Sorcerer

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Class Overview

A master of arts who can devastate their opponents with elemental forces.

Class Title: Grants +0.1 Mana Regeneration per level.

Primary Attribute: Intelligence

Base Stats

Per Level: +2 Health, +5 Mana, +0.2 Armor and Poison Resistance, +0.3 Elemental Resistance

Starting Equipment

Abilities

Discharge


Tags: Spell, Lightning

Description:

You unleash several arcs of lightning in a cone, dealing Lightning damage. Each enemy can only be hit by one arc.

Upgrades
Level Cost Damage Dealt Mana Cost Cooldown
1 Free 50 20 1s
2 3 60 20 1s
3 5 80 30 1s
4 5 100 30 1s
5 7 120 40 1s

Skill Orbs


Description:

Each arc of lightning can chain to additional targets. Selecting this option blocks the Rays of Frost and Scorching Rays upgrade for the rest of the game.

Level Rarity Chains Damage per Chain
1 Common 2 -20%
2 Uncommon 3 -20%


Description:

Increases the range of the spell.

Level Rarity Range
1 Common +25%
2 Common +50%

Description:

Unleashes fewer rays in a tighter cone, but enemies can now be hit by multiple rays. Changes damage type to Ice. Selecting this option blocks the Chain Lightning and Scorching Rays upgrade for the rest of the game.

Level Rarity Effect
1 Common Ice

Description:

Changes damage type to Fire and the rays now pierce targets. Selecting this option blocks the Chain Lightning and Rays of Frost upgrade for the rest of the game.

Level Rarity Effect
1 Common Fire

Elemental Orb


Tags: Spell

Description:

You conjure a slow moving orb that continuously deals damage of all elements to nearby enemies.

Upgrades
Level Cost Damage Mana Cost Duration Tick Rate Cooldown
1 3 30 30 3s 0.25s 5s
2 3 36 30 3s 0.25s 5s
3 5 45 40 3s 0.25s 5s
4 5 54 40 3s 0.25s 5s
5 7 66 50 3s 0.25s 5s

Skill Orbs


Description:

If you have Elemental Affinity when casting the spell the orb will only deal damage of the corresponding element.

Level Rarity Effect
1 Common Elemental Affinity


Description:

The orb now starts spewing smaller projectiles in all directions. These projectiles deal less damage.

Level Rarity Projectiles Damage
1 Uncommon 3 25%
2 Rare 4 25%
3 Rare 5 25%


Description:

Extends the lifetime of the orb.

Level Rarity Duration
1 Common +50%
2 Uncommon +100%
3 Rare +150%

Elemental Affinity


Tags: Passive

Description:

When casting a Spell you gain Elemental Affinity of the same element as the spell cast. You deal more damage of the corresponding element as long as you have Elemental Affinity. You can only have one type of element active at a time.

Upgrades
Level Cost Damage Duration
1 3 +10% 4s
2 3 +15% 4s
3 5 +20% 4s
4 5 +25% 4s
5 7 +30% 4s

Skill Orbs


Description:

As long as you have Elemental Affinity your damage bonus is doubled for the other elements.

Level Rarity Effect
1 Rare Double damage bonus for the other elements


Description:

Grants Fire, Ice and Lightning Penetration.

Level Rarity Fire/Ice/Lightning Penetration
1 Common +10
2 Uncommon +20
3 Rare +40


Description:

Grants additional Fire, Ice and Lightning Resistance per character level.

Level Rarity Elemental Resistances per Level
1 Common +2
2 Uncommon +3
3 Rare +4

Innate Power


Tags: Passive

Description:

Grants Spell Crit Chance.

Upgrades
Level Cost Spell Crit Chance
1 Free +4%
2 3 5%
3 5 +6.5%
4 5 +8%
5 7 +10%

Skill Orbs


Description:

You restore some of your Mana when scoring a Spell Crit.

Level Rarity Mana
1 Common 1.5%
2 Uncommon 3%
3 Rare 5%


Description:

You gain a buff of increased Weapon, Cast and Movement Speed when scoring a Spell Crit.

Level Rarity Weapon Speed Cast Speed Movement Speed Duration
1 Common 10% 10% 10% 4s
2 Uncommon 20% 20% 10% 4s
3 Rare 30% 30% 10% 4s


Description:

You deal increased Spell Crit Damage.

Level Rarity Spell Crit Damage
1 Common +20%
2 Uncommon +40%
3 Rare +80%

Specializations

Fire

Description:

Command blazing flames to incinerate enemies and weaken their defenses.

Flame Wall


Tags: Fire, Spell

Description:

You produce a blazing wall of flames in front of you, dealing Fire damage to all enemies near it.

Upgrades
Level Cost Damage Mana Cost Duration Tick Rate Cooldown
1 Free 30 50 8s 0.5s 13s
2 5 35 50 9s 0.5s 13s
3 7 40 60 10s 0.5s 13s
4 7 45 60 11s 0.5s 13s
5 9 50 70 12s 0.5s 13s

Skill Orbs


Description:

You and your allies entering the wall are ignited with a temporary aura that deals Fire damage to nearby enemies.

Level Rarity Damage Projectiles
1 Uncommon 25% 5
2 Uncommon 25% 9
3 Rare 25% 13


Description:

You spawn a single wall instance when dashing.

Level Rarity Bleeding Stacks
1 Rare Spawn wall instance when dashing

Description:

The placement of the wall can now be targeted.

Level Rarity Effect
1 Uncommon The placement of wall can now be targeted

Fire Mastery


Tags: Passive

Description:

You deal increased Fire damage, and your Fire skills gain a chance to inflict Weakness.

Upgrades
Level Cost Damage Chance
1 Free +10% 10%
2 5 +20% 10%
3 7 +30% 10%
4 7 +40% 10%
5 9 +50% 10%


Skill Orbs


Description:

You restore some of your Health when scoring a Spell Crit.

Level Rarity Health
1 Uncommon 1%
2 Rare 2%
2 Rare 4%


Description:

Your Fire skills gain a chance to trigger an explosion dealing additional Fire damage. This effect has a short cooldown.

Level Rarity Damage Chance Cooldown
1 Uncommon 30 10% 0.5s
2 Rare 45 20% 0.5s

Ice


Description:

Unleash frost shards to freeze foes and enhance your ice damage.

Frost Nova


Tags: Spell, Ice

Description:

You unleash multiple frost shards in all directions, dealing Ice damage.

Upgrades
Level Cost Damage Mana Cost Forst Shards Cooldown
1 Free 50 40 12 2s
2 5 70 40 12 2s
3 7 90 50 12 2s
4 7 110 50 12 2s
5 9 130 60 12 2s

Skill Orbs


Description:

The projectiles gain the chance to seek out new targets on hit.

Level Rarity Chance
1 Uncommon 33%
2 Rare 66%


Description:

The projectiles gain a chance to unleash a new smaller nova of projectiles when killing enemies.

Level Rarity Chance Effect Cooldown
1 Uncommon 10% 1s
2 Rare 20% 1s

Ice Mastery


Tags: Passive

Description:

You deal increased Ice damage and your Ice skills gain a chance to inflict Freeze.

Upgrades
Level Cost Damage Chance
1 Free +10% 10%
2 5 +20% 10%
3 7 +30% 10%
4 7 +40% 10%
5 9 +50% 10%


Skill Orbs


Description:

You gain a chance to block Physical and Ice damage. When blocking, three shards from your frost nova are unleashed.

Level Rarity Chance Block Amount
1 Uncommon 10% 75%
2 Uncommon 20% 75%
3 Rare 40% 75%


Description:

Killing enemies with Ice skills have a chance to trigger an explosion dealing Ice damage.

Level Rarity Damage Chance
1 Uncommon 50 10%
2 Uncommon 100 10%
3 Rare 200 10%


Lightning


Description:

Harness the power of lightning to stun and devastate your enemies.

Lightning Ball


Tags: Lightning, Spell

Description:

You charge up a ball of lightning that is unleashed when cast, dealing Lightning damage to all enemies in its path. The damage of the projectile is based on how long you charge the spell.

Upgrades
Level Cost Damage Mana Cost Max Charge Time Cooldown
1 Free 100 50 1s 7s
2 5 120 50 1s 7s
3 7 150 60 1s 7s
4 7 180 60 1s 7s
5 9 220 70 1s 7s

Skill Orbs


Description:

Each enemy hit extends the lifetime of the projectile.

Level Rarity Projectile Lifetime
1 Uncommon +25%
2 Rare +50%


Description:

You leave behind a field of electricity that lingers for a period, dealing additional Lightning damage.

Level Rarity Duration Damage Tick Rate
1 Uncommon 4s 10% 0.5s
2 Rare 8s 10% 0.5s

Lightning Mastery


Tags: Passive

Description:

You deal increased Lightning damage and your Lightning skills gain a chance to inflict Stun.

Upgrades
Level Cost Damage Chance
1 Free +10% 10%
2 5 +20% 10%
3 7 +30% 10%
4 7 +40% 10%
5 9 +50% 10%


Skill Orbs


Description:

Your Lightning skills gain a chance to trigger an arc of electricity that chain between enemies, dealing Lightning damage.

Level Rarity Damage Chains Chance
1 Uncommon 30 1 10%
2 Uncommon 40 2 10%
3 Rare 50 3 10%


Description:

You gain a chance to block most projectiles. This effect has a short cooldown.

Level Rarity Chance Effect Cooldown
1 Uncommon 30% 1s
2 Uncommon 40% 0.5s
3 Rare 50% 0.25s


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