Ranger

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Class Overview

A natural-born hunter attuned to the woods, capable of harnessing the powers of nature. The Ranger specializes in keeping foes at bay while dealing consistent damage.

Class Title: Grants +3 Weapon Power per level.

Primary Attribute: Dexterity

Base Stats

Per Level: +4 Health, +3 Mana, +0.3 Armor and Poison Resistance, +0.2 Elemental Resistance

Starting Equipment

Abilities

Marked Shot


Tags: Bow, Physical, Spell

Description:

You fire a projectile that deals physical damage and applied Marked to all Enemies in the targeted area. You deal more damage to enemies inflicted by Marked.

Upgrades
Level Cost Damage Dealt Bonus Damage Mana Cost Cooldown
1 Free 40 +10% 20 2s
2 3 50 +10% 20 2s
3 5 60 +15% 25 2s
4 5 70 +15% 25 2s
5 7 80 +20% 30 2s

Skill Orbs


Description:

You deal additional damage to Bosses and Elites inflicted by Marked.

Level Rarity Damage
1 Common +10%
2 Uncommon +20%
3 Rare +30%


Description:

You gain a short buff of increased Movement Speed when hitting Marked targets.

Level Rarity Movement Speed Duration
1 Common +10% 3s
2 Uncommon +20% 3s
3 Uncommon +30% 3s


Description:

Killing enemies inflicted by Marked has a chance to restore some of your Health and Mana.

Level Rarity Health Restored Mana Restored Chance
1 Uncommon 3% 3% 20%
2 Uncommon 4% 4% 20%
3 Rare 5% 5% 20%

Trap


Tags: Physical, Spell

Description:

Throws a trap that deploys after a brief duration. The traps deal Physical damage in a small area when triggered and inflict Cripple.

Upgrades
Level Cost Damage Dealt Max Traps Placed Mana Cost Cooldown
1 3 60 6 20 2s
2 3 80 6 20 2s
3 5 120 9 25 2s
4 5 160 9 25 2s
5 7 220 12 30 2s

Skill Orbs


Description:

The traps deal additional Ice damage.

Level Rarity Damage
1 Common 25%
2 Uncommon 50%
3 Rare 100%


Description:

You deploy additional traps with each cast.

Level Rarity Additional Traps
1 Uncommon 1
2 Rare 2


Description:

The traps now inflict stacks of Bleeding.

Level Rarity Bleeding Stacks
1 Common 1
2 Uncommon 2
3 Rare 3


Rhythm


Tags: Passive

Description:

You gain Weapon Crit Chance, and scoring Weapon Crits grant you stacks of Rhythm. Each stack of Rhythm Increases your Weapon Crit Chance and Damage.

Upgrades
Level Cost Weapon Crit Chance Weapon Crit Chance per Stack Weapon Crit Damage per Stack Max Stacks Stack Duration
1 Free 5% 2.5% +10% 4 5s
2 3 5% 2.5% +15% 4 5s
3 5 5% 2.5% +20% 4 5s
4 5 5% 2.5% +25% 4 5s
5 7 5% 2.5% +30% 4 5s

Skill Orbs


Description: Each stack of Rhythm reduces your Mana costs.

Level Rarity Mana Cost per Stack
1 Common -2.5%
2 Uncommon -5%
3 Rare -10%


Description:

Each stack of Rhythm increases your Weapon Speed.

Level Rarity Weapon Speed per Stack
1 Common +5%
2 Uncommon +10%


Description:

You gain a stack of Rhythm when dashing.

Level Rarity Stacks Gained
1 Uncommon 1


Survivalist


Tags: Passive

Description:

Each time you get hit you gain a buff that reduces damage taken for a short period. This effect has a short cooldown.

Upgrades
Level Cost Damage Taken Duration Effect Cooldown
1 3 -20% 3s 8s
2 3 -25% 3s 8s
3 5 -30% 3s 7s
4 5 -35% 3s 7s
5 7 -40% 3s 6s

Skill Orbs


Description:

Also grants Evasion for the duration of the buff.

Level Rarity Evasion
1 Common 15%
2 Uncommon 30%


Description:

Increases your Health Regen for the duration of the buff.

Level Rarity Health Regen
1 Uncommon +100%
2 Rare +200%


Description: You gain a Dash Charge when taking damage. This effect has a short cooldown.

Level Rarity Effect Cooldown
1 Common 4s
2 Uncommon 1s

Specializations

Beast Master

Description:

This specialization focuses getting in touch the animals of the forest both living and dead.

Spirit Wolves


Tags: Physical, Ice, Spell

Description:

You unleash spirit wolves that seek out nearby enemies, dealing Physical and Ice damage on impact.

Upgrades
Level Cost Damage Spirit Wolves Mana Cost Cooldown
1 Free 120 5 40 4s
2 5 140 5 40 4s
3 7 160 6 50 4s
4 7 180 6 50 4s
5 9 200 7 60 4s

Skill Orbs


Description:

The spirit wolves gain a chance to seek out a new target on hit.

Level Rarity Chance
1 Uncommon 25%
2 Rare 50%


Description:

You gain a chance to unleash a spirit wolf when killing enemies. This effect has a short cooldown.

Level Rarity Chance Effect Cooldown
1 Uncommon 25% 0.5s
2 Rare 50% 0.25s


Wolf Companion


Tags: Passive

Description:

You passively summon a wolf companion to fight by your side that attacks nearby enemies dealing Physical damage.

Upgrades
Level Cost Damage Health Cooldown
1 Free 60 800 20s
2 5 70 1000 20s
3 7 90 1300 20s
4 7 110 1600 20s
5 9 140 2000 20s


Skill Orbs


Description:

Your wolves deal additional Ice damage.

Level Rarity Damage
1 Uncommon 25%
2 Uncommon 50%
3 Rare 100%


Description:

You summon additional wolves.

Level Rarity Max Wolves Summoned
1 Rare 2
2 Rare 3

Marksman


Description:

This specialization embraces the mastery of the bow. Embrace your inner Legolas. All abilities require that you use a weapon with the Bow tag.

Rain of Arrows


Tags: Bow, Physical, Spell

Description:

You launch a barrage of arrows into the air that strike the ground in a forward direction, dealing Physical damage.

Upgrades
Level Cost Damage Mana Cost Cooldown
1 Free 40 40 10s
2 5 60 40 10s
3 7 100 50 10s
4 7 140 50 10s
5 9 200 60 10s

Skill Orbs


Description:

Increases the impact area.

Level Rarity Size
1 Uncommon +50%
2 Rare +100%


Description:

The arrows are following by a sequence of lightning strikes, dealing Lightning damage.

Level Rarity Damage
1 Uncommon 100%
2 Uncommon 200%
3 Rare 300%


Archery


Tags: Passive

Description:

The movement speed penalty for using Bow skills is reduced, and you deal increased damage with Bow skills.

Upgrades
Level Cost Damage Slow Effect
1 Free +5% -20%
2 5 +10% -30%
3 7 +15% -40%
4 7 +20% -50%
5 9 +25% -60%


Skill Orbs


Description:

You gain increased skill speed with Bow skills.

Level Rarity Skill Speed
1 Uncommon +10%
2 Uncommon +20%
3 Rare +30%


Description:

Your Bow skills gain a chance to trigger a frost explosion on hit, dealing Ice damage. This effect has a short cooldown.

Level Rarity Chance Damage Effect Cooldown
1 Uncommon 20% 30 1s
2 Uncommon 30% 40 1s
3 Rare 40% 50 1s


Warden


Description:

This specialization uses the elements of the wild to suppress foes.

Entangle


Tags: Spell, Physical

Description:

You conjure roots to sprout in a large area around you that lingers for a duration. Enemies in that area take Physical damage and are inflicted by Cripple.

Upgrades
Level Cost Damage Tick Rate Duration Mana Cost Cooldown
1 Free 20 0.5s 7s 40 20s
2 5 25 0.5s 8s 40 20s
3 7 30 0.5s 9s 50 20s
4 7 35 0.5s 10s 50 20s
5 9 40 0.5s 11s 60 20s

Skill Orbs


Description:

The roots spawn wisps that attach to allies entering the area, restoring Health for a period. *Selecting this option blocks the Poison Ivy upgrade for the rest of the game.

Level Rarity Heal Tick Rate Duration
1 Uncommon 2% 1s 5s
2 Uncommon 4% 1s 5s
3 Rare 6% 1s 5s


Description:

Deals additional Poison damage. *Selecting this option blocks the Healing Wisps upgrade for the rest of the game.

Level Rarity Damage
1 Uncommon 25%
2 Uncommon 50%
3 Rare 100%


Wind Weaver


Tags: Passive

Description:

Weapon hits unleash a gust of wind in a forward direction dealing Physical damage. This effect has a short cooldown.

Upgrades
Level Cost Damage Effect Cooldown
1 Free 20 0.15s
2 5 25 0.15s
3 7 35 0.15s
4 7 45 0.15s
5 9 60 0.15s


Skill Orbs


Description:

You unleash several gusts of wind in all directions when dashing.

Level Rarity Projectiles
1 Uncommon 3
2 Uncommon 5
3 Rare 7


Description:

The gusts of wind deal additional Ice damage.

Level Rarity Damage
1 Uncommon 25%
2 Uncommon 50%
3 Rare 100%


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