Hooks

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Revision as of 23:58, 20 November 2025 by Thyraxx (talk | contribs)
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GetGeneratedAttributes

void GetGeneratedAttributes(PlayerStatsDetail@ stats, array<string>@ strArray, array<string>@ icons, bool isHandHeld)

PlayerDamagedActor

void PlayerDamagedActor(Player@ player, Actor@ actor, DamageInfo di)

PlayerKilledActor

void PlayerDamagedActor(Player@ player, Actor@ killed, DamageInfo di)

PlayerDamage

void PlayerDamage(Player@ player, DamageInfo di)

PlayerDamageTaken

void PlayerDamageTaken(Player@ player, DamageInfo di)

PlayerInitialize

void PlayerInitialize(PlayerBase@ playerBase)

PlayerRefreshScene

void PlayerInitialize(PlayerBase@ playerBase)

PlayerRecordConstructor

void PlayerInitialize(PlayerRecord@ record)

PickedCharacter

void PickedCharacter(PlayerRecord@ record)

CreateCharacter

void CreateCharacter(PlayerRecord@ record)

PlayerRecordSave

void PlayerRecordSave(PlayerRecord@ record, SValueBuilder &builder)

PlayerRecordLoad

void PlayerRecordLoad(PlayerRecord@ record, SValue@ data)

PlayerRecordRefreshModifiers

void PlayerRecordRefreshModifiers(PlayerRecord@ record)

LevelupCharacter

void LevelupCharacter(PlayerRecord@ record)

GameModeStart

void GameModeStart(AGameplayGameMode@ aGameplayGameMode, SValue@ save)

GameModePostStart

void GameModePostStart(AGameplayGameMode@ aGameplayGameMode)

GameModePreRenderFrame

void GameModePreRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt)

GameModeRenderFrame

void GameModeRenderFrame(AGameplayGameMode@ aGameplayGameMode, int idt, SpriteBatch& sb)

GameModeSpawnPlayer

void GameModeSpawnPlayer(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record)

GameModeSpawnPlayerCorpse

void GameModeSpawnPlayerCorpse(AGameplayGameMode@ aGameplayGameMode, PlayerRecord@ record)

BaseGameModeConstructor

void BaseGameModeConstructor(BaseGameMode@ baseGameMode)

GameModeUpdatePaused

void GameModeUpdatePaused(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput)

GameModeUpdate

void GameModeUpdate(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput)

LoadWidgetProducers

void LoadWidgetProducers(GUIBuilder@ builder)

HUDConstructor

void HUDConstructor(HUD@ hud, GUIBuilder@ b)

TownRecordConstructor

void TownRecordConstructor(TownRecord@ townRecord)

TownRecordSave

void TownRecordSave(TownRecord@ townRecord, SValueBuilder& builder)

TownRecordLoad

void TownRecordLoad(TownRecord@ townRecord, SValue@ save)

TownRecordSpawnTown

void TownRecordSpawnTown(TownRecord@ townRecord)

TownRecordRefreshHeroTitles

void TownRecordRefreshHeroTitles(TownRecord@ townRecord)

TownRecordRefreshDonationTitles

void TownRecordRefreshDonationTitles(TownRecord@ townRecord)