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Taking damage while having stacks of [[Barrier]] ignites the air around yourself for a duration, dealing [[Fire]] damage to nearby enemies.
Taking damage while having stacks of [[Barrier]] ignites the air around yourself for a duration, dealing [[Fire]] damage to nearby enemies.
Selecting this option blocks the Frost Shell upgrade for the rest of the game.


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As long as you have stacks of [[Barrier]] you have increased [[Armor]] and [[Ice]] Resistance. You also inflict [[Freeze]] to any attackers.
As long as you have stacks of [[Barrier]] you have increased [[Armor]] and [[Ice]] Resistance. You also inflict [[Freeze]] to any attackers.
Selecting this option blocks the Flame Shield upgrade for the rest of the game.


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The meteors create an area of burning ground on impact, dealing additional [[Fire]] damage for a period.
The meteors create an area of burning ground on impact, dealing additional [[Fire]] damage for a period.
Selecting this option blocks the Comet upgrade for the rest of the game.


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Changes the damage type to [[Ice]] and [[Physical]], and gains a chance to inflict [[Freeze]].
Changes the damage type to [[Ice]] and [[Physical]], and gains a chance to inflict [[Freeze]].
Selecting this option blocks the Burning Ground upgrade for the rest of the game.


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Grants [[Spell Power]] per [[Strength]].
Grants [[Spell Power]] per [[Strength]].
Selecting this option blocks the Enhanced Dexterity upgrade for the rest of the game.


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Grants [[Spell Power]] per [[Dexterity]].
Grants [[Spell Power]] per [[Dexterity]].
Selecting this option blocks the Enhanced Strength upgrade for the rest of the game.


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The sword is now engulfed in flames and continously deal [[Fire]] damage to nearby enemies.
The sword is now engulfed in flames and continously deal [[Fire]] damage to nearby enemies.
Selecting this option blocks the Ice blade upgrade for the rest of the game.


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The sword now deals [[Ice]] damage and gains a chance to inflict [[Freeze]].
The sword now deals [[Ice]] damage and gains a chance to inflict [[Freeze]].
Selecting this option blocks the Flame Blade upgrade for the rest of the game.


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Revision as of 20:15, 21 January 2025

Class Overview

A skilled wielder of the arcane that can devastate their opponents with their magical powers.

Class Title: Grants 2 Spell Power per level.

Primary Attribute: Intelligence

Base Stats

Per Level: +2 Health, +5 Mana, 0.2 Armor, 0.2 Poison Resistance, 0.3 Fire/Ice/Lightning Resistances

Starting Equipment

Abilities

Magic Missiles


Tags: Spell

Description:

Discharges several magic missiles that seek out nearby enemies and deal Physical damage on impact.

Upgrades
Level Cost Damage Dealt Mana Cost Cooldown
1 Free 50 30 1s
2 3 60 30 1s
3 5 70 40 1s
4 5 85 40 1s
5 7 100 50 1s

Skill Orbs


Missile Barrage

Description:

Fires additional projectiles per cast.

Level Rarity Projectiles
1 Common 1
2 Uncommon 2


Rebounding Missiles

Description:

The projectiles gain the ability to jump to additional targets on hit.

Level Rarity Jump
1 Uncommon 1
2 Rare 2


Concussive Impacts

Description:

The projectiles gain a chance to inflict Stun.

Level Rarity Chance
1 Common 10%
2 Uncommon 20%

Fireball



Tags: Fire, Spell

Description:

Unleash a fireball towards the targeted location that explodes dealing Fire damage.

Upgrades
Level Cost Damage Dealt Mana Cost Cooldown
1 3 60 40 5s
2 3 70 40 5s
3 5 90 50 5s
4 5 110 50 5s
5 7 150 60 5s

Skill Orbs


Enhanced Fireball

Description:

Increases the size of the explosion.

Level Rarity Size
1 Common 25%
2 Uncommon 50%


Blastwave

Description:

Enemies hit by the fireball are inflicted by Slow.

Level Rarity Status Effect
1 Common Minor Slow
2 Uncommon Slow


Bouncing Fireball

Description:

The fireball now bounces and triggers an explosion with each bounce.

Level Rarity Bounces
1 Uncommon 1
2 Rare 2


Arcane Intellect



Tags: Passive

Description:

Increases your Mana and Intelligence.

Upgrades
Level Cost Mana Intelligence
1 Free +10% +10%
2 3 +15% +15%
3 5 +20% +20%
4 5 +25% +25%
5 7 +30% +30%

Skill Orbs


Savant

Description: Reduces your Spell cooldowns.

Level Rarity Cooldowns
1 Common -15%
2 Uncommon -30%
3 Rare -50%


Arcane Weaponry

Description:

You deal increased damage with Arcane weapons.

Level Rarity Damage Dealt
1 Common +10%
2 Uncommon +20%
3 Rare +40%


Learning

Description:

Increases your Experience Gain.

Level Rarity Experience
1 Uncommon +25%
2 Rare +50%
3 Rare +100%


Barrier



Tags: Passive

Description:

You generate protective stacks of Barrier over time. When taking damage a stack is expended, lowering the damage taken.

Upgrades
Level Cost Damage Taken Max Stacks Stack Replenish Time
1 3 -30% 3 10s
2 3 -35% 3 10s
3 5 -40% 4 10s
4 5 -45% 4 10s
5 7 -50% 5 10s

Skill Orbs


Flame Shield

Description:

Taking damage while having stacks of Barrier ignites the air around yourself for a duration, dealing Fire damage to nearby enemies. Selecting this option blocks the Frost Shell upgrade for the rest of the game.

Level Rarity Fire Damage Tick Rate Stack Duration
1 Common 10 0.5s 5s
2 Uncommon 20 0.5s 5s
3 Rare 30 0.5s 5s


Frost Shell

Description:

As long as you have stacks of Barrier you have increased Armor and Ice Resistance. You also inflict Freeze to any attackers. Selecting this option blocks the Flame Shield upgrade for the rest of the game.

Level Rarity Armor Ice Resistance
1 Common +25% +25%
2 Uncommon +50% +50%
3 Rare +100% +100%


Protective Warding

Description:

Casting a Spell gains a chance to generate stacks of Barrier. This effect has a short cooldown.

Level Rarity Chance Effect Cooldown
1 Uncommon 20% 2s
2 Uncommon 30% 1.5s
3 Rare 40% 1s

Specializations

Evocation

Description:

Harness raw magical energy to unleash devastating spells and enhance your casting efficiency.

Meteor Shower



Tags: Physical, Fire, Spell

Description:

You summon meteors to fall in the area for a duration, dealing both Physical and Fire damage.

Upgrades
Level Cost Damage Mana Cost Duration Cooldown
1 Free 200 60 3s 20s
2 5 250 60 3.5s 20s
3 7 300 70 4s 20s
4 7 400 70 4.5s 20s
5 9 500 80 5s 20s

Skill Orbs


Burning Ground

Description:

The meteors create an area of burning ground on impact, dealing additional Fire damage for a period. Selecting this option blocks the Comet upgrade for the rest of the game.

Level Rarity Damage Duration Tick Rate
1 Uncommon 10% 3s 0.5s
2 Rare 15% 4s 0.5s
3 Rare 20% 5s 0.5s


Comet

Description:

Changes the damage type to Ice and Physical, and gains a chance to inflict Freeze. Selecting this option blocks the Burning Ground upgrade for the rest of the game.

Level Rarity Chance
1 Uncommon 25%
2 Uncommon 50%
3 Rare 100%


Incanter's Cadence


Tags: Passive

Description: N/A

Casting Spells generate stacks of Incanter’s Cadence. Each stack increases your Cast Speed and reduces the Mana Cost of spells.

Upgrades
Level Cost Mana Cost per Stack Cast Speed per Stack Max Stacks Stack Duration
1 Free -2% +2% 8 8s
2 5 -3% +3% 8 8s
3 7 -4% +4% 8 8s
4 7 -5% +5% 8 8s
5 9 -6% +6% 8 8s


Skill Orbs


Rising Crescendo

Description:

Each stack of Incanter’s Cadence increases your Spell Crit Chance.

Level Rarity Spell Crit CHance per Stack
1 Uncommon 2%
2 Rare 3%


Incanter's Flow

Description:

Incanter's Flow.

Level Rarity Weapon Speed per Stack
1 Uncommon +3%
2 Uncommon +4%
3 Rare +5%

Transmutation


Description:

Master the art of transformation to enhance your physical and magical abilities.

Haste



Tags: Spell

Description:

You gain a temporary buff that increases your Weapon Speed, Cast Speed and Movement Speed.

Upgrades
Level Cost Duration Movement Speed Weapon Speed Cast Speed Mana Cost Cooldown
1 Free 8s +25% +30% +30% 60 1s
2 5 8s +25% +35% +35% 60 1s
3 7 8s +25% +40% +40% 70 1s
4 7 8s +25% +45% +45% 70 1s
5 9 8s +25% +50% +50% 80 1s

Skill Orbs


Blur

Description:

You also gain Evasion for the duration of the buff.

Level Rarity Evasion
1 Uncommon 10%
2 Uncommon 20%
3 Rare 30%


Temporal Shift

Description:

For the duration of the buff you inflict nearby enemies with Slow.

Level Rarity Aura Range
1 Uncommon 40
2 Rare 80


Enhanced Physique


Tags: Passive

Description:

Grants additional Strength, Dexterity and Intelligence per Character level.

Upgrades
Level Cost Amount
1 Free 1
2 5 1.25
3 7 1.5
4 7 1.75
5 9 2


Skill Orbs


Enhanced Strength

Description:

Grants Spell Power per Strength. Selecting this option blocks the Enhanced Dexterity upgrade for the rest of the game.

Level Rarity Spell Power
1 Uncommon 0.5
2 Rare 1


Enhanced Dexterity

Description:

Grants Spell Power per Dexterity. Selecting this option blocks the Enhanced Strength upgrade for the rest of the game.

Level Rarity Spell Power
1 Uncommon 0.5
2 Rare 1


Conjuration


Description:

Summon powerful creatures and magical weapons to aid you in battle.

Conjure Hydras



Tags: Spell

Description:

You conjure multiple hydra that spew fire at nearby enemies dealing Fire damage.

Upgrades
Level Cost Damage Duration Mana Cost Cooldown
1 Free 15 8s 60 6s
2 5 20 8s 60 6s
3 7 25 10s 70 6s
4 7 30 10s 70 6s
5 9 35 11s 80 6s

Skill Orbs


Greater Hydra

Description:

You conjure additional hydra heads with each cast.

Level Rarity Amount
1 Uncommon 1
2 Rare 2


Frost Breath

Description:

Changes damage type to Ice.

Level Rarity Type
1 Uncommon Ice


Animated Sword



Tags: Passive

Description:

You conjure a magical sword that follows you around at all times. The sword slashes at nearby enemies dealing Physical damage.

Upgrades
Level Cost Damage
1 Free 60
2 5 75
3 7 85
4 7 100
5 9 120


Skill Orbs


Flame Blade

Description:

The sword is now engulfed in flames and continously deal Fire damage to nearby enemies. Selecting this option blocks the Ice blade upgrade for the rest of the game.

Level Rarity Damage Tick Rate
1 Uncommon 10% 0.5s
2 Uncommon 20% 0.5s
3 Rare 40% 0.5s


Ice Blade

Description:

The sword now deals Ice damage and gains a chance to inflict Freeze. Selecting this option blocks the Flame Blade upgrade for the rest of the game.

Level Rarity Damage
1 Uncommon 25%
2 Rare 50%