Template:TrinketsUncommon
Jump to navigation
Jump to search
| List of Uncommon Trinkets | ||||||
|---|---|---|---|---|---|---|
| Trinket | Base Description | Attuned Description | Item Set | |||
| Colliding with an enemy deals 30% Mainhand Weapon damage and inflicts Stun. This effect has a 1s cooldown. |
Colliding with an enemy deals 60% Mainhand Weapon damage and inflicts Stun. This effect has a 1s cooldown. |
No Set | ||||
| When dashing you drop a set of caltrops that deal 25 Physical damage and inflicts Cripple. |
No Attunement | No Set | ||||
| Drinking a potion sets your Shadow Curse Gain to 0% for 30 seconds. |
No Attunement | Holy Relics | ||||
| +10% Damage against Elites and they drop piles of gold when killed. |
No Attunement | No Set | ||||
| +1 Potion Charge | +2 Potion Charge | Apothecary's Supplies | ||||
| +50 Health and Mana | +100 Health and Mana | Amulets of Life | ||||
| +10% Health +10% Physical Damage |
+20% Health +20% Physical Damage |
No Set | ||||
| +40 Armor | +80 Armor | Soldier's Uniform | ||||
| +20% Damage against Elites | +40% Damage against Elites | Crests of Valor | ||||
| +25% Weapon and Spell Crit Damage | No Attunement | Dragon Lord | ||||
| Casting 2 Spells within 2 seconds grants a buff that increases your Weapon and Cast Speed for 8 seconds. |
No Attunement | Minstrel's Encore | ||||
| Your Spell Hits gain a 10% chance to inflict Confusion. |
Your Spell Hits gain a 20% chance to inflict Confusion. |
Minstrel's Encore | ||||
| +5% Spell Crit Chance +10% Spell Crit Damage |
+10% Spell Crit Chance +20% Spell Crit Damage |
No Set | ||||
| +25% Iron Gain | +50% Iron Gain | Scavenger's Tools | ||||
| +10% Weapon Damage | +20% Weapon Damage | Soldier's Uniform | ||||
| Every 4 seconds you spit a blob of acid at a random nearby enemy dealing 40 Poison damage in a small area. |
Every 2 seconds you spit a blob of acid at a random nearby enemy dealing 40 Poison damage in a small area. |
Crawling Critters | ||||
| +2% Wood, Stone and Iron Gain per trinket in your inventory. |
No Attunement | Markham's Mastery | ||||
| +10% Spell Damage | +20% Spell Damage | No Set | ||||
| +5% Evasion | +10% Evasion | No Set | ||||
| +1 Health and Mana Regeneration | +2 Health and Mana Regeneration | Rings of Recovery | ||||
| +25 to all Resistance | +50 to all Resistance | Rings of Resistance | ||||
| +5% Movement Speed +10% Weapon Speed |
+10% Movement Speed +20% Weapon Speed |
No Set | ||||
| Spending 30 Mana unleashes a magical missile at a random nearby enemy dealing 40 Physical damage. |
Spending 15 Mana unleashes a magical missile at a random nearby enemy dealing 40 Physical damage. |
No Set | ||||
| Casting a Spell launches a searing torch towards a random nearby enemy dealing 50 Fire damage in a small area. This effect has a 2s cooldown. |
Casting a Spell launches a searing torch towards a random nearby enemy dealing 50 Fire damage in a small area. This effect has a 1s cooldown. |
No Set | ||||
| Your Spell Hits gain a 5% chance to inflict Stun. |
Your Spell Hits gain a 10% chance to inflict Stun. |
No Set | ||||
| Every 3 seconds you spit a web at a random nearby enemy that inflicting Slow in a small area. |
No Attunement | Crawling Critters | ||||
| +15 Armor and returns 15 Physical Damage when taking damage. |
+30 Armor and returns 30 Physical Damage when taking damage. |
Soldier's Uniform | ||||
| +25% Stone Gain | +50% Stone Gain | Scavenger's Tools | ||||
| +1 Dash Charge | +2 Dash Charge | No Set | ||||
| Every 4th Weapon Attack unleashes a couple of throwing stars, each dealing 50% Mainhand Weapon damage. |
Every other Weapon Attack unleashes a couple of throwing stars, each dealing 50% Mainhand Weapon damage. |
No Set | ||||
| +15% Weapon Speed | +30% Weapon Speed | No Set | ||||
| +5% Weapon Crit Chance +10% Weapon Crit Damage |
+10% Weapon Crit Chance +20% Weapon Crit Damage |
No Set | ||||
| Weapon Crits inflict 1 stack of Bleeding. |
Weapon Crits inflict 2 stacks of Bleeding. |
No Set | ||||
| +25% Wood Gain | +50% Wood Gain | Scavenger's Tools | ||||
| 10% chance on crit to drop a symbol which gives +10% Weapon and Spell Crit Chance. The symbol has a 5s duration and 2s cooldown. |
No Attunement | Symbols of Fate | ||||
| 10% chance on parry to drop a symbol which lets you parry ranged attacks. The symbol has a 5s duration and 8s cooldown. |
No Attunement | Symbols of Fate | ||||