Sorcerer
Class Overview
A master of arts who can devastate their opponents with elemental forces.
Class Title: Grants +0.1 Mana Regeneration per level.
Primary Attribute: Intelligence
Base Stats
Per Level: +2 Health,
+5 Mana,
+0.2 Armor and Poison Resistance,
+0.3 Elemental Resistance
Starting Equipment

Abilities
Discharge
Description:
You unleash several arcs of lightning in a cone, dealing Lightning damage. Each enemy can only be hit by one arc.
Level | Cost | Damage Dealt | Mana Cost | Cooldown |
---|---|---|---|---|
1 | Free | 50 | 20 | 1s |
2 | 3 | 60 | 20 | 1s |
3 | 5 | 80 | 30 | 1s |
4 | 5 | 100 | 30 | 1s |
5 | 7 | 120 | 40 | 1s |
Skill Orbs
Description:
Each arc of lightning can chain to additional targets. Selecting this option blocks the Rays of Frost and Scorching Rays upgrade for the rest of the game.
Level | Rarity | Chains | Damage per Chain |
---|---|---|---|
1 | Common | 2 | -20% |
2 | Uncommon | 3 | -20% |
Description:
Increases the range of the spell.
Level | Rarity | Range |
---|---|---|
1 | Common | +25% |
2 | Common | +50% |
Description:
Unleashes fewer rays in a tighter cone, but enemies can now be hit by multiple rays. Changes damage type to Ice. Selecting this option blocks the Chain Lightning and Scorching Rays upgrade for the rest of the game.
Level | Rarity | Effect |
---|---|---|
1 | Common | Ice |
Description:
Changes damage type to Fire and the rays now pierce targets. Selecting this option blocks the Chain Lightning and Rays of Frost upgrade for the rest of the game.
Level | Rarity | Effect |
---|---|---|
1 | Common | Fire |
Elemental Orb
Description:
You conjure a slow moving orb that continuously deals damage of all elements to nearby enemies.
Level | Cost | Damage | Mana Cost | Duration | Tick Rate | Cooldown |
---|---|---|---|---|---|---|
1 | 3 | 30 | 30 | 3s | 0.25s | 5s |
2 | 3 | 36 | 30 | 3s | 0.25s | 5s |
3 | 5 | 45 | 40 | 3s | 0.25s | 5s |
4 | 5 | 54 | 40 | 3s | 0.25s | 5s |
5 | 7 | 66 | 50 | 3s | 0.25s | 5s |
Skill Orbs
Description:
If you have Elemental Affinity when casting the spell the orb will only deal damage of the corresponding element.
Level | Rarity | Effect |
---|---|---|
1 | Common | Elemental Affinity |
Description:
The orb now starts spewing smaller projectiles in all directions. These projectiles deal less damage.
Level | Rarity | Projectiles | Damage |
---|---|---|---|
1 | Uncommon | 3 | 25% |
2 | Rare | 4 | 25% |
3 | Rare | 5 | 25% |
Description:
Extends the lifetime of the orb.
Level | Rarity | Duration |
---|---|---|
1 | Common | +50% |
2 | Uncommon | +100% |
3 | Rare | +150% |
Elemental Affinity
Description:
When casting a Spell you gain Elemental Affinity of the same element as the spell cast. You deal more damage of the corresponding element as long as you have Elemental Affinity. You can only have one type of element active at a time.
Level | Cost | Damage | Duration |
---|---|---|---|
1 | 3 | +10% | 4s |
2 | 3 | +15% | 4s |
3 | 5 | +20% | 4s |
4 | 5 | +25% | 4s |
5 | 7 | +30% | 4s |
Skill Orbs
Description:
As long as you have Elemental Affinity your damage bonus is doubled for the other elements.
Level | Rarity | Effect |
---|---|---|
1 | Rare | Double damage bonus for the other elements |
Description:
Grants Fire, Ice and Lightning Penetration.
Level | Rarity | Fire/Ice/Lightning Penetration |
---|---|---|
1 | Common | +10 |
2 | Uncommon | +20 |
3 | Rare | +40 |
Description:
Grants additional Fire, Ice and Lightning Resistance per character level.
Level | Rarity | Elemental Resistances per Level |
---|---|---|
1 | Common | +2 |
2 | Uncommon | +3 |
3 | Rare | +4 |
Innate Power
Description:
Grants Spell Crit Chance.
Level | Cost | Spell Crit Chance |
---|---|---|
1 | Free | +4% |
2 | 3 | 5% |
3 | 5 | +6.5% |
4 | 5 | +8% |
5 | 7 | +10% |
Skill Orbs
Description:
You restore some of your Mana when scoring a Spell Crit.
Level | Rarity | Mana |
---|---|---|
1 | Common | 1.5% |
2 | Uncommon | 3% |
3 | Rare | 5% |
Description:
You gain a buff of increased Weapon, Cast and Movement Speed when scoring a Spell Crit.
Level | Rarity | Weapon Speed | Cast Speed | Movement Speed | Duration |
---|---|---|---|---|---|
1 | Common | 10% | 10% | 10% | 4s |
2 | Uncommon | 20% | 20% | 10% | 4s |
3 | Rare | 30% | 30% | 10% | 4s |
Description:
You deal increased Spell Crit Damage.
Level | Rarity | Spell Crit Damage |
---|---|---|
1 | Common | +20% |
2 | Uncommon | +40% |
3 | Rare | +80% |
Specializations
Fire
Description:
Command blazing flames to incinerate enemies and weaken their defenses.
Flame Wall
Description:
You produce a blazing wall of flames in front of you, dealing Fire damage to all enemies near it.
Level | Cost | Damage | Mana Cost | Duration | Tick Rate | Cooldown |
---|---|---|---|---|---|---|
1 | Free | 30 | 50 | 8s | 0.5s | 13s |
2 | 5 | 35 | 50 | 9s | 0.5s | 13s |
3 | 7 | 40 | 60 | 10s | 0.5s | 13s |
4 | 7 | 45 | 60 | 11s | 0.5s | 13s |
5 | 9 | 50 | 70 | 12s | 0.5s | 13s |
Skill Orbs
Description:
You and your allies entering the wall are ignited with a temporary aura that deals Fire damage to nearby enemies.
Level | Rarity | Damage | Projectiles |
---|---|---|---|
1 | Uncommon | 25% | 5 |
2 | Uncommon | 25% | 9 |
3 | Rare | 25% | 13 |
Description:
You spawn a single wall instance when dashing.
Level | Rarity | Bleeding Stacks |
---|---|---|
1 | Rare | Spawn wall instance when dashing |
Description:
The placement of the wall can now be targeted.
Level | Rarity | Effect |
---|---|---|
1 | Uncommon | The placement of wall can now be targeted |
Fire Mastery
Description:
You deal increased Fire damage, and your Fire skills gain a chance to inflict Weakness.
Level | Cost | Damage | Chance |
---|---|---|---|
1 | Free | +10% | 10% |
2 | 5 | +20% | 10% |
3 | 7 | +30% | 10% |
4 | 7 | +40% | 10% |
5 | 9 | +50% | 10% |
Skill Orbs
Description:
You restore some of your Health when scoring a Spell Crit.
Level | Rarity | Health |
---|---|---|
1 | Uncommon | 1% |
2 | Rare | 2% |
2 | Rare | 4% |
Description:
Your Fire skills gain a chance to trigger an explosion dealing additional Fire damage. This effect has a short cooldown.
Level | Rarity | Damage | Chance | Cooldown |
---|---|---|---|---|
1 | Uncommon | 30 | 10% | 0.5s |
2 | Rare | 45 | 20% | 0.5s |
Ice
Description:
Unleash frost shards to freeze foes and enhance your ice damage.
Frost Nova
Description:
You unleash multiple frost shards in all directions, dealing Ice damage.
Level | Cost | Damage | Mana Cost | Forst Shards | Cooldown |
---|---|---|---|---|---|
1 | Free | 50 | 40 | 12 | 2s |
2 | 5 | 70 | 40 | 12 | 2s |
3 | 7 | 90 | 50 | 12 | 2s |
4 | 7 | 110 | 50 | 12 | 2s |
5 | 9 | 130 | 60 | 12 | 2s |
Skill Orbs
Description:
The projectiles gain the chance to seek out new targets on hit.
Level | Rarity | Chance |
---|---|---|
1 | Uncommon | 33% |
2 | Rare | 66% |
Description:
The projectiles gain a chance to unleash a new smaller nova of projectiles when killing enemies.
Level | Rarity | Chance | Effect Cooldown |
---|---|---|---|
1 | Uncommon | 10% | 1s |
2 | Rare | 20% | 1s |
Ice Mastery
Description:
You deal increased Ice damage and your Ice skills gain a chance to inflict Freeze.
Level | Cost | Damage | Chance |
---|---|---|---|
1 | Free | +10% | 10% |
2 | 5 | +20% | 10% |
3 | 7 | +30% | 10% |
4 | 7 | +40% | 10% |
5 | 9 | +50% | 10% |
Skill Orbs
Description:
You gain a chance to block Physical and Ice damage. When blocking, three shards from your frost nova are unleashed.
Level | Rarity | Chance | Block Amount |
---|---|---|---|
1 | Uncommon | 10% | 75% |
2 | Uncommon | 20% | 75% |
3 | Rare | 40% | 75% |
Description:
Killing enemies with Ice skills have a chance to trigger an explosion dealing Ice damage.
Level | Rarity | Damage | Chance |
---|---|---|---|
1 | Uncommon | 50 | 10% |
2 | Uncommon | 100 | 10% |
3 | Rare | 200 | 10% |
Lightning
Description:
Harness the power of lightning to stun and devastate your enemies.
Lightning Ball
Description:
You charge up a ball of lightning that is unleashed when cast, dealing Lightning damage to all enemies in its path. The damage of the projectile is based on how long you charge the spell.
Level | Cost | Damage | Mana Cost | Max Charge Time | Cooldown |
---|---|---|---|---|---|
1 | Free | 100 | 50 | 1s | 7s |
2 | 5 | 120 | 50 | 1s | 7s |
3 | 7 | 150 | 60 | 1s | 7s |
4 | 7 | 180 | 60 | 1s | 7s |
5 | 9 | 220 | 70 | 1s | 7s |
Skill Orbs
Description:
Each enemy hit extends the lifetime of the projectile.
Level | Rarity | Projectile Lifetime |
---|---|---|
1 | Uncommon | +25% |
2 | Rare | +50% |
Description:
You leave behind a field of electricity that lingers for a period, dealing additional Lightning damage.
Level | Rarity | Duration | Damage | Tick Rate |
---|---|---|---|---|
1 | Uncommon | 4s | 10% | 0.5s |
2 | Rare | 8s | 10% | 0.5s |
Lightning Mastery
Description:
You deal increased Lightning damage and your Lightning skills gain a chance to inflict Stun.
Level | Cost | Damage | Chance |
---|---|---|---|
1 | Free | +10% | 10% |
2 | 5 | +20% | 10% |
3 | 7 | +30% | 10% |
4 | 7 | +40% | 10% |
5 | 9 | +50% | 10% |
Skill Orbs
Description:
Your Lightning skills gain a chance to trigger an arc of electricity that chain between enemies, dealing Lightning damage.
Level | Rarity | Damage | Chains | Chance |
---|---|---|---|---|
1 | Uncommon | 30 | 1 | 10% |
2 | Uncommon | 40 | 2 | 10% |
3 | Rare | 50 | 3 | 10% |
Description:
You gain a chance to block most projectiles. This effect has a short cooldown.
Level | Rarity | Chance | Effect Cooldown |
---|---|---|---|
1 | Uncommon | 30% | 1s |
2 | Uncommon | 40% | 0.5s |
3 | Rare | 50% | 0.25s |