Combat: Difference between revisions
Created page with "{{TOCright}} == Damage == There are several different damage types in Heroes of Hammerwatch === Physical === Physical damage ({{icon|physical damage}}) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain Wizard, Rogue, Ranger, and Warrior builds.<br> Physical damage can be increased via {{icon|armor penetration}} Armor Penetration effects and Physical Damage %..." |
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== Pools == | == Pools == | ||
=== Health === | === Health === | ||
Health ({{icon|health}}) represents the players's life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?). | |||
The amount of base health varies per character class, as they start with different Vitality scores. | |||
'''Maximum Health''' can be increased by: | |||
* 5 points per [[Vitality]] | |||
* Certain [[Guild#Accomplishments|Accomplishments]] | |||
* 3 points per level of your highest [[Warrior]] via [[Guild#Title|Title]] | |||
* The '''Stout''' [[Tags|tag]] on equipment | |||
* Various [[Trinkets]] and Trinket set bonuses | |||
'''Health Regeneration''' ({{icon|health regen}}) starts at a base of 1 per second. It can be increased by: | |||
* 0.05 per [[Vitality]] | |||
* The '''Revififying''' [[Tags|tag]] on equipment | |||
* Various [[Trinkets]] and Trinket set bonuses | |||
=== Mana === | === Mana === | ||
Revision as of 21:58, 7 February 2025
Damage
There are several different damage types in Heroes of Hammerwatch
Physical
Physical damage (
) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain Wizard, Rogue, Ranger, and Warrior builds.
Physical damage can be increased via
Armor Penetration effects and Physical Damage % increases from equipment.
Physical damage is reduced by
Armor.
Fire
Fire damage (
) is usually inflicted by magic and traps. It is a primary element for certain Wizard, Paladin, and Sorcerer builds.
Fire damage can be increased via
Fire Penetration effects and Fire Damage % increases from equipment.
Fire damage is reduced by
Fire Resistance.
Ice
Ice damage (
) is usually inflicted by magic and towers. It is a a primary element for certain Sorcerer and Ranger builds.
Ice damage can be increased via
Ice Penetration effects and Ice Damage % increases from equipment.
Ice damage is reduced by
Ice Resistance.
Lightning
Lightning damage (
) is usually inflicted by magic attacks. It is a a primary element for certain Sorcerer and Warlock builds.
Lightning damage can be increased via
Lightning Penetration effects and Lightning Damage % increases from equipment.
Lightning damage is reduced by
Lightning Resistance.
Poison
Poison damage (
) is the rarest element, only inflicted Beetles and Plants. It is a a primary element for certain Rogue builds.
Poison damage can be increased via
Poison Penetration effects and Poison Damage % increases from equipment.
Poison damage is reduced by
Poison Resistance.
Unlike every other element, Poison Damage from weapons will apply a damage over time effect to the enemy.
Pools
Health
Health (
) represents the players's life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).
The amount of base health varies per character class, as they start with different Vitality scores.
Maximum Health can be increased by:
- 5 points per Vitality
- Certain Accomplishments
- 3 points per level of your highest Warrior via Title
- The Stout tag on equipment
- Various Trinkets and Trinket set bonuses
Health Regeneration (
) starts at a base of 1 per second. It can be increased by: