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=== Base Stats ===
=== Base Stats ===


Per Level: +5 [[Attribute#Health|Health]], +2 [[Attribute#Mana|Mana]], 0.4 [[Attribute#Armor|Armor]], 0.2 Every [[Attribute#Resistance|Resistance]]s
Per Level: +5 [[Attribute#Health|Health]], +2 [[Attribute#Mana|Mana]], +0.4 [[Attribute#Armor|Armor]], +0.2 of Every [[Attribute#Resistance|Resistance]]s


=== Starting Equipment ===
=== Starting Equipment ===

Revision as of 00:56, 22 January 2025

Class Overview

A fighter comfortable with a wide variety of weaponry who can stand their ground against most foes.

Class Title: Grants 3 Health per level.

Primary Attribute: Strength

Base Stats

Per Level: +5 Health, +2 Mana, +0.4 Armor, +0.2 of Every Resistances

Starting Equipment

Abilities

Whirling Axes


Tags: Spell, Physical

Description:

You throw two spinning axes that deal Physical damage to all enemies in their paths.

Upgrades
Level Cost Damage Dealt Mana Cost Cooldown
1 Free 40 25 2s
2 3 50 25 2s
3 5 70 35 2s
4 5 90 35 2s
5 7 130 45 2s

Skill Orbs


Burning Axes

Description:

The axes deal additional Fire damage.

Level Rarity Damage
1 Common 10%
2 Uncommon 20%
3 Rare 40%


Culling Axes

Description:

The axes gain a chance to instantly kill an enemy on Low Life. Does not work on Bosses.

Level Rarity Chance
1 Common 10%
2 Uncommon 20%
3 Rare 40%

Axes Return

Description: The axes return to the player.

Level Rarity
1 Rare

War Cry



Tags: Spell

Description:

You and all allies in the area gain a buff that increases Weapon and [[Movement Speed] for a period.

Upgrades
Level Cost Weapon Speed Movement Speed Mana Cost Cooldown
1 3 20% 10% 20 12s
2 3 25% 10% 20 12s
3 5 30% 10% 30 12s
4 5 35% 10% 30 12s
5 7 40% 10% 40 12s

Skill Orbs


Intimidating Cry

Description:

Enemies around you are inflicted by Weakness when casting War Cry.

Level Rarity Status Effect
1 Common Weakness
2 Common Greater Weakness


Second Wind

Description:

You regain a portion of your Health wen casting War Cry.

Level Rarity Amount
1 Uncommon 10%
2 Uncommon 20%
3 Uncommon 30%


Battle Cry

Description:

You gain stacks of [[Killing Spree] for each enemy around you when casting War Cry.

Level Rarity
1 Uncommon


Warrior's Constitution



Tags: Passive

Description:

Increases your Health and Poison Resistance.

Upgrades
Level Cost Health Poison Resistance
1 Free +10% +10%
2 3 +15% +15%
3 5 +20% +20%
4 5 +25% +25%
5 7 +30% +30%

Skill Orbs


Combat Training

Description: You deal increased damage with Melee skills.

Level Rarity Damage
1 Common +10%
2 Uncommon +20%
3 Rare +40%

Toughness

Description:

You take less damage.

Level Rarity Damage Taken
1 Uncommon -10%
2 Uncommon -20%
3 Rare -40%


Mighty Strength

Description:

Increases your Armor Penetration.

Level Rarity Armor Penetration
1 Common +10
2 Uncommon +20
3 Rare +40


Killing Spree



Tags: Passive

Description:

You gain stacks of [[Killing Spree] by killing enemies. Each stack increases your damage. You lose all stacks at once if the duration runs out.

Upgrades
Level Cost Damage per Stacks Stack duration Max Stacks
1 3 +2% 6s 10
2 3 +2.5% 7s 10
3 5 +3% 8s 10
4 5 +4% 9s 10
5 7 +5% 10s 10

Skill Orbs


Brutality

Description:

Each stack now also grants Weapon Crit Chance and Spell Crit Chance

Level Rarity Crit Chance per Stack
1 Common 1%
2 Uncommon 1.5%
3 Rare 2%


Killer Physique

Description:

Each stack increases your Health Regen

Level Rarity Health Regen per Stack
1 Common +2%
2 Uncommon +4%
3 Rare +8%


Dauntless

Description:

Melee hits against Bosses and Elites gain a chance to add stacks of Killing Spree.

Level Rarity Chance
1 Uncommon 25%
2 Uncommon 50%
3 Rare 100%

Specializations

Berserker

Description:

Unleash your fury with powerful leaps and rage-fueled attacks.

Leap



Tags: Physical, Spell

Description:

You leap towards the target location, landing with a slam dealing Physical damage and inflicting Stun to enemies in the area.

Upgrades
Level Cost Damage Mana Cost Cooldown
1 Free 100 30 5s
2 5 120 30 5s
3 7 150 40 5s
4 7 180 40 5s
5 9 220 50 5s

Skill Orbs


Trembling Impact

Description:

After landing you set off a series of tremors that erupt after a short delay, dealing additional Physical damage.

Level Rarity Damage
1 Uncommon 20%
2 Uncommon 40%
3 Rare 80%


Fiery Leap

Description:

You ignite the ground at the location form where you leap and land, dealing Fire damage for period of time.

Level Rarity Damage Tick Rate Duration
1 Uncommon 10% 0.5s 4s
2 Uncommon 20% 0.5s 4s
3 Rare 40% 0.5s 4s


Rage


Tags: Passive

Description:

Taking damage will grant you a temporary Rage buff for a period, increasing you Crit Chance and Crit Damage with Physical skills.

Upgrades
Level Cost Crit Chance Crit Damage Duration
1 Free 20% +20% 4s
2 5 21% +40% 4s
3 7 22% +60% 4s
4 7 23% +80% 4s
5 9 25% +100% 4s


Skill Orbs


Unyielding Rage

Description:

You automatically gain rage when on Low Life, you also take less damage when on Low Life.

Level Rarity Damage Taken
1 Uncommon -30%
2 Uncommon -45%
2 Rare -60%


Furious Cry

Description:

You gain Rage when casting War Cry. Your cooldowns are also reduced during Rage.

Level Rarity Cooldown
1 Uncommon -25%
2 Rare -50%

Primalist


Description:

Harness the power of ancient totems and tremors to dominate the battlefield.

Ancient Totems


Tags: Spell

Description:

You place a totem at the target location that deals Physical damage to nearby enemies for a period.

Upgrades
Level Cost Damage tick Rate Duration Max traps Placed Mana Cost Cooldown
1 Free 50 0.5s 6s 3 40 2s
2 5 60 0.5s 7s 3 40 2s
3 7 70 0.5s 8s 4 50 2s
4 7 80 0.5s 9s 4 50 2s
5 9 90 0.5s 10s 5 60 2s

Skill Orbs


Shock Totems

Description:

The totems periodically shock nearby enemies dealing Lightning damage. If the totems are placed close to eachother they create barriers of lightning between them dealing additional damage.

Level Rarity Damage
1 Uncommon 20%
2 Rare 40%


Frostbite Totems

Description:

Changes the damage type to Ice and gains a chance to inflict Freeze.

Level Rarity Chance
1 Uncommon 20%
2 Rare 40%


Tremor Strikes


Tags: Passive

Description:

Your Melee Weapon attacks causes tremors around you dealing Physical damage in the area. This effect has a short cooldown.

Upgrades
Level Cost Damage Effect Cooldown
1 Free 30 2.5s
2 5 35 2.0s
3 7 40 1.5s
4 7 45 1s
5 9 60 0.5s


Skill Orbs


Tempest Strikes

Description:

Your Melee Weapon hits gain a chance to deal additional Lightning damage to the target and a random different nearby enemy.

Level Rarity Chance
1 Uncommon 10%
2 Uncommon 20%
3 Rare 40%


Glacial Strikes

Description:

Your Melee Weapon hits gain a chance to trigger a small explosion dealing additional Ice damage. This effect has a short cooldown.

Level Rarity Chance Cooldown
1 Uncommon 10% 0.25s
2 Uncommon 20% 0.25s
3 Rare 410% 0.25s


Tyrant


Description:

Command chains and ruthless strikes to cripple and bleed your enemies.

Chains



Tags: Physical, Spell

Description:

You throw out chains all around you, dealing Physical damage and infliction enemies with Cripple.

Upgrades
Level Cost Damage Mana Cost Cooldown
1 Free 100 50 4s
2 5 125 50 4s
3 7 175 60 4s
4 7 225 60 4s
5 9 300 70 4s

Skill Orbs


Barbed Chains

Description:

The chains now infliect stacks of Bleeding

Level Rarity Stacks
1 Uncommon 1
2 Uncommon 2
3 Rare 3


Spiked Chains

Description:

Spike projectiles are now released at the end of the chains

Level Rarity Projectiles Damage
1 Uncommon 2 20%
2 Uncommon 3 20%
3 Rare 4 20%


Ruthlessness



Tags: Passive

Description:

You deal increased Physical damage and your Physical skills gain a chance to inflict stacks of Bleeding.

Upgrades
Level Cost Damage Chance
1 Free +10% 10%
2 5 +20% 10%
3 7 +30% 10%
4 7 +40% 10%
5 9 +50% 10%


Skill Orbs


Exploding Gibs

Description:

Killing enemies with Physical skills have a chance to trigger an explosion of gibs dealing Physical damage in the area.

Level Rarity Damage Chance 1 Uncommon 50 20%
2 Uncommon 100 25%
3 Rare 200 30%


Slayer

Description:

You deal increased damage to enemies based on their missing health.

Level Rarity Damage per missing percent
1 Uncommon +0.5%
2 Rare +1%