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	<updated>2026-10-06T17:35:03Z</updated>
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	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Ranger&amp;diff=104</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Ranger&amp;diff=104"/>
		<updated>2025-01-22T00:53:07Z</updated>

		<summary type="html">&lt;p&gt;Orbal: /* Class Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Overview ==&lt;br /&gt;
A natural born hunter in tune with the woods that can harness the  powers of nature. The Ranger specializes in keeping foes at bay while dishing out consistent damage. &lt;br /&gt;
&lt;br /&gt;
Class Title: Grants 3 [[Attack Power]] per level.&lt;br /&gt;
&lt;br /&gt;
Primary [[Attribute]]: [[Dexterity]]&lt;br /&gt;
&lt;br /&gt;
=== Base Stats ===&lt;br /&gt;
&lt;br /&gt;
[[File:RangerBaseStats.png]]&lt;br /&gt;
&lt;br /&gt;
Per Level: +4 Health, +3 Mana&lt;br /&gt;
&lt;br /&gt;
=== Starting Equipment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Shortbow.png|200px]]&lt;br /&gt;
[[File:Leather_Jerkin.png|300px]]&lt;br /&gt;
[[File:Hide_Boots.png|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
==== Marked Shot ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Marked_Shot.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Bow]], [[Physical]], [[Spell]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You fire a projectile that deals physical damage and applied [[Marked]] to all Enemies in the targeted area. You deal more damage to enemies inflicted by [[Marked]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage Dealt !! Bonus Damage !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1|| Free || 40 || 10% || 20 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 3 || 50 || 10% || 20 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 5 || 60 || 15% || 25 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 5 || 70 || 15% || 25 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 7 || 80 || 20% || 30 || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File: Big_Game_Hunter.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You deal additional damage to [[Bosses]] and [[Elites]] inflicted by [[Marked]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1||Common||10%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||20%&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Hot_Pursuit.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You gain a short buff of increased Movement Speed when hitting [[Marked]] targets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Movement Speed !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1||Common||10%||3s&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||20%||3s&lt;br /&gt;
|-&lt;br /&gt;
| 3||Uncommon||30%||3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Thrill_of_the_Hunt.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Killing enemies inflicted by [[Marked]] has a chance to restore some of your Health and Mana.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Health Restored !! Mana Restored !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||3%||3%||20%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||4%||4%||20%&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||5%||5%||20%&lt;br /&gt;
|}&lt;br /&gt;
==== Trap ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Trap.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Physical]], [[Spell]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Throws a trap that deploys after a brief duration. The traps deal Physical damage in a small area when triggered and inflict [[Cripple]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage Dealt !! Max Traps Placed !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1|| 3 || 60 || 6 || 20 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 3 || 80 || 6 || 20 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 5 || 120 || 9 || 25 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 5 || 160 || 9 || 25 || 2s&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 7 || 220 || 12 || 30 || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File: Frost_Traps.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The traps deal additional [[Ice]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1||Common||25%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||50%&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Multiple_Deploy.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You deploy additional traps with each cast.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Additional Traps&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Rare||2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Serrated_Traps.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The traps now inflict stacks of [[Bleeding]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Bleeding Stacks&lt;br /&gt;
|-&lt;br /&gt;
| 1||Common||1&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||2&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rhythm ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Rhythm.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Passive]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You gain Weapon Crit Chance, and scoring Weapon Crits grant you stacks of [[Rhythm]]. Each stack of Rhythm Increases your Weapon Crit Chance and Damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Weapon Crit Chance !! Weapon Crit Chance per Stack !! Weapon Damage per Stack !! Max Stacks !! Stack Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1|| Free || 5% || 2.5% || 10% || 4 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 3 || 5% || 2.5% || 15% || 4 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 5 || 5% || 2.5% || 20% || 4 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 5 || 5% || 2.5% || 25% || 4 || 5s&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 7 || 5% || 2.5% || 30% || 4 || 5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File: Efficiency.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
Each stack of [[Rhythm]] reduces your Mana costs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Mana Cost per Stack&lt;br /&gt;
|-&lt;br /&gt;
| 1||Common||-2.5%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||-5%&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||-10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: In_The_Flow.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Each stack of [[Rhythm]] increases your Weapon Speed per Stack.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Weapon Speed per Stack&lt;br /&gt;
|-&lt;br /&gt;
| 1||Common||5%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Momentum.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You gain a stack of [[Rhythm]] when dashing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Stacks Gained&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Survivalist ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Survivalist.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Passive]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Each time you get hit you gain a buff that reduces damage taken for a short period. This effect has a short cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage Taken !! Duration !! Effect Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1|| 3||-20%||3s||8s&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 3||-25%||3s||8s&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 5||-30%||3s||7s&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 5||-35%||3s||7s&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 7||-40%||3s||6s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File: Evasive_Maneuver.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Also grants Evasion for the duration of the buff.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Evasion&lt;br /&gt;
|-&lt;br /&gt;
| 1||Common||15%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Quick_Recovery.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Increases your Health Regen for the duration of the buff.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Health Regen&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||+100%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Rare||+200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Tactical_Maneuver.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
You gain a Dash Charge when taking damage. This effect has a short cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Effect Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1||Common||4&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
=== Beast Master ===&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
This specialization focuses getting in touch the animals of the forest both living and dead. &lt;br /&gt;
&lt;br /&gt;
==== Spirit Wolves ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Spirit_Wolves.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Physical]], [[Ice]], [[Spell]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You unleash spirit wolves that seek out nearby enemies, dealing [[Physical]] and [[Ice]] damage on impact.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Spirit Wolves !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1|| Free || 120 || 5 || 40 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 5 || 140 || 5 || 40 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 7 || 160 || 6 || 50 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 7 || 180 || 6 || 50 || 4s&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 9 || 200 || 7 || 60 || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File: Relentless_Hunters.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The spirit wolves gain a chance to seek out a new target on hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||25%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Rare||50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Restless_Spirits.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You gain a chance to unleash a spirit wolf when killing enemies. This effect has a short cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Chance !! Effect Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||25%||0.5s&lt;br /&gt;
|-&lt;br /&gt;
| 2||Rare||50%||0.25s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wolf Companion ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Wolf_Companion.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Passive]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You passively summon a wolf companion to fight by your side that attacks nearby enemies dealing [[Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Health !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1|| Free || 60 || 800 || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 5 || 70 || 1000 || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 7 || 90 || 1300 || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 7 || 110 || 1600 || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 9 || 140 || 2000 || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File: Winter_Wolf.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Your wolves deal additional [[Ice]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||25%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||50%&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Wolf_Companion.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You summon additional wolves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Max Wolves Summoned&lt;br /&gt;
|-&lt;br /&gt;
| 1||Rare||2&lt;br /&gt;
|-&lt;br /&gt;
| 2||Rare||3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Marksman ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
This specialization embraces the mastery of the bow. Embrace your inner Legolas. All abilities require that you use a weapon with the [[Bow]] tag.&lt;br /&gt;
&lt;br /&gt;
==== Rain of Arrows ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Rain_of_Arrows.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Bow]], [[Physical]], [[Spell]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You launch a barrage of arrows into the air that strike the ground in a forward direction, dealing [[Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1|| Free || 40 || 40 || 10s&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 5 || 60 || 40 || 10s&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 7 || 100 || 50 || 10s&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 7 || 140 || 50 || 10s&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 9 || 200 || 60 || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File: Storm_of_Arrows.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Increases the impact area.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Size&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||50%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Rare||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Thundercaller.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The arrows are following by a sequence of lightning strikes, dealing [[Lightning]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||100%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||200%&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Archery ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Archery.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Passive]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The movement speed penalty for using [[Bow]] skills is reduced, and you deal increased damage with [[Bow]] skills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Slow Effect&lt;br /&gt;
|-&lt;br /&gt;
| 1|| Free || 5% || -20%&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 5 || 10% || -30%&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 7 || 15% || -40%&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 7 || 20% || -50%&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 9 || 25% || -60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File: Fast_Shot.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You gain increased skill speed with [[Bow]] skills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Skill Speed&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||10%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||20%&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Frost_Arrows.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Your [[Bow]] skills gain a chance to trigger a frost explosion on hit, dealing [[Ice]] damage. This effect has a short cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Chance !! Damage !! Effect Cooldown &lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon|| 20% || 30 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon|| 30% || 40 || 1s&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare|| 40% || 50 || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Warden ===&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
This specialization uses the elements of the wild to suppress foes.&lt;br /&gt;
&lt;br /&gt;
==== Entangle ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Entangle.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Spell]], [[Physical]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You conjure roots to sprout in a large area around you that lingers for a duration. Enemies in that area take [[Physical]] damage and are inflicted by [[Cripple]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Tick Rate !! Duration !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1|| Free || 20 || 0.5s || 7s || 40 || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 5 || 25 || 0.5s || 8s || 40 || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 7 || 30 || 0.5s || 9s || 50 || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 7 || 35 || 0.5s || 10s || 50 || 20s&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 9 || 40 || 0.5s || 11s || 60 || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File: Healing_Wisps.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The roots spawn wisps that attach to allies entering the area, restoring Health for a period.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Heal !! Tick Rate !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||2%||1s||5s&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||4%||1s||5s&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||6%||1s||5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Poison_Ivy.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Deals additional [[Poision]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||25%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||50%&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wind Weaver====&lt;br /&gt;
----&lt;br /&gt;
[[File:Wind_Weaver.png]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Passive]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
[[Weapon]] hits unleash a gust of wind in a forward direction dealing [[Physical]] damage. This effect has a short cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Effect Cooldown&lt;br /&gt;
|-&lt;br /&gt;
| 1|| Free || 20 || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| 2|| 5 || 25 || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| 3|| 7 || 35 || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| 4|| 7 || 45 || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| 5|| 9 || 60 || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File: Wind_Runner.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You unleash several gusts of wind in all directions when dashing.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Projectiles&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||3&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||5&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File: Winter_Winds.png]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The gusts of wind deal additional [[Ice]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
| 1||Uncommon||25%&lt;br /&gt;
|-&lt;br /&gt;
| 2||Uncommon||50%&lt;br /&gt;
|-&lt;br /&gt;
| 3||Rare||100%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Orbal</name></author>
	</entry>
</feed>