<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>https://wiki.heroesofhammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SalamiJim</id>
	<title>Heroes of Hammerwatch Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.heroesofhammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SalamiJim"/>
	<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/Special:Contributions/SalamiJim"/>
	<updated>2026-08-13T19:16:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=922</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=922"/>
		<updated>2025-01-29T21:58:07Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 25 stone and 25 [[Materials|crystals]]. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple Architect buffs raises the cost multiplier, increasing the gold and material cost of each buff selected. Upgrading the Architect to tier 2 lowers the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: At Architect tier 1, selecting two buffs raises the cost multiplier to 141.35%. This is a 41.35% increase in the cost of both buffs selected. In this example, selecting both Far Sight and Toppled Towers would result in a cost of: 2827 gold, 14 wood, and 7 stone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Tier 1 Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| {{icon|gold}}1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps outside of treasure rooms.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Architect Tier 2 ===&lt;br /&gt;
Upgrading the Architect to tier 2 requires 50 stone and 50 crystals. Tier 2 unlocks additional buffs that can be added to a run and lowers the cost multiplier of selecting multiple buffs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tier 2 Architect Buffs&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Gold Required&lt;br /&gt;
!Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
|Righteous Flames&lt;br /&gt;
|Higher chance of finding a pyre.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|20 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunting&lt;br /&gt;
|Higher chance of finding a treasury.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|10 Wood 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Way Gates&lt;br /&gt;
|Travel quickly between points of interest.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|25 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Material Mania&lt;br /&gt;
|Replaces trinket chests with resource caches and experience scrolls with materials.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|30 Wood 20 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Quick Fix&lt;br /&gt;
|Reduces time needed to revive other players to zero.&lt;br /&gt;
|{{icon|gold}}2000&lt;br /&gt;
|10 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=921</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=921"/>
		<updated>2025-01-29T20:42:25Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are seven materials in the game, six of which are currently obtainable. In the inventory screen from left to right the six obtainable materials are: Gold, wood, stone, iron, crystals, and dust. Materials have a variety of uses, all of which are related to the different buildings and shops in town.&lt;br /&gt;
&lt;br /&gt;
=== How to Obtain Materials ===&lt;br /&gt;
Gold can be acquired from valuables, breakables, resource caches, equipment chests, and found loose on the ground.&lt;br /&gt;
&lt;br /&gt;
Wood, stone, and iron can all be acquired from resource caches and found loose on the ground. Some wood can be acquired by breaking furniture in later levels.&lt;br /&gt;
&lt;br /&gt;
Crystals and Dust are acquired by having Magic Shop tier 1 built. At the end of a run, common/uncommon trinkets are converted to crystals and rare/epic trinkets are converted to dust.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=919</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=919"/>
		<updated>2025-01-29T18:41:30Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: Added most basic information related to the materials in the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are seven materials in the game, six of which are currently obtainable. In the inventory screen from left to right the six obtainable materials are: Gold, wood, stone, iron, crystals, and dust. Materials have a variety of uses all of which are related to the different buildings and shops in town.&lt;br /&gt;
&lt;br /&gt;
=== How to Obtain Materials ===&lt;br /&gt;
Gold can be acquired from valuables, breakables, resource caches, equipment chests, and found loose on the ground.&lt;br /&gt;
&lt;br /&gt;
Wood, stone, and iron can all be acquired from resource caches and found loose on the ground. Some wood can be acquired by breaking furniture in later levels.&lt;br /&gt;
&lt;br /&gt;
Crystals and Dust are acquired by having Magic Shop tier 1 built. At the end of a run, common/uncommon trinkets are converted to crystals and rare/epic trinkets are converted to dust.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=918</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=918"/>
		<updated>2025-01-29T18:19:45Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 25 stone and 25 crystals. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple Architect buffs raises the cost multiplier, increasing the gold and material cost of each buff selected. Upgrading the Architect to tier 2 lowers the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: At Architect tier 1, selecting two buffs raises the cost multiplier to 141.35%. This is a 41.35% increase in the cost of both buffs selected. In this example, selecting both Far Sight and Toppled Towers would result in a cost of: 2827 gold, 14 wood, and 7 stone.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Tier 1 Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| {{icon|gold}}1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps outside of treasure rooms.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Architect Tier 2 ===&lt;br /&gt;
Upgrading the Architect to tier 2 requires 50 stone and 50 crystals. Tier 2 unlocks additional buffs that can be added to a run and lowers the cost multiplier of selecting multiple buffs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tier 2 Architect Buffs&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Gold Required&lt;br /&gt;
!Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
|Righteous Flames&lt;br /&gt;
|Higher chance of finding a pyre.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|20 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunting&lt;br /&gt;
|Higher chance of finding a treasury.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|10 Wood 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Way Gates&lt;br /&gt;
|Travel quickly between points of interest.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|25 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Material Mania&lt;br /&gt;
|Replaces trinket chests with resource caches and experience scrolls with materials.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|30 Wood 20 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Quick Fix&lt;br /&gt;
|Reduces time needed to revive other players to zero.&lt;br /&gt;
|{{icon|gold}}2000&lt;br /&gt;
|10 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=917</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=917"/>
		<updated>2025-01-29T18:07:41Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 25 stone and 25 crystals. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple architect buffs increases the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: selecting both Far Sight and Toppled Towers increases the multiplier to 141.35%, increasing the gold cost of each buff to approximately 1400 (or 2800 total), increasing the wood cost of Far Sight to 14, and the stone cost of Toppled Towers to 7. Selecting multiple buffs can make a run safer, but costs significantly more resources than selecting one or two buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Tier 1 Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| {{icon|gold}}1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps outside of treasure rooms.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Architect Tier 2 ===&lt;br /&gt;
Upgrading the Architect to tier 2 requires 50 stone and 50 crystals. Tier 2 unlocks additional buffs that can be added to a run.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tier 2 Architect Buffs&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Gold Required&lt;br /&gt;
!Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
|Righteous Flames&lt;br /&gt;
|Higher chance of finding a pyre.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|20 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunting&lt;br /&gt;
|Higher chance of finding a treasury.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|10 Wood 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Way Gates&lt;br /&gt;
|Travel quickly between points of interest.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|25 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Material Mania&lt;br /&gt;
|Replaces trinket chests with resource caches and experience scrolls with materials.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|30 Wood 20 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Quick Fix&lt;br /&gt;
|Reduces time needed to revive other players to zero.&lt;br /&gt;
|{{icon|gold}}2000&lt;br /&gt;
|10 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=916</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=916"/>
		<updated>2025-01-29T18:02:55Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 25 stone and 25 crystals. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple architect buffs increases the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: selecting both Far Sight and Toppled Towers increases the multiplier to 141.35%, increasing the gold cost of each buff to approximately 1400 (or 2800 total), increasing the wood cost of Far Sight to 14, and the stone cost of Toppled Towers to 7. Selecting multiple buffs can make a run safer, but costs significantly more resources than selecting one or two buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Tier 1 Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| {{icon|gold}}1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps outside of treasure rooms.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Architect Tier 2 ===&lt;br /&gt;
Upgrading the Architect to tier 2 requires 50 stone and 50 crystals. Tier 2 unlocks additional buffs that can be added to a run.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tier 2 Architect Buffs&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Gold Required&lt;br /&gt;
!Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
|Righteous Flames&lt;br /&gt;
|Higher chance of finding a pyre.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|20 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunting&lt;br /&gt;
|Higher chance of finding a treasury.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|10 Wood&lt;br /&gt;
5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Way Gates&lt;br /&gt;
|Travel quickly between points of interest.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|25 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Material Mania&lt;br /&gt;
|Replaces trinket chests with resource caches and experience scrolls with materials.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|30 Wood&lt;br /&gt;
20 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Quick Fix&lt;br /&gt;
|Reduces time needed to revive other players to zero.&lt;br /&gt;
|{{icon|gold}}2000&lt;br /&gt;
|10 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=915</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=915"/>
		<updated>2025-01-29T18:02:21Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: Added all Architect tier 2 information and corrected some information on the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 25 stone and 25 crystals. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple architect buffs increases the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: selecting both Far Sight and Toppled Towers increases the multiplier to 141.35%, increasing the gold cost of each buff to approximately 1400 (or 2800 total), increasing the wood cost of Far Sight to 14, and the stone cost of Toppled Towers to 7. Selecting multiple buffs can make a run safer, but costs significantly more resources than selecting one or two buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Tier 1 Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| {{icon|gold}}1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps outside of treasure rooms.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Architect Tier 2 ===&lt;br /&gt;
Upgrading the Architect to tier 2 requires 50 stone and 50 crystals. The tier 2 buffs are listed below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Tier 2 Architect Buffs&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Base Gold Required&lt;br /&gt;
!Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
|Righteous Flames&lt;br /&gt;
|Higher chance of finding a pyre.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|20 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunting&lt;br /&gt;
|Higher chance of finding a treasury.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|10 Wood&lt;br /&gt;
5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Way Gates&lt;br /&gt;
|Travel quickly between points of interest.&lt;br /&gt;
|{{icon|gold}}1000&lt;br /&gt;
|25 Wood&lt;br /&gt;
|-&lt;br /&gt;
|Material Mania&lt;br /&gt;
|Replaces trinket chests with resource caches and experience scrolls with materials.&lt;br /&gt;
|{{icon|gold}}3000&lt;br /&gt;
|30 Wood&lt;br /&gt;
20 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Quick Fix&lt;br /&gt;
|Reduces time needed to revive other players to zero.&lt;br /&gt;
|{{icon|gold}}2000&lt;br /&gt;
|10 Stone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=853</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=853"/>
		<updated>2025-01-29T03:14:58Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 20 wood and 15 stone. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple architect buffs increases the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: selecting both Far Sight and Toppled Towers increases the multiplier to 141.35%, increasing the gold cost of each buff to approximately 1400 (or 2800 total), increasing the wood cost of Far Sight to 14, and the stone cost of Toppled Towers to 7. Selecting multiple buffs can make a run safer, but costs significantly more resources than selecting one or two buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| {{icon|gold}}1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps outside of treasure rooms.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=793</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=793"/>
		<updated>2025-01-28T02:26:08Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 20 wood and 15 stone. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple architect buffs increases the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: selecting both Far Sight and Toppled Towers increases the multiplier to 141.35%, increasing the gold cost of each buff to approximately 1400 (or 2800 total), increasing the wood cost of Far Sight to 14, and the stone cost of Toppled Towers to 7. Selecting multiple buffs can make a run safer, but costs significantly more resources than selecting one or two buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| {{icon|gold}}1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=791</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=791"/>
		<updated>2025-01-28T02:25:40Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 20 wood and 15 stone. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple architect buffs increases the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: selecting both Far Sight and Toppled Towers increases the multiplier to 141.35%, increasing the gold cost of each buff to approximately 1400 (or 2800 total), increasing the wood cost of Far Sight to 14, and the stone cost of Toppled Towers to 7. Selecting multiple buffs can make a run safer, but costs significantly more resources than selecting one or two buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| {{icon|gold}}1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=790</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=790"/>
		<updated>2025-01-28T02:24:06Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 20 wood and 15 stone. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple architect buffs increases the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: selecting both Far Sight and Toppled Towers increases the multiplier to 141.35%, increasing the gold cost of each buff to approximately 1400 (or 2800 total), increasing the wood cost of Far Sight to 14, and the stone cost of Toppled Towers to 7. Selecting multiple buffs can make a run safer, but costs significantly more resources than selecting one or two buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| {{icon|gold}}1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|{{icon|gold}}1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=789</id>
		<title>Architect</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Architect&amp;diff=789"/>
		<updated>2025-01-28T02:17:33Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: Added most relevant info for the Architect NPC in game and what services he provides.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 20 wood and 15 stone. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.&lt;br /&gt;
&lt;br /&gt;
=== Cost Multiplier ===&lt;br /&gt;
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]&lt;br /&gt;
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads &amp;quot;Mul: 100&amp;quot;. Selecting multiple architect buffs increases the cost multiplier. &lt;br /&gt;
&lt;br /&gt;
For example: selecting both Far Sight and Toppled Towers increases the multiplier to 141.35%, increasing the gold cost of each buff to approximately 1400 (or 2800 total), increasing the wood cost of Far Sight to 14, and the stone cost of Toppled Towers to 7. Selecting multiple buffs can make a run safer, but costs significantly more resources than selecting one or two buffs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Architect Buffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Base Gold Required !! Base Materials Required&lt;br /&gt;
|-&lt;br /&gt;
| Far Sight ||Fully reveals the map. &lt;br /&gt;
| 1000 || 10 Wood&lt;br /&gt;
|-&lt;br /&gt;
| Toppled Towers || Towers are destroyed. || 1000 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
| Weak Defenses || Fewer enemies in levels. || 1500 || 5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Safe Corridors&lt;br /&gt;
|Disables all traps.&lt;br /&gt;
|1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Gentle Traps&lt;br /&gt;
|Traps deal 50% less damage.&lt;br /&gt;
|1500&lt;br /&gt;
|5 Stone&lt;br /&gt;
|-&lt;br /&gt;
|Poor Training&lt;br /&gt;
|Fewer elite enemies in levels.&lt;br /&gt;
|1500&lt;br /&gt;
|10 Wood&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Architect_Buff_Screen.jpg&amp;diff=788</id>
		<title>File:Architect Buff Screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Architect_Buff_Screen.jpg&amp;diff=788"/>
		<updated>2025-01-28T02:02:29Z</updated>

		<summary type="html">&lt;p&gt;SalamiJim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot showing the architect buff screen found in game.&lt;/div&gt;</summary>
		<author><name>SalamiJim</name></author>
	</entry>
</feed>