Hooks
Hooks are script functions that are called at specific moments. This way, you can insert code into the game.
They are specified in script files and tagged with the Hook specifier. They also must be placed within a namespace to avoid ambiguity between multiple mods.
The following is an example of such a file:
namespace MyTestMod
{
[Hook]
void BaseGameModeConstructor(BaseGameMode@ baseGameMode){
print("Hello World");
}
}
GetGeneratedAttributes
void GetGeneratedAttributes(PlayerStatsDetail@ stats, array<string>@ strArray, array<string>@ icons, bool isHandHeld)
PlayerDamagedActor
void PlayerDamagedActor(Player@ player, Actor@ actor, DamageInfo di)
PlayerDamageActor
void PlayerDamageActor(PlayerBase@ playerBase, Actor@ actor, DamageInfo@ damageInfo, Skills::Skill@ skill)
PlayerDamageActorNoWeapon
void PlayerDamageActorNoWeapon(PlayerBase@ playerBase, Actor@ actor, DamageInfo@ damageInfo)
PlayerDamage
void PlayerDamage(Player@ player, DamageInfo di)
PlayerDamageTaken
void PlayerDamageTaken(Player@ player, DamageInfo di)
PlayerInitialize
void PlayerInitialize(PlayerBase@ playerBase)
PlayerRefreshScene
void PlayerRefreshScene(PlayerBase@ playerBase)
PlayerRecordConstructor
void PlayerRecordConstructor(PlayerRecord@ record)
PickedCharacter
void PickedCharacter(PlayerRecord@ record)
CreateCharacter
void CreateCharacter(PlayerRecord@ record)
PlayerRecordSave
void PlayerRecordSave(PlayerRecord@ record, SValueBuilder &builder)
PlayerRecordLoad
void PlayerRecordLoad(PlayerRecord@ record, SValue@ data)
PlayerRecordRefreshModifiers
void PlayerRecordRefreshModifiers(PlayerRecord@ record)
LevelupCharacter
void LevelupCharacter(PlayerRecord@ record)
GameModeStart
void GameModeStart(AGameplayGameMode@ aGameplayGameMode, SValue@ save)
GameModePostStart
void GameModePostStart(AGameplayGameMode@ aGameplayGameMode)
GameModePreRenderFrame
void GameModePreRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt)
GameModeRenderFrame
void GameModeRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt, SpriteBatch& sb)
GameModeSpawnPlayer
void GameModeSpawnPlayer(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record)
GameModeSpawnPlayerCorpse
void GameModeSpawnPlayerCorpse(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record)
BaseGameModeConstructor
void BaseGameModeConstructor(BaseGameMode@ baseGameMode)
GameModeUpdatePaused
void GameModeUpdatePaused(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput)
GameModeUpdate
void GameModeUpdate(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput)
LoadWidgetProducers
void LoadWidgetProducers(GUIBuilder@ builder)
HUDConstructor
void HUDConstructor(HUD@ hud, GUIBuilder@ b)
TownRecordConstructor
void TownRecordConstructor(TownRecord@ townRecord)
TownRecordSave
void TownRecordSave(TownRecord@ townRecord, SValueBuilder& builder)
TownRecordLoad
void TownRecordLoad(TownRecord@ townRecord, SValue@ save)
TownRecordSpawnTown
void TownRecordSpawnTown(TownRecord@ townRecord)
TownRecordRefreshHeroTitles
void TownRecordRefreshHeroTitles(TownRecord@ townRecord)
TownRecordRefreshDonationTitles
void TownRecordRefreshDonationTitles(TownRecord@ townRecord)