Template:TrinketsRare: Difference between revisions

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Jess (talk | contribs)
Adding Rare Trinket template and initial data, correctly this time :^)
 
Jess (talk | contribs)
Updating trinkets with new patch data, updated formatting, and stubbed in links
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{| class="wikitable"
{| class="wikitable" style="border-collapse:collapse;"
! colspan="7" | List of Rare Trinkets
! colspan="7" | List of Rare Trinkets
|-
|-
! '''Icon''' !! '''Name''' !! '''Description''' !! '''Price''' !! '''Quality''' !! '''Set Item''' !! '''Item Set Name'''
! '''Icon''' !! '''Name''' !! '''Base Description''' !! '''Attuned Description''' !! '''Price''' !! '''Set Item''' !! '''Item Set Name'''
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|-
| style="text-align:center;" |  || style="color:#33ccff;" | <span id="apothecary's_sickle">Apothecary's Sickle</span> || style="text-align:left;" | Kills gain a 1% chance to restore a Potion Charge. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Apothecary's Supplies
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="apothecary's_sickle">Apothecary's Sickle</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | Kills gain a 1% chance to restore a<br>[[Combat|Potion]] Charge. || style="text-align:center; background-color:#1d2335; padding:10px;" | <i style="color:#606571;">No Attunement</i> || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" | ✔ || style="background-color:#1d2335; padding:10px;" | Apothecary's Supplies
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="assassin's_mask">Assassin's Mask</span> || style="text-align:left;" | '''Base:''' Reduces the range of enemies detecting you by 25%.<br>You deal 50% more damage to enemies that haven't detected you.<br><br>'''Attuned:''' Reduces the range of enemies detecting you by 50%.<br>You deal 100% more damage to enemies that haven't detected you. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="assassin's_mask">Assassin's Mask</span> || style="text-align:center; background-color:#181a23; padding:10px;" | Reduces the range of enemies detecting<br>you by 25%. You deal 50% more damage to<br>enemies that haven't detected you. || style="text-align:center; background-color:#181a23; padding:10px;" | Reduces the range of enemies detecting<br>you by 50%. You deal 100% more damage<br>to enemies that haven't detected you. || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" || style="background-color:#181a23; padding:10px;" |  
|-
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="chaos_orb">Chaos Orb</span> || style="text-align:left;" | Your Spell Hits gain a chance to deal additional 30 damage of a random element: Fire, Ice, Lightning and Poison. Each element has a 5% chance to trigger separately. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="chaos_orb">Chaos Orb</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | Your Spell Hits gain a chance to deal<br>additional 30 damage of a random<br>element: [[Combat|Fire]], [[Combat|Ice]], [[Combat|Lightning]] and<br>[[Combat|Poison]]. Each element has a 5% chance to<br>trigger separately. || style="text-align:center; background-color:#1d2335; padding:10px;" | <i style="color:#606571;">No Attunement</i> || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" || style="background-color:#1d2335; padding:10px;" |  
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="codex_of_power">Codex of Power</span> || style="text-align:left;" | '''Base:''' +40 Weapon Power and Spell Power<br><br>'''Attuned:''' +80 Weapon Power and Spell Power || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Tomes of Power
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="codex_of_power">Codex of Power</span> || style="text-align:center; background-color:#181a23; padding:10px;" | +40 [[Equipment#Weapons|Weapon]] Power and [[Combat|Spell Power]] || style="text-align:center; background-color:#181a23; padding:10px;" | +80 [[Equipment#Weapons|Weapon]] Power and [[Combat|Spell Power]] || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" | ✔ || style="background-color:#181a23; padding:10px;" | Tomes of Power
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="coiled_serpent">Coiled Serpent</span> || style="text-align:left;" | '''Base:''' Adds 5 Poison damage to Weapons.<br>Weapon hits releases a coiling snake projectile at the impact location, dealing 30 Poison damage. This effect has a 1 second cooldown.<br><br>'''Attuned:''' Adds 10 Poison damage to Weapons.<br>Weapon hits releases a coiling snake projectile at the impact location, dealing 30 Poison damage. This effect has a 0.5 second cooldown. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Crawling critters
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="coiled_serpent">Coiled Serpent</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | Adds 5 [[Combat|Poison]] damage to Weapons. [[Equipment#Weapons|Weapon]]<br>hits releases a coiling snake<br>projectile at the impact location,<br>dealing 30 [[Combat|Poison]] damage. This effect<br>has a 1 second cooldown. || style="text-align:center; background-color:#1d2335; padding:10px;" | Adds 10 [[Combat|Poison]] damage to Weapons.<br>[[Equipment#Weapons|Weapon]] hits releases a coiling snake<br>projectile at the impact location,<br>dealing 30 [[Combat|Poison]] damage. This effect<br>has a 0.5 second cooldown. || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" | ✔ || style="background-color:#1d2335; padding:10px;" | Crawling critters
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="crest_of_victory">Crest of Victory</span> || style="text-align:left;" | '''Base:''' +20% Damage against Bosses<br><br>'''Attuned:''' +40% Damage against Bosses || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Crests of Valor
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="crest_of_victory">Crest of Victory</span> || style="text-align:center; background-color:#181a23; padding:10px;" | +20% [[Combat|Damage]] against Bosses || style="text-align:center; background-color:#181a23; padding:10px;" | +40% [[Combat|Damage]] against Bosses || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" | ✔ || style="background-color:#181a23; padding:10px;" | Crests of Valor
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="crowning_achievement">Crowning Achievement</span> || style="text-align:left;" | '''Base:''' +20 Weapon Power and Spell Power<br>+1 to Weapon and Spell Power per Level.<br><br>'''Attuned:''' +40 Weapon Power and Spell Power<br>+2 to Weapon and Spell Power per Level. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="crowning_achievement">Crowning Achievement</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | +20 [[Equipment#Weapons|Weapon]] Power and [[Combat|Spell Power]] +1 to<br>[[Equipment#Weapons|Weapon]] and [[Combat|Spell Power]] per Level. || style="text-align:center; background-color:#1d2335; padding:10px;" | +40 [[Equipment#Weapons|Weapon]] Power and [[Combat|Spell Power]] +2 to<br>[[Equipment#Weapons|Weapon]] and [[Combat|Spell Power]] per Level. || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" || style="background-color:#1d2335; padding:10px;" |  
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="red_dragon_scale">Red Dragon Scale</span> || style="text-align:left;" | +50 Armor and Fire Resistance. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Dragon Lord
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="red_dragon_scale">Red Dragon Scale</span> || style="text-align:center; background-color:#181a23; padding:10px;" | +50 [[Combat|Armor]] and [[Combat|Fire]] [[Combat|Resistance]]. || style="text-align:center; background-color:#181a23; padding:10px;" | <i style="color:#5d5e65;">No Attunement</i> || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" | ✔ || style="background-color:#181a23; padding:10px;" | Dragon Lord
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="blue_dragon_scale">Blue Dragon Scale</span> || style="text-align:left;" | +50 Armor and Ice Resistance. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Dragon Lord
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="blue_dragon_scale">Blue Dragon Scale</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | +50 [[Combat|Armor]] and [[Combat|Ice]] [[Combat|Resistance]]. || style="text-align:center; background-color:#1d2335; padding:10px;" | <i style="color:#606571;">No Attunement</i> || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" | ✔ || style="background-color:#1d2335; padding:10px;" | Dragon Lord
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="discordant_fiddle">Discordant Fiddle</span> || style="text-align:left;" | Your Spell Hits gain a 20% chance to inflict \cb0dfffSilence\d and deal 50 additional Physical damage in small area. This effect has a 2s cooldown. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Minstrel's Encore
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="discordant_fiddle">Discordant Fiddle</span> || style="text-align:center; background-color:#181a23; padding:10px;" | Your Spell Hits gain a 20% chance to<br>inflict Silence and deal 50<br>additional [[Combat|Physical]] damage in small<br>area. This effect has a 2s cooldown. || style="text-align:center; background-color:#181a23; padding:10px;" | <i style="color:#5d5e65;">No Attunement</i> || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" | ✔ || style="background-color:#181a23; padding:10px;" | Minstrel's Encore
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="kyras_quiver">Kyras Quiver</span> || style="text-align:left;" | '''Base:''' Every second you gain a 33% chance to fire a magical arrow towards a random enemy dealing 50 Physical damage.<br><br>'''Attuned:''' Every second you gain a 66% chance to fire a magical arrow towards a random enemy dealing 50 Physical damage. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="kyras_quiver">Kyras Quiver</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | Every second you gain a 33% chance to<br>fire a magical arrow towards a random<br>enemy dealing 50 [[Combat|Physical]] damage. || style="text-align:center; background-color:#1d2335; padding:10px;" | Every second you gain a 66% chance to<br>fire a magical arrow towards a random<br>enemy dealing 50 [[Combat|Physical]] damage. || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" || style="background-color:#1d2335; padding:10px;" |  
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="markham's_amulet">Markham's Amulet</span> || style="text-align:left;" | +3 Health and Mana per trinket in your inventory. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Markham's Mastery
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="markham's_amulet">Markham's Amulet</span> || style="text-align:center; background-color:#181a23; padding:10px;" | +3 [[Combat#Health|Health]] and [[Combat#Mana|Mana]] per trinket in your<br>inventory. || style="text-align:center; background-color:#181a23; padding:10px;" | <i style="color:#5d5e65;">No Attunement</i> || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" | ✔ || style="background-color:#181a23; padding:10px;" | Markham's Mastery
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="markham's_mace">Markham's Mace</span> || style="text-align:left;" | +2 Attack Power per trinket in your inventory. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Markham's Mastery
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="markham's_mace">Markham's Mace</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | +2 [[Combat|Attack Power]] per trinket in your<br>inventory. || style="text-align:center; background-color:#1d2335; padding:10px;" | <i style="color:#606571;">No Attunement</i> || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" | ✔ || style="background-color:#1d2335; padding:10px;" | Markham's Mastery
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="markham's_wand">Markham's Wand</span> || style="text-align:left;" | +2 Spell Power per trinket in your inventory. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Markham's Mastery
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="markham's_wand">Markham's Wand</span> || style="text-align:center; background-color:#181a23; padding:10px;" | +2 [[Combat|Spell Power]] per trinket in your<br>inventory. || style="text-align:center; background-color:#181a23; padding:10px;" | <i style="color:#5d5e65;">No Attunement</i> || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" | ✔ || style="background-color:#181a23; padding:10px;" | Markham's Mastery
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="scroll_of_swiftness">Scroll of Swiftness</span> || style="text-align:left;" | '''Base:''' Spending 50 Mana restores a Dash charge.<br><br>'''Attuned:''' Spending 25 Mana restores a Dash charge. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="scroll_of_swiftness">Scroll of Swiftness</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | Spending 50 [[Combat#Mana|Mana]] restores a [[Combat|Dash]]<br>charge. || style="text-align:center; background-color:#1d2335; padding:10px;" | Spending 25 [[Combat#Mana|Mana]] restores a [[Combat|Dash]]<br>charge. || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" || style="background-color:#1d2335; padding:10px;" |  
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="scroll_of_earthquake">Scroll of Earthquake</span> || style="text-align:left;" | Spending 100 Mana discharges earth spikes in all directions dealing 50 Physical damage. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="scroll_of_earthquake">Scroll of Earthquake</span> || style="text-align:center; background-color:#181a23; padding:10px;" | Spending 100 [[Combat#Mana|Mana]] discharges earth<br>spikes in all directions dealing 50<br>[[Combat|Physical]] damage. || style="text-align:center; background-color:#181a23; padding:10px;" | <i style="color:#5d5e65;">No Attunement</i> || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" || style="background-color:#181a23; padding:10px;" |  
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="scroll_of_meteor">Scroll of Meteor</span> || style="text-align:left;" | Spending 75 Mana conjures a meteor to strike at a random enemy dealing 100 Physical and Fire damage. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="scroll_of_meteor">Scroll of Meteor</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | Spending 75 [[Combat#Mana|Mana]] conjures a meteor to<br>strike at a random enemy dealing 100<br>[[Combat|Physical]] and [[Combat|Fire]] damage. || style="text-align:center; background-color:#1d2335; padding:10px;" | <i style="color:#606571;">No Attunement</i> || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" || style="background-color:#1d2335; padding:10px;" |  
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="arachnoid_legacy">Arachnoid Legacy</span> || style="text-align:left;" | You passively summon spider hatchlings to fight by your side. A maximum of 5 hatchlings can be summoned at a time. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Crawling critters
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="arachnoid_legacy">Arachnoid Legacy</span> || style="text-align:center; background-color:#181a23; padding:10px;" | You passively summon spider hatchlings<br>to fight by your side. A maximum of 5<br>hatchlings can be summoned at a time. || style="text-align:center; background-color:#181a23; padding:10px;" | <i style="color:#5d5e65;">No Attunement</i> || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" | ✔ || style="background-color:#181a23; padding:10px;" | Crawling critters
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="thunderbird_feather">Thunderbird Feather</span> || style="text-align:left;" | +1 Dash Charge.<br>When you dash you conjure a thunderbolt to strike at a nearby enemy, dealing 100 Lightning Damage in a small area. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="thunderbird_feather">Thunderbird Feather</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | +1 [[Combat|Dash]] Charge. When you dash you<br>conjure a thunderbolt to strike at a<br>nearby enemy, dealing 100 [[Combat|Lightning]]<br>[[Combat|Damage]] in a small area. || style="text-align:center; background-color:#1d2335; padding:10px;" | <i style="color:#606571;">No Attunement</i> || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" || style="background-color:#1d2335; padding:10px;" |  
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="closed_circuit">Closed Circuit</span> || style="text-align:left;" | '''Base:''' Adds 5 Lightning damage to Weapons.<br>Weapon hits gain a 10% chance to conjure a bolt of lightning to strike the area, dealing 50 Lightning damage.<br><br>'''Attuned:''' Adds 10 Lightning damage to Weapons.<br>Weapon hits gain a 30% chance to conjure a bolt of lightning to strike the area, dealing 50 Lightning damage. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="closed_circuit">Closed Circuit</span> || style="text-align:center; background-color:#181a23; padding:10px;" | Adds 5 [[Combat|Lightning]] damage to Weapons.<br>[[Equipment#Weapons|Weapon]] hits gain a 10% chance to<br>conjure a bolt of lightning to strike<br>the area, dealing 50 [[Combat|Lightning]] damage. || style="text-align:center; background-color:#181a23; padding:10px;" | Adds 10 [[Combat|Lightning]] damage to Weapons.<br>[[Equipment#Weapons|Weapon]] hits gain a 30% chance to<br>conjure a bolt of lightning to strike<br>the area, dealing 50 [[Combat|Lightning]] damage. || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" || style="background-color:#181a23; padding:10px;" |  
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="ectoplasm">Ectoplasm</span> || style="text-align:left;" | '''Base:''' Adds 5 Ice damage to Weapons.<br>Weapon hits gain a 10% chance to conjure a small icy cloud for a short duration, dealing 10 Ice damage.<br><br>'''Attuned:''' Adds 10 Ice damage to Weapons.<br>Weapon hits gain a 20% chance to conjure a small icy cloud for a short duration, dealing 10 Ice damage. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="ectoplasm">Ectoplasm</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | Adds 5 [[Combat|Ice]] damage to Weapons. [[Equipment#Weapons|Weapon]]<br>hits gain a 10% chance to conjure a<br>small icy cloud for a short duration,<br>dealing 10 [[Combat|Ice]] damage. || style="text-align:center; background-color:#1d2335; padding:10px;" | Adds 10 [[Combat|Ice]] damage to Weapons. [[Equipment#Weapons|Weapon]]<br>hits gain a 20% chance to conjure a<br>small icy cloud for a short duration,<br>dealing 10 [[Combat|Ice]] damage. || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" || style="background-color:#1d2335; padding:10px;" |  
|-
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="fire_salts">Fire Salts</span> || style="text-align:left;" | '''Base:''' Adds 5 Fire damage to Weapons.<br>Weapon hits gain a 25% chance to discharge a gout of flames dealing 30 Fire damage. This effect has a 0.25s cooldown.<br><br>'''Attuned:''' Adds 10 Fire damage to Weapons.<br>Weapon hits gain a 50% chance to discharge a gout of flames dealing 30 Fire damage. This effect has a 0.25s cooldown. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="fire_salts">Fire Salts</span> || style="text-align:center; background-color:#181a23; padding:10px;" | Adds 5 [[Combat|Fire]] damage to Weapons. [[Equipment#Weapons|Weapon]]<br>hits gain a 25% chance to discharge a<br>gout of flames dealing 30 [[Combat|Fire]] damage.<br>This effect has a 0.25s cooldown. || style="text-align:center; background-color:#181a23; padding:10px;" | Adds 10 [[Combat|Fire]] damage to Weapons. [[Equipment#Weapons|Weapon]]<br>hits gain a 50% chance to discharge a<br>gout of flames dealing 30 [[Combat|Fire]] damage.<br>This effect has a 0.25s cooldown. || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" || style="background-color:#181a23; padding:10px;" |  
|-
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="mana_crystallizer">Mana Crystallizer</span> || style="text-align:left;" | +50% Mana Pickup Gain.<br>Kills gain a 10% chance to spawn a mana shard, this effect has a 2s cooldown. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="mana_crystallizer">Mana Crystallizer</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | +50% [[Combat#Mana|Mana]] Pickup Gain. Kills gain a 10%<br>chance to spawn a mana shard, this<br>effect has a 2s cooldown. || style="text-align:center; background-color:#1d2335; padding:10px;" | <i style="color:#606571;">No Attunement</i> || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" || style="background-color:#1d2335; padding:10px;" |  
|-
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="moonstone_pendant">Moonstone Pendant</span> || style="text-align:left;" | Blocks 50 damage from a single hit. This effect has a 4s cooldown. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="moonstone_pendant">Moonstone Pendant</span> || style="text-align:center; background-color:#181a23; padding:10px;" | Blocks 50 damage from a single hit.<br>This effect has a 4s cooldown. || style="text-align:center; background-color:#181a23; padding:10px;" | <i style="color:#5d5e65;">No Attunement</i> || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" || style="background-color:#181a23; padding:10px;" |  
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="divine_lantern">Divine Lantern</span> || style="text-align:left;" | Shines a light in a forward direction that inflicts Blindness. Also grants immunity to Blindness. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Holy Relics
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="divine_lantern">Divine Lantern</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | Shines a light in a forward direction<br>that inflicts Blindness. Also grants<br>immunity to Blindness. || style="text-align:center; background-color:#1d2335; padding:10px;" | <i style="color:#606571;">No Attunement</i> || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" | ✔ || style="background-color:#1d2335; padding:10px;" | Holy Relics
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="sacred_cross">Sacred Cross</span> || style="text-align:left;" | -20% Shadow Curse Gain<br>-50% Debuff duration || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✔ || Holy Relics
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#181a23; color:#33ccff; padding:10px;" | <span id="sacred_cross">Sacred Cross</span> || style="text-align:center; background-color:#181a23; padding:10px;" | -20% [[Mechanics|Shadow Curse Gain]] -50% [[Combat|Debuff]]<br>duration || style="text-align:center; background-color:#181a23; padding:10px;" | <i style="color:#5d5e65;">No Attunement</i> || style="text-align:center; background-color:#181a23; padding:10px;" | 3000 || style="text-align:center; background-color:#181a23; padding:10px;" | ✔ || style="background-color:#181a23; padding:10px;" | Holy Relics
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| style="text-align:center;" |  || style="color:#33ccff;" | <span id="cauldron_of_fire">Cauldron of Fire</span> || style="text-align:left;" | You spontaneously discharge small balls of fire towards nearby enemies dealing 30 Fire damage. || style="text-align:center;" | 3000 || style="text-align:center;" | <span style="color:#33ccff;">Rare</span> || style="text-align:center;" | ✘ ||  
| style="text-align:center; padding:10px;" |  || style="text-align:center; background-color:#1d2335; color:#33ccff; padding:10px;" | <span id="cauldron_of_fire">Cauldron of Fire</span> || style="text-align:center; background-color:#1d2335; padding:10px;" | You spontaneously discharge small balls<br>of fire towards nearby enemies dealing<br>30 [[Combat|Fire]] damage. || style="text-align:center; background-color:#1d2335; padding:10px;" | <i style="color:#606571;">No Attunement</i> || style="text-align:center; background-color:#1d2335; padding:10px;" | 3000 || style="text-align:center; background-color:#1d2335; padding:10px;" || style="background-color:#1d2335; padding:10px;" |  
|}
|}

Revision as of 08:02, 23 January 2025

List of Rare Trinkets
Icon Name Base Description Attuned Description Price Set Item Item Set Name
Apothecary's Sickle Kills gain a 1% chance to restore a
Potion Charge.
No Attunement 3000 Apothecary's Supplies
Assassin's Mask Reduces the range of enemies detecting
you by 25%. You deal 50% more damage to
enemies that haven't detected you.
Reduces the range of enemies detecting
you by 50%. You deal 100% more damage
to enemies that haven't detected you.
3000
Chaos Orb Your Spell Hits gain a chance to deal
additional 30 damage of a random
element: Fire, Ice, Lightning and
Poison. Each element has a 5% chance to
trigger separately.
No Attunement 3000
Codex of Power +40 Weapon Power and Spell Power +80 Weapon Power and Spell Power 3000 Tomes of Power
Coiled Serpent Adds 5 Poison damage to Weapons. Weapon
hits releases a coiling snake
projectile at the impact location,
dealing 30 Poison damage. This effect
has a 1 second cooldown.
Adds 10 Poison damage to Weapons.
Weapon hits releases a coiling snake
projectile at the impact location,
dealing 30 Poison damage. This effect
has a 0.5 second cooldown.
3000 Crawling critters
Crest of Victory +20% Damage against Bosses +40% Damage against Bosses 3000 Crests of Valor
Crowning Achievement +20 Weapon Power and Spell Power +1 to
Weapon and Spell Power per Level.
+40 Weapon Power and Spell Power +2 to
Weapon and Spell Power per Level.
3000
Red Dragon Scale +50 Armor and Fire Resistance. No Attunement 3000 Dragon Lord
Blue Dragon Scale +50 Armor and Ice Resistance. No Attunement 3000 Dragon Lord
Discordant Fiddle Your Spell Hits gain a 20% chance to
inflict Silence and deal 50
additional Physical damage in small
area. This effect has a 2s cooldown.
No Attunement 3000 Minstrel's Encore
Kyras Quiver Every second you gain a 33% chance to
fire a magical arrow towards a random
enemy dealing 50 Physical damage.
Every second you gain a 66% chance to
fire a magical arrow towards a random
enemy dealing 50 Physical damage.
3000
Markham's Amulet +3 Health and Mana per trinket in your
inventory.
No Attunement 3000 Markham's Mastery
Markham's Mace +2 Attack Power per trinket in your
inventory.
No Attunement 3000 Markham's Mastery
Markham's Wand +2 Spell Power per trinket in your
inventory.
No Attunement 3000 Markham's Mastery
Scroll of Swiftness Spending 50 Mana restores a Dash
charge.
Spending 25 Mana restores a Dash
charge.
3000
Scroll of Earthquake Spending 100 Mana discharges earth
spikes in all directions dealing 50
Physical damage.
No Attunement 3000
Scroll of Meteor Spending 75 Mana conjures a meteor to
strike at a random enemy dealing 100
Physical and Fire damage.
No Attunement 3000
Arachnoid Legacy You passively summon spider hatchlings
to fight by your side. A maximum of 5
hatchlings can be summoned at a time.
No Attunement 3000 Crawling critters
Thunderbird Feather +1 Dash Charge. When you dash you
conjure a thunderbolt to strike at a
nearby enemy, dealing 100 Lightning
Damage in a small area.
No Attunement 3000
Closed Circuit Adds 5 Lightning damage to Weapons.
Weapon hits gain a 10% chance to
conjure a bolt of lightning to strike
the area, dealing 50 Lightning damage.
Adds 10 Lightning damage to Weapons.
Weapon hits gain a 30% chance to
conjure a bolt of lightning to strike
the area, dealing 50 Lightning damage.
3000
Ectoplasm Adds 5 Ice damage to Weapons. Weapon
hits gain a 10% chance to conjure a
small icy cloud for a short duration,
dealing 10 Ice damage.
Adds 10 Ice damage to Weapons. Weapon
hits gain a 20% chance to conjure a
small icy cloud for a short duration,
dealing 10 Ice damage.
3000
Fire Salts Adds 5 Fire damage to Weapons. Weapon
hits gain a 25% chance to discharge a
gout of flames dealing 30 Fire damage.
This effect has a 0.25s cooldown.
Adds 10 Fire damage to Weapons. Weapon
hits gain a 50% chance to discharge a
gout of flames dealing 30 Fire damage.
This effect has a 0.25s cooldown.
3000
Mana Crystallizer +50% Mana Pickup Gain. Kills gain a 10%
chance to spawn a mana shard, this
effect has a 2s cooldown.
No Attunement 3000
Moonstone Pendant Blocks 50 damage from a single hit.
This effect has a 4s cooldown.
No Attunement 3000
Divine Lantern Shines a light in a forward direction
that inflicts Blindness. Also grants
immunity to Blindness.
No Attunement 3000 Holy Relics
Sacred Cross -20% Shadow Curse Gain -50% Debuff
duration
No Attunement 3000 Holy Relics
Cauldron of Fire You spontaneously discharge small balls
of fire towards nearby enemies dealing
30 Fire damage.
No Attunement 3000