<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.heroesofhammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Herrmann+Stahl</id>
	<title>Heroes of Hammerwatch Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.heroesofhammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Herrmann+Stahl"/>
	<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/Special:Contributions/Herrmann_Stahl"/>
	<updated>2026-10-13T06:32:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1474</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1474"/>
		<updated>2025-02-18T08:17:12Z</updated>

		<summary type="html">&lt;p&gt;Herrmann Stahl: /* Status Effects */  Added some Icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are several different damage types in Heroes of Hammerwatch &lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
Physical damage ({{icon|physical damage}}) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain [[Wizard]], [[Rogue]], [[Ranger]], and [[Warrior]] builds.&amp;lt;br&amp;gt; &lt;br /&gt;
Physical damage can be increased via {{icon|armor penetration}} Armor Penetration effects and Physical Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Physical damage is reduced by {{icon|Armor}} Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
Fire damage ({{icon|fire damage}}) is usually inflicted by magic and traps. It is a primary element for certain [[Wizard]], [[Paladin]], and [[Sorcerer]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire damage can be increased via {{icon|fire penetration}} Fire Penetration effects and Fire Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire damage is reduced by {{icon|fire resistance}} Fire Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
Ice damage ({{icon|ice damage}}) is usually inflicted by magic and towers. It is a a primary element for certain [[Sorcerer]] and [[Ranger]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Ice damage can be increased via {{icon|ice penetration}} Ice Penetration effects and Ice Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ice damage is reduced by {{icon|ice resistance}} Ice Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
Lightning damage ({{icon|lightning damage}}) is usually inflicted by magic attacks. It is a a primary element for certain [[Sorcerer]] and [[Warlock]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning damage can be increased via {{icon|lightning penetration}} Lightning Penetration effects and Lightning Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning damage is reduced by {{icon|lightning resistance}} Lightning Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
Poison damage ({{icon|poison damage}}) is the rarest element,  only inflicted Beetles and Plants. It is a a primary element for certain [[Rogue]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison damage can be increased via {{icon|poison penetration}} Poison Penetration effects and Poison Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poison damage is reduced by {{icon|poison resistance}} Poison Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike every other element, Poison Damage from weapons will apply a damage over time effect to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armor &amp;amp; Resistance ==&lt;br /&gt;
Armor and Resistance reduce incoming damage using the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;% Damage Reduction = 1 - (200 / (Amount + 200))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This formula means that for every 2 points of Armor or Resistance, the defender becomes &#039;&#039;&#039;1% tougher&#039;&#039;&#039; relative to their previous state. While it might seem like additional Armor or Resistance provides diminishing returns, each point actually contributes &#039;&#039;&#039;the same relative increase in durability.&#039;&#039;&#039; In other words, every point is just as effective as the last in terms of overall survivability.&lt;br /&gt;
&lt;br /&gt;
== Pools ==&lt;br /&gt;
=== Health ===&lt;br /&gt;
Health ({{icon|health}}) represents the player&#039;s life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).&lt;br /&gt;
&lt;br /&gt;
The amount of base health varies per character class, as they start with different Vitality scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health&#039;&#039;&#039; can be increased by:&lt;br /&gt;
* 5 points per [[Vitality]]&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* 3 points per level of your highest [[Warrior]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Stout&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses:&lt;br /&gt;
** {{common|Amulet of Health}} (+30/60)&lt;br /&gt;
** {{uncommon|Greater Amulet of Vigor}} (+50/100)&lt;br /&gt;
** {{uncommon|Belt of the Brute}} (+10/20%)&lt;br /&gt;
** {{rare|Markham&#039;s Amulet}} (+3 per trinket)&lt;br /&gt;
** {{epic|Dragon&#039;s Heart}} (+200)&lt;br /&gt;
** Rings of Recovery set (+10~30%)&lt;br /&gt;
** Amulets of Life set (+10~20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Regeneration&#039;&#039;&#039; ({{icon|health regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.05 per [[Vitality]]&lt;br /&gt;
* The &#039;&#039;&#039;Revififying&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
=== Mana ===&lt;br /&gt;
Mana ({{icon|mana}}) is the player&#039;s resource for using Spells. &lt;br /&gt;
&lt;br /&gt;
The amount of base mana varies per character class, as they start with different Focus scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Mana&#039;&#039;&#039; can be increased by:&lt;br /&gt;
* 5 points per [[Focus]]&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* The &#039;&#039;&#039;Astute&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Regeneration&#039;&#039;&#039; ({{icon|mana regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.1 per [[Focus]]&lt;br /&gt;
* 0.1 per level of your highest [[Sorcerer]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Rejuvenating&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
Movement Speed ({{icon|movement speed}}) determines how fast the player character can move around with &#039;&#039;&#039;basic movement&#039;&#039;&#039;. It does not affect Dash speed, dash distance, skills, or spells.&lt;br /&gt;
&lt;br /&gt;
Movement Speed can be increased by:&lt;br /&gt;
* Upgrades at the [[Training_Grounds#Athlete|Athlete]] (Up to +12%))&lt;br /&gt;
* The &#039;&#039;&#039;of Speed&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Certain [[Trinkets]]&lt;br /&gt;
&lt;br /&gt;
=== Evasion ===&lt;br /&gt;
Evasion ({{icon|evasion}}) is a percentage chance to completely nullify one instance of incoming damage. It does not work against damage over time effects, but otherwise works against any damage types.&lt;br /&gt;
&lt;br /&gt;
It is a primary damage mitigation source for [[Rogue]] and [[Ranger]].&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
Parry ({{icon|Parry}}) is a chance to block incoming physical damage from sources the player is facing. It does not work against magic.&lt;br /&gt;
&lt;br /&gt;
Parry chance is sourced primarily as a Weapon stat. It can be increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Deflection&#039;&#039;&#039; weapon tag&lt;br /&gt;
* Various [[Trinkets]] and Trinket sets&lt;br /&gt;
&lt;br /&gt;
Parry Chance increases are &#039;&#039;&#039;multiplicative&#039;&#039;&#039; rather than additive.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Curse Gain === &lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Mainhand and Offhand Damage ===&lt;br /&gt;
These are static numbers that represent the &#039;&#039;&#039;base power&#039;&#039;&#039; of weapon damage that are then increased by all other effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only increased by the item level of the weapon and the &#039;&#039;&#039;Crushing&#039;&#039;&#039; [[Enchanter|Prefix]].&lt;br /&gt;
&lt;br /&gt;
=== Weapon Power ===&lt;br /&gt;
Weapon Power ({{icon|weapon power}}) is a damage multiplier that applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per weapon power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Power is increased by:&lt;br /&gt;
* Upgrading Weapon Level at the [[Blacksmith]], up to a maximum of +90&lt;br /&gt;
* 3 points per level of your highest [[Ranger]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Weapon Speed ===&lt;br /&gt;
Weapon Speed ({{icon|weapon speed}}) affects how fast the character can repeatedly attack with their weapon.&lt;br /&gt;
&lt;br /&gt;
Weapon Speed starts at 100% base and is increased cumulatively by:&lt;br /&gt;
* Upgrading Weapon Speed at the [[Blacksmith]], up to a maximum of +15%&lt;br /&gt;
* The &#039;&#039;&#039;of Quickness&#039;&#039;&#039; [[Enchanter|Suffix]] on Armor&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Weapon Crit ===&lt;br /&gt;
Weapon Crit Chance ({{icon|weapon crit chance}}) is a chance for a large damage multiplier that is rolled against each enemy struck by a weapon attack.&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Chance is increased by:&lt;br /&gt;
* 0.33% per [[Dexterity]]&lt;br /&gt;
* The &#039;&#039;&#039;of Precision&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Dexterity-based head armor (up to 5%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Damage ({{icon|weapon crit damage}})starts at a base of 150%. It is increased by:&lt;br /&gt;
* 1% per [[Dexterity]]&lt;br /&gt;
* The &#039;&#039;&#039;Lethal&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Dexterity-based head armor (up to 40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Spell Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Spell Power ===&lt;br /&gt;
Spell Power ({{icon|spell power}}) is a damage multiplier that applies to all damaging &#039;&#039;&#039;Spells&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per Spell Power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell Power is increased by:&lt;br /&gt;
* Upgrading Spell Power at the [[Magic Shop]], up to a maximum of +60&lt;br /&gt;
* 3 points per level of your highest [[Wizard]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Spell Cooldown ===&lt;br /&gt;
Spell Cooldown modifies the initial cooldown time before Cast Speed is accounted for.&amp;lt;br&amp;gt; For example, if a 10 second spell has a -50% spell cooldown total, it will become a 5 second cooldown spell.&lt;br /&gt;
&lt;br /&gt;
Spell cooldown starts at 0% and is increased cumulatively by:&lt;br /&gt;
*The &#039;&#039;&#039;of Celerity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Cast Speed ===&lt;br /&gt;
Cast Speed ({{icon|cast speed}}) affects how fast the character recovers a spell&#039;s cooldown, as well as the animation and charge speeds of casting the spell.&lt;br /&gt;
&lt;br /&gt;
Cast Speed starts at 100% base and is increased cumulatively by:&lt;br /&gt;
* The &#039;&#039;&#039;of Alacrity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Intelligence-based chest armor (up to 40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Spell Crit ===&lt;br /&gt;
Spell Crit Chance ({{icon|Spell crit chance}}) is a chance for a large damage multiplier that is rolled against each enemy struck by a spell.&lt;br /&gt;
&lt;br /&gt;
Spell Crit Chance is increased by:&lt;br /&gt;
* 0.33% per [[Intelligence]]&lt;br /&gt;
* The &#039;&#039;&#039;of Destruction&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Spell Crit Damage ({{icon|spell crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* 1% per [[Intelligence]]&lt;br /&gt;
* The &#039;&#039;&#039;Deadly&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Intelligence-based head armor (up to 40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{{icon|physical damage}} {{icon|fire damage}} {{icon|ice damage}} {{icon|lightning damage}} {{icon|poison damage}}&lt;br /&gt;
&lt;br /&gt;
Multipliers are final damage modifiers that are applied after all other calculations.&lt;br /&gt;
&lt;br /&gt;
Multipliers can be increased by:&lt;br /&gt;
* [[Trinkets]] (e.x Belt of the Brute for Physical Damage)&lt;br /&gt;
* [[Enchanter|Enchantments]] (e.x Hellfire for Fire Damage)&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
===== Notes: =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;If three values are listed for a specific Status Effect (like x/y/z%) it refers to Minor ... / Normal ... / Greater ...&#039;&#039;&lt;br /&gt;
* &#039;&#039;Not all of these effects are currently applicable in the game. But they are included in the game&#039;s files.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
==== Shadow Curse ====&lt;br /&gt;
Shadow curse ({{icon|shadow curse}}) is a stacking permanent debuff that is inflicted by selecting trinkets and ability upgrades from [[Rifts]]. &amp;lt;br&amp;gt; In NG+1 and beyond, enemies gain new attack properties that can inflict one or more stacks of Shadow Curse when hitting the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Shadow Curse Effect&lt;br /&gt;
|-&lt;br /&gt;
! NG+ Level !! Armor and Resistance&lt;br /&gt;
|-&lt;br /&gt;
|0 || -3.00 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|1 || -3.66 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|2 || -4.32 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|3 || -4.98 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|4 || -5.64 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|5 || -6.30 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|6 || -6.96 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|7 || -7.62 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|… || …&lt;br /&gt;
|-&lt;br /&gt;
|n || -(0.66n + 3) Per stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Confusion ====&lt;br /&gt;
An entity affected by Confusion {{icon|confused}} will move and attack in random directions.&lt;br /&gt;
&lt;br /&gt;
==== Stun ====&lt;br /&gt;
Stun {{icon|stun}} prevents the affected entity from taking any actions while under the effect.&lt;br /&gt;
&lt;br /&gt;
Stun can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Stunning&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Shield]]&#039;s Shield Bash weapon skill&lt;br /&gt;
* Various spells&lt;br /&gt;
* Various Trinkets&lt;br /&gt;
&lt;br /&gt;
==== Freeze ====&lt;br /&gt;
An entity affected by Freeze {{icon|freeze}} can not move, attack or cast any spells. It is effectively a Stun.&lt;br /&gt;
&lt;br /&gt;
==== Immobilize ====&lt;br /&gt;
An entity affected by Immobilize {{icon|immobilize}} is unable to move.&lt;br /&gt;
&lt;br /&gt;
==== Cripple ====&lt;br /&gt;
An entity affected by Cripple {{icon|cripple}} has it&#039;s movement speed reduced by 50/65/80%.&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
In addition to reducing movement speed, Slow {{icon|slow}} also reduces cast speed and weapon speed by 20/30/40%&lt;br /&gt;
&lt;br /&gt;
==== Stagger ====&lt;br /&gt;
A 75% reduction to Movement and Cast Speed.&lt;br /&gt;
&lt;br /&gt;
==== Disarm ====&lt;br /&gt;
An eintity affected by Disarm {{icon|disarm}} is unable to use Weapon Attacks. This means for the Player, that he is unable to use their Primary and Secondary Attacks.&lt;br /&gt;
&lt;br /&gt;
==== Silence ====&lt;br /&gt;
An entity affected by Silence {{icon|silenced}} can not cast any Spells.&lt;br /&gt;
&lt;br /&gt;
==== Blind ====&lt;br /&gt;
Blind {{icon|blinded}} means, the affected entity has a 20/30/40% chance to miss.&lt;br /&gt;
&lt;br /&gt;
==== Weakness ====&lt;br /&gt;
Weakness {{icon|weakness}} reduces damage dealt by the afflicted entity by 10/20/30%&lt;br /&gt;
&lt;br /&gt;
Weakness can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Weakness&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Warrior]]&#039;s Intimidating Cry skill orb upgrade&lt;br /&gt;
&lt;br /&gt;
==== Vulnerability ====&lt;br /&gt;
Vulnerability {{icon|vulnerability}} increases all damage taken by the afflicted entity by 10/20/30%&lt;br /&gt;
&lt;br /&gt;
Vulnerability can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Vulnerability&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
&lt;br /&gt;
==== Armor Break ====&lt;br /&gt;
{{icon|armor break}}&lt;br /&gt;
&lt;br /&gt;
==== Marked ====&lt;br /&gt;
{{icon|marked}}&lt;br /&gt;
&lt;br /&gt;
==== Bleeding ====&lt;br /&gt;
Bleeding ({{icon|bleeding}}) is a stacking ailment which deals 6 damage every second and an additional 6 damage every second if the character or enemy is moving. The damage additionally scales with [[Spell Power]]&lt;br /&gt;
&lt;br /&gt;
Each stack lasts for 5 seconds&lt;/div&gt;</summary>
		<author><name>Herrmann Stahl</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1473</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1473"/>
		<updated>2025-02-18T08:07:16Z</updated>

		<summary type="html">&lt;p&gt;Herrmann Stahl: Added Sheepy&amp;#039;s descriptions of status effects.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are several different damage types in Heroes of Hammerwatch &lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
Physical damage ({{icon|physical damage}}) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain [[Wizard]], [[Rogue]], [[Ranger]], and [[Warrior]] builds.&amp;lt;br&amp;gt; &lt;br /&gt;
Physical damage can be increased via {{icon|armor penetration}} Armor Penetration effects and Physical Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Physical damage is reduced by {{icon|Armor}} Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
Fire damage ({{icon|fire damage}}) is usually inflicted by magic and traps. It is a primary element for certain [[Wizard]], [[Paladin]], and [[Sorcerer]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire damage can be increased via {{icon|fire penetration}} Fire Penetration effects and Fire Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire damage is reduced by {{icon|fire resistance}} Fire Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
Ice damage ({{icon|ice damage}}) is usually inflicted by magic and towers. It is a a primary element for certain [[Sorcerer]] and [[Ranger]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Ice damage can be increased via {{icon|ice penetration}} Ice Penetration effects and Ice Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ice damage is reduced by {{icon|ice resistance}} Ice Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
Lightning damage ({{icon|lightning damage}}) is usually inflicted by magic attacks. It is a a primary element for certain [[Sorcerer]] and [[Warlock]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning damage can be increased via {{icon|lightning penetration}} Lightning Penetration effects and Lightning Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning damage is reduced by {{icon|lightning resistance}} Lightning Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
Poison damage ({{icon|poison damage}}) is the rarest element,  only inflicted Beetles and Plants. It is a a primary element for certain [[Rogue]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison damage can be increased via {{icon|poison penetration}} Poison Penetration effects and Poison Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poison damage is reduced by {{icon|poison resistance}} Poison Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike every other element, Poison Damage from weapons will apply a damage over time effect to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armor &amp;amp; Resistance ==&lt;br /&gt;
Armor and Resistance reduce incoming damage using the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;% Damage Reduction = 1 - (200 / (Amount + 200))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This formula means that for every 2 points of Armor or Resistance, the defender becomes &#039;&#039;&#039;1% tougher&#039;&#039;&#039; relative to their previous state. While it might seem like additional Armor or Resistance provides diminishing returns, each point actually contributes &#039;&#039;&#039;the same relative increase in durability.&#039;&#039;&#039; In other words, every point is just as effective as the last in terms of overall survivability.&lt;br /&gt;
&lt;br /&gt;
== Pools ==&lt;br /&gt;
=== Health ===&lt;br /&gt;
Health ({{icon|health}}) represents the player&#039;s life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).&lt;br /&gt;
&lt;br /&gt;
The amount of base health varies per character class, as they start with different Vitality scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Health&#039;&#039;&#039; can be increased by:&lt;br /&gt;
* 5 points per [[Vitality]]&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* 3 points per level of your highest [[Warrior]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Stout&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses:&lt;br /&gt;
** {{common|Amulet of Health}} (+30/60)&lt;br /&gt;
** {{uncommon|Greater Amulet of Vigor}} (+50/100)&lt;br /&gt;
** {{uncommon|Belt of the Brute}} (+10/20%)&lt;br /&gt;
** {{rare|Markham&#039;s Amulet}} (+3 per trinket)&lt;br /&gt;
** {{epic|Dragon&#039;s Heart}} (+200)&lt;br /&gt;
** Rings of Recovery set (+10~30%)&lt;br /&gt;
** Amulets of Life set (+10~20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health Regeneration&#039;&#039;&#039; ({{icon|health regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.05 per [[Vitality]]&lt;br /&gt;
* The &#039;&#039;&#039;Revififying&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
=== Mana ===&lt;br /&gt;
Mana ({{icon|mana}}) is the player&#039;s resource for using Spells. &lt;br /&gt;
&lt;br /&gt;
The amount of base mana varies per character class, as they start with different Focus scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Mana&#039;&#039;&#039; can be increased by:&lt;br /&gt;
* 5 points per [[Focus]]&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* The &#039;&#039;&#039;Astute&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Regeneration&#039;&#039;&#039; ({{icon|mana regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.1 per [[Focus]]&lt;br /&gt;
* 0.1 per level of your highest [[Sorcerer]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Rejuvenating&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
Movement Speed ({{icon|movement speed}}) determines how fast the player character can move around with &#039;&#039;&#039;basic movement&#039;&#039;&#039;. It does not affect Dash speed, dash distance, skills, or spells.&lt;br /&gt;
&lt;br /&gt;
Movement Speed can be increased by:&lt;br /&gt;
* Upgrades at the [[Training_Grounds#Athlete|Athlete]] (Up to +12%))&lt;br /&gt;
* The &#039;&#039;&#039;of Speed&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Certain [[Trinkets]]&lt;br /&gt;
&lt;br /&gt;
=== Evasion ===&lt;br /&gt;
Evasion ({{icon|evasion}}) is a percentage chance to completely nullify one instance of incoming damage. It does not work against damage over time effects, but otherwise works against any damage types.&lt;br /&gt;
&lt;br /&gt;
It is a primary damage mitigation source for [[Rogue]] and [[Ranger]].&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
Parry ({{icon|Parry}}) is a chance to block incoming physical damage from sources the player is facing. It does not work against magic.&lt;br /&gt;
&lt;br /&gt;
Parry chance is sourced primarily as a Weapon stat. It can be increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Deflection&#039;&#039;&#039; weapon tag&lt;br /&gt;
* Various [[Trinkets]] and Trinket sets&lt;br /&gt;
&lt;br /&gt;
Parry Chance increases are &#039;&#039;&#039;multiplicative&#039;&#039;&#039; rather than additive.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Curse Gain === &lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Mainhand and Offhand Damage ===&lt;br /&gt;
These are static numbers that represent the &#039;&#039;&#039;base power&#039;&#039;&#039; of weapon damage that are then increased by all other effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only increased by the item level of the weapon and the &#039;&#039;&#039;Crushing&#039;&#039;&#039; [[Enchanter|Prefix]].&lt;br /&gt;
&lt;br /&gt;
=== Weapon Power ===&lt;br /&gt;
Weapon Power ({{icon|weapon power}}) is a damage multiplier that applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per weapon power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Power is increased by:&lt;br /&gt;
* Upgrading Weapon Level at the [[Blacksmith]], up to a maximum of +90&lt;br /&gt;
* 3 points per level of your highest [[Ranger]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Weapon Speed ===&lt;br /&gt;
Weapon Speed ({{icon|weapon speed}}) affects how fast the character can repeatedly attack with their weapon.&lt;br /&gt;
&lt;br /&gt;
Weapon Speed starts at 100% base and is increased cumulatively by:&lt;br /&gt;
* Upgrading Weapon Speed at the [[Blacksmith]], up to a maximum of +15%&lt;br /&gt;
* The &#039;&#039;&#039;of Quickness&#039;&#039;&#039; [[Enchanter|Suffix]] on Armor&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Weapon Crit ===&lt;br /&gt;
Weapon Crit Chance ({{icon|weapon crit chance}}) is a chance for a large damage multiplier that is rolled against each enemy struck by a weapon attack.&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Chance is increased by:&lt;br /&gt;
* 0.33% per [[Dexterity]]&lt;br /&gt;
* The &#039;&#039;&#039;of Precision&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Dexterity-based head armor (up to 5%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Damage ({{icon|weapon crit damage}})starts at a base of 150%. It is increased by:&lt;br /&gt;
* 1% per [[Dexterity]]&lt;br /&gt;
* The &#039;&#039;&#039;Lethal&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Dexterity-based head armor (up to 40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Spell Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Spell Power ===&lt;br /&gt;
Spell Power ({{icon|spell power}}) is a damage multiplier that applies to all damaging &#039;&#039;&#039;Spells&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per Spell Power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell Power is increased by:&lt;br /&gt;
* Upgrading Spell Power at the [[Magic Shop]], up to a maximum of +60&lt;br /&gt;
* 3 points per level of your highest [[Wizard]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Spell Cooldown ===&lt;br /&gt;
Spell Cooldown modifies the initial cooldown time before Cast Speed is accounted for.&amp;lt;br&amp;gt; For example, if a 10 second spell has a -50% spell cooldown total, it will become a 5 second cooldown spell.&lt;br /&gt;
&lt;br /&gt;
Spell cooldown starts at 0% and is increased cumulatively by:&lt;br /&gt;
*The &#039;&#039;&#039;of Celerity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Cast Speed ===&lt;br /&gt;
Cast Speed ({{icon|cast speed}}) affects how fast the character recovers a spell&#039;s cooldown, as well as the animation and charge speeds of casting the spell.&lt;br /&gt;
&lt;br /&gt;
Cast Speed starts at 100% base and is increased cumulatively by:&lt;br /&gt;
* The &#039;&#039;&#039;of Alacrity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Intelligence-based chest armor (up to 40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Spell Crit ===&lt;br /&gt;
Spell Crit Chance ({{icon|Spell crit chance}}) is a chance for a large damage multiplier that is rolled against each enemy struck by a spell.&lt;br /&gt;
&lt;br /&gt;
Spell Crit Chance is increased by:&lt;br /&gt;
* 0.33% per [[Intelligence]]&lt;br /&gt;
* The &#039;&#039;&#039;of Destruction&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Spell Crit Damage ({{icon|spell crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* 1% per [[Intelligence]]&lt;br /&gt;
* The &#039;&#039;&#039;Deadly&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Intelligence-based head armor (up to 40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{{icon|physical damage}} {{icon|fire damage}} {{icon|ice damage}} {{icon|lightning damage}} {{icon|poison damage}}&lt;br /&gt;
&lt;br /&gt;
Multipliers are final damage modifiers that are applied after all other calculations.&lt;br /&gt;
&lt;br /&gt;
Multipliers can be increased by:&lt;br /&gt;
* [[Trinkets]] (e.x Belt of the Brute for Physical Damage)&lt;br /&gt;
* [[Enchanter|Enchantments]] (e.x Hellfire for Fire Damage)&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
===== Notes: =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;If three values are listed for a specific Status Effect (like x/y/z%) it refers to Minor ... / Normal ... / Greater ...&#039;&#039;&lt;br /&gt;
* &#039;&#039;Not all of these effects are currently applicable in the game. But they are included in the game&#039;s files.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
==== Shadow Curse ====&lt;br /&gt;
Shadow curse ({{icon|shadow curse}}) is a stacking permanent debuff that is inflicted by selecting trinkets and ability upgrades from [[Rifts]]. &amp;lt;br&amp;gt; In NG+1 and beyond, enemies gain new attack properties that can inflict one or more stacks of Shadow Curse when hitting the player.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Shadow Curse Effect&lt;br /&gt;
|-&lt;br /&gt;
! NG+ Level !! Armor and Resistance&lt;br /&gt;
|-&lt;br /&gt;
|0 || -3.00 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|1 || -3.66 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|2 || -4.32 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|3 || -4.98 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|4 || -5.64 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|5 || -6.30 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|6 || -6.96 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|7 || -7.62 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|… || …&lt;br /&gt;
|-&lt;br /&gt;
|n || -(0.66n + 3) Per stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Confusion ====&lt;br /&gt;
An entity affected by Confusion will move and attack in random directions.&lt;br /&gt;
&lt;br /&gt;
==== Stun ====&lt;br /&gt;
Stun {{icon|stun}} prevents the affected entity from taking any actions while under the effect.&lt;br /&gt;
&lt;br /&gt;
Stun can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Stunning&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Shield]]&#039;s Shield Bash weapon skill&lt;br /&gt;
* Various spells&lt;br /&gt;
* Various Trinkets&lt;br /&gt;
&lt;br /&gt;
==== Freeze ====&lt;br /&gt;
An entity affected by Freeze can not move, attack or cast any spells. It is effectively a Stun.&lt;br /&gt;
&lt;br /&gt;
==== Immobilize ====&lt;br /&gt;
An entity affected by Immobilize is unable to move.&lt;br /&gt;
&lt;br /&gt;
==== Cripple ====&lt;br /&gt;
An entity affected by Cripple has it&#039;s movement speed reduced by 50/65/80%.&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
In addition to reducing movement speed, Slow also reduces cast speed and weapon speed by 20/30/40%&lt;br /&gt;
&lt;br /&gt;
==== Stagger ====&lt;br /&gt;
A 75% reduction to Movement and Cast Speed.&lt;br /&gt;
&lt;br /&gt;
==== Disarm ====&lt;br /&gt;
An eintity affected by Disarm is unable to use Weapon Attacks. This means for the Player, that he is unable to use their Primary and Secondary Attacks.&lt;br /&gt;
&lt;br /&gt;
==== Silence ====&lt;br /&gt;
An entity affected by Silence can not cast any Spells.&lt;br /&gt;
&lt;br /&gt;
==== Blind ====&lt;br /&gt;
Gives the affected entity a 20/30/40% chance to miss.&lt;br /&gt;
&lt;br /&gt;
==== Weakness ====&lt;br /&gt;
Weakness {{icon|weakness}} reduces damage dealt by the afflicted entity by 10/20/30%&lt;br /&gt;
&lt;br /&gt;
Weakness can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Weakness&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Warrior]]&#039;s Intimidating Cry skill orb upgrade&lt;br /&gt;
&lt;br /&gt;
==== Vulnerability ====&lt;br /&gt;
Vulnerability {{icon|vulnerability}} increases all damage taken by the afflicted entity by 10/20/30%&lt;br /&gt;
&lt;br /&gt;
Vulnerability can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Vulnerability&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
&lt;br /&gt;
==== Armor Break ====&lt;br /&gt;
==== Marked ====&lt;br /&gt;
==== Bleeding ====&lt;br /&gt;
Bleeding ({{icon|bleeding}}) is a stacking ailment which deals 6 damage every second and an additional 6 damage every second if the character or enemy is moving. The damage additionally scales with [[Spell Power]]&lt;br /&gt;
&lt;br /&gt;
Each stack lasts for 5 seconds&lt;/div&gt;</summary>
		<author><name>Herrmann Stahl</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Equipment&amp;diff=1424</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Equipment&amp;diff=1424"/>
		<updated>2025-02-14T09:12:20Z</updated>

		<summary type="html">&lt;p&gt;Herrmann Stahl: Added missing word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Acquiring Equipment ==&lt;br /&gt;
Equipment can be found in equipment chests that can spawn throughout a run, as a reward after defeating a boss, or purchased from various shops in your town.&lt;br /&gt;
&lt;br /&gt;
When an equipment chest is spawned during a run, the base ilvl of the equipment inside will be the same as the area level of the floor it spawns on. This level can be further modifier by the tier of chest it spawns in. Bronze chests apply random modifier between -1 and +1, silver chests between 0 and +2, and gold chests between +1 and +3.&lt;br /&gt;
&lt;br /&gt;
Equipment spawned as a boss reward will add a random modifier between -1 and +2. The drops from bosses are split as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Slot || Drop Chance &lt;br /&gt;
|-&lt;br /&gt;
| Main Hand || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Two Hand || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Off Hand || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Back || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gear purchased from the weapon rack at the blacksmith&#039;s shop in town will always be Tier 1, regardless of ilvl. This currently allows for tier 1 gear from the weapon rack to spawn outside of the normal range of 1-20.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin:0.25em;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;line-height:1.5;&amp;quot; | Melee Weapons&lt;br /&gt;
|-&lt;br /&gt;
!  !! Tier 1&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 1-20&amp;lt;/small&amp;gt; !! Tier 2&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 10-30&amp;lt;/small&amp;gt; !! Tier 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 20-50&amp;lt;/small&amp;gt; !! Tier 4&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 30+&amp;lt;/small&amp;gt; !! Extra !! Skills&lt;br /&gt;
|-&lt;br /&gt;
! Mace&amp;lt;br&amp;gt;{{icon|str}}1H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Mace 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ball&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Mace 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Flanged&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Mace 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;War&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Mace 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Regal&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
| &#039;&#039;&#039;Mace Bash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;100%+15%{{icon|stun}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Maul&amp;lt;br&amp;gt;{{icon|str}}2H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Maul 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Wooden&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Maul 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Battle&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Maul 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;War&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Maul 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Titan&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
| &#039;&#039;&#039;Maul Swing&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;175%+20%{{icon|stun}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Ground Slam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;250%+{{icon|stun}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Battle Axe&amp;lt;br&amp;gt;{{icon|str}}1H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Axe 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;B. Hatchet&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Axe 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Battle Axe&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Axe 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;D.-Headed&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Axe 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Royal Axe&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
| &#039;&#039;&#039;Axe Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;100%+20%{{icon|bleeding}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Greataxe&amp;lt;br&amp;gt;{{icon|str}}2H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Greataxe 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;G. Cleaver&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Greataxe 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Greataxe&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Greataxe 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Greataxe 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Conqueror&amp;lt;/small&amp;gt;&lt;br /&gt;
| –&lt;br /&gt;
| &#039;&#039;&#039;Greataxe Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;125%+20%{{icon|bleeding}}&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Whirlwind&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Continuous 75%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Longsword&amp;lt;br&amp;gt;{{icon|str}}1H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Longsword 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Long&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Longsword 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Bastard&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Longsword 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;War&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Longsword 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Platinum&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{icon|parry}}+20%&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sword Swing&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;100%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Shortsword&amp;lt;br&amp;gt;{{icon|dex}}1H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Shortsword 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Short&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Shortsword 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elegant&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Shortsword 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Noble&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Shortsword 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dagger&amp;lt;br&amp;gt;{{icon|dex}}1H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Dagger 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Iron&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Dagger 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Steel&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Dagger 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Noble&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Dagger 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Majestic&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{icon|parry}}+30%&lt;br /&gt;
| &#039;&#039;&#039;Dagger Slash&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;100%+20%{{icon|bleeding}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Daggers&amp;lt;br&amp;gt;{{icon|dex}}2H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Daggers 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Dual&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Daggers 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Daggers 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Curved&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Daggers 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Grandiose&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{icon|parry}}+50%&lt;br /&gt;
| &#039;&#039;&#039;Dual Slice&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;2×100%&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Lunging Strike&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;200%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dirk/Kris&amp;lt;br&amp;gt;{{icon|int}}1H{{icon|physical damage}}{{icon|poison damage}}&lt;br /&gt;
| [[File:Equipment Dirk 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Iron&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Dirk 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Steel&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Dirk 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ritual&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Dirk 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Golden&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{icon|parry}}+30%&lt;br /&gt;
| &#039;&#039;&#039;Dirk Stab&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;60%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin:0.25em;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;line-height:1.5;&amp;quot; | Arcane Weapons&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|int}} !! Tier 1&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 1-20&amp;lt;br&amp;gt;–&amp;lt;/small&amp;gt; !! Tier 2&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 10-30&amp;lt;br&amp;gt;Adept&amp;lt;/small&amp;gt; !! Tier 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 20-50&amp;lt;br&amp;gt;Grand&amp;lt;/small&amp;gt; !! Tier 4&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 30+&amp;lt;br&amp;gt;Master&amp;lt;/small&amp;gt; !! Skills&lt;br /&gt;
|-&lt;br /&gt;
! Fire Wand&amp;lt;br&amp;gt;1H{{icon|fire damage}}&lt;br /&gt;
| [[File:Equipment Wand Fire 1.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Wand Fire 2.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Wand Fire 3.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Wand Fire 4.png|48x48px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Fire Bolt&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;40% Explosive&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Frost Wand&amp;lt;br&amp;gt;1H{{icon|ice damage}}&lt;br /&gt;
| [[File:Equipment Wand Ice 1.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Wand Ice 2.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Wand Ice 3.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Wand Ice 4.png|48x48px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Ice Shards&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;3×60%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Wand&amp;lt;br&amp;gt;1H{{icon|lightning damage}}&lt;br /&gt;
| [[File:Equipment Wand Lightning 1.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Wand Lightning 2.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Wand Lightning 3-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Wand Lightning 3-4.png|48x48px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;40%-10%/jump&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Fire Tome&amp;lt;br&amp;gt;OH{{icon|fire damage}}&lt;br /&gt;
| [[File:Equipment Tome Fire 1-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Tome Fire 1-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Tome Fire 1-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Tome Fire 1-4.png|48x48px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Glyph of Fire&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;75% for 5s&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Frost Tome&amp;lt;br&amp;gt;OH{{icon|ice damage}}&lt;br /&gt;
| [[File:Equipment Tome Ice 1-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Tome Ice 1-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Tome Ice 1-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Tome Ice 1-4.png|48x48px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Glyph of Ice&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;100%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Tome&amp;lt;br&amp;gt;OH{{icon|lightning damage}}&lt;br /&gt;
| [[File:Equipment Tome Lightning 1-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Tome Lightning 1-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Tome Lightning 1-4.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Tome Lightning 1-4.png|48x48px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Glyph of Lightning&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;3×75%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Fire Staff&amp;lt;br&amp;gt;2H{{icon|fire damage}}&lt;br /&gt;
| [[File:Equipment Staff Fire 1.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Staff Fire 2.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Staff Fire 3.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Staff Fire 4.png|48x48px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Flame Spray&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Continuous 25%&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Fire Blast&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;100%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Frost Staff&amp;lt;br&amp;gt;2H{{icon|ice damage}}&lt;br /&gt;
| [[File:Equipment Staff Ice 1.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Staff Ice 2.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Staff Ice 3.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Staff Ice 4.png|48x48px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Ice Lance&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Charge→75%&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Ice Spikes&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;3×150%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Lightning Staff&amp;lt;br&amp;gt;2H{{icon|lightning damage}}&lt;br /&gt;
| [[File:Equipment Staff Lightning 1.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Staff Lightning 2.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Staff Lightning 3.png|48x48px|link=]]&lt;br /&gt;
| [[File:Equipment Staff Lightning 4.png|48x48px|link=]]&lt;br /&gt;
| &#039;&#039;&#039;Lightning Beam&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;40%-10%/pierce&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Thunderbolts&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;2×100%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin:0.25em;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;line-height:1.5;&amp;quot; | Ranged Weapons&lt;br /&gt;
|-&lt;br /&gt;
!  !! Tier 1&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 1-20&amp;lt;/small&amp;gt; !! Tier 2&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 10-30&amp;lt;/small&amp;gt; !! Tier 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 20-50&amp;lt;/small&amp;gt; !! Tier 4&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 30+&amp;lt;/small&amp;gt; !! Skills&lt;br /&gt;
|-&lt;br /&gt;
! Shortbow&amp;lt;br&amp;gt;{{icon|dex}}2H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Shortbow 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Short&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Shortbow 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Recurve&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Shortbow 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elven&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Shortbow 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Wyrmwood&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;50%&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Power Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Charge→150%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Longbow&amp;lt;br&amp;gt;{{icon|str}}2H{{icon|physical damage}}&lt;br /&gt;
| [[File:Equipment Longbow 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Long&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Longbow 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;War&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Longbow 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Imperial&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Longbow 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Dragonbone&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;60%&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Power Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Charge→150%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Hand Crossbow&amp;lt;br&amp;gt;{{icon|dex}}OH{{icon|physical damage}}&lt;br /&gt;
| –&lt;br /&gt;
| [[File:Equipment Hand Crossbow 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;–&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hand Crossbow 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Noble&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hand Crossbow 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Gilded&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;75%&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Crossbow&amp;lt;br&amp;gt;{{icon|str}}2H{{icon|physical damage}}&lt;br /&gt;
| –&lt;br /&gt;
| [[File:Equipment Crossbow 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Crossbow 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Imperial&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Crossbow 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Gilded&amp;lt;/small&amp;gt;&lt;br /&gt;
| &#039;&#039;&#039;Quick Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;100%&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;Explosive Shot&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;150% Explosive&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;line-height:1.5;&amp;quot; | Shields&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|str}}{{icon|armor}} !! Tier 1&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 1-20&amp;lt;/small&amp;gt; !! Tier 2&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 10-30&amp;lt;/small&amp;gt; !! Tier 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 20-50&amp;lt;/small&amp;gt; !! Tier 4&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 30+&amp;lt;/small&amp;gt; !! Extra&amp;lt;br&amp;gt;&amp;lt;small style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;(&amp;lt;math&amp;gt;t=&amp;lt;/math&amp;gt;tier)&amp;lt;/small&amp;gt; !! Skills&lt;br /&gt;
|-&lt;br /&gt;
! Shield&amp;lt;br&amp;gt;OH&lt;br /&gt;
| [[File:Equipment Shield 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Wooden&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Shield 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Round&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Shield 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Heater&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Shield 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Decorated&amp;lt;/small&amp;gt;&lt;br /&gt;
| Blocks&amp;lt;br&amp;gt;&amp;lt;math&amp;gt;10t+20&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;Projectile&amp;lt;br&amp;gt;Damage&lt;br /&gt;
| &#039;&#039;&#039;Shield Bash&#039;&#039;&#039;&amp;lt;br&amp;gt;{{icon|stun}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Armour == &lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin:0.25em;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;line-height:1.5;&amp;quot; | Strength Armour&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|str}}{{icon|armor}} !! Tier 1&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 1-20&amp;lt;/small&amp;gt; !! Tier 2&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 10-30&amp;lt;/small&amp;gt; !! Tier 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 20-50&amp;lt;/small&amp;gt; !! Tier 4&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 30+&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Helmet&lt;br /&gt;
| [[File:Equipment Head Str 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Iron&amp;lt;br&amp;gt;Cap&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Head Str 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Steel&amp;lt;br&amp;gt;Helmet&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Head Str 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Great&amp;lt;br&amp;gt;Helm&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Head Str 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Crusader&amp;lt;br&amp;gt;Sallet&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Plate&lt;br /&gt;
| [[File:Equipment Chest Str 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Breast&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Chest Str 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Heavy&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Chest Str 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Full&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Chest Str 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Crusader&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Gauntlets&lt;br /&gt;
| [[File:Equipment Hands Str 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Iron&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hands Str 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Plated&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hands Str 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Gilded&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hands Str 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Golden&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Greaves&lt;br /&gt;
| [[File:Equipment Feet Str 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Iron&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Feet Str 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Plate&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Feet Str 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Imperial&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Feet Str 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Dragonbone&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin:0.25em;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;line-height:1.5;&amp;quot; | Dexterity Armour&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|dex}}{{icon|armor}} !! Tier 1&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 1-20&amp;lt;/small&amp;gt; !! Tier 2&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 10-30&amp;lt;/small&amp;gt; !! Tier 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 20-50&amp;lt;/small&amp;gt; !! Tier 4&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 30+&amp;lt;/small&amp;gt; !! Extra&amp;lt;br&amp;gt;&amp;lt;small style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;(&amp;lt;math&amp;gt;t=&amp;lt;/math&amp;gt;tier)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Cowl&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | [[File:Equipment Head Dex 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cloth Cap,&amp;lt;br&amp;gt;Simple Mask&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | [[File:Equipment Head Dex 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Leather Hood,&amp;lt;br&amp;gt;Bandit Mask&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | [[File:Equipment Head Dex 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elven Cowl,&amp;lt;br&amp;gt;Bandana,&amp;lt;br&amp;gt;Feathered Cap&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | [[File:Equipment Head Dex 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Dark Cowl&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{icon|weapon crit damage}}+10&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
! Leather&lt;br /&gt;
| [[File:Equipment Chest Dex 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Leather&amp;lt;br&amp;gt;Jerkin&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Chest Dex 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Leather&amp;lt;br&amp;gt;Armour&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Chest Dex 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Studded&amp;lt;br&amp;gt;Leather&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Chest Dex 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Scale&amp;lt;br&amp;gt;Brigandine&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{icon|weapon speed}}+5&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
! Bracers&lt;br /&gt;
| [[File:Equipment Hands Dex 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Leather&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hands Dex 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Studded&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hands Dex 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Noble&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hands Dex 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Wyrmscale&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{icon|weapon crit chance}}+(&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;+1)%&lt;br /&gt;
|-&lt;br /&gt;
! Boots&lt;br /&gt;
| [[File:Equipment Feet Dex 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Hide&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Feet Dex 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Leather&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Feet Dex 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Noble&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Feet Dex 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Flamboyant&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{icon|move speed}}+(&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;+2)%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin:0.25em;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;line-height:1.5;&amp;quot; | Intelligence Armour&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|int}}{{icon|armor}} !! Tier 1&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 1-20&amp;lt;/small&amp;gt; !! Tier 2&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 10-30&amp;lt;/small&amp;gt; !! Tier 3&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 20-50&amp;lt;/small&amp;gt; !! Tier 4&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 30+&amp;lt;/small&amp;gt; !! Extra&amp;lt;br&amp;gt;&amp;lt;small style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;(&amp;lt;math&amp;gt;t=&amp;lt;/math&amp;gt;tier)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Hat&lt;br /&gt;
| [[File:Equipment Head Int Hat 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simple Cap&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Head Int Hat 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Apprentice&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Head Int Hat 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Adept&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Head Int Hat 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Grand&amp;lt;/small&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | {{icon|spell crit damage}}+10&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
! Circlet&lt;br /&gt;
| [[File:Equipment Head Int Circlet 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simple&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Head Int Circlet 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Silver&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Head Int Circlet 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Jeweled&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Head Int Circlet 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Golden&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Robe&lt;br /&gt;
| [[File:Equipment Chest Int 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Simple&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Chest Int 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Silken Garb&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Chest Int 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Gilded&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Chest Int 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Grandiose&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{icon|cast speed}}+10&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
! Gloves&lt;br /&gt;
| [[File:Equipment Hands Int 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cloth&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hands Int 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Velvet&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hands Int 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ornate&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Hands Int 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Opulent&amp;lt;/small&amp;gt;&lt;br /&gt;
| {{icon|spell crit chance}}+(&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;+1)%&lt;br /&gt;
|-&lt;br /&gt;
! Slippers&lt;br /&gt;
| [[File:Equipment Feet Int 1.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Cloth&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Feet Int 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Velvet&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Feet Int 3.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ornate&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Feet Int 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Royal&amp;lt;/small&amp;gt;&lt;br /&gt;
| -5&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;% Spell&amp;lt;br&amp;gt;Mana Cost&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;display:inline-block; vertical-align:top; margin:0.25em;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;line-height:1.5;&amp;quot; | Back&lt;br /&gt;
|-&lt;br /&gt;
!  !! Tier 2&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 10-40&amp;lt;/small&amp;gt; !! Tier 4&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;ilvl: 30+&amp;lt;/small&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
! Cloak&amp;lt;br&amp;gt;{{icon|vit}}{{icon|weapon power}}&lt;br /&gt;
| [[File:Equipment Back Cloak 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;–&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Back Cloak 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Grandiose&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Cape&amp;lt;br&amp;gt;{{icon|foc}}{{icon|spell power}}&lt;br /&gt;
| [[File:Equipment Back Cape 2.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;–&amp;lt;/small&amp;gt;&lt;br /&gt;
| [[File:Equipment Back Cape 4.png|48x48px|link=]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Regal&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Values for main stats and requirements ==&lt;br /&gt;
For a given piece of equipment, its &#039;&#039;&#039;type&#039;&#039;&#039;, &#039;&#039;&#039;ilvl&#039;&#039;&#039; and &#039;&#039;&#039;tier&#039;&#039;&#039; determines:&lt;br /&gt;
#How much of a &#039;&#039;&#039;main stat&#039;&#039;&#039; it provides.&lt;br /&gt;
#How much of an &#039;&#039;&#039;attribute&#039;&#039;&#039; will be &#039;&#039;&#039;required&#039;&#039;&#039; to wear it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following table lists the formulas used to calculate those values.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;To simplify the formulas, the following variables will be used:&#039;&#039;&lt;br /&gt;
:{| style=&amp;quot;margin-top:-0.5em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;x = \cancel{{^{10}}_9}(ilvl-1)&amp;lt;/math&amp;gt;|| &amp;lt;math&amp;gt;\mbox{(normal amount from ilvls)}&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;math&amp;gt;z = \cancel{{^{5}}_9}(ilvl+8)&amp;lt;/math&amp;gt;|| &amp;lt;math&amp;gt;\mbox{(base requirement from ilvls)}&amp;lt;/math&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;math&amp;gt;t = tier&amp;lt;/math&amp;gt;||&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;math&amp;gt;d = \{0,1,0,11\}\mbox{  for }t=\{1,2,3,4\}&amp;lt;/math&amp;gt;|| &amp;lt;math&amp;gt;\mbox{(special bonus for dirks)}&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin-bottom:-0.8em; line-height:1.2; border:1px solid black; background-color:#ffffff11;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | &amp;lt;span style=&amp;quot;font-size:300%;&amp;quot;&amp;gt;👩‍🏫&amp;lt;/span&amp;gt;&lt;br /&gt;
| All items gain &amp;lt;math&amp;gt;1\!.\!\overline{1}&amp;lt;/math&amp;gt; (&amp;lt;math&amp;gt;\cancel{{^{10}}_9}&amp;lt;/math&amp;gt;) to their armour per item level, doubled at &amp;lt;math&amp;gt;2\!.\!\overline{2}&amp;lt;/math&amp;gt; (&amp;lt;math&amp;gt;\cancel{{^{20}}_9}&amp;lt;/math&amp;gt;) for strength armour and back equipment (spell power / weapon power).&lt;br /&gt;
|-&lt;br /&gt;
| All weapons share the same damage scaling formula. Choose your weapon based on their skills, skill damage, and possible [[Enchanter|enchants]].&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.desmos.com/calculator/yd1yehuyyg Desmos] provided for a visual representation of requirements.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Damage !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;line-height:1.2; | Maul, Greataxe, Daggers,&amp;lt;br&amp;gt;Staff, Shortbow, Longbow&lt;br /&gt;
| &amp;lt;math&amp;gt;x+5t+35&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;line-height:1.2; | Mace, Longsword,&amp;lt;br&amp;gt;Wand, Tome&lt;br /&gt;
| &amp;lt;math&amp;gt;x+5t+35&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-2&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Axe, Shortsword&lt;br /&gt;
| &amp;lt;math&amp;gt;x+5t+35&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-4&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! (Hand) Crossbow&lt;br /&gt;
| &amp;lt;math&amp;gt;x+5t+35&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-5&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dagger&lt;br /&gt;
| &amp;lt;math&amp;gt;x+5t+35&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-8&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Dirk/Kris&lt;br /&gt;
| style=&amp;quot;line-height:1; | &amp;lt;math&amp;gt;x+5t+35+d&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(½ physical, ½ poison)&amp;lt;/small&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-8&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Armor !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|str}} Chest&lt;br /&gt;
| &amp;lt;math&amp;gt;2x+10t&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-2&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|str}} Head/Hands/Feet&lt;br /&gt;
| &amp;lt;math&amp;gt;2x+5t&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-4&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Shield&lt;br /&gt;
| &amp;lt;math&amp;gt;x+5t&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|dex}} Chest&lt;br /&gt;
| &amp;lt;math&amp;gt;x+2t+3&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-2&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|dex}} Head/Hands/Feet&lt;br /&gt;
| &amp;lt;math&amp;gt;x+2t-1&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-4&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|int}} Chest&lt;br /&gt;
| &amp;lt;math&amp;gt;x+t+1&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-2&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{icon|int}} Head/Hands/Feet&lt;br /&gt;
| &amp;lt;math&amp;gt;x+t&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;(t+1)z-4&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  !! Power !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
! Tier 4 Cloak/Cape&lt;br /&gt;
| &amp;lt;math&amp;gt;2x+1&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;2z+1&amp;lt;/math&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Tier 2 Cloak/Cape&lt;br /&gt;
| &amp;lt;math&amp;gt;x+1&amp;lt;/math&amp;gt;&lt;br /&gt;
| &amp;lt;math&amp;gt;z&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Herrmann Stahl</name></author>
	</entry>
</feed>