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	<id>https://wiki.heroesofhammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spanky</id>
	<title>Heroes of Hammerwatch Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.heroesofhammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spanky"/>
	<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/Special:Contributions/Spanky"/>
	<updated>2026-08-13T19:11:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Template:BaseNav&amp;diff=1912</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Template:BaseNav&amp;diff=1912"/>
		<updated>2026-08-11T14:55:33Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Added link for &amp;quot;Epic Maps&amp;quot; and &amp;quot;Trials&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rowcontainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rowlarge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;menu&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] • [[Ranger]] • [[Rogue]] • [[Sorcerer]] • [[Warlock]] • [[Warrior]] • [[Wizard]]&lt;br /&gt;
|- &lt;br /&gt;
![[DLC Classes]]&lt;br /&gt;
|[[Priest]]&lt;br /&gt;
|- &lt;br /&gt;
![[Campaigns]]&lt;br /&gt;
|[[Dark Citadel]] • [[Tutorial]] • [[Campaigns#Epic Maps|Epic Maps]] • [[Campaigns#Trials|Trials]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Town|The Town]]&lt;br /&gt;
| [[Guild Hall]] • [[Training Grounds]] • [[Blacksmith]] • [[Magic Shop]] • [[Apothecary]]&amp;lt;br&amp;gt;[[Chapel]] • [[Tavern]] • [[Architect]] • [[Library]] • [[Enchanter]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Mechanics]]&lt;br /&gt;
|[[Combat]] • [[Encounters]] • [[Guild]] ([[Guild#Accomplishments|Accomplishments]] &amp;amp; [[Guild#Titles|Titles]]) • [[New Game Plus]] • [[Player Character]] • [[Secrets]] • [[Traps]]&lt;br /&gt;
|- style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
|[[Trinkets]] • [[Equipment]] • [[Materials]] • [[Chests]] • [[Blueprints]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Bosses]] • [[Aberrations]] • [[Beasts]] • [[Constructs]] • [[Undead]]  • [[Human]]  • [[Elites]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Misc]]&lt;br /&gt;
|[[patchNotes|Patch Notes]] • [[troubleshooting|Troubleshooting]] • [[Language Workshop]] • [[Commands|Console Commands]] • [[Modding]] • [[Hooks]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=1911</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=1911"/>
		<updated>2026-08-11T14:51:03Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Added &amp;quot;epic maps&amp;quot; link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are seven materials in the game, six of which are currently obtainable. In the inventory screen from left to right the six obtainable materials are: {{icon|gold}}&#039;&#039;&#039;Gold&#039;&#039;&#039;, {{icon|wood}}&#039;&#039;&#039;Wood&#039;&#039;&#039;, {{icon|stone}}&#039;&#039;&#039;Stone&#039;&#039;&#039;, {{icon|iron}}&#039;&#039;&#039;Iron&#039;&#039;&#039;, {{icon|crystals}}&#039;&#039;&#039;Crystals&#039;&#039;&#039;, and {{icon|dust}}&#039;&#039;&#039;Dust&#039;&#039;&#039;. Materials have a variety of uses, all of which are related to the different buildings and shops in town.&lt;br /&gt;
&lt;br /&gt;
=== How to Obtain Materials ===&lt;br /&gt;
{{icon|gold}}&#039;&#039;&#039;Gold&#039;&#039;&#039; can be acquired from valuables, breakables, resource caches, equipment chests, and found loose on the ground.&lt;br /&gt;
&lt;br /&gt;
{{icon|wood}}&#039;&#039;&#039;Wood&#039;&#039;&#039;, {{icon|stone}}&#039;&#039;&#039;Stone&#039;&#039;&#039;, and {{icon|iron}}&#039;&#039;&#039;Iron&#039;&#039;&#039; can all be acquired from resource caches and found loose on the ground. Some {{icon|wood}}&#039;&#039;&#039;Wood&#039;&#039;&#039; can be acquired by breaking furniture in later levels.&lt;br /&gt;
&lt;br /&gt;
{{icon|crystals}}&#039;&#039;&#039;Crystals&#039;&#039;&#039; and {{icon|dust}}&#039;&#039;&#039;Dust&#039;&#039;&#039; are acquired by having Magic Shop tier 1 built. At the end of a run, common/uncommon trinkets are converted to {{icon|crystals}}&#039;&#039;&#039;Crystals&#039;&#039;&#039; and rare/epic trinkets are converted to {{icon|dust}}&#039;&#039;&#039;Dust&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{icon|fragments}}&#039;&#039;&#039;Fragments&#039;&#039;&#039; are found in &#039;&#039;&#039;[[Campaigns#Epic Maps|epic maps]]&#039;&#039;&#039; or in &#039;&#039;&#039;[[Campaigns#Trials|trials]] (DLC)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=1910</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=1910"/>
		<updated>2026-08-11T14:49:41Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Added trial link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are seven materials in the game, six of which are currently obtainable. In the inventory screen from left to right the six obtainable materials are: {{icon|gold}}&#039;&#039;&#039;Gold&#039;&#039;&#039;, {{icon|wood}}&#039;&#039;&#039;Wood&#039;&#039;&#039;, {{icon|stone}}&#039;&#039;&#039;Stone&#039;&#039;&#039;, {{icon|iron}}&#039;&#039;&#039;Iron&#039;&#039;&#039;, {{icon|crystals}}&#039;&#039;&#039;Crystals&#039;&#039;&#039;, and {{icon|dust}}&#039;&#039;&#039;Dust&#039;&#039;&#039;. Materials have a variety of uses, all of which are related to the different buildings and shops in town.&lt;br /&gt;
&lt;br /&gt;
=== How to Obtain Materials ===&lt;br /&gt;
{{icon|gold}}&#039;&#039;&#039;Gold&#039;&#039;&#039; can be acquired from valuables, breakables, resource caches, equipment chests, and found loose on the ground.&lt;br /&gt;
&lt;br /&gt;
{{icon|wood}}&#039;&#039;&#039;Wood&#039;&#039;&#039;, {{icon|stone}}&#039;&#039;&#039;Stone&#039;&#039;&#039;, and {{icon|iron}}&#039;&#039;&#039;Iron&#039;&#039;&#039; can all be acquired from resource caches and found loose on the ground. Some {{icon|wood}}&#039;&#039;&#039;Wood&#039;&#039;&#039; can be acquired by breaking furniture in later levels.&lt;br /&gt;
&lt;br /&gt;
{{icon|crystals}}&#039;&#039;&#039;Crystals&#039;&#039;&#039; and {{icon|dust}}&#039;&#039;&#039;Dust&#039;&#039;&#039; are acquired by having Magic Shop tier 1 built. At the end of a run, common/uncommon trinkets are converted to {{icon|crystals}}&#039;&#039;&#039;Crystals&#039;&#039;&#039; and rare/epic trinkets are converted to {{icon|dust}}&#039;&#039;&#039;Dust&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{icon|fragments}}&#039;&#039;&#039;Fragments&#039;&#039;&#039; are found in &#039;&#039;&#039;epic maps&#039;&#039;&#039; or in &#039;&#039;&#039;[[Campaigns#Trials|trials]] (DLC)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Campaigns&amp;diff=1909</id>
		<title>Campaigns</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Campaigns&amp;diff=1909"/>
		<updated>2026-08-11T14:46:33Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Created the &amp;quot;Campaigns&amp;quot; site with informations about the &amp;quot;Dark Citadel&amp;quot;, &amp;quot;Epic Maps&amp;quot; and the Trials from the DLC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Campaigns=&lt;br /&gt;
&lt;br /&gt;
===The Dark Citadel===&lt;br /&gt;
The [[Dark Citadel]] is currently the main gamemode, running and &#039;&#039;&#039;completing&#039;&#039;&#039; unlocks the next &#039;&#039;&#039;NG+&#039;&#039;&#039; for the current Character which adds &#039;&#039;&#039;+5 Level Cap&#039;&#039;&#039;, opening the way for progression with &#039;&#039;&#039;stronger/better gear&#039;&#039;&#039; and higher &#039;&#039;&#039;class titles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Epic Maps===&lt;br /&gt;
&#039;&#039;&#039;How to start:&#039;&#039;&#039; Finding a map and speaking to the &#039;&#039;&#039;griffin&#039;&#039;&#039; inside the town lets you use the map and start the &#039;&#039;&#039;epic map&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Epic Maps&#039;&#039;&#039; lets you play one of the special missions, &#039;&#039;&#039;Spider Caves&#039;&#039;&#039;, &#039;&#039;&#039;Ghostly Crypt&#039;&#039;&#039; or &#039;&#039;&#039;Bandit Keep&#039;&#039;&#039;.&lt;br /&gt;
Upon completeing the epic map by defeating the boss on the last floor you are rewarded with a chest to &#039;&#039;&#039;choose 1 of 4 epic items&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
&#039;&#039;&#039;(Accessable through the [[Celestial Ruins]] DLC)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to start:&#039;&#039;&#039; On the top part of the Chapel within the town are 5 Statues depicting a Spirit. Interacting with one of the statues lets you start the chosen trial.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inside the trial:&#039;&#039;&#039; &#039;&#039;&#039;Trials&#039;&#039;&#039; are played on a floating island map on which randomly [[equipment]] chests, [[trinkets|trinket]] chests, [[materials]] and skill orbs are spread around.&lt;br /&gt;
The player is given a &#039;&#039;&#039;loading bar&#039;&#039;&#039; on the top side of the screen, the player needs to fill the bar by killing enemies before the timer reaches the end. Filling the bar by killing enemies and reaching certain progress (20%, 40%, 60%, 80%) spawns &#039;&#039;&#039;The Fallen&#039;&#039;&#039; acompanied by a text &amp;quot;The Fallen approach!&amp;quot; which is a portal spawning enemies. After &#039;&#039;&#039;The Fallen&#039;&#039;&#039; spawned a few waves of enemies which are then killed by the player then the portal closes and drops &#039;&#039;&#039;two trinkets&#039;&#039;&#039; and one &#039;&#039;&#039;skill orb&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss&#039;&#039;&#039;: When the &#039;&#039;&#039;progress bar&#039;&#039;&#039; is fully filled then the boss of the trial will spawn. Each trial has its own boss, for example the Spirit of &#039;&#039;&#039;Hunt&#039;&#039;&#039; will appear inside the &#039;&#039;&#039;Trial of the Hunt&#039;&#039;&#039; acompanied by the text &amp;quot;The Spirit arrives!&amp;quot;. When defeated a small text will appear &amp;quot;Spirit Boon improved!&amp;quot; which marks the increase of your &#039;&#039;&#039;trial rank&#039;&#039;&#039;, additionally a &#039;&#039;&#039;blue portal&#039;&#039;&#039; leading back to the &#039;&#039;&#039;town&#039;&#039;&#039; appears to complete the trial.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=1908</id>
		<title>Materials</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Materials&amp;diff=1908"/>
		<updated>2026-08-11T13:51:43Z</updated>

		<summary type="html">&lt;p&gt;Spanky: /* How to Obtain Materials */ Added info about Fragments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are seven materials in the game, six of which are currently obtainable. In the inventory screen from left to right the six obtainable materials are: {{icon|gold}}&#039;&#039;&#039;Gold&#039;&#039;&#039;, {{icon|wood}}&#039;&#039;&#039;Wood&#039;&#039;&#039;, {{icon|stone}}&#039;&#039;&#039;Stone&#039;&#039;&#039;, {{icon|iron}}&#039;&#039;&#039;Iron&#039;&#039;&#039;, {{icon|crystals}}&#039;&#039;&#039;Crystals&#039;&#039;&#039;, and {{icon|dust}}&#039;&#039;&#039;Dust&#039;&#039;&#039;. Materials have a variety of uses, all of which are related to the different buildings and shops in town.&lt;br /&gt;
&lt;br /&gt;
=== How to Obtain Materials ===&lt;br /&gt;
{{icon|gold}}&#039;&#039;&#039;Gold&#039;&#039;&#039; can be acquired from valuables, breakables, resource caches, equipment chests, and found loose on the ground.&lt;br /&gt;
&lt;br /&gt;
{{icon|wood}}&#039;&#039;&#039;Wood&#039;&#039;&#039;, {{icon|stone}}&#039;&#039;&#039;Stone&#039;&#039;&#039;, and {{icon|iron}}&#039;&#039;&#039;Iron&#039;&#039;&#039; can all be acquired from resource caches and found loose on the ground. Some {{icon|wood}}&#039;&#039;&#039;Wood&#039;&#039;&#039; can be acquired by breaking furniture in later levels.&lt;br /&gt;
&lt;br /&gt;
{{icon|crystals}}&#039;&#039;&#039;Crystals&#039;&#039;&#039; and {{icon|dust}}&#039;&#039;&#039;Dust&#039;&#039;&#039; are acquired by having Magic Shop tier 1 built. At the end of a run, common/uncommon trinkets are converted to {{icon|crystals}}&#039;&#039;&#039;Crystals&#039;&#039;&#039; and rare/epic trinkets are converted to {{icon|dust}}&#039;&#039;&#039;Dust&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{icon|fragments}}&#039;&#039;&#039;Fragments&#039;&#039;&#039; are found in &#039;&#039;&#039;epic maps&#039;&#039;&#039; or in &#039;&#039;&#039;[[Trials|trials]] (DLC)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
{{BaseNav}}&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Priest&amp;diff=1907</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Priest&amp;diff=1907"/>
		<updated>2026-08-06T16:07:00Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Fixed typos. Removed disclamer about some spells not being able to crit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Overview ==&lt;br /&gt;
A holy mystic chosen by the gods to wield the power of divine light and healing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Title:&#039;&#039;&#039; Grants {{icon|hp regen}}+0.05 &#039;&#039;&#039;Health Regeneration&#039;&#039;&#039; per level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary [[Attributes|Attribute]]:&#039;&#039;&#039; {{icon|Focus}}&#039;&#039;&#039;[[Focus]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Stats ===&lt;br /&gt;
&lt;br /&gt;
[[File:Priest Base Stats.png]]&lt;br /&gt;
&lt;br /&gt;
Per Level: &lt;br /&gt;
*{{icon|hp}}+3 &#039;&#039;&#039;[[Combat#Health|Health]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|mp}}+4 &#039;&#039;&#039;[[Combat#Mana|Mana]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|armor}}+0.3 &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Armor]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|fire resist}}+0.3 &#039;&#039;&#039;[[Combat#Fire|Fire]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|Ice resist}}+0.2 &#039;&#039;&#039;[[Combat#Ice|Ice]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|Lightning resist}}+0.2 &#039;&#039;&#039;[[Combat#Lightning|Lightning]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|Poison resist}}+0.25 &#039;&#039;&#039;[[Combat#Poison|Poison]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Equipment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Wooden Scepter.png|300px]]&lt;br /&gt;
[[File:Dim Lantern.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Simple Robe.png|x225px]]&lt;br /&gt;
[[File:Cloth Slippers.png|x225px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilites ===&lt;br /&gt;
==== Inner Light ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Inner Light.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]], [[Tags#Fire|Fire]]&lt;br /&gt;
&lt;br /&gt;
Description: Emits a fiery nova of light that also applies [[Combat#Blind|Blindness]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 90 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 110 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 140 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Encompassing Light.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increase the size of the nova.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Size&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +25%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial Light.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Nova hits now have a chance to spawn orbs that shoot beams of light at enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage !! Chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shattering Light.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: The nova also applies [[Combat#Vulnerability|Vulnerability]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Debuff&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Lesser Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Greater Vulnerability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Consecrated Ground ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Consecrated Ground.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]]&lt;br /&gt;
&lt;br /&gt;
Description: Places a holy circle that saps Health from enemies and transfers it to yourself and any allies standing within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Tick Rate !! Heal !! Mana Cost !! Duration !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 25 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 80 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Encompassing Prayer.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increases the size of the circle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Size&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +25%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cleansing Prayer.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Standing in the circle now also reduces [[Combat#Debuffs|debuff]] duration for all allies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Debuff Duration&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | -75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Restoration Prayer.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Hits from the circle now also restore some [[Combat#Mana|Mana]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana per hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Divine Endurance ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Divine Endurance.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: Grants a Mana Shield effect, absorbing a portion of damage received to Mana as long as it&#039;s above a certain threshold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage Absorption !! Mana per Damage !! Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30% &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3.5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40% &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 45% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50% &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1.5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Divine Sustain.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increases Mana Regen based on your missing Mana percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana per missing percent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +0.25%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +0.50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +0.75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Extended Protection.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Grants an aura that reduces damage received for all nearby allies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{icon|warning}} This aura dosent apply the damage reduction to the owner of the aura.&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage reduction&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Divine Intervention.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Receive Healing when your Health drops below a certain threshold. This ability has some cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Health Restored !! Health Threshold !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 300s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 150s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Divine Favor ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Divine Favor.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: Spending or losing Mana gives a stack of Favor. Each stack increases your damage dealt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Mana Lost !! Damage !! Max Stacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 11%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 13%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Holy Flames.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: You gain an aura dealing [[Combat#Fire|Fire]] damage to nearby enemies when at max stacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Restoring Favor.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Each stack now also increases your [[Combat#Mana|Mana]] Regen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana Regen per Stack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fanaticism.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Damage you deal is increased by the percentage of your missing Mana.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage per missing Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.2%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.4%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Light ===&lt;br /&gt;
&lt;br /&gt;
==== Holy Blast ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Holy Blast.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]], [[Tags#Physical|Physical]], [[Tags#Fire|Fire]]&lt;br /&gt;
&lt;br /&gt;
Description: Charges up and blasts a powerful beam of holy energy that deals mixed [[Combat#Fire|Fire]] and [[Combat#Physical|Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 450&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 550&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 650&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 800&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Divine Blast.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Deals additional [[Combat#Fire|Fire]] damage to enemies standing within [[Priest#Consecrated Ground|Consecrated Ground]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Massive Blast.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increases the width of the beam.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Width&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Celestial Orbs ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Celestial Orbs.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: Orbs of light surround you and attack nearby enemies. [[Priest#Holy Blast|Holy Blast]] can be used to focus their fire. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Number of Orbs&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 25 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Plentiful Orbs.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Hits from [[Priest#Holy Blast| Holy Blast]] now have a chance to spawn additional orbs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Restoring Orbs.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increases your [[Combat#Mana|Mana]] Regen for every active orb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana Regen&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crusader ===&lt;br /&gt;
&lt;br /&gt;
==== Holy Banner ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Holy Banner.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]]&lt;br /&gt;
&lt;br /&gt;
Description: Places a banner that grants [[Combat#Invulnerability|Invulnerability]] to you and all allies within its range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Mana Cost !! Duration !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 4s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 4.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 6.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Invigorating Banner.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: You restore some [[Combat#Mana|Mana]] for every allied target in the area at the same time of casting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Amount&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:War Banner.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: The banner now also applies [[Combat#Marked|Marked]] to all enemies in its range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Minor Marked&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Marked&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Greater Marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call Crusaders ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Call Crusaders.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]], [[Combat#Physical|Physical]]&lt;br /&gt;
&lt;br /&gt;
Description: You passively summon an army of pikemen to fight by your side and attack nearby enemies dealing [[Combat#Physical|Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Health !! Crusader Max Summoned !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 700&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 900&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1200&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 90 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1500&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 120 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1900&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Call Crossbowman.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: You now also summon crossbowman who attack enemies in range dealing [[Combat#Physical|Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage per Stack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Endless Crusaders.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Your crusaders now have a chance to immediately respawn when killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flagellant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Flagellate ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Flagellate.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Combat#Spell|Spell]], [[Tags#Melee|Melee]]&lt;br /&gt;
&lt;br /&gt;
Description: A wide flail swing that deals [[Combat#Physical|Physical]] damage that&#039;s further increased based on your [[Combat#Thorns|Thorns]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown !! Thorns Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5s &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 100 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 120 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2.5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 70% &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Jagged Flail.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Hits from the flail now inflict stacks of [[Combat#Bleeding|Bleeding]] to the hit enemies and to yourself.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Stacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ecstasy.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Hits from the flail now add stacks of Ecstasy. Each stack increases your [[Combat#Thorns|Thorns]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Thorns !! Max Stacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 4%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Retribution ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Retribution.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: You gain [[Combat#Thorns|Thorns]] based on your maximum [[Combat#Health|Health]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Thorns !! Thorns per Max Health&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Masochism.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: You gain a chance to regenerate some [[Combat#Mana|Mana]] when hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Chance !! Mana restored&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Grand Retribution.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Your [[Combat#Thorns|Thorns]] deal increased damage to [[Bosses]] and [[Elites]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Damage to Bosses and Elites&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +100%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Understanding_Damage_Uncommon_Lightning_Ball_Mace.png&amp;diff=1906</id>
		<title>File:Understanding Damage Uncommon Lightning Ball Mace.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Understanding_Damage_Uncommon_Lightning_Ball_Mace.png&amp;diff=1906"/>
		<updated>2026-08-06T12:31:56Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A edited picture of the ball mace for the &amp;quot;Understanding Damage&amp;quot; Site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A edited picture of the ball mace for the &amp;quot;Understanding Damage&amp;quot; Site.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Understanding_Damage_Ball_Mace.png&amp;diff=1905</id>
		<title>File:Understanding Damage Ball Mace.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Understanding_Damage_Ball_Mace.png&amp;diff=1905"/>
		<updated>2026-08-06T12:20:51Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A edited picture of the ball mace for the &amp;quot;Understanding Damage&amp;quot; Site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A edited picture of the ball mace for the &amp;quot;Understanding Damage&amp;quot; Site.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1904</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1904"/>
		<updated>2026-08-05T22:33:55Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Missing character at &amp;#039;Cast Speed&amp;#039; section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are several different damage types in Heroes of Hammerwatch &lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
Physical damage ({{icon|physical damage}}) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain [[Wizard]], [[Rogue]], [[Ranger]], and [[Warrior]] builds.&amp;lt;br&amp;gt; &lt;br /&gt;
Physical damage can be increased via {{icon|armor penetration}} Armor Penetration effects and Physical Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Physical damage is reduced by {{icon|Armor}} Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
Fire damage ({{icon|fire damage}}) is usually inflicted by magic and traps. It is a primary element for certain [[Wizard]], [[Paladin]], and [[Sorcerer]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire damage can be increased via {{icon|fire penetration}} Fire Penetration effects and Fire Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire damage is reduced by {{icon|fire resistance}} Fire Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
Ice damage ({{icon|ice damage}}) is usually inflicted by magic and towers. It is a a primary element for certain [[Sorcerer]] and [[Ranger]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Ice damage can be increased via {{icon|ice penetration}} Ice Penetration effects and Ice Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ice damage is reduced by {{icon|ice resistance}} Ice Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
Lightning damage ({{icon|lightning damage}}) is usually inflicted by magic attacks. It is a a primary element for certain [[Sorcerer]] and [[Warlock]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning damage can be increased via {{icon|lightning penetration}} Lightning Penetration effects and Lightning Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning damage is reduced by {{icon|lightning resistance}} Lightning Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
Poison damage ({{icon|poison damage}}) is the rarest element,  only inflicted Beetles and Plants. It is a a primary element for certain [[Rogue]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison damage can be increased via {{icon|poison penetration}} Poison Penetration effects and Poison Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poison damage is reduced by {{icon|poison resistance}} Poison Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike every other element, Poison Damage from weapons will apply a damage over time effect to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armor &amp;amp; Resistance ==&lt;br /&gt;
Armor and Resistance reduce incoming damage using the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;% Damage Reduction = 1 - (200 / (Amount + 200))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This formula means that for every 2 points of Armor or Resistance, the defender becomes &#039;&#039;&#039;1% tougher&#039;&#039;&#039; relative to their previous state. While it might seem like additional Armor or Resistance provides diminishing returns, each point actually contributes &#039;&#039;&#039;the same relative increase in durability.&#039;&#039;&#039; In other words, every point is just as effective as the last in terms of overall survivability.&lt;br /&gt;
&lt;br /&gt;
== Pools ==&lt;br /&gt;
=== Health ===&lt;br /&gt;
Health ({{icon|health}}) represents the player&#039;s life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).&lt;br /&gt;
&lt;br /&gt;
The amount of base health varies per character class, as they start with different Vitality scores.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Maximum Health&amp;quot;&amp;gt;&#039;&#039;&#039;Maximum Health&#039;&#039;&#039;&amp;lt;/span&amp;gt; can be increased by:&lt;br /&gt;
* 5 points per [[Vitality]] {{icon|vit}}&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* 3 points per level of your highest [[Warrior]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Stout&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses:&lt;br /&gt;
** {{common|Amulet of Health}} (+30/60)&lt;br /&gt;
** {{uncommon|Greater Amulet of Vigor}} (+50/100)&lt;br /&gt;
** {{uncommon|Belt of the Brute}} (+10/20%)&lt;br /&gt;
** {{rare|Markham&#039;s Amulet}} (+3 per trinket)&lt;br /&gt;
** {{epic|Dragon&#039;s Heart}} (+200)&lt;br /&gt;
** Rings of Recovery set (+10~30%)&lt;br /&gt;
** Amulets of Life set (+10~20%)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Health Regeneration&amp;quot;&amp;gt;&#039;&#039;&#039;Health Regeneration&#039;&#039;&#039;&amp;lt;/span&amp;gt; ({{icon|health regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.05 per [[Vitality]]&lt;br /&gt;
* The &#039;&#039;&#039;Revivifying&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
=== Mana ===&lt;br /&gt;
Mana ({{icon|mana}}) is the player&#039;s resource for using Spells. &lt;br /&gt;
&lt;br /&gt;
The amount of base mana varies per character class, as they start with different Focus scores.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Maximum Mana&amp;quot;&amp;gt;&#039;&#039;&#039;Maximum Mana&#039;&#039;&#039;&amp;lt;/span&amp;gt; can be increased by:&lt;br /&gt;
* 5 points per [[Focus]] {{icon|foc}}&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* The &#039;&#039;&#039;Astute&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mana Regeneration&amp;quot;&amp;gt;&#039;&#039;&#039;Mana Regeneration&#039;&#039;&#039;&amp;lt;/span&amp;gt; ({{icon|mana regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.1 per [[Focus]] {{icon|foc}}&lt;br /&gt;
* 0.1 per level of your highest [[Sorcerer]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Rejuvenating&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
Movement Speed ({{icon|movement speed}}) determines how fast the player character can move around with &#039;&#039;&#039;basic movement&#039;&#039;&#039;. It does not affect Dash speed, dash distance, skills, or spells.&lt;br /&gt;
&lt;br /&gt;
Movement Speed can be increased by:&lt;br /&gt;
* Upgrades at the [[Training_Grounds#Athlete|Athlete]] (Up to +12%))&lt;br /&gt;
* The &#039;&#039;&#039;of Speed&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Certain [[Trinkets]]&lt;br /&gt;
&lt;br /&gt;
=== Evasion ===&lt;br /&gt;
Evasion ({{icon|evasion}}) is a percentage chance to completely nullify one instance of incoming damage. It does not work against damage over time effects, but otherwise works against any damage types.&lt;br /&gt;
&lt;br /&gt;
It is a primary damage mitigation source for [[Rogue]] and [[Ranger]].&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
Parry ({{icon|Parry}}) is a chance to block incoming damage from melee sources the player is facing. It does not work against projectiles nor magic.&lt;br /&gt;
&lt;br /&gt;
Parry chance is sourced primarily as a Weapon stat. It can be increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Deflection&#039;&#039;&#039; weapon tag&lt;br /&gt;
* Various [[Trinkets]] and Trinket sets&lt;br /&gt;
&lt;br /&gt;
Parry Chance increases are &#039;&#039;&#039;multiplicative&#039;&#039;&#039; rather than additive.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Curse Gain === &lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Mainhand and Offhand Damage ===&lt;br /&gt;
Mainhand Damage ({{icon|mainhand}}) and Offhand Damage ({{icon|offhand}}) are static numbers that represent the &#039;&#039;&#039;base&#039;&#039;&#039; damage of those weapons. These numbers are then increased by all the other relevant stats and effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only increased by the item level of the weapon, its tier, a portion of your relevant attribute, and a few possible damage [[Enchanter|Prefixes]] (&#039;&#039;&#039;Crushing&#039;&#039;&#039;, &#039;&#039;&#039;Scorching&#039;&#039;&#039;, &#039;&#039;&#039;Chilling&#039;&#039;&#039;, &#039;&#039;&#039;Shocking&#039;&#039;&#039;, &#039;&#039;&#039;Venomous&#039;&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage of some [[Trinkets]] ({{uncommon|Blackjack}}, {{uncommon|Throwing Stars}}, {{rare|Kyras Quiver}}, and {{epic|Champion&#039;s Medal}}) is based off your Mainhand Weapon Damage. (Being trinkets, their damage is still only increased by Spell Power though.)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Power ===&lt;br /&gt;
Weapon Power ({{icon|weapon power}}) is a damage multiplier that applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per weapon power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Power is increased by:&lt;br /&gt;
* Upgrading Weapon Level at the [[Blacksmith]], up to a maximum of +90&lt;br /&gt;
* 3 points per level of your highest [[Ranger]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Weapon Speed ===&lt;br /&gt;
Weapon Speed ({{icon|weapon speed}}) increases the player&#039;s attack speed with &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;, as well as reducing the cooldown for &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Weapon Speed starts at 100% base and is increased cumulatively by:&lt;br /&gt;
* Upgrading Weapon Speed at the [[Blacksmith]], up to a maximum of +15%&lt;br /&gt;
* The &#039;&#039;&#039;of Quickness&#039;&#039;&#039; [[Enchanter|Suffix]] on Armor&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Weapon Crit ===&lt;br /&gt;
Weapon Crit Chance ({{icon|weapon crit chance}}) applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;. Each new source is multiplicative with the total.&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Chance is increased by:&lt;br /&gt;
* [[Dexterity]] with diminishing returns&lt;br /&gt;
* The &#039;&#039;&#039;of Precision&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Dexterity hands equipment (2/3/4/5%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Damage ({{icon|weapon crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* The &#039;&#039;&#039;Lethal&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Dexterity head equipment (10/20/30/40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Spell Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Spell Power ===&lt;br /&gt;
Spell Power ({{icon|spell power}}) is a damage multiplier that applies to all damaging &#039;&#039;&#039;Spells&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per Spell Power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell Power is increased by:&lt;br /&gt;
* Upgrading Spell Power at the [[Magic Shop]], up to a maximum of +60&lt;br /&gt;
* 3 points per level of your highest [[Wizard]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Spell Cooldown ===&lt;br /&gt;
Spell Cooldown modifies the base cooldown of all spells. Each new source is &#039;&#039;&#039;multiplicative&#039;&#039;&#039; with the total, on a scale of 1 to 0.&lt;br /&gt;
&lt;br /&gt;
Spell Cooldown starts at 100% and is reduced by:&lt;br /&gt;
*The &#039;&#039;&#039;of Celerity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Cast Speed ===&lt;br /&gt;
Cast Speed ({{icon|cast speed}}) modifies the casting and charging time of spells, as well as their &#039;&#039;&#039;cooldown rate&#039;&#039;&#039;. Each new source is &#039;&#039;&#039;additive&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Cast Speed starts at 100% base and is increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Alacrity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Intelligence chest equipment (10/20/30/40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Spell Crit ===&lt;br /&gt;
Spell Crit Chance ({{icon|Spell crit chance}}) applies to all &#039;&#039;&#039;Spells.&#039;&#039;&#039; Each new source is multiplicative with the total.&lt;br /&gt;
&lt;br /&gt;
Spell Crit Chance is increased by:&lt;br /&gt;
* [[Intelligence]] with diminishing returns&lt;br /&gt;
* The &#039;&#039;&#039;of Destruction&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Spell Crit Damage ({{icon|spell crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
* The &#039;&#039;&#039;Deadly&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Intelligence head equipment (10/20/30/40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{{icon|physical damage}} {{icon|fire damage}} {{icon|ice damage}} {{icon|lightning damage}} {{icon|poison damage}}&lt;br /&gt;
&lt;br /&gt;
Multipliers are final damage modifiers that are applied after all other calculations.&lt;br /&gt;
&lt;br /&gt;
Multipliers can be increased by:&lt;br /&gt;
* [[Trinkets]] (e.x Belt of the Brute for Physical Damage)&lt;br /&gt;
* [[Enchanter|Enchantments]] (e.x Hellfire for Fire Damage)&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
===== Notes: =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;If three values are listed for a specific Status Effect (like x/y/z%) it refers to Minor ... / Normal ... / Greater ...&#039;&#039;&lt;br /&gt;
* &#039;&#039;Not all of these effects are currently applicable in the game. But they are included in the game&#039;s files.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
==== Shadow Curse ====&lt;br /&gt;
Shadow curse ({{icon|shadow curse}}) is a stacking permanent debuff that is inflicted by selecting trinkets and ability upgrades from [[Rifts]]. &amp;lt;br&amp;gt; In NG+1 and beyond, cursed floor traps and shades spawned from cursed chests, cursed resource caches and Avatar will inflict stacks of shadow curse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Shadow Curse Effect&lt;br /&gt;
|-&lt;br /&gt;
! NG+ Level !! Armor and Resistance&lt;br /&gt;
|-&lt;br /&gt;
|0 || -3.00 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|1 || -3.66 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|2 || -4.32 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|3 || -4.98 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|4 || -5.64 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|5 || -6.30 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|6 || -6.96 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|7 || -7.62 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|… || …&lt;br /&gt;
|-&lt;br /&gt;
|n || -(0.66n + 3) Per stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Confusion ====&lt;br /&gt;
An entity affected by Confusion {{icon|confused}} will move and attack in random directions.&lt;br /&gt;
&lt;br /&gt;
==== Stun ====&lt;br /&gt;
Stun {{icon|stun}} prevents the affected entity from taking any actions while under the effect.&lt;br /&gt;
&lt;br /&gt;
Stun can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Stunning&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Shield]]&#039;s Shield Bash weapon skill&lt;br /&gt;
* Various spells&lt;br /&gt;
* Various Trinkets&lt;br /&gt;
&lt;br /&gt;
==== Freeze ====&lt;br /&gt;
An entity affected by Freeze {{icon|freeze}} can unable to move, attack or cast any spells.&lt;br /&gt;
&lt;br /&gt;
==== Immobilize ====&lt;br /&gt;
An entity affected by Immobilize {{icon|immobilize}} is unable to move.&lt;br /&gt;
&lt;br /&gt;
==== Cripple ====&lt;br /&gt;
An entity affected by Cripple {{icon|cripple}} has its movement speed reduced by 50/65/80%.&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
An entity affected by Slow {{icon|slow}} has its movement, cast and weapon speed reduced by 20/30/40%.&lt;br /&gt;
&lt;br /&gt;
==== Stagger ====&lt;br /&gt;
An entity affected by Stagger has its movement, cast and weapon speed reduced by 75%.&lt;br /&gt;
&lt;br /&gt;
==== Disarm ====&lt;br /&gt;
An entity affected by Disarm {{icon|disarm}} is unable to use weapon attacks.&lt;br /&gt;
&lt;br /&gt;
==== Silence ====&lt;br /&gt;
An entity affected by Silence {{icon|silenced}} is unable to cast spells.&lt;br /&gt;
&lt;br /&gt;
==== Blind ====&lt;br /&gt;
An entity affected by Blind {{icon|blinded}} has a 20/30/40% chance to miss.&lt;br /&gt;
&lt;br /&gt;
==== Weakness ====&lt;br /&gt;
An entity affected by Weakness {{icon|weakness}} deals 10/20/30% less damage.&lt;br /&gt;
&lt;br /&gt;
Weakness can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Weakness&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Warrior]]&#039;s Intimidating Cry skill orb upgrade&lt;br /&gt;
&lt;br /&gt;
==== Vulnerability ====&lt;br /&gt;
Vulnerability {{icon|vulnerability}} increases all damage taken by the afflicted entity by 10/20/30%.&lt;br /&gt;
&lt;br /&gt;
Vulnerability can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Vulnerability&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
&lt;br /&gt;
==== Invulnerability ====&lt;br /&gt;
Invulnerability stops any damage received, even true damage like from [[Avatar]].&lt;br /&gt;
&lt;br /&gt;
Invulnerability can be received by:&lt;br /&gt;
* [[Priest]]&#039;s [[Priest#War Banner|War Banner]]&lt;br /&gt;
&lt;br /&gt;
==== Armor Break ====&lt;br /&gt;
An entity affected by Armor Break {{icon|armor break}} has its armor reduced by 10/20/30%.&lt;br /&gt;
&lt;br /&gt;
==== Marked ====&lt;br /&gt;
An entity affected by Marked {{icon|marked}} receives 10/20/30% more critical hits.&lt;br /&gt;
&lt;br /&gt;
==== Bleeding ====&lt;br /&gt;
Bleeding ({{icon|bleeding}}) is a stacking ailment which deals 6 damage every second and an additional 6 damage every second if the character or enemy is moving. The damage additionally scales with [[Spell Power]]&lt;br /&gt;
&lt;br /&gt;
Each stack lasts for 5 seconds&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Priest&amp;diff=1903</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Priest&amp;diff=1903"/>
		<updated>2026-08-05T22:09:48Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Minimal line formatting. Added additional informations about abilities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Overview ==&lt;br /&gt;
A holy mystic chosen by the gods to wield the power of divine light and healing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Title:&#039;&#039;&#039; Grants {{icon|hp regen}}+0.05 &#039;&#039;&#039;Health Regeneration&#039;&#039;&#039; per level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary [[Attributes|Attribute]]:&#039;&#039;&#039; {{icon|Focus}}&#039;&#039;&#039;[[Focus]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Stats ===&lt;br /&gt;
&lt;br /&gt;
[[File:Priest Base Stats.png]]&lt;br /&gt;
&lt;br /&gt;
Per Level: &lt;br /&gt;
*{{icon|hp}}+3 &#039;&#039;&#039;[[Combat#Health|Health]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|mp}}+4 &#039;&#039;&#039;[[Combat#Mana|Mana]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|armor}}+0.3 &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Armor]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|fire resist}}+0.3 &#039;&#039;&#039;[[Combat#Fire|Fire]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|Ice resist}}+0.2 &#039;&#039;&#039;[[Combat#Ice|Ice]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|Lightning resist}}+0.2 &#039;&#039;&#039;[[Combat#Lightning|Lightning]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|Poison resist}}+0.25 &#039;&#039;&#039;[[Combat#Poison|Poison]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Equipment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Wooden Scepter.png|300px]]&lt;br /&gt;
[[File:Dim Lantern.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Simple Robe.png|x225px]]&lt;br /&gt;
[[File:Cloth Slippers.png|x225px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilites ===&lt;br /&gt;
==== Inner Light ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Inner Light.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]], [[Tags#Fire|Fire]]&lt;br /&gt;
&lt;br /&gt;
Description: Emits a fiery nova of light that also applies [[Combat#Blind|Blindness]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 90 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 110 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 140 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Encompassing Light.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increase the size of the nova.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Size&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +25%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial Light.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Nova hits now have a chance to spawn orbs that shoot beams of light at enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{icon|warning}} These orbs can [[Combat#Spell Crit|crit]] while [[Priest#Celestial Orbs|Celestial orbs]] CANNOT [[Combat#Spell Crit|crit]].&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage !! Chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shattering Light.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: The nova also applies [[Combat#Vulnerability|Vulnerability]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Debuff&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Lesser Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Greater Vulnerability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Consecrated Ground ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Consecrated Ground.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]]&lt;br /&gt;
&lt;br /&gt;
Description: Places a holy circle that saps Health from enemies and transfers it to yourself and any allies standing within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Tick Rate !! Heal !! Mana Cost !! Duration !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 25 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 80 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Encompassing Prayer.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increases the size of the circle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Size&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +25%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cleansing Prayer.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Standing in the circle now also reduces [[Combat#Debuffs|debuff]] duration for all allies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Debuff Duration&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | -75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Restoration Prayer.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Hits from the circle now also restore some [[Combat#Mana|Mana]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana per hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Divine Endurance ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Divine Endurance.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: Grants a Mana Shield effect, absorbing a portion of damage received to Mana as long as it&#039;s above a certain threshold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage Absorption !! Mana per Damage !! Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30% &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3.5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40% &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 45% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50% &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1.5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Divine Sustain.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increases Mana Regen based on your missing Mana percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana per missing percent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +0.25%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +0.50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +0.75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Extended Protection.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Grants an aura that reduces damage received for all nearby allies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{icon|warning}} This aura dosent apply the damage reduction to the owner of the aura.&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage reduction&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Divine Intervention.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Receive Healing when your Health drops below a certain threshold. This ability has some cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Health Restored !! Health Threshold !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 300s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 150s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Divine Favor ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Divine Favor.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: Spending or losing Mana gives a stack of Favor. Each stack increases your damage dealt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Mana Lost !! Damage !! Max Stacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 11%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 13%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Holy Flames.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: You gain an aura dealing [[Combat#Fire|Fire]] damage to nearby enemies when at max stacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Restoring Favor.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Each stack now also increases your [[Combat#Mana|Mana]] Regen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana Regen per Stack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fanaticism.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Damage you deal is increased by the percentage of your missing Mana.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage per missing Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.2%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.4%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Light ===&lt;br /&gt;
&lt;br /&gt;
==== Holy Blast ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Holy Blast.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]], [[Tags#Physical|Physical]], [[Tags#Fire|Fire]]&lt;br /&gt;
&lt;br /&gt;
Description: Charges up and blasts a powerful beam of holy energy that deals mixed [[Combat#Fire|Fire]] and [[Combat#Physical|Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 450&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 550&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 650&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 800&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Divine Blast.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Deals additional [[Combat#Fire|Fire]] damage to enemies standing within [[Priest#Consecrated Ground|Consecrated Ground]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Massive Blast.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increases the width of the beam.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Width&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Celestial Orbs ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Celestial Orbs.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: Orbs of light surround you and attack nearby enemies. [[Priest#Holy Blast|Holy Blast]] can be used to focus their fire. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{icon|warning}} This skill/spell cannot crit.&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Number of Orbs&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 25 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Plentiful Orbs.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Hits from [[Priest#Holy Blast| Holy Blast]] now have a chance to spawn additional orbs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;{{icon|warning}} The additional orbs cannot crit, like the base orbs.&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Restoring Orbs.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Increases your [[Combat#Mana|Mana]] Regen for every active orb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana Regen&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crusader ===&lt;br /&gt;
&lt;br /&gt;
==== Holy Banner ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Holy Banner.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]]&lt;br /&gt;
&lt;br /&gt;
Description: Places a banner that grants [[Invulnerability]] to you and all allies within its range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Mana Cost !! Duration !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 4s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 4.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 6.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Invigorating Banner.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: You restore some [[Combat#Mana|Mana]] for every allied target in the area at the same time of casting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Amount&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:War Banner.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: The banner now also applies [[Combat#Marked|Marked]] to all enemies in its range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Minor Marked&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Marked&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Greater Marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call Crusaders ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Call Crusaders.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive], [[Combat#Physical|Physical]]&lt;br /&gt;
&lt;br /&gt;
Description: You passively summon an army of pikemen to fight by your side and attack nearby enemies dealing [[Combat#Physical|Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Health !! Crusader Max Summoned !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 700&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 900&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1200&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 90 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1500&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 120 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1900&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Call Crossbowman.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: You now also summon crossbowman who attack enemies in range dealing [[Combat#Physical|Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage per Stack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Endless Crusaders.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Your crusaders now have a chance to immediately respawn when killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flagellant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Flagellate ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Flagellate.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Combat#Spell|Spell]], [[Tags#Melee|Melee]]&lt;br /&gt;
&lt;br /&gt;
Description: A wide flail swing that deals [[Combat#Physical|Physical]] damage that&#039;s further increased based on your [[Combat#Thorns|Thorns]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown !! Thorns Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5s &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 100 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 120 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2.5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 70% &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Jagged Flail.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Hits from the flail now inflict stacks of [[Combat#Bleeding|Bleeding]] to the hit enemies and to yourself.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Stacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ecstasy.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Hits from the flail now add stacks of Ecstasy. Each stack increases your [[Combat#Thorns|Thorns]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Thorns !! Max Stacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 4%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Retribution ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Retribution.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: You gain [[Combat#Thorns|Thorns]] based on your maximum [[Combat#Health|Health]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Thorns !! Thorns per Max Health&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Masochism.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: You gain a chance to regenerate some [[Combat#Mana|Mana]] when hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Chance !! Mana restored&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Grand Retribution.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Your [[Combat#Thorns|Thorns]] deal increased damage to [[Bosses]] and [[Elites]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Damage to Bosses and Elites&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +100%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Template:Icon&amp;diff=1902</id>
		<title>Template:Icon</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Template:Icon&amp;diff=1902"/>
		<updated>2026-08-05T21:46:14Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Added &amp;#039;warning&amp;#039; icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{lc: {{{1}}} }}&lt;br /&gt;
 &amp;lt;!--⚠️Changing an icon in the code here will change it everywhere in the wiki (assuming that the icons currently found in the wiki are using this template).⚠️--&amp;gt;&lt;br /&gt;
 &amp;lt;!--⚠️Icon names in the code below must be entirely in lowercase.⚠️--&amp;gt;&lt;br /&gt;
 &amp;lt;!--⚠️Please reflect any change made in the code in the documentation as well (below code).⚠️--&amp;gt;&lt;br /&gt;
 &amp;lt;!--Attributes--&amp;gt;&lt;br /&gt;
 | str|strength = [[File:Strength.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Strength]]&lt;br /&gt;
 | dex|dexterity = [[File:Dexterity.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Dexterity]]&lt;br /&gt;
 | int|intelligence = [[File:Intelligence.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Intelligence]]&lt;br /&gt;
 | foc|focus = [[File:Focus.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Focus]]&lt;br /&gt;
 | vit|vitality = [[File:Vitality.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Vitality]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--Points--&amp;gt;&lt;br /&gt;
 | attribute|attribute point = [[File:Attribute Point.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Attributes|Attribute Point]]&lt;br /&gt;
 | skill|skill point|star = [[File:Skill Point.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Player_Character#Attribute_and_Skill_Points|Skill Point]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--Stats--&amp;gt;&lt;br /&gt;
 | hp|health = [[File:Health.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Health]]&lt;br /&gt;
 | hp regen|hp regeneration|health regen|health regeneration = [[File:Health Regen.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Health Regen]]&lt;br /&gt;
 | mp|mana = [[File:Mana.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Mana]]&lt;br /&gt;
 | mp regen|mp regeneration|mana regen|mana regeneration = [[File:Mana Regen.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Mana Regen]]&lt;br /&gt;
 | armor = [[File:Armor.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Armor]]&lt;br /&gt;
 | fire res|fire resist|fire resistance = [[File:Fire Resistance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Fire Resistance]]&lt;br /&gt;
 | ice res|ice resist|ice resistance = [[File:Ice Resistance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Ice Resistance]]&lt;br /&gt;
 | lit res|lit resist|lit resistance|lightning res|lightning resist|lightning resistance = [[File:Lightning Resistance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Lightning Resistance]]&lt;br /&gt;
 | poison res|poison resist|poison resistance = [[File:Poison Resistance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Poison Resistance]]&lt;br /&gt;
 | elem res|elem resist|elem resistance|elemental res|elemental resist|elemental resistance = [[File:Fire Resistance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Fire Resistance]][[File:Ice Resistance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Ice Resistance]][[File:Lightning Resistance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Lightning Resistance]]&lt;br /&gt;
 | all res|all resist|all resists|all resistance|all resistances = [[File:All Resistances.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=All Resistances]]&lt;br /&gt;
 | move speed|movement speed = [[File:Movement Speed.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Movement Speed]]&lt;br /&gt;
 | evade|evasion = [[File:Evade Chance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Evasion]]&lt;br /&gt;
 | parry = [[File:Parry Chance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Parry]]&lt;br /&gt;
 | xp|exp|experience = [[File:Experience Gain.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Experience]]&lt;br /&gt;
 | wpn pow|wpn power|weapon pow|weapon power = [[File:Weapon Power.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Weapon Power]]&lt;br /&gt;
 | spell pow|spell power = [[File:Spell Power.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Spell Power]]&lt;br /&gt;
 | wpn speed|weapon speed = [[File:Weapon Speed.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Weapon Speed]]&lt;br /&gt;
 | wpn crit chance|weapon crit chance = [[File:Weapon Crit Chance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Weapon Crit Chance]]&lt;br /&gt;
 | wpn crit dmg|weapon crit dmg|wpn crit damage|weapon crit damage = [[File:Weapon Crit Damage.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Weapon Crit Damage]]&lt;br /&gt;
 | mainhand|mainhand dmg|mainhand damage = [[File:Mainhand Damage.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Mainhand Damage]]&lt;br /&gt;
 | offhand|offhand dmg|offhand damage = [[File:Offhand Damage.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Offhand Damage]]&lt;br /&gt;
 | cast speed = [[File:Cast Speed.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Cast Speed]]&lt;br /&gt;
 | spell cd|spell cooldown = [[File:Spell Cooldown.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Spell Cooldown]]&lt;br /&gt;
 | spell crit chance = [[File:Spell Crit Chance.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Spell Crit Chance]]&lt;br /&gt;
 | spell crit dmg|spell crit damage = [[File:Spell Crit Damage.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Spell Crit Damage]]&lt;br /&gt;
 | armor pen|armor penetration = [[File:Armor Penetration.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Armor Penetration]]&lt;br /&gt;
 | fire pen|fire penetration = [[File:Fire Penetration.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Fire Penetration]]&lt;br /&gt;
 | ice pen|ice penetration = [[File:Ice Penetration.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Ice Penetration]]&lt;br /&gt;
 | lit pen|lit penetration|lightning pen|lightning penetration = [[File:Lightning Penetration.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Lightning Penetration]]&lt;br /&gt;
 | poison pen|poison penetration = [[File:Poison Penetration.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Poison Penetration]]&lt;br /&gt;
 | phys dmg|phys damage|physical dmg|physical damage = [[File:Physical Damage.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Physical Damage]]&lt;br /&gt;
 | fire dmg|fire damage = [[File:Fire Damage.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Fire Damage]]&lt;br /&gt;
 | ice dmg|ice damage = [[File:Ice Damage.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Ice Damage]]&lt;br /&gt;
 | lit dmg|lightning dmg|lit damage|lightning damage = [[File:Lightning Damage.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Lightning Damage]]&lt;br /&gt;
 | poison dmg|poison damage = [[File:Poison Damage.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Poison Damage]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--Resources--&amp;gt;&lt;br /&gt;
 | gold = [[File:Gold.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Materials|Gold]]&lt;br /&gt;
 | wood = [[File:Wood.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Materials|Wood]]&lt;br /&gt;
 | stone = [[File:Stone.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Materials|Stone]]&lt;br /&gt;
 | iron = [[File:Iron.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Materials|Iron]]&lt;br /&gt;
 | crystals|crystal|crys = [[File:Crystal.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Materials|Crystals]]&lt;br /&gt;
 | dust = [[File:Dust.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Materials|Dust]]&lt;br /&gt;
 | fragments|fragment|frag = [[File:Fragment.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Materials|Fragments]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--Misc--&amp;gt;&lt;br /&gt;
 | potion|potion charge = [[File:Potion.png|{{#expr:10*{{{size|2}}} round0}}x{{#expr:14*{{{size|2}}} round0}}px|link=Apothecary|Potion Charge]]&lt;br /&gt;
 | dash|dash charge = [[File:Dash Charge.png|{{#expr:11*{{{size|2}}} round0}}x{{#expr:7*{{{size|2}}} round0}}px|link=Training_Grounds#Athlete|Dash Charge]]&lt;br /&gt;
 | dash recovery = [[File:Dash Recovery.png|{{#expr:15*{{{size|2}}} round0}}x{{#expr:11*{{{size|2}}} round0}}px|link=Training_Grounds#Athlete|Dash Recovery]]&lt;br /&gt;
 | shadow curse = [[File:Shadow Curse.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Shadow Curse]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--Monoliths--&amp;gt;&lt;br /&gt;
 | might|blessing of might = [[File:Monolith Blessing of Might.png|{{#expr:18*{{{size|2}}} round0}}x{{#expr:18*{{{size|2}}} round0}}px|link=Encounters#Monoliths|Blessing of Might]]&lt;br /&gt;
 | prowess|blessing of prowess = [[File:Monolith Blessing of Prowess.png|{{#expr:18*{{{size|2}}} round0}}x{{#expr:18*{{{size|2}}} round0}}px|link=Encounters#Monoliths|Blessing of Prowess]]&lt;br /&gt;
 | protection|blessing of protection = [[File:Monolith Blessing of Protection.png|{{#expr:18*{{{size|2}}} round0}}x{{#expr:18*{{{size|2}}} round0}}px|link=Encounters#Monoliths|Blessing of Protection]]&lt;br /&gt;
 | swiftness|blessing of swiftness = [[File:Monolith Blessing of Swiftness.png|{{#expr:18*{{{size|2}}} round0}}x{{#expr:18*{{{size|2}}} round0}}px|link=Encounters#Monoliths|Blessing of Swiftness]]&lt;br /&gt;
 | wealth|blessing of wealth = [[File:Monolith Blessing of Wealth.png|{{#expr:18*{{{size|2}}} round0}}x{{#expr:18*{{{size|2}}} round0}}px|link=Encounters#Monoliths|Blessing of Wealth]]&lt;br /&gt;
 | wisdom|blessing of wisdom = [[File:Monolith Blessing of Wisdom.png|{{#expr:18*{{{size|2}}} round0}}x{{#expr:18*{{{size|2}}} round0}}px|link=Encounters#Monoliths|Blessing of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--Debuffs--&amp;gt;&lt;br /&gt;
 | confusion|confuse|confused = [[File:Confused.png|{{#expr:10*{{{size|2}}} round0}}x{{#expr:10*{{{size|2}}} round0}}px|link=Confusion]]&lt;br /&gt;
 | stun|stunned = [[File:Stunned.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Stun]]&lt;br /&gt;
 | freeze|frozen = [[File:Freeze.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Freeze]]&lt;br /&gt;
 | immobilize|immobilized = [[File:Immobilize.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Immobilize]]&lt;br /&gt;
 | cripple|crippled = [[File:Cripple.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:10*{{{size|2}}} round0}}px|link=Cripple]]&lt;br /&gt;
 | slow|slowed = [[File:Slow.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Slow]]&lt;br /&gt;
 | disarm|disarmed = [[File:Disarm.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Disarm]]&lt;br /&gt;
 | silence|silenced = [[File:Silenced.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:10*{{{size|2}}} round0}}px|link=Silence]]&lt;br /&gt;
 | blind|blindness|blinded = [[File:Blinded.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Blindness]]&lt;br /&gt;
 | weak|weakness|weakened = [[File:Weakness.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Weakness]]&lt;br /&gt;
 | vulnerability|vulnerable = [[File:Vulnerable.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Vulnerability]]&lt;br /&gt;
 | armor break = [[File:Armor Break.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Armor Break]]&lt;br /&gt;
 | marked = [[File:Marked.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Marked]]&lt;br /&gt;
 | bleeding = [[File:Bleeding.png|{{#expr:9*{{{size|2}}} round0}}x{{#expr:9*{{{size|2}}} round0}}px|link=Bleeding]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--Additionals--&amp;gt;&lt;br /&gt;
 | warning = [[File:Warning.png|{{#expr:13*{{{size|2}}} round0}}x{{#expr:13*{{{size|2}}} round0}}px|link=Warning]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--Invalid--&amp;gt;&lt;br /&gt;
 | #default = &amp;lt;span style=&amp;quot;color:#ff00ff; font-size:{{#expr:100*{{{size|2}}} round0}}%; text-shadow: -{{#expr:1.5*{{{size|2}}} round0}}px 0px black, {{#expr:1.5*{{{size|2}}} round0}}px 0px black, 0px -{{#expr:1.5*{{{size|2}}} round0}}px black, 0px {{#expr:1.5*{{{size|2}}} round0}}px black;&amp;quot;&amp;gt;�&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
📝Documentation:&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
--&amp;gt;This template is a shorthand to display an icon from the game.&amp;lt;br&amp;gt;&lt;br /&gt;
:Syntax is &#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{{icon|name}}&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;, where &amp;quot;name&amp;quot; is one of the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top; display:inline-block; text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Stats&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon&lt;br /&gt;
|-&lt;br /&gt;
| hp/health || {{icon|health}}&lt;br /&gt;
|-&lt;br /&gt;
| hp/health regen(eration) || {{icon|health regen}}&lt;br /&gt;
|-&lt;br /&gt;
| mp/mana || {{icon|mana}}&lt;br /&gt;
|-&lt;br /&gt;
| mp/mana regen(eration) || {{icon|mana regen}}&lt;br /&gt;
|-&lt;br /&gt;
| armor || {{icon|armor}}&lt;br /&gt;
|-&lt;br /&gt;
| fire res(ist(ance)) || {{icon|fire resist}}&lt;br /&gt;
|-&lt;br /&gt;
| ice res(ist(ance)) || {{icon|ice resist}}&lt;br /&gt;
|-&lt;br /&gt;
| lit/lightning res(ist(ance)) || {{icon|lightning resist}}&lt;br /&gt;
|-&lt;br /&gt;
| poison res(ist(ance)) || {{icon|poison resist}}&lt;br /&gt;
|-&lt;br /&gt;
| elem(ental) res(ist(ance)) || {{icon|fire resist|size=1}}{{icon|ice resist|size=1}}{{icon|lightning resist|size=1}}&lt;br /&gt;
|-&lt;br /&gt;
| all res(ist(ance)(s)) || {{icon|all resist}}&lt;br /&gt;
|-&lt;br /&gt;
| move(ment) speed || {{icon|move speed}}&lt;br /&gt;
|-&lt;br /&gt;
| evasion, evade || {{icon|evade}}&lt;br /&gt;
|-&lt;br /&gt;
| parry || {{icon|parry}}&lt;br /&gt;
|-&lt;br /&gt;
| xp, exp(erience) || {{icon|xp}}&lt;br /&gt;
|-&lt;br /&gt;
| wpn/weapon pow(er) || {{icon|weapon power}}&lt;br /&gt;
|-&lt;br /&gt;
| spell pow(er) || {{icon|spell power}}&lt;br /&gt;
|-&lt;br /&gt;
| wpn/weapon speed || {{icon|weapon speed}}&lt;br /&gt;
|-&lt;br /&gt;
| wpn/weapon crit chance || {{icon|weapon crit chance}}&lt;br /&gt;
|-&lt;br /&gt;
| wpn/weapon crit dmg/damage || {{icon|weapon crit damage}}&lt;br /&gt;
|-&lt;br /&gt;
| mainhand (dmg/damage) || {{icon|mainhand}}&lt;br /&gt;
|-&lt;br /&gt;
| offhand (dmg/damage) || {{icon|offhand}}&lt;br /&gt;
|-&lt;br /&gt;
| cast speed || {{icon|cast speed}}&lt;br /&gt;
|-&lt;br /&gt;
| spell cd/cooldown || {{icon|spell cooldown}}&lt;br /&gt;
|-&lt;br /&gt;
| spell crit chance || {{icon|spell crit chance}}&lt;br /&gt;
|-&lt;br /&gt;
| spell crit dmg/damage || {{icon|spell crit damage}}&lt;br /&gt;
|-&lt;br /&gt;
| armor pen(etration) || {{icon|armor penetration}}&lt;br /&gt;
|-&lt;br /&gt;
| fire pen(etration)|| {{icon|fire penetration}}&lt;br /&gt;
|-&lt;br /&gt;
| ice pen(etration)|| {{icon|ice penetration}}&lt;br /&gt;
|-&lt;br /&gt;
| lit/lightning pen(etration)|| {{icon|lightning penetration}}&lt;br /&gt;
|-&lt;br /&gt;
| poison pen(etration)|| {{icon|poison penetration}}&lt;br /&gt;
|-&lt;br /&gt;
| phys(ical) dmg/damage || {{icon|physical damage}}&lt;br /&gt;
|-&lt;br /&gt;
| fire dmg/damage || {{icon|fire damage}}&lt;br /&gt;
|-&lt;br /&gt;
| ice dmg/damage || {{icon|ice damage}}&lt;br /&gt;
|-&lt;br /&gt;
| lit/lightning dmg/damage || {{icon|lightning damage}}&lt;br /&gt;
|-&lt;br /&gt;
| poison dmg/damage || {{icon|poison damage}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top; display:inline-block; text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Attributes&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon&lt;br /&gt;
|-&lt;br /&gt;
| str(ength) || {{icon|str}}&lt;br /&gt;
|-&lt;br /&gt;
| dex(terity) || {{icon|dex}}&lt;br /&gt;
|-&lt;br /&gt;
| int(elligence) || {{icon|int}}&lt;br /&gt;
|-&lt;br /&gt;
| foc(us) || {{icon|foc}}&lt;br /&gt;
|-&lt;br /&gt;
| vit(ality) || {{icon|vit}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Points&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon&lt;br /&gt;
|-&lt;br /&gt;
| attribute (point) || {{icon|attribute}}&lt;br /&gt;
|-&lt;br /&gt;
| skill (point), star || {{icon|star}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Misc&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon&lt;br /&gt;
|-&lt;br /&gt;
| potion (charge) || {{icon|potion}}&lt;br /&gt;
|-&lt;br /&gt;
| dash (charge) || {{icon|dash}}&lt;br /&gt;
|-&lt;br /&gt;
| dash recovery || {{icon|dash recovery}}&lt;br /&gt;
|-&lt;br /&gt;
| shadow curse || {{icon|shadow curse}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Resources&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon&lt;br /&gt;
|-&lt;br /&gt;
| gold || {{icon|gold}}&lt;br /&gt;
|-&lt;br /&gt;
| wood || {{icon|wood}}&lt;br /&gt;
|-&lt;br /&gt;
| stone || {{icon|stone}}&lt;br /&gt;
|-&lt;br /&gt;
| iron || {{icon|iron}}&lt;br /&gt;
|-&lt;br /&gt;
| crys(tal(s)) || {{icon|crystal}}&lt;br /&gt;
|-&lt;br /&gt;
| dust || {{icon|dust}}&lt;br /&gt;
|-&lt;br /&gt;
| frag(ment(s)) || {{icon|fragment}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Additionals&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon&lt;br /&gt;
|-&lt;br /&gt;
| warning || {{icon|warning}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:top; display:inline-block; text-align:center; line-height:1;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Monoliths&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon&lt;br /&gt;
|-&lt;br /&gt;
| (blessing of) might || {{icon|might}}&lt;br /&gt;
|-&lt;br /&gt;
| (blessing of) prowess || {{icon|prowess}}&lt;br /&gt;
|-&lt;br /&gt;
| (blessing of) protection || {{icon|protection}}&lt;br /&gt;
|-&lt;br /&gt;
| (blessing of) swiftness || {{icon|swiftness}}&lt;br /&gt;
|-&lt;br /&gt;
| (blessing of) wealth || {{icon|wealth}}&lt;br /&gt;
|-&lt;br /&gt;
| (blessing of) wisdom || {{icon|wisdom}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;| Debuffs&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Icon&lt;br /&gt;
|-&lt;br /&gt;
| confusion, confuse(d) || {{icon|confuse}}&lt;br /&gt;
|-&lt;br /&gt;
| stun(ned) || {{icon|stun}}&lt;br /&gt;
|-&lt;br /&gt;
| freeze, frozen || {{icon|freeze}}&lt;br /&gt;
|-&lt;br /&gt;
| immobilize(d) || {{icon|immobilize}}&lt;br /&gt;
|-&lt;br /&gt;
| cripple(d) || {{icon|cripple}}&lt;br /&gt;
|-&lt;br /&gt;
| slow(ed) || {{icon|slow}}&lt;br /&gt;
|-&lt;br /&gt;
| disarm(ed) || {{icon|disarm}}&lt;br /&gt;
|-&lt;br /&gt;
| silence(d) || {{icon|silence}}&lt;br /&gt;
|-&lt;br /&gt;
| blind(ed/ness) || {{icon|blind}}&lt;br /&gt;
|-&lt;br /&gt;
| weak(ened/ness) || {{icon|weak}}&lt;br /&gt;
|-&lt;br /&gt;
| vulnerability, vulnerable || {{icon|vulnerability}}&lt;br /&gt;
|-&lt;br /&gt;
| armor break || {{icon|armor break}}&lt;br /&gt;
|-&lt;br /&gt;
| marked || {{icon|marked}}&lt;br /&gt;
|-&lt;br /&gt;
| bleeding || {{icon|bleeding}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*If multiples names are listed, any of them will work.&lt;br /&gt;
**“str(enght)” means either “str” or “strength”.&lt;br /&gt;
**“health/hp regen” means “health regen” or “hp regen”.&lt;br /&gt;
*This template can handle all variations of lower/upper cases; you can spell “Strength”, “strength”, “STRENGTH”, “sTReNgTH”, they all work.&lt;br /&gt;
&lt;br /&gt;
==Optional Parameters==&lt;br /&gt;
You can use optional parameter &amp;quot;size&amp;quot; to manually adjust the scaling of an icon. (Use whole numbers for best results.)&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{{icon|gold|size=1}}&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; gives {{icon|gold|size=1}}. (No scaling. Small.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{{icon|gold|size=2}}&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; gives {{icon|gold|size=2}}. (Default size. 2x2 pixels per pixel.)&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;{{icon|gold|size=3}}&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039; gives {{icon|gold|size=3}}.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Warning.png&amp;diff=1901</id>
		<title>File:Warning.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Warning.png&amp;diff=1901"/>
		<updated>2026-08-05T21:39:25Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A icon for adding additional warnings or remarks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A icon for adding additional warnings or remarks.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1897</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1897"/>
		<updated>2026-08-03T22:25:41Z</updated>

		<summary type="html">&lt;p&gt;Spanky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are several different damage types in Heroes of Hammerwatch &lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
Physical damage ({{icon|physical damage}}) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain [[Wizard]], [[Rogue]], [[Ranger]], and [[Warrior]] builds.&amp;lt;br&amp;gt; &lt;br /&gt;
Physical damage can be increased via {{icon|armor penetration}} Armor Penetration effects and Physical Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Physical damage is reduced by {{icon|Armor}} Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
Fire damage ({{icon|fire damage}}) is usually inflicted by magic and traps. It is a primary element for certain [[Wizard]], [[Paladin]], and [[Sorcerer]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire damage can be increased via {{icon|fire penetration}} Fire Penetration effects and Fire Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire damage is reduced by {{icon|fire resistance}} Fire Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
Ice damage ({{icon|ice damage}}) is usually inflicted by magic and towers. It is a a primary element for certain [[Sorcerer]] and [[Ranger]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Ice damage can be increased via {{icon|ice penetration}} Ice Penetration effects and Ice Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ice damage is reduced by {{icon|ice resistance}} Ice Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
Lightning damage ({{icon|lightning damage}}) is usually inflicted by magic attacks. It is a a primary element for certain [[Sorcerer]] and [[Warlock]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning damage can be increased via {{icon|lightning penetration}} Lightning Penetration effects and Lightning Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning damage is reduced by {{icon|lightning resistance}} Lightning Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
Poison damage ({{icon|poison damage}}) is the rarest element,  only inflicted Beetles and Plants. It is a a primary element for certain [[Rogue]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison damage can be increased via {{icon|poison penetration}} Poison Penetration effects and Poison Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poison damage is reduced by {{icon|poison resistance}} Poison Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike every other element, Poison Damage from weapons will apply a damage over time effect to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armor &amp;amp; Resistance ==&lt;br /&gt;
Armor and Resistance reduce incoming damage using the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;% Damage Reduction = 1 - (200 / (Amount + 200))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This formula means that for every 2 points of Armor or Resistance, the defender becomes &#039;&#039;&#039;1% tougher&#039;&#039;&#039; relative to their previous state. While it might seem like additional Armor or Resistance provides diminishing returns, each point actually contributes &#039;&#039;&#039;the same relative increase in durability.&#039;&#039;&#039; In other words, every point is just as effective as the last in terms of overall survivability.&lt;br /&gt;
&lt;br /&gt;
== Pools ==&lt;br /&gt;
=== Health ===&lt;br /&gt;
Health ({{icon|health}}) represents the player&#039;s life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).&lt;br /&gt;
&lt;br /&gt;
The amount of base health varies per character class, as they start with different Vitality scores.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Maximum Health&amp;quot;&amp;gt;&#039;&#039;&#039;Maximum Health&#039;&#039;&#039;&amp;lt;/span&amp;gt; can be increased by:&lt;br /&gt;
* 5 points per [[Vitality]] {{icon|vit}}&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* 3 points per level of your highest [[Warrior]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Stout&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses:&lt;br /&gt;
** {{common|Amulet of Health}} (+30/60)&lt;br /&gt;
** {{uncommon|Greater Amulet of Vigor}} (+50/100)&lt;br /&gt;
** {{uncommon|Belt of the Brute}} (+10/20%)&lt;br /&gt;
** {{rare|Markham&#039;s Amulet}} (+3 per trinket)&lt;br /&gt;
** {{epic|Dragon&#039;s Heart}} (+200)&lt;br /&gt;
** Rings of Recovery set (+10~30%)&lt;br /&gt;
** Amulets of Life set (+10~20%)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Health Regeneration&amp;quot;&amp;gt;&#039;&#039;&#039;Health Regeneration&#039;&#039;&#039;&amp;lt;/span&amp;gt; ({{icon|health regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.05 per [[Vitality]]&lt;br /&gt;
* The &#039;&#039;&#039;Revivifying&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
=== Mana ===&lt;br /&gt;
Mana ({{icon|mana}}) is the player&#039;s resource for using Spells. &lt;br /&gt;
&lt;br /&gt;
The amount of base mana varies per character class, as they start with different Focus scores.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Maximum Mana&amp;quot;&amp;gt;&#039;&#039;&#039;Maximum Mana&#039;&#039;&#039;&amp;lt;/span&amp;gt; can be increased by:&lt;br /&gt;
* 5 points per [[Focus]] {{icon|foc}}&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* The &#039;&#039;&#039;Astute&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mana Regeneration&amp;quot;&amp;gt;&#039;&#039;&#039;Mana Regeneration&#039;&#039;&#039;&amp;lt;/span&amp;gt; ({{icon|mana regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.1 per [[Focus]] {{icon|foc}}&lt;br /&gt;
* 0.1 per level of your highest [[Sorcerer]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Rejuvenating&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
Movement Speed ({{icon|movement speed}}) determines how fast the player character can move around with &#039;&#039;&#039;basic movement&#039;&#039;&#039;. It does not affect Dash speed, dash distance, skills, or spells.&lt;br /&gt;
&lt;br /&gt;
Movement Speed can be increased by:&lt;br /&gt;
* Upgrades at the [[Training_Grounds#Athlete|Athlete]] (Up to +12%))&lt;br /&gt;
* The &#039;&#039;&#039;of Speed&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Certain [[Trinkets]]&lt;br /&gt;
&lt;br /&gt;
=== Evasion ===&lt;br /&gt;
Evasion ({{icon|evasion}}) is a percentage chance to completely nullify one instance of incoming damage. It does not work against damage over time effects, but otherwise works against any damage types.&lt;br /&gt;
&lt;br /&gt;
It is a primary damage mitigation source for [[Rogue]] and [[Ranger]].&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
Parry ({{icon|Parry}}) is a chance to block incoming damage from melee sources the player is facing. It does not work against projectiles nor magic.&lt;br /&gt;
&lt;br /&gt;
Parry chance is sourced primarily as a Weapon stat. It can be increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Deflection&#039;&#039;&#039; weapon tag&lt;br /&gt;
* Various [[Trinkets]] and Trinket sets&lt;br /&gt;
&lt;br /&gt;
Parry Chance increases are &#039;&#039;&#039;multiplicative&#039;&#039;&#039; rather than additive.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Curse Gain === &lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Mainhand and Offhand Damage ===&lt;br /&gt;
Mainhand Damage ({{icon|mainhand}}) and Offhand Damage ({{icon|offhand}}) are static numbers that represent the &#039;&#039;&#039;base&#039;&#039;&#039; damage of those weapons. These numbers are then increased by all the other relevant stats and effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only increased by the item level of the weapon, its tier, a portion of your relevant attribute, and a few possible damage [[Enchanter|Prefixes]] (&#039;&#039;&#039;Crushing&#039;&#039;&#039;, &#039;&#039;&#039;Scorching&#039;&#039;&#039;, &#039;&#039;&#039;Chilling&#039;&#039;&#039;, &#039;&#039;&#039;Shocking&#039;&#039;&#039;, &#039;&#039;&#039;Venomous&#039;&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage of some [[Trinkets]] ({{uncommon|Blackjack}}, {{uncommon|Throwing Stars}}, {{rare|Kyras Quiver}}, and {{epic|Champion&#039;s Medal}}) is based off your Mainhand Weapon Damage. (Being trinkets, their damage is still only increased by Spell Power though.)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Power ===&lt;br /&gt;
Weapon Power ({{icon|weapon power}}) is a damage multiplier that applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per weapon power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Power is increased by:&lt;br /&gt;
* Upgrading Weapon Level at the [[Blacksmith]], up to a maximum of +90&lt;br /&gt;
* 3 points per level of your highest [[Ranger]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Weapon Speed ===&lt;br /&gt;
Weapon Speed ({{icon|weapon speed}}) increases the player&#039;s attack speed with &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;, as well as reducing the cooldown for &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Weapon Speed starts at 100% base and is increased cumulatively by:&lt;br /&gt;
* Upgrading Weapon Speed at the [[Blacksmith]], up to a maximum of +15%&lt;br /&gt;
* The &#039;&#039;&#039;of Quickness&#039;&#039;&#039; [[Enchanter|Suffix]] on Armor&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Weapon Crit ===&lt;br /&gt;
Weapon Crit Chance ({{icon|weapon crit chance}}) applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;. Each new source is multiplicative with the total.&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Chance is increased by:&lt;br /&gt;
* [[Dexterity]] with diminishing returns&lt;br /&gt;
* The &#039;&#039;&#039;of Precision&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Dexterity hands equipment (2/3/4/5%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Damage ({{icon|weapon crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* The &#039;&#039;&#039;Lethal&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Dexterity head equipment (10/20/30/40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Spell Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Spell Power ===&lt;br /&gt;
Spell Power ({{icon|spell power}}) is a damage multiplier that applies to all damaging &#039;&#039;&#039;Spells&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per Spell Power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell Power is increased by:&lt;br /&gt;
* Upgrading Spell Power at the [[Magic Shop]], up to a maximum of +60&lt;br /&gt;
* 3 points per level of your highest [[Wizard]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Spell Cooldown ===&lt;br /&gt;
Spell Cooldown modifies the base cooldown of all spells. Each new source is &#039;&#039;&#039;multiplicative&#039;&#039;&#039; with the total, on a scale of 1 to 0.&lt;br /&gt;
&lt;br /&gt;
Spell Cooldown starts at 100% and is reduced by:&lt;br /&gt;
*The &#039;&#039;&#039;of Celerity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Cast Speed ===&lt;br /&gt;
Cast Speed ({{icon|cast speed}}) modifies the casting and charging time of spells, as well as their &#039;&#039;&#039;cooldown rate&#039;&#039;&#039;. Each new source is &#039;&#039;&#039;additive&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Cast Speed starts at 100% base and is increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Alacrity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Intelligence chest equipment (10/20/3040%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Spell Crit ===&lt;br /&gt;
Spell Crit Chance ({{icon|Spell crit chance}}) applies to all &#039;&#039;&#039;Spells.&#039;&#039;&#039; Each new source is multiplicative with the total.&lt;br /&gt;
&lt;br /&gt;
Spell Crit Chance is increased by:&lt;br /&gt;
* [[Intelligence]] with diminishing returns&lt;br /&gt;
* The &#039;&#039;&#039;of Destruction&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Spell Crit Damage ({{icon|spell crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
* The &#039;&#039;&#039;Deadly&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Intelligence head equipment (10/20/30/40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{{icon|physical damage}} {{icon|fire damage}} {{icon|ice damage}} {{icon|lightning damage}} {{icon|poison damage}}&lt;br /&gt;
&lt;br /&gt;
Multipliers are final damage modifiers that are applied after all other calculations.&lt;br /&gt;
&lt;br /&gt;
Multipliers can be increased by:&lt;br /&gt;
* [[Trinkets]] (e.x Belt of the Brute for Physical Damage)&lt;br /&gt;
* [[Enchanter|Enchantments]] (e.x Hellfire for Fire Damage)&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
===== Notes: =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;If three values are listed for a specific Status Effect (like x/y/z%) it refers to Minor ... / Normal ... / Greater ...&#039;&#039;&lt;br /&gt;
* &#039;&#039;Not all of these effects are currently applicable in the game. But they are included in the game&#039;s files.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
==== Shadow Curse ====&lt;br /&gt;
Shadow curse ({{icon|shadow curse}}) is a stacking permanent debuff that is inflicted by selecting trinkets and ability upgrades from [[Rifts]]. &amp;lt;br&amp;gt; In NG+1 and beyond, cursed floor traps and shades spawned from cursed chests, cursed resource caches and Avatar will inflict stacks of shadow curse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Shadow Curse Effect&lt;br /&gt;
|-&lt;br /&gt;
! NG+ Level !! Armor and Resistance&lt;br /&gt;
|-&lt;br /&gt;
|0 || -3.00 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|1 || -3.66 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|2 || -4.32 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|3 || -4.98 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|4 || -5.64 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|5 || -6.30 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|6 || -6.96 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|7 || -7.62 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|… || …&lt;br /&gt;
|-&lt;br /&gt;
|n || -(0.66n + 3) Per stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Confusion ====&lt;br /&gt;
An entity affected by Confusion {{icon|confused}} will move and attack in random directions.&lt;br /&gt;
&lt;br /&gt;
==== Stun ====&lt;br /&gt;
Stun {{icon|stun}} prevents the affected entity from taking any actions while under the effect.&lt;br /&gt;
&lt;br /&gt;
Stun can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Stunning&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Shield]]&#039;s Shield Bash weapon skill&lt;br /&gt;
* Various spells&lt;br /&gt;
* Various Trinkets&lt;br /&gt;
&lt;br /&gt;
==== Freeze ====&lt;br /&gt;
An entity affected by Freeze {{icon|freeze}} can unable to move, attack or cast any spells.&lt;br /&gt;
&lt;br /&gt;
==== Immobilize ====&lt;br /&gt;
An entity affected by Immobilize {{icon|immobilize}} is unable to move.&lt;br /&gt;
&lt;br /&gt;
==== Cripple ====&lt;br /&gt;
An entity affected by Cripple {{icon|cripple}} has its movement speed reduced by 50/65/80%.&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
An entity affected by Slow {{icon|slow}} has its movement, cast and weapon speed reduced by 20/30/40%.&lt;br /&gt;
&lt;br /&gt;
==== Stagger ====&lt;br /&gt;
An entity affected by Stagger has its movement, cast and weapon speed reduced by 75%.&lt;br /&gt;
&lt;br /&gt;
==== Disarm ====&lt;br /&gt;
An entity affected by Disarm {{icon|disarm}} is unable to use weapon attacks.&lt;br /&gt;
&lt;br /&gt;
==== Silence ====&lt;br /&gt;
An entity affected by Silence {{icon|silenced}} is unable to cast spells.&lt;br /&gt;
&lt;br /&gt;
==== Blind ====&lt;br /&gt;
An entity affected by Blind {{icon|blinded}} has a 20/30/40% chance to miss.&lt;br /&gt;
&lt;br /&gt;
==== Weakness ====&lt;br /&gt;
An entity affected by Weakness {{icon|weakness}} deals 10/20/30% less damage.&lt;br /&gt;
&lt;br /&gt;
Weakness can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Weakness&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Warrior]]&#039;s Intimidating Cry skill orb upgrade&lt;br /&gt;
&lt;br /&gt;
==== Vulnerability ====&lt;br /&gt;
Vulnerability {{icon|vulnerability}} increases all damage taken by the afflicted entity by 10/20/30%.&lt;br /&gt;
&lt;br /&gt;
Vulnerability can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Vulnerability&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
&lt;br /&gt;
==== Invulnerability ====&lt;br /&gt;
Invulnerability stops any damage received, even true damage like from [[Avatar]].&lt;br /&gt;
&lt;br /&gt;
Invulnerability can be received by:&lt;br /&gt;
* [[Priest]]&#039;s [[Priest#War Banner|War Banner]]&lt;br /&gt;
&lt;br /&gt;
==== Armor Break ====&lt;br /&gt;
An entity affected by Armor Break {{icon|armor break}} has its armor reduced by 10/20/30%.&lt;br /&gt;
&lt;br /&gt;
==== Marked ====&lt;br /&gt;
An entity affected by Marked {{icon|marked}} receives 10/20/30% more critical hits.&lt;br /&gt;
&lt;br /&gt;
==== Bleeding ====&lt;br /&gt;
Bleeding ({{icon|bleeding}}) is a stacking ailment which deals 6 damage every second and an additional 6 damage every second if the character or enemy is moving. The damage additionally scales with [[Spell Power]]&lt;br /&gt;
&lt;br /&gt;
Each stack lasts for 5 seconds&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1896</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1896"/>
		<updated>2026-08-03T22:23:42Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Added Invulnerability and ids to jump to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are several different damage types in Heroes of Hammerwatch &lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
Physical damage ({{icon|physical damage}}) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain [[Wizard]], [[Rogue]], [[Ranger]], and [[Warrior]] builds.&amp;lt;br&amp;gt; &lt;br /&gt;
Physical damage can be increased via {{icon|armor penetration}} Armor Penetration effects and Physical Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Physical damage is reduced by {{icon|Armor}} Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
Fire damage ({{icon|fire damage}}) is usually inflicted by magic and traps. It is a primary element for certain [[Wizard]], [[Paladin]], and [[Sorcerer]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire damage can be increased via {{icon|fire penetration}} Fire Penetration effects and Fire Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire damage is reduced by {{icon|fire resistance}} Fire Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
Ice damage ({{icon|ice damage}}) is usually inflicted by magic and towers. It is a a primary element for certain [[Sorcerer]] and [[Ranger]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Ice damage can be increased via {{icon|ice penetration}} Ice Penetration effects and Ice Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ice damage is reduced by {{icon|ice resistance}} Ice Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
Lightning damage ({{icon|lightning damage}}) is usually inflicted by magic attacks. It is a a primary element for certain [[Sorcerer]] and [[Warlock]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning damage can be increased via {{icon|lightning penetration}} Lightning Penetration effects and Lightning Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning damage is reduced by {{icon|lightning resistance}} Lightning Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
Poison damage ({{icon|poison damage}}) is the rarest element,  only inflicted Beetles and Plants. It is a a primary element for certain [[Rogue]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison damage can be increased via {{icon|poison penetration}} Poison Penetration effects and Poison Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poison damage is reduced by {{icon|poison resistance}} Poison Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike every other element, Poison Damage from weapons will apply a damage over time effect to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armor &amp;amp; Resistance ==&lt;br /&gt;
Armor and Resistance reduce incoming damage using the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;% Damage Reduction = 1 - (200 / (Amount + 200))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This formula means that for every 2 points of Armor or Resistance, the defender becomes &#039;&#039;&#039;1% tougher&#039;&#039;&#039; relative to their previous state. While it might seem like additional Armor or Resistance provides diminishing returns, each point actually contributes &#039;&#039;&#039;the same relative increase in durability.&#039;&#039;&#039; In other words, every point is just as effective as the last in terms of overall survivability.&lt;br /&gt;
&lt;br /&gt;
== Pools ==&lt;br /&gt;
=== Health ===&lt;br /&gt;
Health ({{icon|health}}) represents the player&#039;s life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).&lt;br /&gt;
&lt;br /&gt;
The amount of base health varies per character class, as they start with different Vitality scores.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Maximum Health&amp;quot;&amp;gt;&#039;&#039;&#039;Maximum Health&#039;&#039;&#039;&amp;lt;/span&amp;gt; can be increased by:&lt;br /&gt;
* 5 points per [[Vitality]] {{icon|vit}}&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* 3 points per level of your highest [[Warrior]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Stout&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses:&lt;br /&gt;
** {{common|Amulet of Health}} (+30/60)&lt;br /&gt;
** {{uncommon|Greater Amulet of Vigor}} (+50/100)&lt;br /&gt;
** {{uncommon|Belt of the Brute}} (+10/20%)&lt;br /&gt;
** {{rare|Markham&#039;s Amulet}} (+3 per trinket)&lt;br /&gt;
** {{epic|Dragon&#039;s Heart}} (+200)&lt;br /&gt;
** Rings of Recovery set (+10~30%)&lt;br /&gt;
** Amulets of Life set (+10~20%)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Health Regeneration&amp;quot;&amp;gt;&#039;&#039;&#039;Health Regeneration&#039;&#039;&#039;&amp;lt;/span&amp;gt; ({{icon|health regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.05 per [[Vitality]]&lt;br /&gt;
* The &#039;&#039;&#039;Revivifying&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
=== Mana ===&lt;br /&gt;
Mana ({{icon|mana}}) is the player&#039;s resource for using Spells. &lt;br /&gt;
&lt;br /&gt;
The amount of base mana varies per character class, as they start with different Focus scores.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Maximum Mana&amp;quot;&amp;gt;&#039;&#039;&#039;Maximum Mana&#039;&#039;&#039;&amp;lt;/span&amp;gt; can be increased by:&lt;br /&gt;
* 5 points per [[Focus]] {{icon|foc}}&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* The &#039;&#039;&#039;Astute&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Mana Regeneration&amp;quot;&amp;gt;&#039;&#039;&#039;Mana Regeneration&#039;&#039;&#039;&amp;lt;/span&amp;gt; ({{icon|mana regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.1 per [[Focus]] {{icon|foc}}&lt;br /&gt;
* 0.1 per level of your highest [[Sorcerer]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Rejuvenating&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
Movement Speed ({{icon|movement speed}}) determines how fast the player character can move around with &#039;&#039;&#039;basic movement&#039;&#039;&#039;. It does not affect Dash speed, dash distance, skills, or spells.&lt;br /&gt;
&lt;br /&gt;
Movement Speed can be increased by:&lt;br /&gt;
* Upgrades at the [[Training_Grounds#Athlete|Athlete]] (Up to +12%))&lt;br /&gt;
* The &#039;&#039;&#039;of Speed&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Certain [[Trinkets]]&lt;br /&gt;
&lt;br /&gt;
=== Evasion ===&lt;br /&gt;
Evasion ({{icon|evasion}}) is a percentage chance to completely nullify one instance of incoming damage. It does not work against damage over time effects, but otherwise works against any damage types.&lt;br /&gt;
&lt;br /&gt;
It is a primary damage mitigation source for [[Rogue]] and [[Ranger]].&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
Parry ({{icon|Parry}}) is a chance to block incoming damage from melee sources the player is facing. It does not work against projectiles nor magic.&lt;br /&gt;
&lt;br /&gt;
Parry chance is sourced primarily as a Weapon stat. It can be increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Deflection&#039;&#039;&#039; weapon tag&lt;br /&gt;
* Various [[Trinkets]] and Trinket sets&lt;br /&gt;
&lt;br /&gt;
Parry Chance increases are &#039;&#039;&#039;multiplicative&#039;&#039;&#039; rather than additive.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Curse Gain === &lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Mainhand and Offhand Damage ===&lt;br /&gt;
Mainhand Damage ({{icon|mainhand}}) and Offhand Damage ({{icon|offhand}}) are static numbers that represent the &#039;&#039;&#039;base&#039;&#039;&#039; damage of those weapons. These numbers are then increased by all the other relevant stats and effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only increased by the item level of the weapon, its tier, a portion of your relevant attribute, and a few possible damage [[Enchanter|Prefixes]] (&#039;&#039;&#039;Crushing&#039;&#039;&#039;, &#039;&#039;&#039;Scorching&#039;&#039;&#039;, &#039;&#039;&#039;Chilling&#039;&#039;&#039;, &#039;&#039;&#039;Shocking&#039;&#039;&#039;, &#039;&#039;&#039;Venomous&#039;&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage of some [[Trinkets]] ({{uncommon|Blackjack}}, {{uncommon|Throwing Stars}}, {{rare|Kyras Quiver}}, and {{epic|Champion&#039;s Medal}}) is based off your Mainhand Weapon Damage. (Being trinkets, their damage is still only increased by Spell Power though.)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Power ===&lt;br /&gt;
Weapon Power ({{icon|weapon power}}) is a damage multiplier that applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per weapon power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Power is increased by:&lt;br /&gt;
* Upgrading Weapon Level at the [[Blacksmith]], up to a maximum of +90&lt;br /&gt;
* 3 points per level of your highest [[Ranger]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Weapon Speed ===&lt;br /&gt;
Weapon Speed ({{icon|weapon speed}}) increases the player&#039;s attack speed with &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;, as well as reducing the cooldown for &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Weapon Speed starts at 100% base and is increased cumulatively by:&lt;br /&gt;
* Upgrading Weapon Speed at the [[Blacksmith]], up to a maximum of +15%&lt;br /&gt;
* The &#039;&#039;&#039;of Quickness&#039;&#039;&#039; [[Enchanter|Suffix]] on Armor&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Weapon Crit ===&lt;br /&gt;
Weapon Crit Chance ({{icon|weapon crit chance}}) applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;. Each new source is multiplicative with the total.&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Chance is increased by:&lt;br /&gt;
* [[Dexterity]] with diminishing returns&lt;br /&gt;
* The &#039;&#039;&#039;of Precision&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Dexterity hands equipment (2/3/4/5%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Damage ({{icon|weapon crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* The &#039;&#039;&#039;Lethal&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Dexterity head equipment (10/20/30/40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Spell Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Spell Power ===&lt;br /&gt;
Spell Power ({{icon|spell power}}) is a damage multiplier that applies to all damaging &#039;&#039;&#039;Spells&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per Spell Power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell Power is increased by:&lt;br /&gt;
* Upgrading Spell Power at the [[Magic Shop]], up to a maximum of +60&lt;br /&gt;
* 3 points per level of your highest [[Wizard]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Spell Cooldown ===&lt;br /&gt;
Spell Cooldown modifies the base cooldown of all spells. Each new source is &#039;&#039;&#039;multiplicative&#039;&#039;&#039; with the total, on a scale of 1 to 0.&lt;br /&gt;
&lt;br /&gt;
Spell Cooldown starts at 100% and is reduced by:&lt;br /&gt;
*The &#039;&#039;&#039;of Celerity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Cast Speed ===&lt;br /&gt;
Cast Speed ({{icon|cast speed}}) modifies the casting and charging time of spells, as well as their &#039;&#039;&#039;cooldown rate&#039;&#039;&#039;. Each new source is &#039;&#039;&#039;additive&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Cast Speed starts at 100% base and is increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Alacrity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Intelligence chest equipment (10/20/3040%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Spell Crit ===&lt;br /&gt;
Spell Crit Chance ({{icon|Spell crit chance}}) applies to all &#039;&#039;&#039;Spells.&#039;&#039;&#039; Each new source is multiplicative with the total.&lt;br /&gt;
&lt;br /&gt;
Spell Crit Chance is increased by:&lt;br /&gt;
* [[Intelligence]] with diminishing returns&lt;br /&gt;
* The &#039;&#039;&#039;of Destruction&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Spell Crit Damage ({{icon|spell crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
* The &#039;&#039;&#039;Deadly&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Intelligence head equipment (10/20/30/40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{{icon|physical damage}} {{icon|fire damage}} {{icon|ice damage}} {{icon|lightning damage}} {{icon|poison damage}}&lt;br /&gt;
&lt;br /&gt;
Multipliers are final damage modifiers that are applied after all other calculations.&lt;br /&gt;
&lt;br /&gt;
Multipliers can be increased by:&lt;br /&gt;
* [[Trinkets]] (e.x Belt of the Brute for Physical Damage)&lt;br /&gt;
* [[Enchanter|Enchantments]] (e.x Hellfire for Fire Damage)&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
===== Notes: =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;If three values are listed for a specific Status Effect (like x/y/z%) it refers to Minor ... / Normal ... / Greater ...&#039;&#039;&lt;br /&gt;
* &#039;&#039;Not all of these effects are currently applicable in the game. But they are included in the game&#039;s files.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
==== Shadow Curse ====&lt;br /&gt;
Shadow curse ({{icon|shadow curse}}) is a stacking permanent debuff that is inflicted by selecting trinkets and ability upgrades from [[Rifts]]. &amp;lt;br&amp;gt; In NG+1 and beyond, cursed floor traps and shades spawned from cursed chests, cursed resource caches and Avatar will inflict stacks of shadow curse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Shadow Curse Effect&lt;br /&gt;
|-&lt;br /&gt;
! NG+ Level !! Armor and Resistance&lt;br /&gt;
|-&lt;br /&gt;
|0 || -3.00 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|1 || -3.66 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|2 || -4.32 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|3 || -4.98 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|4 || -5.64 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|5 || -6.30 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|6 || -6.96 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|7 || -7.62 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|… || …&lt;br /&gt;
|-&lt;br /&gt;
|n || -(0.66n + 3) Per stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Confusion ====&lt;br /&gt;
An entity affected by Confusion {{icon|confused}} will move and attack in random directions.&lt;br /&gt;
&lt;br /&gt;
==== Stun ====&lt;br /&gt;
Stun {{icon|stun}} prevents the affected entity from taking any actions while under the effect.&lt;br /&gt;
&lt;br /&gt;
Stun can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Stunning&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Shield]]&#039;s Shield Bash weapon skill&lt;br /&gt;
* Various spells&lt;br /&gt;
* Various Trinkets&lt;br /&gt;
&lt;br /&gt;
==== Freeze ====&lt;br /&gt;
An entity affected by Freeze {{icon|freeze}} can unable to move, attack or cast any spells.&lt;br /&gt;
&lt;br /&gt;
==== Immobilize ====&lt;br /&gt;
An entity affected by Immobilize {{icon|immobilize}} is unable to move.&lt;br /&gt;
&lt;br /&gt;
==== Cripple ====&lt;br /&gt;
An entity affected by Cripple {{icon|cripple}} has its movement speed reduced by 50/65/80%.&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
An entity affected by Slow {{icon|slow}} has its movement, cast and weapon speed reduced by 20/30/40%.&lt;br /&gt;
&lt;br /&gt;
==== Stagger ====&lt;br /&gt;
An entity affected by Stagger has its movement, cast and weapon speed reduced by 75%.&lt;br /&gt;
&lt;br /&gt;
==== Disarm ====&lt;br /&gt;
An entity affected by Disarm {{icon|disarm}} is unable to use weapon attacks.&lt;br /&gt;
&lt;br /&gt;
==== Silence ====&lt;br /&gt;
An entity affected by Silence {{icon|silenced}} is unable to cast spells.&lt;br /&gt;
&lt;br /&gt;
==== Blind ====&lt;br /&gt;
An entity affected by Blind {{icon|blinded}} has a 20/30/40% chance to miss.&lt;br /&gt;
&lt;br /&gt;
==== Weakness ====&lt;br /&gt;
An entity affected by Weakness {{icon|weakness}} deals 10/20/30% less damage.&lt;br /&gt;
&lt;br /&gt;
Weakness can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Weakness&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Warrior]]&#039;s Intimidating Cry skill orb upgrade&lt;br /&gt;
&lt;br /&gt;
==== Vulnerability ====&lt;br /&gt;
Vulnerability {{icon|vulnerability}} increases all damage taken by the afflicted entity by 10/20/30%.&lt;br /&gt;
&lt;br /&gt;
Vulnerability can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Vulnerability&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
&lt;br /&gt;
==== Invulnerability ====&lt;br /&gt;
Invulnerability stops any damage received, even true damage like from [[Avatar]].&lt;br /&gt;
Invulnerability can be received by:&lt;br /&gt;
* [[Priest]]&#039;s [[Priest#War Banner|War Banner]]&lt;br /&gt;
&lt;br /&gt;
==== Armor Break ====&lt;br /&gt;
An entity affected by Armor Break {{icon|armor break}} has its armor reduced by 10/20/30%.&lt;br /&gt;
&lt;br /&gt;
==== Marked ====&lt;br /&gt;
An entity affected by Marked {{icon|marked}} receives 10/20/30% more critical hits.&lt;br /&gt;
&lt;br /&gt;
==== Bleeding ====&lt;br /&gt;
Bleeding ({{icon|bleeding}}) is a stacking ailment which deals 6 damage every second and an additional 6 damage every second if the character or enemy is moving. The damage additionally scales with [[Spell Power]]&lt;br /&gt;
&lt;br /&gt;
Each stack lasts for 5 seconds&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1895</id>
		<title>Player Character</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Player_Character&amp;diff=1895"/>
		<updated>2026-08-03T16:04:56Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Added minor information for priest to class summary and Classes. Added icons to Build Buffs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are the Player Character!&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
There are five different &#039;&#039;&#039;Attributes&#039;&#039;&#039; in &#039;&#039;Heroes of Hammerwatch II&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
They can be increased by allocating &#039;&#039;&#039;Attribute Points&#039;&#039;&#039; {{icon|attribute}} in the [[Training Grounds]].&amp;lt;br&amp;gt;&lt;br /&gt;
They can also be temporarily increased with some [[Equipment]], or permanently increased by finding and consuming [[Elixirs]] in [[New Game Plus]].&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
Each [[Classes|Class]] has either &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}), &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}), &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) or &#039;&#039;&#039;Focus&#039;&#039;&#039;({{icon|foc}}) as its &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Primary Attribute&#039;&#039;&#039; grants 2 &#039;&#039;&#039;Spell Power&#039;&#039;&#039; ({{icon|spell power}}) per point.&lt;br /&gt;
&lt;br /&gt;
=== Strength ===&lt;br /&gt;
The &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) Attribute grants 1 &#039;&#039;&#039;Armor&#039;&#039;&#039; ({{icon|armor}}) per point and &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) .&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; ({{icon|armor pen}}) provided from &#039;&#039;&#039;Strength&#039;&#039;&#039; ({{icon|str}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.5*\tfrac{Strength}{Strength+300}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Paladin]] and [[Warrior]].&lt;br /&gt;
&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
The &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) Attribute grants &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) and &#039;&#039;&#039;Weapon Crit Chance&#039;&#039;&#039; ({{icon|weapon crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Damage&#039;&#039;&#039; ({{icon|weapon crit damage}}) provided from &#039;&#039;&#039;Dexterity&#039;&#039;&#039; ({{icon|dex}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Dexterity ({{icon|dex}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-\tfrac{Dexterity^2}{50000}+\tfrac{Dexterity^{1.5}}{2500}+\tfrac{Dexterity}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Dexterity&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Weapon Crit Chance ({{icon|weapon crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Dexterity ({{icon|dex}})&#039;&#039;&#039; is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33*\tfrac{Dexterity}{100+Dexterity}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Rogue]] and [[Ranger]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Blue V1.png|500px|frameless]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Dexterity&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
The &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) Attribute grants &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) and &#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; ({{icon|spell crit chance}}).&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Damage&#039;&#039;&#039; ({{icon|spell crit damage}}) provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by these formulas:&lt;br /&gt;
&lt;br /&gt;
Below or at 500 &#039;&#039;&#039;Intelligence ({{icon|int}}) :&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;-\tfrac{Intelligence^2}{50000}+\tfrac{Intelligence^{1.5}}{2500}+\tfrac{Intelligence}{100}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Above 500 &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.2*\surd Intelligence&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of &#039;&#039;&#039;Spell Crit Chance ({{icon|spell crit chance}})&#039;&#039;&#039; provided from &#039;&#039;&#039;Intelligence&#039;&#039;&#039; ({{icon|int}}) is determined by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;.33*\tfrac{Intelligence}{100+Intelligence}&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Sorcerer]], [[Wizard]] and [[Warlock]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dimishing Return Yellow V1.png|500px|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Graph of the Diminishing Return Effect for Intelligence&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Focus ===&lt;br /&gt;
The &#039;&#039;&#039;Focus&#039;&#039;&#039; ({{icon|foc}}) Attribute grants 5 &#039;&#039;&#039;Mana&#039;&#039;&#039; ({{icon|mp}}) and 0.1 &#039;&#039;&#039;Mana Regen&#039;&#039;&#039; ({{icon|mp regen}})  per point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary&#039;&#039;&#039; for [[Priest]].&lt;br /&gt;
&lt;br /&gt;
=== Vitality ===&lt;br /&gt;
The &#039;&#039;&#039;Vitality&#039;&#039;&#039; ({{icon|vit}}) Attribute grants 5 &#039;&#039;&#039;Health&#039;&#039;&#039; ({{icon|hp}}) and 0.05 &#039;&#039;&#039;Health Regen&#039;&#039;&#039; ({{icon|hp regen}}) per point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
In &#039;&#039;Heroes of Hammerwatch 2&#039;&#039;, your chosen class determines your character&#039;s abilities, stats, and overall playstyle. You initially choose from four classes: &#039;&#039;&#039;[[Warrior]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Paladin]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Ranger]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Wizard]]&#039;&#039;&#039;. As you progress, you&#039;ll unlock three more: &#039;&#039;&#039;[[Rogue]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Warlock]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Sorcerer]]&#039;&#039;&#039;. Through the &#039;&#039;&#039;Celestial Ruins (DLC)&#039;&#039;&#039; you unlock another class, the &#039;&#039;&#039;[[Priest]] (DLC)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.&lt;br /&gt;
&lt;br /&gt;
===Class overview===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Class Summary&lt;br /&gt;
|-&lt;br /&gt;
! Class !! Description !! Skills !! Guild Buff&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin|Paladin]] || Defense-oriented fighter with healing powers and high burst damage. || [[Paladin#Blessed Strike|Blessed Strike]], [[Paladin#Lay on Hands|Lay on Hands]], [[Paladin#Armored Knight|Armored Knight]], [[Paladin#Conviction|Conviction]] || +3 Armor {{icon|armor}} per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power {{icon|weapon pow}} per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Rogue#Fan of Knives|Fan of Knives]], [[Rogue#Flurry of Blades|Flurry of Blades]], [[Rogue#Slice and Dice|Slice and Dice]], [[Rogue#Sidestep|Sidestep]]|| +0.75% reduced trap damage per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen {{icon|mp regen}} per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlock|Warlock]] || Physical damage caster that specializes in close-ranged fighting. || [[Warlock#Demon&#039;s Tail|Demon&#039;s Tail]], [[Warlock#Dark Ritual|Dark Ritual]], [[Warlock#Drain Essence|Drain Essence]], [[Warlock#Aura of Atrophy|Aura of Atrophy]] || +3 Resistance {{icon|all res}} per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior|Warrior]] || Tanky melee fighter with a penchant for chaining kills. || [[Warrior#Whirling Axes|Whirling Axes]], [[Warrior#Warcry|Warcry]], [[Warrior#Warrior&#039;s Constitution|Warrior&#039;s Constitution]], [[Warrior#Killing Spree|Killing Spree]] || +3 Health {{icon|hp}} per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard|Wizard]] || Magic user with balanced offensive and defensive skills. || [[Wizard#Magic Missiles|Magic Missiles]], [[Wizard#Fireball|Fireball]], [[Wizard#Arcane Intellect|Arcane Intellect]], [[Wizard#Barrier|Barrier]] || +3 Spell Power {{icon|spell power}} per level&lt;br /&gt;
|-&lt;br /&gt;
| [[Priest]] || A holy mystic chosen by the gods to wield the power of divine light and healing. || [[Priest#Inner Light| Inner Light]], [[Priest#Consecrated Ground|Consecrated Ground]], [[Priest#Divine Endurance|Divine Endurance]], [[Priest#Divine Favor|Divine Favor]] || +0.05 Health Regen {{icon|hp regen}} per level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Details===&lt;br /&gt;
&lt;br /&gt;
;[[Paladin|Paladin]]&lt;br /&gt;
:The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.&lt;br /&gt;
&lt;br /&gt;
;[[Ranger|Ranger]]&lt;br /&gt;
:The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.&lt;br /&gt;
&lt;br /&gt;
;[[Rogue|Rogue]]&lt;br /&gt;
:The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.&lt;br /&gt;
&lt;br /&gt;
;[[Sorcerer|Sorcerer]]&lt;br /&gt;
:The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.&lt;br /&gt;
&lt;br /&gt;
;[[Warlock|Warlock]]&lt;br /&gt;
:The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.&lt;br /&gt;
&lt;br /&gt;
;[[Warrior|Warrior]]&lt;br /&gt;
:The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.&lt;br /&gt;
&lt;br /&gt;
;[[Wizard|Wizard]]&lt;br /&gt;
:The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Leveling Up ==&lt;br /&gt;
=== Level Cap ===&lt;br /&gt;
The level cap is 20, and you no longer gain &#039;&#039;&#039;Experience&#039;&#039;&#039; ({{icon|xp}}) once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).&lt;br /&gt;
&lt;br /&gt;
The formula for the level cap is: Level Cap = 20 + (Character NG+ × 5).&lt;br /&gt;
&lt;br /&gt;
You can check your character&#039;s level cap by hovering over the &#039;&#039;&#039;Experience&#039;&#039;&#039; tracker in the character menu.&lt;br /&gt;
&lt;br /&gt;
=== Attribute and Skill Points ===&lt;br /&gt;
You gain 3 &#039;&#039;&#039;Attribute&#039;&#039;&#039; ({{icon|attribute}}) and &#039;&#039;&#039;Skill&#039;&#039;&#039; ({{icon|star}}) Points for each level your character gains. Additional Points can also be earned through [[Guild]] Accomplishments.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Points&#039;&#039;&#039; can be spent at the [[Training Grounds]] to upgrade your class abilities, at the [[Training_Grounds#Mastery_NPC_⭐|Weapon Mastery]] to attune different weapon types for increased damage, or at the [[Library]] to attune items whose &#039;&#039;&#039;Blueprints&#039;&#039;&#039; you’ve found.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
The equation for experience gained is calculated as follows: &amp;lt;math&amp;gt;EnemyExpReward \times ExpLevelPenalty \times ExpMultiplier \times \left (1 + \tfrac{NewGameLevel}{3} \right )&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;EnemyExpReward&amp;lt;/math&amp;gt; can be found on the respective enemy category pages [[Bosses]], [[Aberrations]], [[Beasts]], [[Constructs]], [[Undead]], [[Human]], [[Elites]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpLevelPenalty&amp;lt;/math&amp;gt; can be found in the table below.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;ExpMultiplier&amp;lt;/math&amp;gt; can be found on your character sheet as “Experience Gain” ({{icon|xp}}).&lt;br /&gt;
&lt;br /&gt;
=== Experience Level Penalty ===&lt;br /&gt;
You gain full experience (100% of normal) if you are ‘no more than 10 levels below, or no more than 5 levels above’ the level of the area you are in.&amp;lt;br&amp;gt;&lt;br /&gt;
For each level that you are away from this range, you get 15% less experience than normal, to a minimum of 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
The levels of areas can be seen in-game next to their names, in the top right corner of the screen (either when viewing the map or if you toggled the option to always see it), or [[Dark_Citadel#NG+_Area_Level_Scaling|here]].&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Exp. Level Penalty&lt;br /&gt;
|-&lt;br /&gt;
! Relative Level !! Multiplier&amp;lt;br&amp;gt;(% of normal)&lt;br /&gt;
|-&lt;br /&gt;
| -16 or less || 10%&lt;br /&gt;
|-&lt;br /&gt;
| -15 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| -14 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| -13 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| -12 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| -11 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| -10 to +5 || 100%&lt;br /&gt;
|-&lt;br /&gt;
| +6 || 85%&lt;br /&gt;
|-&lt;br /&gt;
| +7 || 70%&lt;br /&gt;
|-&lt;br /&gt;
| +8 || 55%&lt;br /&gt;
|-&lt;br /&gt;
| +9 || 40%&lt;br /&gt;
|-&lt;br /&gt;
| +10 || 25%&lt;br /&gt;
|-&lt;br /&gt;
| +11 or more || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Experience required to level up ===&lt;br /&gt;
&amp;lt;!-- Values taken from the game’s character sheet so they may be rounded --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating-blue&amp;quot; style=&amp;quot;display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Experience Required&lt;br /&gt;
|-&lt;br /&gt;
! Next Level !! Exp. Req. !! Cumulative&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2.0k || 2.0k&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 7.2k || 9.2k&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 13.2k || 22.4k&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 19.8k || 42.2k&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 26.8k || 69.0k&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 34.0k || 103.0k&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 41.6k || 144.6k&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 49.4k || 194.0k&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 57.4k || 251.4k&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 65.6k || 317.0k&lt;br /&gt;
|-&lt;br /&gt;
| 12 || 73.9k || 390.9k&lt;br /&gt;
|-&lt;br /&gt;
| 13 || 82.5k || 473.4k&lt;br /&gt;
|-&lt;br /&gt;
| 14 || 91.2k || 564.6k&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 100.0k || 664.6k&lt;br /&gt;
|-&lt;br /&gt;
| 16 || 108.9k || 773.5k&lt;br /&gt;
|-&lt;br /&gt;
| 17 || 118.0k || 891.5k&lt;br /&gt;
|-&lt;br /&gt;
| 18 || 127.2k || 1018.7k&lt;br /&gt;
|-&lt;br /&gt;
| 19 || 136.5k || 1155.2k&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 145.9k || 1301.1k&lt;br /&gt;
|-&lt;br /&gt;
| 21 || 155.4k || 1456.5k&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 165.0k || 1621.5k&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 174.7k || 1796.2k&lt;br /&gt;
|-&lt;br /&gt;
| 24 || 184.5k || 1980.7k&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 194.4k || 2175.1k&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 204.4k || 2379.5k&lt;br /&gt;
|-&lt;br /&gt;
| 27 || 214.4k || 2593.9k&lt;br /&gt;
|-&lt;br /&gt;
| 28 || 224.6k || 2818.5k&lt;br /&gt;
|-&lt;br /&gt;
| 29 || 234.8k || 3053.3k&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;n&#039;&#039;&lt;br /&gt;
|&amp;lt;math&amp;gt;2000*(n^{2.2}-(n-1)^{2.2})&amp;lt;/math&amp;gt;&lt;br /&gt;
|&amp;lt;math&amp;gt;2000*n^{2.2}&amp;lt;/math&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 on Steam&#039;&#039;. Steam. Retrieved 2025-01-19. [https://store.steampowered.com/app/619820/?snr=1_5_9__205]&lt;br /&gt;
# &#039;&#039;Heroes of Hammerwatch 2 Player Guide&#039;&#039;. Steam Community. Retrieved 2025-01-19. [https://steamcommunity.com/sharedfiles/filedetails/?id=3410295092]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1894</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Combat&amp;diff=1894"/>
		<updated>2026-08-03T16:00:29Z</updated>

		<summary type="html">&lt;p&gt;Spanky: /* Health */ Fixed typo. Added spans to jump to.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
== Damage ==&lt;br /&gt;
There are several different damage types in Heroes of Hammerwatch &lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
Physical damage ({{icon|physical damage}}) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain [[Wizard]], [[Rogue]], [[Ranger]], and [[Warrior]] builds.&amp;lt;br&amp;gt; &lt;br /&gt;
Physical damage can be increased via {{icon|armor penetration}} Armor Penetration effects and Physical Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Physical damage is reduced by {{icon|Armor}} Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
Fire damage ({{icon|fire damage}}) is usually inflicted by magic and traps. It is a primary element for certain [[Wizard]], [[Paladin]], and [[Sorcerer]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Fire damage can be increased via {{icon|fire penetration}} Fire Penetration effects and Fire Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fire damage is reduced by {{icon|fire resistance}} Fire Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
Ice damage ({{icon|ice damage}}) is usually inflicted by magic and towers. It is a a primary element for certain [[Sorcerer]] and [[Ranger]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Ice damage can be increased via {{icon|ice penetration}} Ice Penetration effects and Ice Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ice damage is reduced by {{icon|ice resistance}} Ice Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
Lightning damage ({{icon|lightning damage}}) is usually inflicted by magic attacks. It is a a primary element for certain [[Sorcerer]] and [[Warlock]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Lightning damage can be increased via {{icon|lightning penetration}} Lightning Penetration effects and Lightning Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lightning damage is reduced by {{icon|lightning resistance}} Lightning Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
Poison damage ({{icon|poison damage}}) is the rarest element,  only inflicted Beetles and Plants. It is a a primary element for certain [[Rogue]] builds.&amp;lt;br&amp;gt;&lt;br /&gt;
Poison damage can be increased via {{icon|poison penetration}} Poison Penetration effects and Poison Damage % increases from equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poison damage is reduced by {{icon|poison resistance}} Poison Resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unlike every other element, Poison Damage from weapons will apply a damage over time effect to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armor &amp;amp; Resistance ==&lt;br /&gt;
Armor and Resistance reduce incoming damage using the following formula:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;% Damage Reduction = 1 - (200 / (Amount + 200))&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This formula means that for every 2 points of Armor or Resistance, the defender becomes &#039;&#039;&#039;1% tougher&#039;&#039;&#039; relative to their previous state. While it might seem like additional Armor or Resistance provides diminishing returns, each point actually contributes &#039;&#039;&#039;the same relative increase in durability.&#039;&#039;&#039; In other words, every point is just as effective as the last in terms of overall survivability.&lt;br /&gt;
&lt;br /&gt;
== Pools ==&lt;br /&gt;
=== Health ===&lt;br /&gt;
Health ({{icon|health}}) represents the player&#039;s life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).&lt;br /&gt;
&lt;br /&gt;
The amount of base health varies per character class, as they start with different Vitality scores.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Maximum Health&amp;quot;&amp;gt;&#039;&#039;&#039;Maximum Health&#039;&#039;&#039;&amp;lt;/span&amp;gt; can be increased by:&lt;br /&gt;
* 5 points per [[Vitality]]&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* 3 points per level of your highest [[Warrior]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Stout&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses:&lt;br /&gt;
** {{common|Amulet of Health}} (+30/60)&lt;br /&gt;
** {{uncommon|Greater Amulet of Vigor}} (+50/100)&lt;br /&gt;
** {{uncommon|Belt of the Brute}} (+10/20%)&lt;br /&gt;
** {{rare|Markham&#039;s Amulet}} (+3 per trinket)&lt;br /&gt;
** {{epic|Dragon&#039;s Heart}} (+200)&lt;br /&gt;
** Rings of Recovery set (+10~30%)&lt;br /&gt;
** Amulets of Life set (+10~20%)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;Health Regeneration&amp;quot;&amp;gt;&#039;&#039;&#039;Health Regeneration&#039;&#039;&#039;&amp;lt;/span&amp;gt; ({{icon|health regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.05 per [[Vitality]]&lt;br /&gt;
* The &#039;&#039;&#039;Revivifying&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
=== Mana ===&lt;br /&gt;
Mana ({{icon|mana}}) is the player&#039;s resource for using Spells. &lt;br /&gt;
&lt;br /&gt;
The amount of base mana varies per character class, as they start with different Focus scores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Mana&#039;&#039;&#039; can be increased by:&lt;br /&gt;
* 5 points per [[Focus]]&lt;br /&gt;
* Certain [[Guild#Accomplishments|Accomplishments]]&lt;br /&gt;
* The &#039;&#039;&#039;Astute&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mana Regeneration&#039;&#039;&#039; ({{icon|mana regen}}) starts at a base of 1 per second. It can be increased by: &lt;br /&gt;
* 0.1 per [[Focus]]&lt;br /&gt;
* 0.1 per level of your highest [[Sorcerer]] via [[Guild#Title|Title]]&lt;br /&gt;
* The &#039;&#039;&#039;Rejuvenating&#039;&#039;&#039; [[Enchanter|Prefix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket set bonuses&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
=== Movement Speed ===&lt;br /&gt;
Movement Speed ({{icon|movement speed}}) determines how fast the player character can move around with &#039;&#039;&#039;basic movement&#039;&#039;&#039;. It does not affect Dash speed, dash distance, skills, or spells.&lt;br /&gt;
&lt;br /&gt;
Movement Speed can be increased by:&lt;br /&gt;
* Upgrades at the [[Training_Grounds#Athlete|Athlete]] (Up to +12%))&lt;br /&gt;
* The &#039;&#039;&#039;of Speed&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Certain [[Trinkets]]&lt;br /&gt;
&lt;br /&gt;
=== Evasion ===&lt;br /&gt;
Evasion ({{icon|evasion}}) is a percentage chance to completely nullify one instance of incoming damage. It does not work against damage over time effects, but otherwise works against any damage types.&lt;br /&gt;
&lt;br /&gt;
It is a primary damage mitigation source for [[Rogue]] and [[Ranger]].&lt;br /&gt;
&lt;br /&gt;
=== Parry ===&lt;br /&gt;
Parry ({{icon|Parry}}) is a chance to block incoming damage from melee sources the player is facing. It does not work against projectiles nor magic.&lt;br /&gt;
&lt;br /&gt;
Parry chance is sourced primarily as a Weapon stat. It can be increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Deflection&#039;&#039;&#039; weapon tag&lt;br /&gt;
* Various [[Trinkets]] and Trinket sets&lt;br /&gt;
&lt;br /&gt;
Parry Chance increases are &#039;&#039;&#039;multiplicative&#039;&#039;&#039; rather than additive.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Curse Gain === &lt;br /&gt;
&lt;br /&gt;
== Weapon Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Mainhand and Offhand Damage ===&lt;br /&gt;
Mainhand Damage ({{icon|mainhand}}) and Offhand Damage ({{icon|offhand}}) are static numbers that represent the &#039;&#039;&#039;base&#039;&#039;&#039; damage of those weapons. These numbers are then increased by all the other relevant stats and effects.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is only increased by the item level of the weapon, its tier, a portion of your relevant attribute, and a few possible damage [[Enchanter|Prefixes]] (&#039;&#039;&#039;Crushing&#039;&#039;&#039;, &#039;&#039;&#039;Scorching&#039;&#039;&#039;, &#039;&#039;&#039;Chilling&#039;&#039;&#039;, &#039;&#039;&#039;Shocking&#039;&#039;&#039;, &#039;&#039;&#039;Venomous&#039;&#039;&#039;).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The damage of some [[Trinkets]] ({{uncommon|Blackjack}}, {{uncommon|Throwing Stars}}, {{rare|Kyras Quiver}}, and {{epic|Champion&#039;s Medal}}) is based off your Mainhand Weapon Damage. (Being trinkets, their damage is still only increased by Spell Power though.)&lt;br /&gt;
&lt;br /&gt;
=== Weapon Power ===&lt;br /&gt;
Weapon Power ({{icon|weapon power}}) is a damage multiplier that applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per weapon power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapon Power is increased by:&lt;br /&gt;
* Upgrading Weapon Level at the [[Blacksmith]], up to a maximum of +90&lt;br /&gt;
* 3 points per level of your highest [[Ranger]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Weapon Speed ===&lt;br /&gt;
Weapon Speed ({{icon|weapon speed}}) increases the player&#039;s attack speed with &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;, as well as reducing the cooldown for &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Weapon Speed starts at 100% base and is increased cumulatively by:&lt;br /&gt;
* Upgrading Weapon Speed at the [[Blacksmith]], up to a maximum of +15%&lt;br /&gt;
* The &#039;&#039;&#039;of Quickness&#039;&#039;&#039; [[Enchanter|Suffix]] on Armor&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Weapon Crit ===&lt;br /&gt;
Weapon Crit Chance ({{icon|weapon crit chance}}) applies to all &#039;&#039;&#039;Weapon Attacks&#039;&#039;&#039; and &#039;&#039;&#039;Weapon Skills&#039;&#039;&#039;. Each new source is multiplicative with the total.&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Chance is increased by:&lt;br /&gt;
* [[Dexterity]] with diminishing returns&lt;br /&gt;
* The &#039;&#039;&#039;of Precision&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Dexterity hands equipment (2/3/4/5%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Weapon Crit Damage ({{icon|weapon crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* [[Dexterity]]&lt;br /&gt;
* The &#039;&#039;&#039;Lethal&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Dexterity head equipment (10/20/30/40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Spell Stats ==&lt;br /&gt;
&lt;br /&gt;
=== Spell Power ===&lt;br /&gt;
Spell Power ({{icon|spell power}}) is a damage multiplier that applies to all damaging &#039;&#039;&#039;Spells&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
It scales at a rate of +0.5% per Spell Power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spell Power is increased by:&lt;br /&gt;
* Upgrading Spell Power at the [[Magic Shop]], up to a maximum of +60&lt;br /&gt;
* 3 points per level of your highest [[Wizard]] via [[Guild#Title|Title]]&lt;br /&gt;
&lt;br /&gt;
=== Spell Cooldown ===&lt;br /&gt;
Spell Cooldown modifies the base cooldown of all spells. Each new source is &#039;&#039;&#039;multiplicative&#039;&#039;&#039; with the total, on a scale of 1 to 0.&lt;br /&gt;
&lt;br /&gt;
Spell Cooldown starts at 100% and is reduced by:&lt;br /&gt;
*The &#039;&#039;&#039;of Celerity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Cast Speed ===&lt;br /&gt;
Cast Speed ({{icon|cast speed}}) modifies the casting and charging time of spells, as well as their &#039;&#039;&#039;cooldown rate&#039;&#039;&#039;. Each new source is &#039;&#039;&#039;additive&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Cast Speed starts at 100% base and is increased by:&lt;br /&gt;
* The &#039;&#039;&#039;of Alacrity&#039;&#039;&#039; [[Enchanter|Suffix]] on equipment&lt;br /&gt;
* Intelligence chest equipment (10/20/3040%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
=== Spell Crit ===&lt;br /&gt;
Spell Crit Chance ({{icon|Spell crit chance}}) applies to all &#039;&#039;&#039;Spells.&#039;&#039;&#039; Each new source is multiplicative with the total.&lt;br /&gt;
&lt;br /&gt;
Spell Crit Chance is increased by:&lt;br /&gt;
* [[Intelligence]] with diminishing returns&lt;br /&gt;
* The &#039;&#039;&#039;of Destruction&#039;&#039;&#039; [[Enchanter|Suffix]] on Equipment&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
Spell Crit Damage ({{icon|spell crit damage}}) starts at a base of 150%. It is increased by:&lt;br /&gt;
* [[Intelligence]]&lt;br /&gt;
* The &#039;&#039;&#039;Deadly&#039;&#039;&#039; [[Enchanter|Prefix]] on Equipment&lt;br /&gt;
* Intelligence head equipment (10/20/30/40%)&lt;br /&gt;
* Various [[Trinkets]] and Trinket Sets&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{{icon|physical damage}} {{icon|fire damage}} {{icon|ice damage}} {{icon|lightning damage}} {{icon|poison damage}}&lt;br /&gt;
&lt;br /&gt;
Multipliers are final damage modifiers that are applied after all other calculations.&lt;br /&gt;
&lt;br /&gt;
Multipliers can be increased by:&lt;br /&gt;
* [[Trinkets]] (e.x Belt of the Brute for Physical Damage)&lt;br /&gt;
* [[Enchanter|Enchantments]] (e.x Hellfire for Fire Damage)&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
&lt;br /&gt;
===== Notes: =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;If three values are listed for a specific Status Effect (like x/y/z%) it refers to Minor ... / Normal ... / Greater ...&#039;&#039;&lt;br /&gt;
* &#039;&#039;Not all of these effects are currently applicable in the game. But they are included in the game&#039;s files.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
==== Shadow Curse ====&lt;br /&gt;
Shadow curse ({{icon|shadow curse}}) is a stacking permanent debuff that is inflicted by selecting trinkets and ability upgrades from [[Rifts]]. &amp;lt;br&amp;gt; In NG+1 and beyond, cursed floor traps and shades spawned from cursed chests, cursed resource caches and Avatar will inflict stacks of shadow curse.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
|+ Shadow Curse Effect&lt;br /&gt;
|-&lt;br /&gt;
! NG+ Level !! Armor and Resistance&lt;br /&gt;
|-&lt;br /&gt;
|0 || -3.00 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|1 || -3.66 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|2 || -4.32 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|3 || -4.98 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|4 || -5.64 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|5 || -6.30 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|6 || -6.96 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|7 || -7.62 Per stack&lt;br /&gt;
|-&lt;br /&gt;
|… || …&lt;br /&gt;
|-&lt;br /&gt;
|n || -(0.66n + 3) Per stack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Confusion ====&lt;br /&gt;
An entity affected by Confusion {{icon|confused}} will move and attack in random directions.&lt;br /&gt;
&lt;br /&gt;
==== Stun ====&lt;br /&gt;
Stun {{icon|stun}} prevents the affected entity from taking any actions while under the effect.&lt;br /&gt;
&lt;br /&gt;
Stun can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Stunning&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Shield]]&#039;s Shield Bash weapon skill&lt;br /&gt;
* Various spells&lt;br /&gt;
* Various Trinkets&lt;br /&gt;
&lt;br /&gt;
==== Freeze ====&lt;br /&gt;
An entity affected by Freeze {{icon|freeze}} can unable to move, attack or cast any spells.&lt;br /&gt;
&lt;br /&gt;
==== Immobilize ====&lt;br /&gt;
An entity affected by Immobilize {{icon|immobilize}} is unable to move.&lt;br /&gt;
&lt;br /&gt;
==== Cripple ====&lt;br /&gt;
An entity affected by Cripple {{icon|cripple}} has its movement speed reduced by 50/65/80%.&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
An entity affected by Slow {{icon|slow}} has its movement, cast and weapon speed reduced by 20/30/40%.&lt;br /&gt;
&lt;br /&gt;
==== Stagger ====&lt;br /&gt;
An entity affected by Stagger has its movement, cast and weapon speed reduced by 75%.&lt;br /&gt;
&lt;br /&gt;
==== Disarm ====&lt;br /&gt;
An entity affected by Disarm {{icon|disarm}} is unable to use weapon attacks.&lt;br /&gt;
&lt;br /&gt;
==== Silence ====&lt;br /&gt;
An entity affected by Silence {{icon|silenced}} is unable to cast spells.&lt;br /&gt;
&lt;br /&gt;
==== Blind ====&lt;br /&gt;
An entity affected by Blind {{icon|blinded}} has a 20/30/40% chance to miss.&lt;br /&gt;
&lt;br /&gt;
==== Weakness ====&lt;br /&gt;
An entity affected by Weakness {{icon|weakness}} deals 10/20/30% less damage.&lt;br /&gt;
&lt;br /&gt;
Weakness can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Weakness&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
* [[Warrior]]&#039;s Intimidating Cry skill orb upgrade&lt;br /&gt;
&lt;br /&gt;
==== Vulnerability ====&lt;br /&gt;
Vulnerability {{icon|vulnerability}} increases all damage taken by the afflicted entity by 10/20/30%.&lt;br /&gt;
&lt;br /&gt;
Vulnerability can be inflicted by:&lt;br /&gt;
* Weapons attacks with the &#039;&#039;&#039;of Vulnerability&#039;&#039;&#039; [[Enchanter|Suffix]]&lt;br /&gt;
&lt;br /&gt;
==== Armor Break ====&lt;br /&gt;
An entity affected by Armor Break {{icon|armor break}} has its armor reduced by 10/20/30%.&lt;br /&gt;
&lt;br /&gt;
==== Marked ====&lt;br /&gt;
An entity affected by Marked {{icon|marked}} receives 10/20/30% more critical hits.&lt;br /&gt;
&lt;br /&gt;
==== Bleeding ====&lt;br /&gt;
Bleeding ({{icon|bleeding}}) is a stacking ailment which deals 6 damage every second and an additional 6 damage every second if the character or enemy is moving. The damage additionally scales with [[Spell Power]]&lt;br /&gt;
&lt;br /&gt;
Each stack lasts for 5 seconds&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Priest&amp;diff=1893</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Priest&amp;diff=1893"/>
		<updated>2026-08-03T14:16:31Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Inital: This page is about the Priest class that got added with the &amp;quot;Celestial Ruins&amp;quot; dlc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Class Overview ==&lt;br /&gt;
A holy mystic chosen by the gods to wield the power of divine light and healing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Title:&#039;&#039;&#039; Grants {{icon|hp regen}}+0.05 &#039;&#039;&#039;Health Regeneration&#039;&#039;&#039; per level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary [[Attributes|Attribute]]:&#039;&#039;&#039; {{icon|Focus}}&#039;&#039;&#039;[[Focus]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Base Stats ===&lt;br /&gt;
&lt;br /&gt;
[[File:Priest Base Stats.png]]&lt;br /&gt;
&lt;br /&gt;
Per Level: &lt;br /&gt;
*{{icon|hp}}+3 &#039;&#039;&#039;[[Combat#Health|Health]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|mp}}+4 &#039;&#039;&#039;[[Combat#Mana|Mana]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|armor}}+0.3 &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Armor]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|fire resist}}+0.3 &#039;&#039;&#039;[[Combat#Fire|Fire]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|Ice resist}}+0.2 &#039;&#039;&#039;[[Combat#Ice|Ice]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|Lightning resist}}+0.2 &#039;&#039;&#039;[[Combat#Lightning|Lightning]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
*{{icon|Poison resist}}+0.25 &#039;&#039;&#039;[[Combat#Poison|Poison]]&#039;&#039;&#039; &#039;&#039;&#039;[[Combat#Armor_.26_Resistance|Resistance]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Starting Equipment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Wooden Scepter.png|300px]]&lt;br /&gt;
[[File:Dim Lantern.png|300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Simple Robe.png|x225px]]&lt;br /&gt;
[[File:Cloth Slippers.png|x225px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Abilites ===&lt;br /&gt;
==== Inner Light ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Inner Light.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]], [[Tags#Fire|Fire]]&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
&lt;br /&gt;
Emits a fiery nova of light that also applies [[Combat#Blind|Blindness]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 90 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 110 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 140 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Encompassing Light.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Increase the size of the nova.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Size&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +25%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Celestial Light.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Nova hits now have a chance to spawn orbs that shoot beams of light at enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage !! Chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shattering Light.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The nova also applies [[Combat#Vulnerability|Vulnerability]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Debuff&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Lesser Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Vulnerability&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Greater Vulnerability&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Consecrated Ground ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Consecrated Ground.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]]&lt;br /&gt;
&lt;br /&gt;
Description: Places a holy circle that saps Health from enemies and transfers it to yourself and any allies standing within.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Tick Rate !! Heal !! Mana Cost !! Duration !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 25 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 80 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Encompassing Prayer.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Increases the size of the circle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Size&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +25%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cleansing Prayer.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Standing in the circle now also reduces [[Combat#Debuffs|debuff]] duration for all allies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Debuff Duration&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | -50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | -75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Restoration Prayer.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Hits from the circle now also restore some [[Combat#Mana|Mana]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana per hit&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Divine Endurance ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Divine Endurance.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: &lt;br /&gt;
&lt;br /&gt;
Grants a Mana Shield effect, absorbing a portion of damage received to Mana as long as it&#039;s above a certain threshold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage Absorption !! Mana per Damage !! Threshold&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30% &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3.5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40% &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 45% &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50% &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1.5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Divine Sustain.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Increases Mana Regen based on your missing Mana percentage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana per missing percent&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +0.25%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +0.50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +0.75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Extended Protection.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description: Grants an aura that reduces damage received for all nearby allies.&lt;br /&gt;
&lt;br /&gt;
{{icon|star}} Good to know: This aura dosent apply the damage reduction to the owner of the aura.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage reduction&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Divine Intervention.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Receive Healing when your Health drops below a certain threshold. This ability has some cooldown.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Health Restored !! Health Threshold !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 300s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35%&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 150s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Divine Favor ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Divine Favor.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description: Spending or losing Mana gives a stack of Favor. Each stack increases your damage dealt.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Mana Lost !! Damage !! Max Stacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 11%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 13%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[File:Holy Flames.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You gain an aura dealing [[Combat#Fire|Fire]] damage to nearby enemies when at max stacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Restoring Favor.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Each stack now also increases your [[Combat#Mana|Mana]] Regen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana Regen per Stack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.4&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.7&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Fanaticism.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Damage you deal is increased by the percentage of your missing Mana.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage per missing Mana&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.2%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.4%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
&lt;br /&gt;
=== Divine Light ===&lt;br /&gt;
&lt;br /&gt;
==== Holy Blast ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Holy Blast.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]], [[Tags#Physical|Physical]], [[Tags#Fire|Fire]]&lt;br /&gt;
&lt;br /&gt;
Description: Charges up and blasts a powerful beam of holy energy that deals mixed [[Combat#Fire|Fire]] and [[Combat#Physical|Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 400&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 450&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 550&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 650&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 800&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 100&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Divine Blast.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Deals additional [[Combat#Fire|Fire]] damage to enemies standing within [[Priest#Consecrated Ground|Consecrated Ground]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Massive Blast.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Increases the width of the beam.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Width&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +50%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Celestial Orbs ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Celestial Orbs.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Orbs of light surround you and attack nearby enemies. [[Priest#Holy Blast|Holy Blast]] can be used to focus their fire. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Number of Orbs&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1 &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 25 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Plentiful Orbs.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Hits from [[Priest#Holy Blast| Holy Blast]] now have a chance to spawn additional orbs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Restoring Orbs.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Increases your [[Combat#Mana|Mana]] Regen for every active orb.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Mana Regen&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 0.25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Crusader ===&lt;br /&gt;
&lt;br /&gt;
==== Holy Banner ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Holy Banner.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Spell|Spell]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Places a banner that grants [[Invulnerability]] to you and all allies within its range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Mana Cost !! Duration !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 4s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 4.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 90&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 6.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Invigorating Banner.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You restore some [[Combat#Mana|Mana]] for every allied target in the area at the same time of casting.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Amount&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:War Banner.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
The banner now also applies [[Combat#Marked|Marked]] to all enemies in its range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Status Effect&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Common}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Minor Marked&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Marked&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | Greater Marked&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Call Crusaders ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Call Crusaders.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive], [[Combat#Physical|Physical]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You passively summon an army of pikemen to fight by your side and attack nearby enemies dealing [[Combat#Physical|Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Health !! Crusader Max Summoned !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 700&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 900&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1200&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 90 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 1500&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 15s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 120 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1900&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Call Crossbowman.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You now also summon crossbowman who attack enemies in range dealing [[Combat#Physical|Physical]] damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Damage per Stack&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Endless Crusaders.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Your crusaders now have a chance to immediately respawn when killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; style=&amp;quot;text-align:center&lt;br /&gt;
! Level !! Rarity !! Chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flagellant===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Flagellate ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Flagellate.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Combat#Spell|Spell]], [[Tags#Melee|Melee]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
A wide flail swing that deals [[Combat#Physical|Physical]] damage that&#039;s further increased based on your [[Combat#Thorns|Thorns]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Damage !! Mana Cost !! Cooldown !! Thorns Damage Bonus&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 40 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5s &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 100 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2.5s &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 120 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 140&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2.5s&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 70% &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 160&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2.5s&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Jagged Flail.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Hits from the flail now inflict stacks of [[Combat#Bleeding|Bleeding]] to the hit enemies and to yourself.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Stacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Ecstasy.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Hits from the flail now add stacks of Ecstasy. Each stack increases your [[Combat#Thorns|Thorns]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Thorns !! Max Stacks&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 2%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 3%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Rare}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 4%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Retribution ====&lt;br /&gt;
----&lt;br /&gt;
[[File:Retribution.png|350px]]&lt;br /&gt;
&lt;br /&gt;
[[Tags]]: [[Tags#Passive|Passive]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You gain [[Combat#Thorns|Thorns]] based on your maximum [[Combat#Health|Health]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left; display:inline-block; text-align:center;&amp;quot;&lt;br /&gt;
|+ Upgrades&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Cost !! Thorns !! Thorns per Max Health&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | Free &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 6%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 5 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 8%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 7 &lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 60&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 9 &lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 70&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill Orbs&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
[[File:Masochism.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
You gain a chance to regenerate some [[Combat#Mana|Mana]] when hit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Chance !! Mana restored&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 20%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 40%&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Grand Retribution.png|480px]]&lt;br /&gt;
&lt;br /&gt;
Description:&lt;br /&gt;
&lt;br /&gt;
Your [[Combat#Thorns|Thorns]] deal increased damage to [[Bosses]] and [[Elites]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Level !! Rarity !! Damage to Bosses and Elites&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#222222;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#222222;&amp;quot; | +100%&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#2c2c2c;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | {{Uncommon}}&lt;br /&gt;
| style=&amp;quot;background-color:#2c2c2c;&amp;quot; | +200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=Template:BaseNav&amp;diff=1892</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=Template:BaseNav&amp;diff=1892"/>
		<updated>2026-08-03T14:14:54Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Minor edit: Added the priest class to the BaseNav.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rowcontainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rowlarge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;menu&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] • [[Ranger]] • [[Rogue]] • [[Sorcerer]] • [[Warlock]] • [[Warrior]] • [[Wizard]]&lt;br /&gt;
|- &lt;br /&gt;
![[DLC Classes]]&lt;br /&gt;
|[[Priest]]&lt;br /&gt;
|- &lt;br /&gt;
![[Campaigns]]&lt;br /&gt;
|[[Dark Citadel]] • [[Tutorial]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Town|The Town]]&lt;br /&gt;
| [[Guild Hall]] • [[Training Grounds]] • [[Blacksmith]] • [[Magic Shop]] • [[Apothecary]]&amp;lt;br&amp;gt;[[Chapel]] • [[Tavern]] • [[Architect]] • [[Library]] • [[Enchanter]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Mechanics]]&lt;br /&gt;
|[[Combat]] • [[Encounters]] • [[Guild]] ([[Guild#Accomplishments|Accomplishments]] &amp;amp; [[Guild#Titles|Titles]]) • [[New Game Plus]] • [[Player Character]] • [[Secrets]] • [[Traps]]&lt;br /&gt;
|- style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
|[[Trinkets]] • [[Equipment]] • [[Materials]] • [[Chests]] • [[Blueprints]]&lt;br /&gt;
|-&lt;br /&gt;
![[Enemies]]&lt;br /&gt;
|[[Bosses]] • [[Aberrations]] • [[Beasts]] • [[Constructs]] • [[Undead]]  • [[Human]]  • [[Elites]]&lt;br /&gt;
|-&lt;br /&gt;
!|[[Misc]]&lt;br /&gt;
|[[patchNotes|Patch Notes]] • [[troubleshooting|Troubleshooting]] • [[Language Workshop]] • [[Commands|Console Commands]] • [[Modding]] • [[Hooks]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Masochism.png&amp;diff=1891</id>
		<title>File:Masochism.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Masochism.png&amp;diff=1891"/>
		<updated>2026-08-03T13:32:55Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade giving the chance to restore mana when getting hit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade giving the chance to restore mana when getting hit.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Jagged_Flail.png&amp;diff=1890</id>
		<title>File:Jagged Flail.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Jagged_Flail.png&amp;diff=1890"/>
		<updated>2026-08-03T13:26:50Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that adds a bleeding effect on hit for the enemies and the player.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that adds a bleeding effect on hit for the enemies and the player.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Grand_Retribution.png&amp;diff=1889</id>
		<title>File:Grand Retribution.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Grand_Retribution.png&amp;diff=1889"/>
		<updated>2026-08-03T13:25:32Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade increasing the damage dealt by thorns to bosses and elites.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade increasing the damage dealt by thorns to bosses and elites.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Ecstasy.png&amp;diff=1888</id>
		<title>File:Ecstasy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Ecstasy.png&amp;diff=1888"/>
		<updated>2026-08-03T13:24:40Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that adds a ecstasy buff which increases the players thorns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that adds a ecstasy buff which increases the players thorns.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Retribution.png&amp;diff=1887</id>
		<title>File:Retribution.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Retribution.png&amp;diff=1887"/>
		<updated>2026-08-03T13:22:43Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A passive skill that increases the throns of the player.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A passive skill that increases the throns of the player.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Flagellate.png&amp;diff=1886</id>
		<title>File:Flagellate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Flagellate.png&amp;diff=1886"/>
		<updated>2026-08-03T13:21:38Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Flagellate is a spell that swings a flail and deals physical damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Flagellate is a spell that swings a flail and deals physical damage.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Endless_Crusaders.png&amp;diff=1885</id>
		<title>File:Endless Crusaders.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Endless_Crusaders.png&amp;diff=1885"/>
		<updated>2026-08-03T12:18:39Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Your crusaders now have a chance to immediately respawn when killed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Your crusaders now have a chance to immediately respawn when killed.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Call_Crossbowman.png&amp;diff=1884</id>
		<title>File:Call Crossbowman.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Call_Crossbowman.png&amp;diff=1884"/>
		<updated>2026-08-03T12:17:04Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Now also crossbowmen will be summoned to fight by your side.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Now also crossbowmen will be summoned to fight by your side.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Call_Crusaders.png&amp;diff=1883</id>
		<title>File:Call Crusaders.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Call_Crusaders.png&amp;diff=1883"/>
		<updated>2026-08-03T12:14:29Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Call passively an army of pikemen to fight by your side.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Call passively an army of pikemen to fight by your side.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:War_Banner.png&amp;diff=1882</id>
		<title>File:War Banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:War_Banner.png&amp;diff=1882"/>
		<updated>2026-08-03T01:36:55Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that applied Marked to all enemies in its range.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that applied Marked to all enemies in its range.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Invigorating_Banner.png&amp;diff=1881</id>
		<title>File:Invigorating Banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Invigorating_Banner.png&amp;diff=1881"/>
		<updated>2026-08-03T01:25:01Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade for the banner to restore mana for each allied target that is in the area at the time of casting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade for the banner to restore mana for each allied target that is in the area at the time of casting.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Restoring_Orbs.png&amp;diff=1880</id>
		<title>File:Restoring Orbs.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Restoring_Orbs.png&amp;diff=1880"/>
		<updated>2026-08-03T01:09:27Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that increases your mana regen for each active orb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that increases your mana regen for each active orb&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Plentiful_Orbs.png&amp;diff=1879</id>
		<title>File:Plentiful Orbs.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Plentiful_Orbs.png&amp;diff=1879"/>
		<updated>2026-08-03T01:08:11Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that lets you summon more orbs by using the holy blast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that lets you summon more orbs by using the holy blast&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Celestial_Orbs.png&amp;diff=1878</id>
		<title>File:Celestial Orbs.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Celestial_Orbs.png&amp;diff=1878"/>
		<updated>2026-08-03T01:00:22Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Orbs of light that attack nearby enemies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Orbs of light that attack nearby enemies.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Massive_Blast.png&amp;diff=1877</id>
		<title>File:Massive Blast.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Massive_Blast.png&amp;diff=1877"/>
		<updated>2026-08-02T22:44:40Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that increases the width of the beam.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that increases the width of the beam.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Holy_Blast.png&amp;diff=1876</id>
		<title>File:Holy Blast.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Holy_Blast.png&amp;diff=1876"/>
		<updated>2026-08-02T21:41:26Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A charging spell to blast a powerful beam of holy energy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A charging spell to blast a powerful beam of holy energy.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Blast.png&amp;diff=1875</id>
		<title>File:Divine Blast.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Blast.png&amp;diff=1875"/>
		<updated>2026-08-02T21:33:51Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that increases the damage on enemies hit from the blast if they stand in the Consecrated Ground area.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that increases the damage on enemies hit from the blast if they stand in the Consecrated Ground area.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Fanaticism.png&amp;diff=1874</id>
		<title>File:Fanaticism.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Fanaticism.png&amp;diff=1874"/>
		<updated>2026-08-02T18:52:54Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that increases the %damage the player deals by a amount of %mana missing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that increases the %damage the player deals by a amount of %mana missing.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Restoring_Favor.png&amp;diff=1873</id>
		<title>File:Restoring Favor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Restoring_Favor.png&amp;diff=1873"/>
		<updated>2026-08-02T18:47:14Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade giving the player mana regen for each stack of Favor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade giving the player mana regen for each stack of Favor.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Holy_Flames.png&amp;diff=1872</id>
		<title>File:Holy Flames.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Holy_Flames.png&amp;diff=1872"/>
		<updated>2026-08-02T18:25:57Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that gives you an aura when being at max Favor stacks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that gives you an aura when being at max Favor stacks.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Favor.png&amp;diff=1871</id>
		<title>File:Divine Favor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Favor.png&amp;diff=1871"/>
		<updated>2026-08-02T17:48:35Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A passive skill that increases your damage the more mana you use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A passive skill that increases your damage the more mana you use.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Holy_Banner.png&amp;diff=1870</id>
		<title>File:Holy Banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Holy_Banner.png&amp;diff=1870"/>
		<updated>2026-08-02T17:29:12Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A spell that  on use places a banner that grans a buff to all allies including the player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A spell that  on use places a banner that grans a buff to all allies including the player&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Intervention.png&amp;diff=1869</id>
		<title>File:Divine Intervention.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Intervention.png&amp;diff=1869"/>
		<updated>2026-08-02T15:55:39Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade that heals you if dropping below a health threshold.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade that heals you if dropping below a health threshold.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Extended_Protection.png&amp;diff=1868</id>
		<title>File:Extended Protection.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Extended_Protection.png&amp;diff=1868"/>
		<updated>2026-08-02T15:54:37Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade granting the player an aura that reduces the damage nearby allies receive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade granting the player an aura that reduces the damage nearby allies receive.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Sustain.png&amp;diff=1867</id>
		<title>File:Divine Sustain.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Sustain.png&amp;diff=1867"/>
		<updated>2026-08-02T15:52:45Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade to give yourself an mana regen increase based on your % mana missing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade to give yourself an mana regen increase based on your % mana missing.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Endurance.png&amp;diff=1866</id>
		<title>File:Divine Endurance.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Divine_Endurance.png&amp;diff=1866"/>
		<updated>2026-08-02T15:46:57Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A mana shield skill that lets you absorb some damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A mana shield skill that lets you absorb some damage.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Restoration_Prayer.png&amp;diff=1865</id>
		<title>File:Restoration Prayer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Restoration_Prayer.png&amp;diff=1865"/>
		<updated>2026-08-02T15:07:06Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Hits from the circle now also restore some Mana.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hits from the circle now also restore some Mana.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Cleansing_Prayer.png&amp;diff=1864</id>
		<title>File:Cleansing Prayer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Cleansing_Prayer.png&amp;diff=1864"/>
		<updated>2026-08-02T14:53:08Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill orb upgrade to reduce debuff durations for all allies that stand inside the circle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill orb upgrade to reduce debuff durations for all allies that stand inside the circle.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Encompassing_Prayer.png&amp;diff=1863</id>
		<title>File:Encompassing Prayer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Encompassing_Prayer.png&amp;diff=1863"/>
		<updated>2026-08-02T14:51:54Z</updated>

		<summary type="html">&lt;p&gt;Spanky: A skill of upgrade that increases the size of the Encompassing Prayer Spell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A skill of upgrade that increases the size of the Encompassing Prayer Spell.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Consecrated_Ground.png&amp;diff=1862</id>
		<title>File:Consecrated Ground.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Consecrated_Ground.png&amp;diff=1862"/>
		<updated>2026-08-02T14:29:04Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Consecrated Ground is a spell that places a holy circle that saps health for you and your allies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Consecrated Ground is a spell that places a holy circle that saps health for you and your allies.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Shattering_Light.png&amp;diff=1861</id>
		<title>File:Shattering Light.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Shattering_Light.png&amp;diff=1861"/>
		<updated>2026-08-02T14:26:34Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Shattering Light is a skill orb upgrade which lets the nova apply vulnerability on enemies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Shattering Light is a skill orb upgrade which lets the nova apply vulnerability on enemies.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
	<entry>
		<id>https://wiki.heroesofhammerwatch2.com/index.php?title=File:Celestial_Light.png&amp;diff=1860</id>
		<title>File:Celestial Light.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.heroesofhammerwatch2.com/index.php?title=File:Celestial_Light.png&amp;diff=1860"/>
		<updated>2026-08-02T14:25:40Z</updated>

		<summary type="html">&lt;p&gt;Spanky: Celestial Light is an skill orb upgrade which lets it spawn orbs by a chance, that shoot beams.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Celestial Light is an skill orb upgrade which lets it spawn orbs by a chance, that shoot beams.&lt;/div&gt;</summary>
		<author><name>Spanky</name></author>
	</entry>
</feed>