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<h1 style="color: #faa700"> | <h1 style="color: #faa700">GetGeneratedAttributes</h1> | ||
GetGeneratedAttributes | void GetGeneratedAttributes(PlayerStatsDetail@ stats, array<string>@ strArray, array<string>@ icons, bool isHandHeld) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">PlayerDamagedActor</h1> | ||
PlayerDamagedActor | void PlayerDamagedActor(Player@ player, Actor@ actor, DamageInfo di) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">PlayerKilledActor</h1> | ||
PlayerKilledActor | void PlayerDamagedActor(Player@ player, Actor@ killed, DamageInfo di) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">PlayerDamage</h1> | ||
PlayerDamage | void PlayerDamage(Player@ player, DamageInfo di) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">PlayerDamageTaken</h1> | ||
PlayerDamageTaken | void PlayerDamageTaken(Player@ player, DamageInfo di) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">PlayerInitialize</h1> | ||
PlayerInitialize | void PlayerInitialize(PlayerBase@ playerBase) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">PlayerRefreshScene</h1> | ||
PlayerRefreshScene | void PlayerInitialize(PlayerBase@ playerBase) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">PlayerRecordConstructor</h1> | ||
void PlayerInitialize(PlayerRecord@ record) | |||
</h1> | |||
<h1 style="color: #faa700">PickedCharacter</h1> | |||
void PickedCharacter(PlayerRecord@ record) | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">CreateCharacter</h1> | ||
void CreateCharacter(PlayerRecord@ record) | |||
</h1> | |||
<h1 style="color: #faa700">PlayerRecordSave</h1> | |||
PickedCharacter | void PlayerRecordSave(PlayerRecord@ record, SValueBuilder &builder) | ||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">PlayerRecordLoad</h1> | ||
CreateCharacter | void PlayerRecordLoad(PlayerRecord@ record, SValue@ data) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">PlayerRecordRefreshModifiers</h1> | ||
PlayerRecordSave | void PlayerRecordRefreshModifiers(PlayerRecord@ record) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">LevelupCharacter</h1> | ||
PlayerRecordLoad | void LevelupCharacter(PlayerRecord@ record) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">GameModeStart</h1> | ||
PlayerRecordRefreshModifiers | void GameModeStart(AGameplayGameMode@ aGameplayGameMode, SValue@ save) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">GameModePostStart</h1> | ||
LevelupCharacter | void GameModePostStart(AGameplayGameMode@ aGameplayGameMode) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">GameModePreRenderFrame</h1> | ||
GameModeStart | void GameModePreRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">GameModeRenderFrame</h1> | ||
GameModePostStart | void GameModeRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt, SpriteBatch& sb) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">GameModeSpawnPlayer</h1> | ||
GameModePreRenderFrame | void GameModeSpawnPlayer(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">GameModeSpawnPlayerCorpse</h1> | ||
GameModeRenderFrame | void GameModeSpawnPlayerCorpse(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">BaseGameModeConstructor</h1> | ||
GameModeSpawnPlayer | void BaseGameModeConstructor(BaseGameMode@ baseGameMode) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">GameModeUpdatePaused</h1> | ||
GameModeSpawnPlayerCorpse | void GameModeUpdatePaused(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">GameModeUpdate</h1> | ||
BaseGameModeConstructor | void GameModeUpdate(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">LoadWidgetProducers</h1> | ||
GameModeUpdatePaused | void LoadWidgetProducers(GUIBuilder@ builder) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">HUDConstructor</h1> | ||
GameModeUpdate | void HUDConstructor(HUD@ hud, GUIBuilder@ b) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">TownRecordConstructor</h1> | ||
LoadWidgetProducers | void TownRecordConstructor(TownRecord@ townRecord) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">TownRecordSave</h1> | ||
HUDConstructor | void TownRecordSave(TownRecord@ townRecord, SValueBuilder& builder) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">TownRecordLoad</h1> | ||
TownRecordConstructor | void TownRecordLoad(TownRecord@ townRecord, SValue@ save) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">TownRecordSpawnTown</h1> | ||
TownRecordSave | void TownRecordSpawnTown(TownRecord@ townRecord) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">TownRecordRefreshHeroTitles</h1> | ||
TownRecordLoad | void TownRecordRefreshHeroTitles(TownRecord@ townRecord) | ||
</h1> | |||
<h1 style="color: #faa700"> | <h1 style="color: #faa700">TownRecordRefreshDonationTitles</h1> | ||
TownRecordSpawnTown | void TownRecordRefreshDonationTitles(TownRecord@ townRecord) | ||
</h1> | |||
<h1 style="color: #faa700"> | |||
TownRecordRefreshHeroTitles | |||
</h1> | |||
<h1 style="color: #faa700"> | |||
TownRecordRefreshDonationTitles | |||
</h1> | |||
Revision as of 23:58, 20 November 2025
GetGeneratedAttributes
void GetGeneratedAttributes(PlayerStatsDetail@ stats, array<string>@ strArray, array<string>@ icons, bool isHandHeld)
PlayerDamagedActor
void PlayerDamagedActor(Player@ player, Actor@ actor, DamageInfo di)
PlayerKilledActor
void PlayerDamagedActor(Player@ player, Actor@ killed, DamageInfo di)
PlayerDamage
void PlayerDamage(Player@ player, DamageInfo di)
PlayerDamageTaken
void PlayerDamageTaken(Player@ player, DamageInfo di)
PlayerInitialize
void PlayerInitialize(PlayerBase@ playerBase)
PlayerRefreshScene
void PlayerInitialize(PlayerBase@ playerBase)
PlayerRecordConstructor
void PlayerInitialize(PlayerRecord@ record)
PickedCharacter
void PickedCharacter(PlayerRecord@ record)
CreateCharacter
void CreateCharacter(PlayerRecord@ record)
PlayerRecordSave
void PlayerRecordSave(PlayerRecord@ record, SValueBuilder &builder)
PlayerRecordLoad
void PlayerRecordLoad(PlayerRecord@ record, SValue@ data)
PlayerRecordRefreshModifiers
void PlayerRecordRefreshModifiers(PlayerRecord@ record)
LevelupCharacter
void LevelupCharacter(PlayerRecord@ record)
GameModeStart
void GameModeStart(AGameplayGameMode@ aGameplayGameMode, SValue@ save)
GameModePostStart
void GameModePostStart(AGameplayGameMode@ aGameplayGameMode)
GameModePreRenderFrame
void GameModePreRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt)
GameModeRenderFrame
void GameModeRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt, SpriteBatch& sb)
GameModeSpawnPlayer
void GameModeSpawnPlayer(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record)
GameModeSpawnPlayerCorpse
void GameModeSpawnPlayerCorpse(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record)
BaseGameModeConstructor
void BaseGameModeConstructor(BaseGameMode@ baseGameMode)
GameModeUpdatePaused
void GameModeUpdatePaused(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput)
GameModeUpdate
void GameModeUpdate(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput)
LoadWidgetProducers
void LoadWidgetProducers(GUIBuilder@ builder)
HUDConstructor
void HUDConstructor(HUD@ hud, GUIBuilder@ b)
TownRecordConstructor
void TownRecordConstructor(TownRecord@ townRecord)
TownRecordSave
void TownRecordSave(TownRecord@ townRecord, SValueBuilder& builder)
TownRecordLoad
void TownRecordLoad(TownRecord@ townRecord, SValue@ save)
TownRecordSpawnTown
void TownRecordSpawnTown(TownRecord@ townRecord)
TownRecordRefreshHeroTitles
void TownRecordRefreshHeroTitles(TownRecord@ townRecord)
TownRecordRefreshDonationTitles
void TownRecordRefreshDonationTitles(TownRecord@ townRecord)