GetGeneratedAttributes
void GetGeneratedAttributes(PlayerStatsDetail@ stats, array<string>@ strArray, array<string>@ icons, bool isHandHeld)
PlayerDamagedActor
void PlayerDamagedActor(Player@ player, Actor@ actor, DamageInfo di)
PlayerKilledActor
void PlayerDamagedActor(Player@ player, Actor@ killed, DamageInfo di)
PlayerDamage
void PlayerDamage(Player@ player, DamageInfo di)
PlayerDamageTaken
void PlayerDamageTaken(Player@ player, DamageInfo di)
PlayerInitialize
void PlayerInitialize(PlayerBase@ playerBase)
PlayerRefreshScene
void PlayerInitialize(PlayerBase@ playerBase)
PlayerRecordConstructor
void PlayerInitialize(PlayerRecord@ record)
PickedCharacter
void PickedCharacter(PlayerRecord@ record)
CreateCharacter
void CreateCharacter(PlayerRecord@ record)
PlayerRecordSave
void PlayerRecordSave(PlayerRecord@ record, SValueBuilder &builder)
PlayerRecordLoad
void PlayerRecordLoad(PlayerRecord@ record, SValue@ data)
PlayerRecordRefreshModifiers
void PlayerRecordRefreshModifiers(PlayerRecord@ record)
LevelupCharacter
void LevelupCharacter(PlayerRecord@ record)
GameModeStart
void GameModeStart(AGameplayGameMode@ aGameplayGameMode, SValue@ save)
GameModePostStart
void GameModePostStart(AGameplayGameMode@ aGameplayGameMode)
GameModePreRenderFrame
void GameModePreRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt)
GameModeRenderFrame
void GameModeRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt, SpriteBatch& sb)
GameModeSpawnPlayer
void GameModeSpawnPlayer(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record)
GameModeSpawnPlayerCorpse
void GameModeSpawnPlayerCorpse(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record)
BaseGameModeConstructor
void BaseGameModeConstructor(BaseGameMode@ baseGameMode)
GameModeUpdatePaused
void GameModeUpdatePaused(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput)
GameModeUpdate
void GameModeUpdate(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput)
void LoadWidgetProducers(GUIBuilder@ builder)
HUDConstructor
void HUDConstructor(HUD@ hud, GUIBuilder@ b)
TownRecordConstructor
void TownRecordConstructor(TownRecord@ townRecord)
TownRecordSave
void TownRecordSave(TownRecord@ townRecord, SValueBuilder& builder)
TownRecordLoad
void TownRecordLoad(TownRecord@ townRecord, SValue@ save)
TownRecordSpawnTown
void TownRecordSpawnTown(TownRecord@ townRecord)
TownRecordRefreshHeroTitles
void TownRecordRefreshHeroTitles(TownRecord@ townRecord)
TownRecordRefreshDonationTitles
void TownRecordRefreshDonationTitles(TownRecord@ townRecord)