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{{ItemPage}}
{{ItemPage}}
'''{{PAGENAME}}''' is an [[Items|item]] in Risk of Rain 2.
The '''{{PAGENAME}}''' is a [[Items#Lunar Items|lunar item]] in Risk of Rain 2.


The item grants a 15% (''+15% per stack'') chance of negating incoming damage.  If the roll is successful, the damage will be negated and a "Blocked!" message will appear instead of damage numbers.
The first Gesture of the Drowned reduces the holder's [[Items#Equipment|equipment]] cooldown by half, but activates it as soon as it is ready.  


== Notes ==
Subsequent Gestures reduce equipment cooldown by 15% each, the same amount as a {{ItemLink|Fuel Cell}}.
* Self-inflicted damage from the {{ItemLink|Helfire Tincture}}, [[Shrine of Blood|Shrines of Blood]], and {{SurvivorLink|REX|REX's}} "plant" skills can be blocked.
* When a hit is blocked successfully, on-hit effects will not trigger. These include but are not limited to the lightning bombs from [[Monsters#Overloading|Overloading Elite]]s, {{StatusEffectLink|statusEffectName=Bleeding}}, {{StatusEffectLink|statusEffectName=OnFire}}, {{StatusEffectLink|statusEffectName=Poisoned}}, and {{StatusEffectLink|statusEffectName=Weak}}.
* The item will not block a {{MonsterLink|Void Reaver}} death implosion, since the implosion does not actually deal damage. Similarly, {{SurvivorLink|survivorName=Mercenary|altText=Mercenary's}} invincibility on either of his utilities and his default special, and {{StatusEffectLink|statusEffectName=Immune|altText=invulnerability}} in general, will not block the implosions either.
* Tougher Times is one of the few items in the game with [[Item Stacking#Hyperbolic Stacking|Hyperbolic Stacking]].
* The corrupted version of this item, released in the [[Survivors of the Void]] expansion, is [[Safer Spaces]].
* Tougher Times cannot block damage inflicted by the {{StatusEffectLink|VoidFog|Void Fog}} [[Status Effects#Debuffs|debuff]].


== Math ==
== Math ==
The chance to activate is determined by the formula: <math>f(x) = \bigg(1 - \frac{1}{0.15x + 1} \bigg)
The equipment cooldown is determined by the formula <code>cooldown &sdot; 0.5 &sdot; (1 - 0.15) ^ (amount - 1)</code>
= \bigg( \frac{0.15x + 1}{0.15x + 1} - \frac{1}{0.15x + 1} \bigg)
= \frac{0.15x}{0.15x + 1}</math>


Where <big><math>x</math></big> is the amount.
{| class="wikitable" id="calc-table"
 
The chance to block is ''not'' affected by {{ItemLink|57 Leaf Clover}} or {{ItemLink|Purity}}.
 
{| class="wikitable" id="calc-table" style="display:inline-block;margin-right:10px"
! Amount
! Amount
! Chance
! 15s
! 20s
! 30s
! 45s
! 60s
! 100s
! 140s
! % reduction
|-
|-
| 1
| 1
| 13%
| 7.5
| 10
| 15
| 22.5
| 30
| 50
| 70
| 50%
|-
|-
| 2
| 2
| 23.1%
| 6.4
| 8.5
| 12.8
| 19.1
| 25.5
| 42.5
| 59.5
| 57.5%
|-
|-
| 3
| 3
| 31%
| 5.4
| 7.2
| 10.8
| 16.3
| 21.7
| 36.1
| 50.6
| 63.9%
|-
|-
| 4
| 4
| 37.5%
| 4.6
| 6.1
| 9.2
| 13.8
| 18.4
| 30.7
| 43
| 69.3%
|-
|-
| 5
| 5
| 42.9%
| 3.9
| 5.2
| 7.8
| 11.7
| 15.7
| 26.1
| 36.5
| 73.9%
|-
|-
| 6
| 6
| 47.4%
| 3.3
| 4.4
| 6.7
| 10
| 13.3
| 22.2
| 31.1
| 77.8%
|-
|-
| 7
| 7
| 51.2%
| 2.8
| 3.8
| 5.7
| 8.5
| 11.3
| 18.9
| 26.4
| 81.1%
|-
|-
| 8
| 8
| 54.5%
| 2.4
| 3.2
| 4.8
| 7.2
| 9.6
| 16
| 22.4
| 84%
|-
|-
| 9
| 9
| 57.4%
| 2
| 2.7
| 4.1
| 6.1
| 8.2
| 13.6
| 19.1
| 86.4%
|-
|-
| 10
| 10
| 60%
| 1.7
|-
| 2.3
| 11
| 3.5
| 62.3%
| 5.2
|-
| 6.9
| 12
| 11.6
| 64.3%
| 16.2
|-
| 88.4%
| 13
| 66.1%
|-
| 14
| 67.7%
|-
| 15
| 69.2%
|-
| 16
| 70.6%
|-
| 17
| 71.9%
|-
| 18
| 73%
|-
| 19
| 74%
|-
| 20
| 75%
|}
|}
* If the player has any {{ItemLink|Fuel Cell|altText=Fuel Cells}}, add that amount to the amount of Gestures of the Drowned (as long as the player has at least one Gesture).
== Interactions ==
* Only {{SurvivorLink|MUL-T|MUL-T's}} active equipment will be activated by this item. The secondary equipment will not be used until it is swapped to via {{SkillLink|Retool|MUL-T}}. This can be exploited to avoid the automatic activation for certain items, such as the {{ItemLink|Preon Accumulator}}.
* Despite inheriting any held equipment, {{SurvivorLink|survivorName=Engineer|altText=Engineer's}} turrets will not activate any equipment even under the effects of this item.


{| class="wikitable" style="display:inline-block;vertical-align:top"
* {{ItemLink|Royal Capacitor}} will not fire unless it has a target.
! Amount
**If multiple charges are stored with {{ItemLink|Fuel Cell|altText=Fuel Cells}}, all charges will be rapidly used back-to-back when a target is acquired.
! Chance
*{{ItemLink|itemName=Trophy Hunter's Tricorn}} also will not fire unless it has a valid target.
|-
**{{ItemLink|itemName=Trophy Hunter's Tricorn (Consumed)}} will be rapidly used, filling the chat with text messages. This may obscure helpful information, such as when teammates ping valuable information.
| 21
 
| 75.9%
* {{ItemLink|The Crowdfunder}} will always be active, making it difficult to purchase items, since any [[gold]] the player collects will be immediately consumed.  
|-
**In later stages this is generally a non-issue, since enemies will drop much more gold than The Crowdfunder will consume.
| 22
**Enabling the {{ArtifactLink|Sacrifice}} also removes this issue, since the player will not have to spend gold for [[chests]].
| 76.7%
|-
| 23
| 77.5%
|-
| 24
| 78.3%
|-
| 25
| 78.9%
|-
| 26
| 79.6%
|-
| 27
| 80.2%
|-
| 28
| 80.8%
|-
| 29
| 81.3%
|-
| 30
| 81.8%
|-
| 31
| 82.3%
|-
| 32
| 82.8%
|-
| 33
| 83.2%
|-
| 34
| 83.6%
|-
| 35
| 84%
|-
| 40
| 85.7%
|-
| 60
| 90%
|-
| 80
| 92.3%
|-
| 100
| 93.8%
|-
| 255
| 97.5%
|}


=== Graph ===
* In conjunction with enough Fuel Cells and/or additional Gestures (or {{ItemLink|Soulbound Catalyst|altText=Soulbound Catalysts}} and enough kills before the effect expires), it is possible to keep certain item or equipment buffs active continuously.
[[File:Graph tougher times.png|none|thumb|750x750px|Step plot of block chance represented by ''y(x) = 1-(1/(0.15x+1)). Values correspond to table above.'']]
** This includes {{ItemLink|War Horn}}, {{ItemLink|Gorag's Opus}}, {{ItemLink|Jade Elephant}}, {{ItemLink|Milky Chrysalis}}, {{ItemLink|Ocular HUD}}, {{ItemLink|Radar Scanner}} (for [[interactables]] within range), {{ItemLink|Super Massive Leech}}, {{ItemLink|The Back-up}} (multiple uses stack), {{ItemLink|Glowing Meteorite}} (multiple uses stack), {{ItemLink|Helfire Tincture}}, and {{ItemLink|Spinel Tonic}} (since the effect will never end, the player will never be afflicted with Tonic Afflictions, until they swap equipment).
* {{ItemLink|itemName=Executive Card}} can not be activated by the Gesture of the Drowned, due to it activating automatically upon purchase.
* {{ItemLink|Bottled Chaos}} can be quite problematic with Gesture of the Drowned due to possibly activating the {{ItemLink|Volcanic Egg}} effect at a bad time.  


== Lore ==
== Lore ==
Line 159: Line 146:
== Version History ==
== Version History ==
{{VersionHistory|
{{VersionHistory|
; [[Survivors of the Void]]
; [[Anniversary Update]]
* (Undocumented) Tougher Times no longer blocks suffocation damage while in the {{EntityLink|Void Fields}}
* Major Content
** Added New Lore Entry: Gesture of the Drowned
* Quality of Life
** Update visuals to match other assets
 
; [[Early Access Scorched Acres Content Update]]
* Gameplay Changes
** Cooldown Reduction: 50%(+50% per stack) ⇒ 50% (+15% per stack)
*** ''GoTD, unlike most other Lunar items, doesn’t have stacking drawbacks, and should therefore stack more like a Tier 2 in power.''
* Bug Fixes
** Fix equipment targets not being updated at the moment of firing (i.e {{ItemLink|Gnarled Woodsprite|Woodsprite}} not being able to select targets with Gesture)


; [[Early Access Patch (Build ID No.3961583)]]
; [[Early Access Patch (Build ID No.3830295)]]
* Bug Fixes
* Bug Fixes
** Hitting Immune characters or blocked attacks no longer applies on-hit effects
** Picking up new equipment with Gesture of the Drowned no longer fires every frame
*** This is especially important for {{SurvivorLink|Mercenary}}, who was previously recieving debuffs like {{StatusEffectLink|OnFire|burning}} and {{StatusEffectLink|HealingDisabled|malachite poisoning}} while Immune
}}
}}


== Trivia ==
== Trivia ==
* The Tougher Times is actually the [[Ror:Tough Times|Tough Times]] from Risk of Rain 1, but in a tattered state. The Tough Times granted bonus armor, instead of a chance to negate damage.
* The item being a nautilus shell and the item's title containing "Drowned" could possibly be a reference to a challenge from the original Risk of Rain, "Sleepin' With The..." in which the player had to kill 20 [[Ror:Whorl|Whorls]] by drowning them. Additionally, to "drown" the Whorls, the player needed to knock them off of cliffs. The unlock requirement for this item requires the player to do the same to 20 Hermit Crabs, another shelled creature.
* When a hit is blocked, a squeaky toy sound effect plays.
* Prior to the [[Survivors of the Void]] update, the [[Void Fog|suffocation damage]] from the {{EntityLink|entityName=Void Fields}} could be negated by this item.


{{Nav Items}}
{{Nav Items}}

Revision as of 03:35, 28 January 2025

Template:ItemPage The Sheep is a lunar item in Risk of Rain 2.

The first Gesture of the Drowned reduces the holder's equipment cooldown by half, but activates it as soon as it is ready.

Subsequent Gestures reduce equipment cooldown by 15% each, the same amount as a Template:ItemLink.

Math

The equipment cooldown is determined by the formula cooldown ⋅ 0.5 ⋅ (1 - 0.15) ^ (amount - 1)

Amount 15s 20s 30s 45s 60s 100s 140s % reduction
1 7.5 10 15 22.5 30 50 70 50%
2 6.4 8.5 12.8 19.1 25.5 42.5 59.5 57.5%
3 5.4 7.2 10.8 16.3 21.7 36.1 50.6 63.9%
4 4.6 6.1 9.2 13.8 18.4 30.7 43 69.3%
5 3.9 5.2 7.8 11.7 15.7 26.1 36.5 73.9%
6 3.3 4.4 6.7 10 13.3 22.2 31.1 77.8%
7 2.8 3.8 5.7 8.5 11.3 18.9 26.4 81.1%
8 2.4 3.2 4.8 7.2 9.6 16 22.4 84%
9 2 2.7 4.1 6.1 8.2 13.6 19.1 86.4%
10 1.7 2.3 3.5 5.2 6.9 11.6 16.2 88.4%
  • If the player has any Template:ItemLink, add that amount to the amount of Gestures of the Drowned (as long as the player has at least one Gesture).

Interactions

  • Despite inheriting any held equipment, Template:SurvivorLink turrets will not activate any equipment even under the effects of this item.
  • Template:ItemLink will not fire unless it has a target.
    • If multiple charges are stored with Template:ItemLink, all charges will be rapidly used back-to-back when a target is acquired.
  • Template:ItemLink also will not fire unless it has a valid target.
    • Template:ItemLink will be rapidly used, filling the chat with text messages. This may obscure helpful information, such as when teammates ping valuable information.
  • Template:ItemLink will always be active, making it difficult to purchase items, since any gold the player collects will be immediately consumed.
    • In later stages this is generally a non-issue, since enemies will drop much more gold than The Crowdfunder will consume.
    • Enabling the Template:ArtifactLink also removes this issue, since the player will not have to spend gold for chests.

Lore

Template:Lore

Version History

Template:VersionHistory

Trivia

  • The item being a nautilus shell and the item's title containing "Drowned" could possibly be a reference to a challenge from the original Risk of Rain, "Sleepin' With The..." in which the player had to kill 20 Whorls by drowning them. Additionally, to "drown" the Whorls, the player needed to knock them off of cliffs. The unlock requirement for this item requires the player to do the same to 20 Hermit Crabs, another shelled creature.

Template:Nav Items