User:Sheepy

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Revision as of 10:49, 29 January 2025 by Sheepy (talk | contribs) (Created page with "= Sheepy's info compendium = == EXP == === Exp loss === If you're >10 levels below the area: xpMul=1.0+(5−lvlDiff)x0.15 {| class="wikitable" |- ! Level Diff !! Exp Multi |- | -11 || 85% |- | -12 || 70% |- | -13 || 55% |- | -14 || 40% |- | -15 || 25% |- | -16 || 10% |} If you're >5 levels above the area: xpMul=1.0+(lvlDiff+10)x0.15 {| class="wikitable" |- ! Level Diff !! Exp Multi |- | +6 || 85% |- | +7 || 70% |- | +8 || 55% |- | +9 || 40% |- | +10 || 25% |- | +11...")
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Sheepy's info compendium

EXP

Exp loss

If you're >10 levels below the area: xpMul=1.0+(5−lvlDiff)x0.15

Level Diff Exp Multi
-11 85%
-12 70%
-13 55%
-14 40%
-15 25%
-16 10%

If you're >5 levels above the area: xpMul=1.0+(lvlDiff+10)x0.15

Level Diff Exp Multi
+6 85%
+7 70%
+8 55%
+9 40%
+10 25%
+11 10%

Source: PlayerRecord.as - int GiveExperience(int amount, bool skipGainMod = false)

Multiplayer exp

Exp is divided equally between players before going through the exp penalty formula.

Source: GiveExperience.as - bool Apply(Actor@ owner, UnitPtr target, vec2 pos, vec2 dir, float intensity, bool husk)