User contributions for Thyraxxvoid
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2 August 2026
- 12:0012:00, 2 August 2026 diff hist +239 Bosses No edit summary current
- 11:5211:52, 2 August 2026 diff hist +162 Bosses No edit summary
- 11:4711:47, 2 August 2026 diff hist +399 Bosses No edit summary
31 July 2026
- 13:4013:40, 31 July 2026 diff hist +146 Bosses No edit summary
- 13:3013:30, 31 July 2026 diff hist +37 Bosses No edit summary
8 February 2026
- 10:3410:34, 8 February 2026 diff hist +102 Architect No edit summary current
5 January 2026
- 15:3315:33, 5 January 2026 diff hist +1 m Hooks No edit summary current
15 December 2025
- 19:2919:29, 15 December 2025 diff hist +2,004 Hooks No edit summary
- 18:4018:40, 15 December 2025 diff hist +27 Hooks No edit summary
- 18:2818:28, 15 December 2025 diff hist +7 Hooks No edit summary
- 18:2818:28, 15 December 2025 diff hist +752 Hooks No edit summary
- 16:2716:27, 15 December 2025 diff hist +45 Hooks No edit summary
- 16:2516:25, 15 December 2025 diff hist +1,888 Hooks No edit summary
19 November 2025
- 17:1317:13, 19 November 2025 diff hist +238 Hooks No edit summary
- 17:1017:10, 19 November 2025 diff hist +1,342 N Hooks Created page with "Hooks are script functions that are called at specific moments. This way, you can insert code into the game. They are specified in script files and tagged with the <code>Hook</code> specifier. They also must be placed within a namespace to avoid ambiguity between multiple mods. The following is an example of such a file: namespace MyTestMod { [Hook] void BaseGameModeConstructor(BaseGameMode@ baseGameMode){ print("Hello World"); } } == PlayerDam..."
- 17:0817:08, 19 November 2025 diff hist +14 Template:BaseNav No edit summary
- 16:3816:38, 19 November 2025 diff hist +159 Modding No edit summary current
- 16:3616:36, 19 November 2025 diff hist +33 Modding →Getting Started
- 16:2816:28, 19 November 2025 diff hist −56 Modding →Fixing .tif files
- 16:2616:26, 19 November 2025 diff hist +7 Modding →Tutorials
- 16:2116:21, 19 November 2025 diff hist +10 Modding Fixed typo talking about HW2
- 15:5815:58, 19 November 2025 diff hist +3,278 N Modding Created page with "Heroes of Hammerwatch 2 has a robust system for modding, with a few different types of mods possible. Resource mods Scenarios Languages =Getting Started= #Open the game's folder (e.g. C:\Program Files (x86)\Steam\steamapps\common\Hammerwatch 2) #Run "PACKAGER.exe" #Select "Resources" from the list #Click the "Extract Base Resources" button at the top (icon is a cardboard box) #Wait for the unpacking to finish (This will take a while). It may give an error..."
- 15:4915:49, 19 November 2025 diff hist +15 Template:BaseNav No edit summary