Player Character
You are the Player Character!
Attributes
There are five different Attributes in Heroes of Hammerwatch II.
They can be increased by allocating Attribute Points in the Training Grounds.
They can also be temporarily increased with some Equipment, or permanently increased by finding and consuming Elixirs in New Game Plus.
Primary
Each Class has either Strength (), Dexterity (
) or Intelligence (
) as its Primary Attribute.
The Primary Attribute grants 1 Spell Power () per point.
Strength
The Strength () Attribute grants 1 Armor (
) per point and Armor Penetration (
) .
The amount of Armor Penetration () provided from Strength (
) is determined by this formula:
Primary for Paladin and Warrior.
Dexterity
The Dexterity () Attribute grants Weapon Crit Damage (
) and Weapon Crit Chance (
).
The amount of Weapon Crit Damage () provided from Dexterity (
) is determined by these formulas:
Below or at 500 Dexterity () :
The amount of Weapon Crit Chance () provided from Dexterity (
) is determined by this formula:
Primary for Rogue and Ranger.
Graph of the Diminishing Return Effect for Dexterity
Intelligence
The Intelligence () Attribute grants Spell Crit Damage (
) and Spell Crit Chance (
).
The amount of Spell Crit Damage () provided from Intelligence (
) is determined by these formulas:
Below or at 500 Intelligence () :
The amount of Spell Crit Chance () provided from Intelligence (
) is determined by this formula:
Primary for Sorcerer, Wizard and Warlock.
Graph of the Diminishing Return Effect for Intelligence
Focus
The Focus () Attribute grants 5 Mana (
) and 0.1 Mana Regen (
) per point.
Vitality
The Vitality () Attribute grants 5 Health (
) and 0.05 Health Regen (
) per point.
Classes
In Heroes of Hammerwatch 2, your chosen class determines your character's abilities, stats, and overall playstyle. You initially choose from four classes: Warrior, Paladin, Ranger, and Wizard. As you progress, you'll unlock three more: Rogue, Warlock, and Sorcerer.
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.
Class overview
Class | Description | Skills | Guild Buff |
---|---|---|---|
Paladin | Defense-oriented fighter with healing powers and high burst damage. | Blessed Strike, Lay on Hands, Armored Knight, Conviction | +3 Armor per level |
Ranger | Archer who relies on quick and powerful bow attacks. | Marked Shot, Trap, Rhythm, Survivalist | +3 Attack Power per level |
Rogue | Melee DPS class with high attack speed and good AOE abilities. | Fan of Knives, Flurry of Blades, Slice and Dice, Sidestep | +0.75% reduced trap damage per level |
Sorcerer | Elementalist that sacrifices defense for more offensive power. | Discharge, Elemental Orb, Innate Power, Elemental Affinity | +0.1 Mana Regen per level |
Warlock | Physical damage caster that specializes in close-ranged fighting. | Demon's Tail, Dark Ritual, Drain Essence, Aura of Atrophy | +3 Resistance per level |
Warrior | Tanky melee fighter with a penchant for chaining kills. | Whirling Axes, Warcry, Warrior's Constitution, Killing Spree | +3 Health per level |
Wizard | Magic user with balanced offensive and defensive skills. | Magic Missiles, Fireball, Arcane Intellect, Barrier | +3 Spell Power per level |
Class Details
- Paladin
- The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.
- Ranger
- The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.
- Rogue
- The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.
- Sorcerer
- The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.
- Warlock
- The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.
- Warrior
- The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.
- Wizard
- The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.
Leveling Up
Level Cap
The level cap is 20, and you no longer gain Experience () once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).
The formula for the level cap is: Level Cap = 20 + (Character NG+ × 5).
You can check your character's level cap by hovering over the Experience tracker in the character menu.
Attribute and Skill Points
You gain 3 Attribute () and Skill (
) Points for each level your character gains. Additional Points can also be earned through Guild Accomplishments.
Skill Points can be spent at the Training Grounds to upgrade your class abilities, at the Weapon Mastery to attune different weapon types for increased damage, or at the Library to attune items whose Blueprints you’ve found.
Experience
The equation for experience gained is calculated as follows:
can be found on the respective enemy category pages Bosses, Aberrations, Beasts, Constructs, Undead, Human, Elites.
can be found in the table below.
can be found on your character sheet as “Experience Gain” ().
Experience Level Penalty
You gain full experience (100% of normal) if you are ‘no more than 10 levels below, or no more than 5 levels above’ the level of the area you are in.
For each level that you are away from this range, you get 15% less experience than normal, to a minimum of 10%.
The levels of areas can be seen in-game next to their names, in the top right corner of the screen (either when viewing the map or if you toggled the option to always see it), or here.
Relative Level | Multiplier (% of normal) |
---|---|
-16 or less | 10% |
-15 | 25% |
-14 | 40% |
-13 | 55% |
-12 | 70% |
-11 | 85% |
-10 to +5 | 100% |
+6 | 85% |
+7 | 70% |
+8 | 55% |
+9 | 40% |
+10 | 25% |
+11 or more | 10% |
Experience required to level up
Next Level | Exp. Req. | Cumulative |
---|---|---|
2 | 2.0k | 2.0k |
3 | 7.2k | 9.2k |
4 | 13.2k | 22.4k |
5 | 19.8k | 42.2k |
6 | 26.8k | 69.0k |
7 | 34.0k | 103.0k |
8 | 41.6k | 144.6k |
9 | 49.4k | 194.0k |
10 | 57.4k | 251.4k |
11 | 65.6k | 317.0k |
12 | 73.9k | 390.9k |
13 | 82.5k | 473.4k |
14 | 91.2k | 564.6k |
15 | 100.0k | 664.6k |
16 | 108.9k | 773.5k |
17 | 118.0k | 891.5k |
18 | 127.2k | 1018.7k |
19 | 136.5k | 1155.2k |
20 | 145.9k | 1301.1k |
21 | 155.4k | 1456.5k |
22 | 165.0k | 1621.5k |
23 | 174.7k | 1796.2k |
24 | 184.5k | 1980.7k |
25 | 194.4k | 2175.1k |
26 | 204.4k | 2379.5k |
27 | 214.4k | 2593.9k |
28 | 224.6k | 2818.5k |
29 | 234.8k | 3053.3k |
... | ... | ... |
n |
References
- Heroes of Hammerwatch 2 on Steam. Steam. Retrieved 2025-01-19. [1]
- Heroes of Hammerwatch 2 Player Guide. Steam Community. Retrieved 2025-01-19. [2]