Commands: Difference between revisions
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The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don't save to your configuration file so they will not stick once you close the game.<br>To save a command to your | The commands below are available by opening the console using the tilde (~), or backtick (`) key. This key is usually located below the escape key. These commands don't save to your configuration file so they will not stick once you close the game.<br>To save a command to your hwr2.exe.cfg file you can either add the command manually by editing the file or type <code>save ''your command & argument''</code> or <code>save_curr ''your command''</code>.<br>Example:<br><code>save ui_scale 0.75</code><br><code>save_curr ui_scale</code> | ||
==Player Commands== | |||
{| class="wikitable" | |||
! colspan="2" style="text-align: center; font-weight: bold;" | Player Commands | |||
|- | |||
| style="text-align: center; font-weight: bold;" | ply_kill | |||
| kills the player that typed this. | |||
|- | |||
|} | |||
==HUDComponents Commands== | |||
{| class="wikitable" | |||
! colspan="2" style="text-align: center; font-weight: bold;" | HUDComponents Commands | |||
|- | |||
| style="text-align: center; font-weight: bold;" | | |||
| | |||
|- | |||
|} | |||
==Debugging Commands== | |||
{| class="wikitable" | |||
! colspan="2" style="text-align: center; font-weight: bold;" | Debugging Commands | |||
|- | |||
| style="text-align: center; font-weight: bold;" | dbg_list_baseitem_modifiers | |||
| | |||
|- | |||
| style="text-align: center; font-weight: bold;" | dbg_list_existing_modifiers | |||
| | |||
|- | |||
| style="text-align: center; font-weight: bold;" | dbg_list_tags | |||
| | |||
|- | |||
| style="text-align: center; font-weight: bold;" | tst_lerp | |||
| | |||
|- | |||
|} | |||
==Cheat Commands== | ==Cheat Commands== | ||
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|- | |- | ||
| style="text-align: center; font-weight: bold;" | e_cheats | | style="text-align: center; font-weight: bold;" | e_cheats | ||
| | | e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. '''Cheats are only available on modded profiles.''' This feature is disabled until mod support is enabled by the Devs. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_spectate_next | | style="text-align: center; font-weight: bold;" | cht_spectate_next | ||
| | | A Typed command to switch the current spectated player. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_spectate | | style="text-align: center; font-weight: bold;" | cht_spectate | ||
| | | A typed command to switch to spectate mode. Inputing it a second time disables it. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_list_flags | | style="text-align: center; font-weight: bold;" | cht_list_flags | ||
| | | Shows a list of flags on the current save. Such as NG+, classes, Town NPCs, Ect. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_show_tailor | | style="text-align: center; font-weight: bold;" | cht_show_tailor | ||
| | | This will show the UI for the charactor creator menu, but it can not but used to change anything. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_print_charcreate_colors | | style="text-align: center; font-weight: bold;" | cht_print_charcreate_colors | ||
| | | Shows data related to the colors your charator sprite uses. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_open_interface | | style="text-align: center; font-weight: bold;" | cht_open_interface | ||
| | | Opens a script interface. (cht_open_interface <filename> <class>). Mostly for debugging mod stuff. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_tutorials_unlock | | style="text-align: center; font-weight: bold;" | cht_tutorials_unlock | ||
| | | Sets the flag that you compleated the tutorial. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_noclip | | style="text-align: center; font-weight: bold;" | cht_noclip | ||
| default false | | Allows the charator to walk through walls. Used if you get pushed out of bounds or stuck behind walls. default Value=false | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_god | | style="text-align: center; font-weight: bold;" | cht_god | ||
| default false | | Sets infinite health, doesn't always work as expected. default Value=false | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_plr_hidden | | style="text-align: center; font-weight: bold;" | cht_plr_hidden | ||
| default false | | Hides the player on screen. default Value=false | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_plr_free_mana_cost | | style="text-align: center; font-weight: bold;" | cht_plr_free_mana_cost | ||
| default false | | Makes everything cost 0 mana. default Value=false | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_plr_free_health_cost | | style="text-align: center; font-weight: bold;" | cht_plr_free_health_cost | ||
| default false | | Makes everything cost 0 Health. Mainly the Drink that convers 50% of cost to Health. default Value=false | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_clear_skills | | style="text-align: center; font-weight: bold;" | cht_clear_skills | ||
| | | Resets all skill point allocation. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_refill_potions | | style="text-align: center; font-weight: bold;" | cht_refill_potions | ||
| | | Refills all potion charges. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_list_all_items | | style="text-align: center; font-weight: bold;" | cht_list_all_items | ||
| | | Prints all items and ids in the game to the console. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_play_music | | style="text-align: center; font-weight: bold;" | cht_play_music | ||
| | | Plays the specific music requested. (cht_play_music <filename>). | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_play_ambience | | style="text-align: center; font-weight: bold;" | cht_play_ambience | ||
| | | Plays the specific sound requested. (cht_play_ambience <filename>). | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_remove_building | | style="text-align: center; font-weight: bold;" | cht_remove_building | ||
| | | Deletes the desired building. (cht_remove_building <buildingname>). | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_clear_trinkets | | style="text-align: center; font-weight: bold;" | cht_clear_trinkets | ||
| | | Deletes all trinkets from inventory. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_spawn_trinket | | style="text-align: center; font-weight: bold;" | cht_spawn_trinket | ||
| | | spawns a trinket next to the player using the trinket ID value. (cht_spawn_trinket <trinketID>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_spawn_specific_trinket | | style="text-align: center; font-weight: bold;" | cht_spawn_specific_trinket | ||
| | | Spawns a trinket next to the player using the trinket name. (cht_spawn_specific_trinket <trinketname>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_give_specific_trinket | | style="text-align: center; font-weight: bold;" | cht_give_specific_trinket | ||
| | | Gives a trinket to the player using the trinket name. (cht_give_specific_trinket <trinketname>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_fill_trinkets | | style="text-align: center; font-weight: bold;" | cht_fill_trinkets | ||
| | | Gives multiple random trinkets. set a number for each rarity you want to get. (cht_fill_trinkets <common> <uncommon> <rare> <epic> <cursed>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_spawn_equipment | | style="text-align: center; font-weight: bold;" | cht_spawn_equipment | ||
| | | Spawns random equipment next the player. (cht_spawn_equipment <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_spawn_specific_equipment | | style="text-align: center; font-weight: bold;" | cht_spawn_specific_equipment | ||
| | | Spawns a specific peice of equipment next to the player. (cht_spawn_specific_equipment <equipmentname>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_spawn_equipment_for_slot | | style="text-align: center; font-weight: bold;" | cht_spawn_equipment_for_slot | ||
| | | Spawns equipment for a specific slot around the player. (cht_spawn_equipment_for_slot <head> <back> <chest> <hands> <feet> <mainhand> <offhand> <twohanded> | rarity | amount ) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_explore_level | | style="text-align: center; font-weight: bold;" | cht_explore_level | ||
| | | Uncovers the entire map. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_give_experience | | style="text-align: center; font-weight: bold;" | cht_give_experience | ||
| | | Player gains experience. (cht_give_experience <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_give_health | | style="text-align: center; font-weight: bold;" | cht_give_health | ||
| | | Player recovers Health. (cht_give_health <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_damage | | style="text-align: center; font-weight: bold;" | cht_damage | ||
| | | Damages the player. (cht_damage <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_plr_damage_poison | | style="text-align: center; font-weight: bold;" | cht_plr_damage_poison | ||
| | | Damages the player with poison. (cht_damage_poison <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_plr_damage_fire | | style="text-align: center; font-weight: bold;" | cht_plr_damage_fire | ||
| | | Damages the player with fire. (cht_damage_fire <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_give_mana | | style="text-align: center; font-weight: bold;" | cht_give_mana | ||
| | | Player recovers mana. (cht_give_mana <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_give_material | | style="text-align: center; font-weight: bold;" | cht_give_material | ||
| | | Gives an amount of a certain material (gold/wood/stone/iron/crystals/dust/fragments/all). (cht_give_material <materal> <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_spawn_gold | | style="text-align: center; font-weight: bold;" | cht_spawn_gold | ||
| | | spawns piles of gold next to teh player. (cht_spawn_gold <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_spawn_material | | style="text-align: center; font-weight: bold;" | cht_spawn_material | ||
| | | Spawns material around the player. (cht_spawn_material <materal> <amount>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_plr_level_progress | | style="text-align: center; font-weight: bold;" | cht_plr_level_progress | ||
| | | Sets the character to the specified level, with the correct tier and key items for that level as well as a random selection of level appropriate gear. (cht_plr_level_progress <level>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_plr_level_skills | | style="text-align: center; font-weight: bold;" | cht_plr_level_skills | ||
| | | ?? | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_plr_reset_cooldowns | | style="text-align: center; font-weight: bold;" | cht_plr_reset_cooldowns | ||
| | | Resets all cooldowns. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_set_flag | | style="text-align: center; font-weight: bold;" | cht_set_flag | ||
| | | Can be used to set/unset a flag. (set_flag <flag> <value> <persistent>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_set_char_flag | | style="text-align: center; font-weight: bold;" | cht_set_char_flag | ||
| | | Sets a flag bound to the character. (set_char_flag <flag> <value>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_clear_flags | | style="text-align: center; font-weight: bold;" | cht_clear_flags | ||
| | | Clears all flags. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_clear_char_flags | | style="text-align: center; font-weight: bold;" | cht_clear_char_flags | ||
| | | Clears all flags bound to the charator. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_set_scalar | | style="text-align: center; font-weight: bold;" | cht_set_scalar | ||
| | | "Sets a scalar. (set_scalr <scalar> <value>)" | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_killall | | style="text-align: center; font-weight: bold;" | cht_killall | ||
| | | Will kill all enemies on the current level. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_revive | | style="text-align: center; font-weight: bold;" | cht_revive | ||
| | | Revivies you. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_listenemies | | style="text-align: center; font-weight: bold;" | cht_listenemies | ||
| | | lists all enemies and IDs to the console. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_finish_level | | style="text-align: center; font-weight: bold;" | cht_finish_level | ||
| | | (cht_finish_level <levelname>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_goto_level | | style="text-align: center; font-weight: bold;" | cht_goto_level | ||
| | | (cht_goto_level <levelname>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_give_keys | | style="text-align: center; font-weight: bold;" | cht_give_keys | ||
| | | Gives the player a specific key. This is likely left over code as Heroes of hammerwatch 2 doesnt use keys.(cht_give_keys <keyname>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_add_all_blueprints | | style="text-align: center; font-weight: bold;" | cht_add_all_blueprints | ||
| | | unlocks all blueprints. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_unlock_town_flags | | style="text-align: center; font-weight: bold;" | cht_unlock_town_flags | ||
| | | unlocks all buildings. Does not build them? | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | print | | style="text-align: center; font-weight: bold;" | print | ||
| string | | Prints a string to the console. (print <text>) | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | dbg_cht_fill_equipment | | style="text-align: center; font-weight: bold;" | dbg_cht_fill_equipment | ||
Line 173: | Line 208: | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | dbg_cht_ignore_equipment_requirements | | style="text-align: center; font-weight: bold;" | dbg_cht_ignore_equipment_requirements | ||
| default false | | lets the playter equip and use equipment even if they don't have the rquired stats. default Value=false | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | dbg_show_stash | | style="text-align: center; font-weight: bold;" | dbg_show_stash | ||
| | | opens the stash tab? | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | cht_free_shops | | style="text-align: center; font-weight: bold;" | cht_free_shops | ||
| default false | | makes all shop items free. default Value=false | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | dbg_reset_accomplishments | | style="text-align: center; font-weight: bold;" | dbg_reset_accomplishments | ||
| | | Resets all values in the accomplishments menu. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | dbg_track_unit_kills | | style="text-align: center; font-weight: bold;" | dbg_track_unit_kills | ||
| default false | | keeps a tally of units killed and thier associated info. default Value=false | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | dbg_list_unit_kills | | style="text-align: center; font-weight: bold;" | dbg_list_unit_kills | ||
| | | shows the list of killed enemies that dbg_track_unit_kills has. | ||
|- | |- | ||
| style="text-align: center; font-weight: bold;" | dbg_clear_unit_kills | | style="text-align: center; font-weight: bold;" | dbg_clear_unit_kills | ||
| | | resets the info in dbg_track_unit_kills. | ||
|- | |- | ||
|} |
Latest revision as of 23:48, 25 January 2025
The commands below are available by opening the console using the tilde (~), or backtick (`) key. This key is usually located below the escape key. These commands don't save to your configuration file so they will not stick once you close the game.
To save a command to your hwr2.exe.cfg file you can either add the command manually by editing the file or type save your command & argument
or save_curr your command
.
Example:save ui_scale 0.75
save_curr ui_scale
Player Commands
Player Commands | |
---|---|
ply_kill | kills the player that typed this. |
HUDComponents Commands
HUDComponents Commands | |
---|---|
Debugging Commands
Debugging Commands | |
---|---|
dbg_list_baseitem_modifiers | |
dbg_list_existing_modifiers | |
dbg_list_tags | |
tst_lerp |
Cheat Commands
Cheats | |
---|---|
e_cheats | e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. Cheats are only available on modded profiles. This feature is disabled until mod support is enabled by the Devs. |
cht_spectate_next | A Typed command to switch the current spectated player. |
cht_spectate | A typed command to switch to spectate mode. Inputing it a second time disables it. |
cht_list_flags | Shows a list of flags on the current save. Such as NG+, classes, Town NPCs, Ect. |
cht_show_tailor | This will show the UI for the charactor creator menu, but it can not but used to change anything. |
cht_print_charcreate_colors | Shows data related to the colors your charator sprite uses. |
cht_open_interface | Opens a script interface. (cht_open_interface <filename> <class>). Mostly for debugging mod stuff. |
cht_tutorials_unlock | Sets the flag that you compleated the tutorial. |
cht_noclip | Allows the charator to walk through walls. Used if you get pushed out of bounds or stuck behind walls. default Value=false |
cht_god | Sets infinite health, doesn't always work as expected. default Value=false |
cht_plr_hidden | Hides the player on screen. default Value=false |
cht_plr_free_mana_cost | Makes everything cost 0 mana. default Value=false |
cht_plr_free_health_cost | Makes everything cost 0 Health. Mainly the Drink that convers 50% of cost to Health. default Value=false |
cht_clear_skills | Resets all skill point allocation. |
cht_refill_potions | Refills all potion charges. |
cht_list_all_items | Prints all items and ids in the game to the console. |
cht_play_music | Plays the specific music requested. (cht_play_music <filename>). |
cht_play_ambience | Plays the specific sound requested. (cht_play_ambience <filename>). |
cht_remove_building | Deletes the desired building. (cht_remove_building <buildingname>). |
cht_clear_trinkets | Deletes all trinkets from inventory. |
cht_spawn_trinket | spawns a trinket next to the player using the trinket ID value. (cht_spawn_trinket <trinketID>) |
cht_spawn_specific_trinket | Spawns a trinket next to the player using the trinket name. (cht_spawn_specific_trinket <trinketname>) |
cht_give_specific_trinket | Gives a trinket to the player using the trinket name. (cht_give_specific_trinket <trinketname>) |
cht_fill_trinkets | Gives multiple random trinkets. set a number for each rarity you want to get. (cht_fill_trinkets <common> <uncommon> <rare> <epic> <cursed>) |
cht_spawn_equipment | Spawns random equipment next the player. (cht_spawn_equipment <amount>) |
cht_spawn_specific_equipment | Spawns a specific peice of equipment next to the player. (cht_spawn_specific_equipment <equipmentname>) |
cht_spawn_equipment_for_slot | rarity | amount ) |
cht_explore_level | Uncovers the entire map. |
cht_give_experience | Player gains experience. (cht_give_experience <amount>) |
cht_give_health | Player recovers Health. (cht_give_health <amount>) |
cht_damage | Damages the player. (cht_damage <amount>) |
cht_plr_damage_poison | Damages the player with poison. (cht_damage_poison <amount>) |
cht_plr_damage_fire | Damages the player with fire. (cht_damage_fire <amount>) |
cht_give_mana | Player recovers mana. (cht_give_mana <amount>) |
cht_give_material | Gives an amount of a certain material (gold/wood/stone/iron/crystals/dust/fragments/all). (cht_give_material <materal> <amount>) |
cht_spawn_gold | spawns piles of gold next to teh player. (cht_spawn_gold <amount>) |
cht_spawn_material | Spawns material around the player. (cht_spawn_material <materal> <amount>) |
cht_plr_level_progress | Sets the character to the specified level, with the correct tier and key items for that level as well as a random selection of level appropriate gear. (cht_plr_level_progress <level>) |
cht_plr_level_skills | ?? |
cht_plr_reset_cooldowns | Resets all cooldowns. |
cht_set_flag | Can be used to set/unset a flag. (set_flag <flag> <value> <persistent>) |
cht_set_char_flag | Sets a flag bound to the character. (set_char_flag <flag> <value>) |
cht_clear_flags | Clears all flags. |
cht_clear_char_flags | Clears all flags bound to the charator. |
cht_set_scalar | "Sets a scalar. (set_scalr <scalar> <value>)" |
cht_killall | Will kill all enemies on the current level. |
cht_revive | Revivies you. |
cht_listenemies | lists all enemies and IDs to the console. |
cht_finish_level | (cht_finish_level <levelname>) |
cht_goto_level | (cht_goto_level <levelname>) |
cht_give_keys | Gives the player a specific key. This is likely left over code as Heroes of hammerwatch 2 doesnt use keys.(cht_give_keys <keyname>) |
cht_add_all_blueprints | unlocks all blueprints. |
cht_unlock_town_flags | unlocks all buildings. Does not build them? |
Prints a string to the console. (print <text>) | |
dbg_cht_fill_equipment | |
dbg_cht_ignore_equipment_requirements | lets the playter equip and use equipment even if they don't have the rquired stats. default Value=false |
dbg_show_stash | opens the stash tab? |
cht_free_shops | makes all shop items free. default Value=false |
dbg_reset_accomplishments | Resets all values in the accomplishments menu. |
dbg_track_unit_kills | keeps a tally of units killed and thier associated info. default Value=false |
dbg_list_unit_kills | shows the list of killed enemies that dbg_track_unit_kills has. |
dbg_clear_unit_kills | resets the info in dbg_track_unit_kills. |