Combat
Damage
There are several different damage types in Heroes of Hammerwatch
Physical
Physical damage (
) is the most general type of damage. The majority of enemies and weapons in the game inflict physical damage. It is a primary element for certain Wizard, Rogue, Ranger, and Warrior builds.
Physical damage can be increased via
Armor Penetration effects and Physical Damage % increases from equipment.
Physical damage is reduced by
Armor.
Fire
Fire damage (
) is usually inflicted by magic and traps. It is a primary element for certain Wizard, Paladin, and Sorcerer builds.
Fire damage can be increased via
Fire Penetration effects and Fire Damage % increases from equipment.
Fire damage is reduced by
Fire Resistance.
Ice
Ice damage (
) is usually inflicted by magic and towers. It is a a primary element for certain Sorcerer and Ranger builds.
Ice damage can be increased via
Ice Penetration effects and Ice Damage % increases from equipment.
Ice damage is reduced by
Ice Resistance.
Lightning
Lightning damage (
) is usually inflicted by magic attacks. It is a a primary element for certain Sorcerer and Warlock builds.
Lightning damage can be increased via
Lightning Penetration effects and Lightning Damage % increases from equipment.
Lightning damage is reduced by
Lightning Resistance.
Poison
Poison damage (
) is the rarest element, only inflicted Beetles and Plants. It is a a primary element for certain Rogue builds.
Poison damage can be increased via
Poison Penetration effects and Poison Damage % increases from equipment.
Poison damage is reduced by
Poison Resistance.
Unlike every other element, Poison Damage from weapons will apply a damage over time effect to the enemy.
Pools
Health
Health (
) represents the players's life points. When reaching 0, you die. In multiplayer, an ally can revive a dead player by sacrificing a portion of their Max HP (15%?).
The amount of base health varies per character class, as they start with different Vitality scores.
Maximum Health can be increased by:
- 5 points per Vitality
- Certain Accomplishments
- 3 points per level of your highest Warrior via Title
- The Stout tag on equipment
- Various Trinkets and Trinket set bonuses
Health Regeneration (
) starts at a base of 1 per second. It can be increased by:
Mana
Mana (
) is the player's resource for using Spells.
The amount of base mana varies per character class, as they start with different Focus scores.
Maximum Mana can be increased by:
- 5 points per Focus
- Certain Accomplishments
- The Astute tag on equipment
- Various Trinkets and Trinket set bonuses
Mana Regeneration (
) starts at a base of 1 per second. It can be increased by: