gt;
:The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.&lt;br /&gt;
&lt;br /&gt;
;[[Wizard|Wizard]]&lt;br /&gt;
:The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
=== Level Cap ===&lt;br /&gt;
The level cap is 20, and you no longer gain &#039;&#039;&#039;Experience&#039;&#039;&#039; ({{icon|xp}}) once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).&lt;br /&gt;
&lt;br /&gt;
The formula for the level cap is: Level Cap = 20 + (Character NG+ × 5).&lt;br /&gt;
&lt;br /&gt;
You can check your character&#039;s level cap by hovering over the &#039;&#039;&#039;Experience&#039;&#039;&#039; tracker in the character menu.&lt;br /&gt;
&lt;br /&gt;
=== Attribute and Skill Points ===&lt;br /&gt;
You gain 3 &#039;&#039;&#039;Attribute&#039;&#039;&#039; ({{icon|attribute}}) and &#039;&#039;&#039;Skill&#039;&#039;&#039; ({{icon|star}}) Points for each level your character gains. Additional Points can also be earned through [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points&#039;&#039;&#039; can be spent at the [[Training Grounds]] to upgrade your class abilities, at the [[Training_Grounds#Mastery_NPC_⭐|Weapon Mastery]] to attune different weapon types for increased damage, or at the [[Library]] to attune items whose &#039;&#039;&#039;Blueprints&#039;&#039;&#039; you’ve found.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
The equation for experience gained is calculated as follows: &amp;lt;math&amp;gt;EnemyExpReward \times ExpLevelPenalty \times ExpMultiplier \times \left (1 + \tfrac{NewGameLevel}{3} \right )&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;EnemyExpReward&amp;lt;/math&amp;gt; can be found on the respective enemy category pages [[Bosses]], [[Aberrations]], [[Beasts]], [[Constructs]], [[Undead]], [[Human]], [[Elites]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpLevelPenalty&amp;lt;/math&amp;gt; can be found in the table below.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpMultiplier&amp;lt;/math&amp;gt; can be found on your character sheet as “Experience Gain” ({{icon|xp}}).&lt;br /&gt;
&lt;br /&gt;
=== Experience Level Penalty ===&lt;br /&gt;
You gain full experience (100% of normal) if you are ‘no more than 10 levels below, or no more than 5 levels above’ the level of the area you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
For each level that you are away from this range, you get 15% less experience than normal, to a minimum of 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
The levels of areas can be seen in-game next to their names, in the top right corner of the screen (either when viewing the map or if you toggled the option to always see it), or [[Dark_Citadel#NG+_Area_Level_Scaling|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Exp. Level Penalty&lt;br /&gt;
|-&lt;br /&gt;
! Relative Level !! Multiplier&amp;lt;br&amp;gt;(% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| -16 or less || 10%&lt;br /&gt;
|-&lt;br /&gt;
| -15 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| -14 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| -13 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| -12 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| -11 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| -10 to +5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Experience required to level up ===&lt;br /&gt;
&amp;lt;!-- Values taken from the game’s character sheet so they may be rounded --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Experience Required&lt;br /&gt;
|-&lt;br /&gt;
! Next Level !! Exp. Req. !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2.0k || 2.0k&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.2k || 9.2k&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13.2k || 22.4k&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 19.8k || 42.2k&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 26.8k || 69.0k&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 34.0k || 103.0k&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 41.6k || 144.6k&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 49.4k || 194.0k&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 57.4k || 251.4k&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 65.6k || 317.0k&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 73.9k || 390.9k&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 82.5k || 473.4k&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 91.2k || 564.6k&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 100.0k || 664.6k&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 108.9k || 773.5k&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 118.0k || 891.5k&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 127.2k || 1018.7k&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 136.5k || 1155.2k&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 145.9k || 1301.1k&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 155.4k || 1456.5k&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 165.0k || 1621.5k&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 174.7k || 1796.2k&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 184.5k || 1980.7k&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 194.4k || 2175.1k&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 204.4k || 2379.5k&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 214.4k || 2593.9k&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 224.6k || 2818.5k&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 234.8k || 3053.3k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 on Steam&#039;&#039;. Steam. Retrieved 2025-01-19. [https://store.steampowered.com/app/619820/?snr=1_5_9__205]&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 Player Guide&#039;&#039;. Steam Community. Retrieved 2025-01-19. [https://steamcommunity.com/sharedfiles/filedetails/?id=3410295092]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>George</name></author>
	</entry>
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