Ranger: Difference between revisions
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== Class Description == | |||
A natural born hunter in tune with the woods that can harness the powers of nature. The Ranger specializes in keeping foes at bay while dishing out consistent damage. | |||
== Active 1 == | |||
[[File:Marked_Shot.png]] | |||
[[Tags]]: [[Bow]], [[Physical]], [[Spell]] | |||
Description: | |||
You fire a projectile that deals physical damage and applied [[Marked]] to all Enemies in the targeted area. You deal more damage to enemies inflicted by [[Marked]]. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ Upgrades | |||
|- | |||
! Level !! Cost !! Damage Dealt !! Bonus Damage !! Mana Cost !! Cooldown | |||
|- | |||
| 1|| Free || 40 || 10% || 20 || 2s | |||
|- | |||
| 2|| 3 || 50 || 10% || 20 || 2s | |||
|- | |||
| 3|| 5 || 60 || 15% || 25 || 2s | |||
|- | |||
| 4|| 5 || 70 || 15% || 25 || 2s | |||
|- | |||
| 5|| 7 || 80 || 20% || 30 || 2s | |||
|} | |||
=== Skill Orbs === | |||
---- | |||
[[File: Big_Game_Hunter.png]] | |||
Description: | |||
You deal additional damage to [[Bosses]] and [[Elites]] inflicted by [[Marked]]. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Damage | |||
|- | |||
| 1||Common||10% | |||
|- | |||
| 2||Uncommon||20% | |||
|- | |||
| 3||Rare||30% | |||
|} | |||
[[File: Hot_Pursuit.png]] | |||
Description: | |||
You gain a short buff of increased Movement Speed when hitting [[Marked]] targets. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Movement Speed !! Duration | |||
|- | |||
| 1||Common||10%||3s | |||
|- | |||
| 2||Uncommon||20%||3s | |||
|- | |||
| 3||Uncommon||30%||3s | |||
|} | |||
[[File: Thrill_of_the_Hunt.png]] | |||
Description: | |||
Killing enemies inflicted by [[Marked]] has a chance to restore some of your Health and Mana. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Health Restored !! Mana Restored !! Chance | |||
|- | |||
| 1||Uncommon||3%||3%||20% | |||
|- | |||
| 2||Uncommon||4%||4%||20% | |||
|- | |||
| 3||Rare||5%||5%||20% | |||
|} | |||
== Active 2 == | |||
[[File:Trap.png]] | |||
[[Tags]]: [[Physical]], [[Spell]] | |||
Description: | |||
Throws a trap that deploys after a brief duration. The traps deal Physical damage in a small area when triggered and inflict [[Cripple]]. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ Upgrades | |||
|- | |||
! Level !! Cost !! Damage Dealt !! Max Traps Placed !! Mana Cost !! Cooldown | |||
|- | |||
| 1|| 3 || 60 || 6 || 20 || 2s | |||
|- | |||
| 2|| 3 || 80 || 6 || 20 || 2s | |||
|- | |||
| 3|| 5 || 120 || 9 || 25 || 2s | |||
|- | |||
| 4|| 5 || 160 || 9 || 25 || 2s | |||
|- | |||
| 5|| 7 || 220 || 12 || 30 || 2s | |||
|} | |||
=== Skill Orbs === | |||
---- | |||
[[File: Frost_Traps.png]] | |||
Description: | |||
The traps deal additional [[Ice]] damage. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Damage | |||
|- | |||
| 1||Common||25% | |||
|- | |||
| 2||Uncommon||50% | |||
|- | |||
| 3||Rare||100% | |||
|} | |||
[[File:Multiple_Deploy.png]] | |||
Description: | |||
You deploy additional traps with each cast. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Additional Traps | |||
|- | |||
| 1||Uncommon||1 | |||
|- | |||
| 2||Rare||2 | |||
|} | |||
[[File: Serrated_Traps.png]] | |||
Description: | |||
The traps now inflict stacks of [[Bleeding]]. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Bleeding Stacks | |||
|- | |||
| 1||Common||1 | |||
|- | |||
| 2||Uncommon||2 | |||
|- | |||
| 3||Rare||3 | |||
|} | |||
== Passive 1 == | |||
[[File:Rhythm.png]] | |||
[[Tags]]: [[Passive]] | |||
Description: | |||
You gain Weapon Crit Chance, and scoring Weapon Crits grant you stacks of [[Rhythm]]. Each stack of Rhythm Increases your Weapon Crit Chance and Damage. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ Upgrades | |||
|- | |||
! Level !! Cost !! Weapon Crit Chance !! Weapon Crit Chance per Stack !! Weapon Damage per Stack !! Max Stacks !! Stack Duration | |||
|- | |||
| 1|| Free || 5% || 2.5% || 10% || 4 || 5s | |||
|- | |||
| 2|| 3 || 5% || 2.5% || 15% || 4 || 5s | |||
|- | |||
| 3|| 5 || 5% || 2.5% || 20% || 4 || 5s | |||
|- | |||
| 4|| 5 || 5% || 2.5% || 25% || 4 || 5s | |||
|- | |||
| 5|| 7 || 5% || 2.5% || 30% || 4 || 5s | |||
|} | |||
=== Skill Orbs === | |||
---- | |||
[[File: Efficiency.png]] | |||
Description: | |||
Each stack of [[Rhythm]] reduces your Mana costs. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Mana Cost per Stack | |||
|- | |||
| 1||Common||-2.5% | |||
|- | |||
| 2||Uncommon||-5% | |||
|- | |||
| 3||Rare||-10% | |||
|} | |||
[[File: In_The_Flow.png]] | |||
Description: | |||
Each stack of [[Rhythm]] increases your Weapon Speed per Stack. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Weapon Speed per Stack | |||
|- | |||
| 1||Common||5% | |||
|- | |||
| 2||Uncommon||10% | |||
|} | |||
[[File: Momentum.png]] | |||
Description: | |||
You gain a stack of [[Rhythm]] when dashing. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Stacks Gained | |||
|- | |||
| 1||Uncommon||1 | |||
|} | |||
== Passive 2 == | |||
[[File:Survivalist.png]] | |||
[[Tags]]: [[Passive]] | |||
Description: | |||
Each time you get hit you gain a buff that reduces damage taken for a short period. This effect has a short cooldown. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ Upgrades | |||
|- | |||
! Level !! Cost !! Damage Taken !! Duration !! Effect Cooldown | |||
|- | |||
| 1|| 3||-20%||3s||8s | |||
|- | |||
| 2|| 3||-25%||3s||8s | |||
|- | |||
| 3|| 5||-30%||3s||7s | |||
|- | |||
| 4|| 5||-35%||3s||7s | |||
|- | |||
| 5|| 7||-40%||3s||6s | |||
|} | |||
=== Skill Orbs === | |||
---- | |||
[[File: Evasive_Maneuver.png]] | |||
Description: | |||
Also grants Evasion for the duration of the buff. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Evasion | |||
|- | |||
| 1||Common||15% | |||
|- | |||
| 2||Uncommon||30% | |||
|} | |||
[[File: Quick_Recovery.png]] | |||
Description: | |||
Increases your Health Regen for the duration of the buff. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Health Regen | |||
|- | |||
| 1||Uncommon||+100% | |||
|- | |||
| 2||Rare||+200% | |||
|} | |||
[[File: Tactical_Maneuver.png]] | |||
Description: | |||
You gain a Dash Charge when taking damage. This effect has a short cooldown. | |||
{| class="wikitable" style="margin:left" style="text-align:center | |||
|+ | |||
|- | |||
! Level !! Rarity !! Effect Cooldown | |||
|- | |||
| 1||Common||4 | |||
|- | |||
| 2||Uncommon||1 | |||
|} | |||
Revision as of 06:24, 20 January 2025
Class Description
A natural born hunter in tune with the woods that can harness the powers of nature. The Ranger specializes in keeping foes at bay while dishing out consistent damage.
Active 1
Description:
You fire a projectile that deals physical damage and applied Marked to all Enemies in the targeted area. You deal more damage to enemies inflicted by Marked.
| Level | Cost | Damage Dealt | Bonus Damage | Mana Cost | Cooldown |
|---|---|---|---|---|---|
| 1 | Free | 40 | 10% | 20 | 2s |
| 2 | 3 | 50 | 10% | 20 | 2s |
| 3 | 5 | 60 | 15% | 25 | 2s |
| 4 | 5 | 70 | 15% | 25 | 2s |
| 5 | 7 | 80 | 20% | 30 | 2s |
Skill Orbs
Description:
You deal additional damage to Bosses and Elites inflicted by Marked.
| Level | Rarity | Damage |
|---|---|---|
| 1 | Common | 10% |
| 2 | Uncommon | 20% |
| 3 | Rare | 30% |
Description:
You gain a short buff of increased Movement Speed when hitting Marked targets.
| Level | Rarity | Movement Speed | Duration |
|---|---|---|---|
| 1 | Common | 10% | 3s |
| 2 | Uncommon | 20% | 3s |
| 3 | Uncommon | 30% | 3s |
Description:
Killing enemies inflicted by Marked has a chance to restore some of your Health and Mana.
| Level | Rarity | Health Restored | Mana Restored | Chance |
|---|---|---|---|---|
| 1 | Uncommon | 3% | 3% | 20% |
| 2 | Uncommon | 4% | 4% | 20% |
| 3 | Rare | 5% | 5% | 20% |
Active 2
Description:
Throws a trap that deploys after a brief duration. The traps deal Physical damage in a small area when triggered and inflict Cripple.
| Level | Cost | Damage Dealt | Max Traps Placed | Mana Cost | Cooldown |
|---|---|---|---|---|---|
| 1 | 3 | 60 | 6 | 20 | 2s |
| 2 | 3 | 80 | 6 | 20 | 2s |
| 3 | 5 | 120 | 9 | 25 | 2s |
| 4 | 5 | 160 | 9 | 25 | 2s |
| 5 | 7 | 220 | 12 | 30 | 2s |
Skill Orbs
Description:
The traps deal additional Ice damage.
| Level | Rarity | Damage |
|---|---|---|
| 1 | Common | 25% |
| 2 | Uncommon | 50% |
| 3 | Rare | 100% |
Description:
You deploy additional traps with each cast.
| Level | Rarity | Additional Traps |
|---|---|---|
| 1 | Uncommon | 1 |
| 2 | Rare | 2 |
Description:
The traps now inflict stacks of Bleeding.
| Level | Rarity | Bleeding Stacks |
|---|---|---|
| 1 | Common | 1 |
| 2 | Uncommon | 2 |
| 3 | Rare | 3 |
Passive 1
Description:
You gain Weapon Crit Chance, and scoring Weapon Crits grant you stacks of Rhythm. Each stack of Rhythm Increases your Weapon Crit Chance and Damage.
| Level | Cost | Weapon Crit Chance | Weapon Crit Chance per Stack | Weapon Damage per Stack | Max Stacks | Stack Duration |
|---|---|---|---|---|---|---|
| 1 | Free | 5% | 2.5% | 10% | 4 | 5s |
| 2 | 3 | 5% | 2.5% | 15% | 4 | 5s |
| 3 | 5 | 5% | 2.5% | 20% | 4 | 5s |
| 4 | 5 | 5% | 2.5% | 25% | 4 | 5s |
| 5 | 7 | 5% | 2.5% | 30% | 4 | 5s |
Skill Orbs
Description: Each stack of Rhythm reduces your Mana costs.
| Level | Rarity | Mana Cost per Stack |
|---|---|---|
| 1 | Common | -2.5% |
| 2 | Uncommon | -5% |
| 3 | Rare | -10% |
Description:
Each stack of Rhythm increases your Weapon Speed per Stack.
| Level | Rarity | Weapon Speed per Stack |
|---|---|---|
| 1 | Common | 5% |
| 2 | Uncommon | 10% |
Description:
You gain a stack of Rhythm when dashing.
| Level | Rarity | Stacks Gained |
|---|---|---|
| 1 | Uncommon | 1 |
Passive 2
Description:
Each time you get hit you gain a buff that reduces damage taken for a short period. This effect has a short cooldown.
| Level | Cost | Damage Taken | Duration | Effect Cooldown |
|---|---|---|---|---|
| 1 | 3 | -20% | 3s | 8s |
| 2 | 3 | -25% | 3s | 8s |
| 3 | 5 | -30% | 3s | 7s |
| 4 | 5 | -35% | 3s | 7s |
| 5 | 7 | -40% | 3s | 6s |
Skill Orbs
Description:
Also grants Evasion for the duration of the buff.
| Level | Rarity | Evasion |
|---|---|---|
| 1 | Common | 15% |
| 2 | Uncommon | 30% |
Description:
Increases your Health Regen for the duration of the buff.
| Level | Rarity | Health Regen |
|---|---|---|
| 1 | Uncommon | +100% |
| 2 | Rare | +200% |
Description: You gain a Dash Charge when taking damage. This effect has a short cooldown.
| Level | Rarity | Effect Cooldown |
|---|---|---|
| 1 | Common | 4 |
| 2 | Uncommon | 1 |















