Combat: Difference between revisions

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Created page with "{{TOCright}} == Damage == There are several different damage types in Heroes of Hammerwatch === Physical === Physical damage ({{icon|physical damage}}) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain Wizard, Rogue, Ranger, and Warrior builds.<br> Physical damage can be increased via {{icon|armor penetration}} Armor Penetration effects and Physical Damage %..."
 
Whatgoat (talk | contribs)
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== Pools ==
== Pools ==
=== Health ===
=== Health ===
Health ({{icon|health}}) represents the players's life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).
The amount of base health varies per character class, as they start with different Vitality scores.
'''Maximum Health''' can be increased by:
* 5 points per [[Vitality]]
* Certain [[Guild#Accomplishments|Accomplishments]]
* 3 points per level of your highest [[Warrior]] via [[Guild#Title|Title]]
* The '''Stout''' [[Tags|tag]] on equipment
* Various [[Trinkets]] and Trinket set bonuses
'''Health Regeneration''' ({{icon|health regen}}) starts at a base of 1 per second. It can be increased by:
* 0.05 per [[Vitality]]
* The '''Revififying''' [[Tags|tag]] on equipment
* Various [[Trinkets]] and Trinket set bonuses
=== Mana ===
=== Mana ===



Revision as of 21:58, 7 February 2025

Damage

There are several different damage types in Heroes of Hammerwatch

Physical

Physical damage () is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain Wizard, Rogue, Ranger, and Warrior builds.
Physical damage can be increased via Armor Penetration effects and Physical Damage % increases from equipment.

Physical damage is reduced by Armor.

Fire

Fire damage () is usually inflicted by magic and traps. It is a primary element for certain Wizard, Paladin, and Sorcerer builds.
Fire damage can be increased via Fire Penetration effects and Fire Damage % increases from equipment.

Fire damage is reduced by Fire Resistance.

Ice

Ice damage () is usually inflicted by magic and towers. It is a a primary element for certain Sorcerer and Ranger builds.
Ice damage can be increased via Ice Penetration effects and Ice Damage % increases from equipment.

Ice damage is reduced by Ice Resistance.

Lightning

Lightning damage () is usually inflicted by magic attacks. It is a a primary element for certain Sorcerer and Warlock builds.
Lightning damage can be increased via Lightning Penetration effects and Lightning Damage % increases from equipment.

Lightning damage is reduced by Lightning Resistance.

Poison

Poison damage () is the rarest element, only inflicted Beetles and Plants. It is a a primary element for certain Rogue builds.
Poison damage can be increased via Poison Penetration effects and Poison Damage % increases from equipment.

Poison damage is reduced by Poison Resistance.

Unlike every other element, Poison Damage from weapons will apply a damage over time effect to the enemy.

Pools

Health

Health () represents the players's life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).

The amount of base health varies per character class, as they start with different Vitality scores.

Maximum Health can be increased by:

Health Regeneration () starts at a base of 1 per second. It can be increased by:

Mana

Misc

Movement Speed

Evasion

Parry

Shadow Curse Gain

Weapon Stats

Spell Stats

Multipliers

Status Effects

Buffs

Debuffs

Shadow Curse

Confusion

Stun

Freeze

Immobilize

Cripple

Slow

Disarm

Silence

Blind

Weakness

Vulnerability

Armor Break

Marked

Bleeding