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	<updated>2026-10-08T16:54:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Elixirs&amp;diff=1534</id>
		<title>Elixirs</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Elixirs&amp;diff=1534"/>
		<updated>2025-03-06T06:08:28Z</updated>

		<summary type="html">&lt;p&gt;Jonnyscout: Created Elixirs page. Hoping to add screenshots and images later, comments and input are appreciated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Elixirs are a new mechanic unique to Heroes of Hammerwatch 2. They can be spawned as loot from Cursed Chests and Cursed Resource Caches in [[New Game Plus]], as well as from beating Avatar in New Game Plus. When consumed by pressing the interact key, they raise the associated Character Attribute by a certain amount.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum amount an elixir can grant as a permanent bonus to a specific attribute is dependent on your current New Game Plus level, to a max of 3 per level. A character who just beat Avatar for the first time will be able to raise each of their attributes by 3 total, having attained NG+1. A character in NG+10 will be able to raise each of their attributes by 30 total. In addition, the amount of &amp;quot;points&amp;quot; an elixir will raise your attribute by is determined by how far away your character is from the current cap, determined by the &amp;lt;u&amp;gt;current&amp;lt;/u&amp;gt; NG+ level you&#039;re playing on. Elixirs normally grant +1 to their respective attribute, and one elixir will only increase one attribute at a time.&lt;br /&gt;
&lt;br /&gt;
* A character 8 or more points below the possible cap for their attribute will be able to find elixirs that grant +3 to their respective attribute.&lt;br /&gt;
* A character 16 or more points below the possible cap for their attribute will be able to find elixirs that grant +5 to their respective attribute.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means in the same scenario from before, a NG+1 character in a NG+1 campaign would be able to find 3 +1 elixirs for each of their 5 stats before hitting their cap, whereas a NG+10 character in a NG+10 campaign would be able to find +5, +3 or +1 elixirs, depending on how far away they are from their cap of 30 per attribute. The same NG+10 character in a NG+1 campaign would only be able to find the same 3 +1 elixirs as the NG+1 character, as the cap is determined by current NG+, not max NG+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your current bonus to your attributes granted by your consumed elixirs can be found by hovering over each attribute in the character stats screen, showing the breakdown of each stat and the source it&#039;s gained from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is WIP (Work in Progress)&lt;/div&gt;</summary>
		<author><name>Jonnyscout</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1533</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1533"/>
		<updated>2025-03-06T05:40:11Z</updated>

		<summary type="html">&lt;p&gt;Jonnyscout: /* Attributes */ added mention of Elixirs to attributes section of character page. Planning on creating WIP page for Elixirs next.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are the Player Character!&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
There are five different &#039;&#039;&#039;Attributes&#039;&#039;&#039; in &#039;&#039;Heroes of Hammerwatch II&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be increased by allocating &#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} in the [[Training Grounds]].&amp;lt;br&amp;gt;&lt;br /&gt;
They can also be temporarily increased with some [[Equipment]], or permanently increased by finding and consuming [[Elixirs]] in [[New Game Plus]].&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
Each [[Classes|Class]] has either &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}), &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) or &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) as its &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039; grants 1 &#039;&#039;&#039;Spell Power&#039;&#039;&#039; ({{icon|spell power}}) per point.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
The &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) Attribute grants 1 &#039;&#039;&#039;Armor&#039;&#039;&#039; ({{icon|armor}}) and +??% &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; {{icon|armor pen}} per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Paladin]] and [[Warrior]].&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
The &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) Attribute grants +1% &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) and +0.33% &#039;&#039;&#039;Weapon Crit Chance&#039;&#039;&#039; ({{icon|weapon crit chance}}) per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Rogue]] and [[Ranger]].&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Crit Chance has diminishing returns.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Blue V1.png|500px|frameless]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Dexterity&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) Attribute grants +1% &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) and +0.33% &#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; ({{icon|spell crit chance}}) per point.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Sorcerer]], [[Wizard]] and [[Warlock]].&lt;br /&gt;
&amp;lt;br&amp;gt;Note: Crit Chance has diminishing returns.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Yellow V1.png|500px|frameless]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Intelligence&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
The &#039;&#039;&#039;Focus&#039;&#039;&#039; ({{icon|foc}}) Attribute grants 5 &#039;&#039;&#039;Mana&#039;&#039;&#039; ({{icon|mp}}) and 0.1 &#039;&#039;&#039;Mana Regen&#039;&#039;&#039; ({{icon|mp regen}})  per point.&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
The &#039;&#039;&#039;Vitality&#039;&#039;&#039; ({{icon|vit}}) Attribute grants 5 &#039;&#039;&#039;Health&#039;&#039;&#039; ({{icon|hp}}) and 0.05 &#039;&#039;&#039;Health Regen&#039;&#039;&#039; ({{icon|hp regen}}) per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
In &#039;&#039;Heroes of Hammerwatch 2&#039;&#039;, your chosen class determines your character&#039;s abilities, stats, and overall playstyle. You initially choose from four classes: &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Wizard]]&#039;&#039;&#039;. As you progress, you&#039;ll unlock three more: &#039;&#039;&#039;[[Rogue]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Warlock]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Sorcerer]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.&lt;br /&gt;
&lt;br /&gt;
===Class overview===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Class Summary&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Description !! Skills !! Guild Buff&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin]] || Defense-oriented fighter with healing powers and high burst damage. || [[Paladin#Blessed Strike|Blessed Strike]], [[Paladin#Lay on Hands|Lay on Hands]], [[Paladin#Armored Knight|Armored Knight]], [[Paladin#Conviction|Conviction]] || +3 Armor per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Rogue#Fan of Knives|Fan of Knives]], [[Rogue#Flurry of Blades|Flurry of Blades]], [[Rogue#Slice and Dice|Slice and Dice]], [[Rogue#Sidestep|Sidestep]]|| +0.75% reduced trap damage per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlock|Warlock]] || Physical damage caster that specializes in close-ranged fighting. || [[Warlock#Demon&#039;s Tail|Demon&#039;s Tail]], [[Warlock#Dark Ritual|Dark Ritual]], [[Warlock#Drain Essence|Drain Essence]], [[Warlock#Aura of Atrophy|Aura of Atrophy]] || +3 Resistance per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior|Warrior]] || Tanky melee fighter with a penchant for chaining kills. || [[Warrior#Whirling Axes|Whirling Axes]], [[Warrior#Warcry|Warcry]], [[Warrior#Warrior&#039;s Constitution|Warrior&#039;s Constitution]], [[Warrior#Killing Spree|Killing Spree]] || +3 Health per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard|Wizard]] || Magic user with balanced offensive and defensive skills. || [[Wizard#Magic Missiles|Magic Missiles]], [[Wizard#Fireball|Fireball]], [[Wizard#Arcane Intellect|Arcane Intellect]], [[Wizard#Barrier|Barrier]] || +3 Spell Power per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Details===&lt;br /&gt;
&lt;br /&gt;
;[[Paladin|Paladin]]&lt;br /&gt;
:The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.&lt;br /&gt;
&lt;br /&gt;
;[[Ranger|Ranger]]&lt;br /&gt;
:The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.&lt;br /&gt;
&lt;br /&gt;
;[[Rogue|Rogue]]&lt;br /&gt;
:The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.&lt;br /&gt;
&lt;br /&gt;
;[[Sorcerer|Sorcerer]]&lt;br /&gt;
:The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.&lt;br /&gt;
&lt;br /&gt;
;[[Warlock|Warlock]]&lt;br /&gt;
:The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.&lt;br /&gt;
&lt;br /&gt;
;[[Warrior|Warrior]]&lt;br /&gt;
:The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.&lt;br /&gt;
&lt;br /&gt;
;[[Wizard|Wizard]]&lt;br /&gt;
:The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
=== Level Cap ===&lt;br /&gt;
The level cap is 20, and you no longer gain &#039;&#039;&#039;Experience&#039;&#039;&#039; ({{icon|xp}}) once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).&lt;br /&gt;
&lt;br /&gt;
The formula for the level cap is: Level Cap = 20 + (Character NG+ × 5).&lt;br /&gt;
&lt;br /&gt;
You can check your character&#039;s level cap by hovering over the &#039;&#039;&#039;Experience&#039;&#039;&#039; tracker in the character menu.&lt;br /&gt;
&lt;br /&gt;
=== Attribute and Skill Points ===&lt;br /&gt;
You gain 3 &#039;&#039;&#039;Attribute&#039;&#039;&#039; ({{icon|attribute}}) and &#039;&#039;&#039;Skill&#039;&#039;&#039; ({{icon|star}}) Points for each level your character gains. Additional Points can also be earned through [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points&#039;&#039;&#039; can be spent at the [[Training Grounds]] to upgrade your class abilities, at the [[Training_Grounds#Mastery_NPC_⭐|Weapon Mastery]] to attune different weapon types for increased damage, or at the [[Library]] to attune items whose &#039;&#039;&#039;Blueprints&#039;&#039;&#039; you’ve found.&lt;br /&gt;
&lt;br /&gt;
=== Experience required to level up ===&lt;br /&gt;
&amp;lt;!-- Values taken from the game’s character sheet so they may be rounded --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Experience Required&lt;br /&gt;
|-&lt;br /&gt;
! Next Level !! Exp. Req. !! Summed Exp. Req.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2.0k || 2.0k&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.2k || 9.2k&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13.2k || 22.4k&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 19.8k || 42.2k&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 26.8k || 69.0k&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 34.0k || 103.0k&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 41.6k || 144.6k&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 49.4k || 194.0k&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 57.4k || 251.4k&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 65.6k || 317.0k&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 73.9k || 390.9k&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 82.5k || 473.4k&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 91.2k || 564.6k&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 100.0k || 664.6k&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 108.9k || 773.5k&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 118.0k || 891.5k&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 127.2k || 1018.7k&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 136.5k || 1155.2k&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 145.9k || 1301.1k&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 155.4k || 1456.5k&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 165.0k || 1621.5k&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 174.7k || 1796.2k&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 184.5k || 1980.7k&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 194.4k || 2175.1k&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 on Steam&#039;&#039;. Steam. Retrieved 2025-01-19. [https://store.steampowered.com/app/619820/?snr=1_5_9__205]&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 Player Guide&#039;&#039;. Steam Community. Retrieved 2025-01-19. [https://steamcommunity.com/sharedfiles/filedetails/?id=3410295092]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Jonnyscout</name></author>
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