This template is a shorthand to display an icon from the game.
- Syntax is {{icon|name}}, where "name" is one of the following:
Stats
|
Name |
Icon
|
hp/health |
|
hp/health regen(eration) |
|
mp/mana |
|
mp/mana regen(eration) |
|
armor |
|
fire res(ist(ance)) |
|
ice res(ist(ance)) |
|
lit/lightning res(ist(ance)) |
|
poison res(ist(ance)) |
|
elem(ental) res(ist(ance)) |
 
|
all res(ist(ance)(s)) |
|
move(ment) speed |
|
evasion, evade |
|
parry |
|
xp, exp(erience) |
|
wpn/weapon pow(er) |
|
spell pow(er) |
|
wpn/weapon speed |
|
wpn/weapon crit chance |
|
wpn/weapon crit dmg/damage |
|
mainhand (dmg/damage) |
|
offhand (dmg/damage) |
|
cast speed |
|
spell cd/cooldown |
|
spell crit chance |
|
spell crit dmg/damage |
|
armor pen(etration) |
|
fire pen(etration) |
|
ice pen(etration) |
|
lit/lightning pen(etration) |
|
poison pen(etration) |
|
phys(ical) dmg/damage |
|
fire dmg/damage |
|
ice dmg/damage |
|
lit/lightning dmg/damage |
|
poison dmg/damage |
|
Attributes
|
Name |
Icon
|
str(ength) |
|
dex(terity) |
|
int(elligence) |
|
foc(us) |
|
vit(ality) |
|
Points
|
Name |
Icon
|
attribute (point) |
|
skill (point), star |
|
Misc
|
Name |
Icon
|
potion (charge) |
|
dash (charge) |
|
dash recovery |
|
shadow curse |
|
Resources
|
Name |
Icon
|
gold |
|
wood |
|
stone |
|
iron |
|
crys(tal(s)) |
|
dust |
|
frag(ment(s)) |
|
Monoliths
|
Name |
Icon
|
(blessing of) might |
|
(blessing of) prowess |
|
(blessing of) protection |
|
(blessing of) swiftness |
|
(blessing of) wealth |
|
(blessing of) wisdom |
|
Debuffs
|
Name |
Icon
|
confusion, confuse(d) |
|
stun(ned) |
|
freeze, frozen |
|
immobilize(d) |
|
cripple(d) |
|
slow(ed) |
|
disarm(ed) |
|
silence(d) |
|
blind(ed/ness) |
|
weak(ened/ness) |
|
vulnerability, vulnerable |
|
armor break |
|
marked |
|
bleeding |
|
- If multiples names are listed, any of them will work.
- “str(enght)” means either “str” or “strength”.
- “health/hp regen” means “health regen” or “hp regen”.
- This template can handle all variations of lower/upper cases; you can spell “Strength”, “strength”, “STRENGTH”, “sTReNgTH”, they all work.
Optional Parameters
You can use optional parameter "size" to manually adjust the scaling of an icon. (Use whole numbers for best results.)
Example:
- {{icon|gold|size=1}} gives
. (No scaling. Small.)
- {{icon|gold|size=2}} gives
. (Default size. 2x2 pixels per pixel.)
- {{icon|gold|size=3}} gives
.