Ranger

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Revision as of 06:24, 20 January 2025 by Loven Drunk (talk | contribs) (Made the entire thing working on specializations)
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Class Description

A natural born hunter in tune with the woods that can harness the powers of nature. The Ranger specializes in keeping foes at bay while dishing out consistent damage.

Active 1

Tags: Bow, Physical, Spell

Description:

You fire a projectile that deals physical damage and applied Marked to all Enemies in the targeted area. You deal more damage to enemies inflicted by Marked.

Upgrades
Level Cost Damage Dealt Bonus Damage Mana Cost Cooldown
1 Free 40 10% 20 2s
2 3 50 10% 20 2s
3 5 60 15% 25 2s
4 5 70 15% 25 2s
5 7 80 20% 30 2s

Skill Orbs


Description:

You deal additional damage to Bosses and Elites inflicted by Marked.

Level Rarity Damage
1 Common 10%
2 Uncommon 20%
3 Rare 30%


Description:

You gain a short buff of increased Movement Speed when hitting Marked targets.

Level Rarity Movement Speed Duration
1 Common 10% 3s
2 Uncommon 20% 3s
3 Uncommon 30% 3s


Description:

Killing enemies inflicted by Marked has a chance to restore some of your Health and Mana.

Level Rarity Health Restored Mana Restored Chance
1 Uncommon 3% 3% 20%
2 Uncommon 4% 4% 20%
3 Rare 5% 5% 20%

Active 2

Tags: Physical, Spell

Description:

Throws a trap that deploys after a brief duration. The traps deal Physical damage in a small area when triggered and inflict Cripple.

Upgrades
Level Cost Damage Dealt Max Traps Placed Mana Cost Cooldown
1 3 60 6 20 2s
2 3 80 6 20 2s
3 5 120 9 25 2s
4 5 160 9 25 2s
5 7 220 12 30 2s

Skill Orbs


Description:

The traps deal additional Ice damage.

Level Rarity Damage
1 Common 25%
2 Uncommon 50%
3 Rare 100%


Description:

You deploy additional traps with each cast.

Level Rarity Additional Traps
1 Uncommon 1
2 Rare 2


Description:

The traps now inflict stacks of Bleeding.

Level Rarity Bleeding Stacks
1 Common 1
2 Uncommon 2
3 Rare 3

Passive 1

Tags: Passive

Description:

You gain Weapon Crit Chance, and scoring Weapon Crits grant you stacks of Rhythm. Each stack of Rhythm Increases your Weapon Crit Chance and Damage.

Upgrades
Level Cost Weapon Crit Chance Weapon Crit Chance per Stack Weapon Damage per Stack Max Stacks Stack Duration
1 Free 5% 2.5% 10% 4 5s
2 3 5% 2.5% 15% 4 5s
3 5 5% 2.5% 20% 4 5s
4 5 5% 2.5% 25% 4 5s
5 7 5% 2.5% 30% 4 5s

Skill Orbs


Description: Each stack of Rhythm reduces your Mana costs.

Level Rarity Mana Cost per Stack
1 Common -2.5%
2 Uncommon -5%
3 Rare -10%


Description:

Each stack of Rhythm increases your Weapon Speed per Stack.

Level Rarity Weapon Speed per Stack
1 Common 5%
2 Uncommon 10%


Description:

You gain a stack of Rhythm when dashing.

Level Rarity Stacks Gained
1 Uncommon 1


Passive 2

Tags: Passive

Description:

Each time you get hit you gain a buff that reduces damage taken for a short period. This effect has a short cooldown.

Upgrades
Level Cost Damage Taken Duration Effect Cooldown
1 3 -20% 3s 8s
2 3 -25% 3s 8s
3 5 -30% 3s 7s
4 5 -35% 3s 7s
5 7 -40% 3s 6s

Skill Orbs


Description:

Also grants Evasion for the duration of the buff.

Level Rarity Evasion
1 Common 15%
2 Uncommon 30%


Description:

Increases your Health Regen for the duration of the buff.

Level Rarity Health Regen
1 Uncommon +100%
2 Rare +200%


Description: You gain a Dash Charge when taking damage. This effect has a short cooldown.

Level Rarity Effect Cooldown
1 Common 4
2 Uncommon 1