Paladin

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Class Overview

A righteous champion who upholds law and order through sheer force and unwavering belief. The Paladin specializes in hand-to-hand combat while healing with holy magic.

Class Title: Grants +3 Armor per level.

Primary Attribute: Strength


Base Stats

Per Level: +5 Health, +2 Mana, +0.4 Armor, +0.2 All Resistances


Starting Equipment


Abilites

Blessed Strike


Tags: Physical, Spell

Description:

You strike all enemies in the area in front of you, dealing Physical Damage

Upgrades
Level Cost Damage Mana Cost Cooldown
1 Free 70 20 1s
2 3 85 20 1s
3 5 105 25 1s
4 5 125 25 1s
5 7 150 30 1s


Skill Orbs


Description:

Increase the size of the strike area.

Level Rarity Size
1 Common +50%
2 Rare +100%


Description:

The strike area erupts in flames dealing additional Fire damage for a period.

Level Rarity Damage Duration Tick rate
1 Common 10% 4s 0.5s
2 Uncommon 15% 4s 0.5s
3 Rare 20% 4s 0.5s


Description:

Deals additional Lightning damage that can chain to other nearby enemies.

Level Rarity Damage Chains
1 Common 20% 1
2 Uncommon 30% 2
3 Rare 40% 3


Lay on Hands


Tags: Spell

Description: You heal yourself and all allies around you.

Upgrades
Level Cost Heal Heal Mana Cost Cooldown
1 3 60 20% 40 12s
2 3 80 20% 40 11s
3 5 120 20% 50 10s
4 5 160 20% 50 9s
5 7 240 20% 60 8s


Skill Orbs


Description:

Removes all Debuffs and Afflictions. You also gain immunity to all Debuffs for a short period.

Level Rarity Duration
1 Rare 4s


Description:

Also applies a buff that increases Health and Mana Regen for a short period.

Level Rarity Amount Duration
1 Common +25% 4s
2 Uncommon +50% 4s
3 Rare +100% 4s


Description:

Deals Physical damage to all Undead enemies in the area.

Level Rarity Damage
1 Uncommon 100
2 Uncommon 200
3 Rare 400


Armored Knight


Tags: Passive

Description:

Increases your Armor, and grants a chance to block 100% Physical Damage.

Upgrades
Level Cost Armor Armor Chance
1 Free +5 +5% +20%
2 3 +10 +10% +20%
3 5 +15 +15% +20%
4 5 +20 +20% +20%
5 7 +25 +25% +20%


Skill Orbs


Description:

You gain a chance to strike a random nearby enemy with a bolt of lightning when taking damage, dealing Lightning damage based on your Armor value.

Level Rarity Chance Damage
1 Common 25% 50%
2 Uncommon 50% 50%
3 Uncommon 75% 50%


Description:

Increases your Fire, Ice and Lightning resistances.

Level Rarity Resistance Resistance
1 Common +10 +10%
2 Uncommon +20 +20%
3 Uncommon +30 +30%


Description:

You gain an additional chance to block 100% of any damage type.

Level Rarity Chance
1 Common 5%
2 Uncommon 10%
3 Rare 20%


Conviction


Tags: Passive

Description: Your Melee Weapon hits have a chance to restore some of your Mana.

Upgrades
Level Cost Chance Mana
1 3 10% 3%
2 3 10% 4%
3 5 15% 4%
4 5 15% 5%
5 7 20% 5%


Skill Orbs


Description:

While you are below half health your Spells cost less mana.

Level Rarity Mana Cost per Stack
1 Common -25%
2 Uncommon -50%
3 Rare -75%


Description:

While you have more than half of your maximum mana left, you block damage for a cost of mana.

Level Rarity Block amount Mana Lost per Damage Blocked
1 Common 30% 0.5
2 Uncommon 40% 0.5
3 Rare 50% 0.5


Description:

When Conviction triggers you deal additional Physical damage based on your current Mana.

Level Rarity Damage
1 Common 25%
2 Uncommon 50%
3 Rare 100%


Specializations

Divine

Description:

Call forth Divine powers to your aid in battle!

Divine Pillars


Tags: Physical, Spell

Description:

You summon pillars of heavenly light to explode at your location, dealing Physical damage and inflicting Blindness.

Upgrades
Level Cost Damage Mana Cost Cooldown
1 Free 200 50 15s
2 5 250 50 15s
3 7 350 60 15s
4 7 450 60 15s
5 9 600 70 15s


Skill Orbs


Description:

Causes additional pillars to strike in succession in a grid like pattern. The pillars deal half as much damage with each consecutive strike.

Level Rarity Additional Explosions
1 Uncommon 1
2 Rare 2


Description:

Deals additional Lightning damage.

Level Rarity Lightning Damage
1 Uncommon 25%
2 Rare 50%


Divine Protection


Tags: Passive

Description:

Taking damage when below half health has a chance to grant you a buff of Invulnerability for a brief period. This effect has a cooldown.

Upgrades
Level Cost Chance Duration Cooldown
1 Free 25% 3s 16s
2 5 25% 3s 15s
3 7 25% 3.5s 14s
4 7 25% 3.5s 13s
5 9 25% 4s 12s


Skill Orbs


Description:

You gain a massive increase to Health Regen while you have the buff.

Level Rarity Health Regen
1 Uncommon +250%
2 Rare +500%


Description:

When you gain the buff you automatically cast Divine Pillars.

Level Rarity
1 Rare


Radiance

Description:

Embrace the Fire inside you and burn everything to the ground!

Immolation


Tags: Fire, Spell

Description:

You charge up a massive explosion that is unleashed when you release the spell, dealing Fire damage to all enemies around you.

Upgrades
Level Cost Damage Max Charge Time Mana Cost Cooldown
1 Free 300 2s 50 7s
2 5 400 2s 50 7s
3 7 500 2s 60 7s
4 7 600 2s 60 7s
5 9 700 2s 70 7s


Skill Orbs


Description:

You gain additional stacks of Inner Flames when casting Immolation.

Level Rarity Stacks gained
1 Uncommon +3
2 Uncommon +6


Description:

You now unleash a blazing lance projectile that deals additional Fire damage to all enemies in its path.

Level Rarity Damage
1 Uncommon 25%
2 Uncommon 50%


Inner Flames


Tags: Passive

Description:

Casting Spells generate stacks of Inner Flames. While you have stacks of Inner Flames you gain an aura dealing Fire damage to nearby enemies.

Upgrades
Level Cost Damage per Stack Max Stacks Stack Duration Tick Rate
1 Free 5 5 5s 0.5s
2 5 5 5 5.5s 0.5s
3 7 5 5 6s 0.5s
4 7 5 5 6.5s 0.5s
5 9 5 5 7s 0.5s


Skill Orbs


Description:

Each stack of Inner Flames adds Fire damage per your character level to your weapons.

Level Rarity Damage per Stack
1 Uncommon +0.1
2 Uncommon +0.15
3 Uncommon +0.2


Description:

Each stack of Inner Flames increases your Fire resistance and Fire Penetration.

Level Rarity Fire Resistance per Stack Fire Penetration per Stack
1 Uncommon +10 +5
2 Uncommon +20 +10


Justice

Description:

Bring down the hammer on your enemies in the name of Law and Justice!

Judgement


Tags: Physical, Spell

Description:

You pass judgement on random nearby enemies for a duration, striking them with a divine hammer dealing Physical damage.

Upgrades
Level Cost Damage Mana Cost Duration Tick Rate Cooldown
1 Free 100 60 7s 1s 15s
2 5 125 60 7s 1s 15s
3 7 175 75 7s 1s 15s
4 7 225 75 7s 1s 15s
5 9 300 90 7s 1s 15s


Skill Orbs


Description:

While Judgement is active you gain a chance to extend the duration when killing enemies. The duration cannot be extended to more than 7 seconds.

Level Rarity Chance
1 Uncommon 10%
2 Uncommon 20%
3 Rare 40%


Description:

Deals additional Lightning damage.

Level Rarity Damage
1 Uncommon 10%
2 Uncommon 20%
3 Rare 40%


Lawbringer


Tags:

Description:

When you block or take damage you have a chance to inflict Disarm and Silence to the attacker.

Upgrades
Level Cost Chance
1 Free 10%
2 5 15%
3 7 20%
4 7 25%
5 9 30%

Skill Orbs


Description:

Hitting an enemy inflicted by Disarm or Silence strikes them with a Judgement hammer.

Level Rarity Cooldown
1 Uncommon 0.6s
2 Uncommon 0.4s
3 Rare 0.2s


Description:

Weapon and Spell hits gain a chance to shackle the target and a different nearby enemy. Shackled enemies have reduced movement speed and take continuous Physical damage.

Level Rarity Chance Damage Tick Rate Duration
1 Uncommon 10% 10 0.5s 3s
2 Uncommon 15% 20 0.5s 3s
3 Rare 20% 30 0.5s 3s


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