Ranger: Difference between revisions
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Patch 8 (Build 125) Balance changes. |
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== Class Overview == | == Class Overview == | ||
A natural born hunter | A natural-born hunter attuned to the woods, capable of harnessing the powers of nature. The Ranger specializes in keeping foes at bay while dealing consistent damage. | ||
Class Title: Grants 3 | '''Class Title:''' Grants {{icon|weapon power}}+3 '''Weapon Power''' per level. | ||
Primary [[Attribute]]: [[Dexterity]] | '''Primary [[Attributes|Attribute]]:''' {{icon|dex}}'''[[Dexterity]]''' | ||
=== Base Stats === | === Base Stats === | ||
| Line 10: | Line 10: | ||
[[File:RangerBaseStats.png]] | [[File:RangerBaseStats.png]] | ||
Per Level: +4 Health, +3 Mana, +0.3 Armor and [[Tags# | Per Level: {{icon|hp}}+4 '''Health''', {{icon|mp}}+3 '''Mana''', {{icon|armor}}{{icon|poison resist}}+0.3 '''Armor''' and '''[[Tags#Poison|Poison]] Resistance''', {{icon|elemental resist}}+0.2 '''Elemental Resistance''' | ||
=== Starting Equipment === | === Starting Equipment === | ||
[[File:Shortbow.png| | [[File:Shortbow.png|300px|left]] | ||
[[File:Leather_Jerkin.png|300px]] | [[File:Leather_Jerkin.png|300px]] | ||
[[File:Hide_Boots.png|300px]] | [[File:Hide_Boots.png|300px]] | ||
<div style="clear: both"></div> | |||
=== Abilities === | === Abilities === | ||
| Line 35: | Line 36: | ||
! Level !! Cost !! Damage Dealt !! Bonus Damage !! Mana Cost !! Cooldown | ! Level !! Cost !! Damage Dealt !! Bonus Damage !! Mana Cost !! Cooldown | ||
|- | |- | ||
| 1|| Free || 40 || 10% || 20 || 2s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | Free | |||
| style="background-color:#2c2c2c;" | 40 | |||
| style="background-color:#2c2c2c;" | +10% | |||
| style="background-color:#2c2c2c;" | 20 | |||
| style="background-color:#2c2c2c;" | 2s | |||
|- | |- | ||
| 2|| 3 || 50 || 10% || 20 || 2s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 3 | |||
| style="background-color:#222222;" | 50 | |||
| style="background-color:#222222;" | +10% | |||
| style="background-color:#222222;" | 20 | |||
| style="background-color:#222222;" | 2s | |||
|- | |- | ||
| 3|| 5 || 60 || 15% || 25 || 2s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 5 | |||
| style="background-color:#2c2c2c;" | 60 | |||
| style="background-color:#2c2c2c;" | +15% | |||
| style="background-color:#2c2c2c;" | 25 | |||
| style="background-color:#2c2c2c;" | 2s | |||
|- | |- | ||
| 4|| 5 || 70 || 15% || 25 || 2s | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | 70 | |||
| style="background-color:#222222;" | +15% | |||
| style="background-color:#222222;" | 25 | |||
| style="background-color:#222222;" | 2s | |||
|- | |- | ||
| 5|| 7 || 80 || 20% || 30 || 2s | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | 80 | |||
| style="background-color:#2c2c2c;" | +20% | |||
| style="background-color:#2c2c2c;" | 30 | |||
| style="background-color:#2c2c2c;" | 2s | |||
|} | |} | ||
| Line 60: | Line 86: | ||
! Level !! Rarity !! Damage | ! Level !! Rarity !! Damage | ||
|- | |- | ||
| 1||Common||10% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Common}} | |||
| style="background-color:#2c2c2c;" | +10% | |||
|- | |- | ||
| 2||Uncommon||20% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | +20% | |||
|- | |- | ||
| 3||Rare||30% | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | +30% | |||
|} | |} | ||
| Line 79: | Line 111: | ||
! Level !! Rarity !! Movement Speed !! Duration | ! Level !! Rarity !! Movement Speed !! Duration | ||
|- | |- | ||
| 1||Common||10%||3s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Common}} | |||
| style="background-color:#2c2c2c;" | +10% | |||
| style="background-color:#2c2c2c;" | 3s | |||
|- | |- | ||
| 2||Uncommon||20%||3s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | +20% | |||
| style="background-color:#222222;" | 3s | |||
|- | |- | ||
| 3||Uncommon||30%||3s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | +30% | |||
| style="background-color:#2c2c2c;" | 3s | |||
|} | |} | ||
| Line 91: | Line 132: | ||
Description: | Description: | ||
Killing enemies inflicted by [[Marked]] has a chance to restore some of your Health and Mana. | Killing enemies inflicted by [[Marked]] has a chance to restore some of your [[Health]] and [[Mana]]. | ||
{| class="wikitable" style="margin:left" style="text-align:center | {| class="wikitable" style="margin:left" style="text-align:center | ||
| Line 98: | Line 139: | ||
! Level !! Rarity !! Health Restored !! Mana Restored !! Chance | ! Level !! Rarity !! Health Restored !! Mana Restored !! Chance | ||
|- | |- | ||
| 1||Uncommon||3%||3%||20% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 3% | |||
| style="background-color:#2c2c2c;" | 3% | |||
| style="background-color:#2c2c2c;" | 20% | |||
|- | |- | ||
| 2||Uncommon||4%||4%||20% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 4% | |||
| style="background-color:#222222;" | 4% | |||
| style="background-color:#222222;" | 20% | |||
|- | |- | ||
| 3||Rare||5%||5%||20% | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 5% | |||
| style="background-color:#2c2c2c;" | 5% | |||
| style="background-color:#2c2c2c;" | 20% | |||
|} | |} | ||
==== Trap ==== | ==== Trap ==== | ||
| Line 119: | Line 172: | ||
! Level !! Cost !! Damage Dealt !! Max Traps Placed !! Mana Cost !! Cooldown | ! Level !! Cost !! Damage Dealt !! Max Traps Placed !! Mana Cost !! Cooldown | ||
|- | |- | ||
| 1|| 3 || 60 || 6 || 20 || 2s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | 3 | |||
| style="background-color:#2c2c2c;" | 60 | |||
| style="background-color:#2c2c2c;" | 6 | |||
| style="background-color:#2c2c2c;" | 20 | |||
| style="background-color:#2c2c2c;" | 2s | |||
|- | |- | ||
| 2|| 3 || 80 || 6 || 20 || 2s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 3 | |||
| style="background-color:#222222;" | 80 | |||
| style="background-color:#222222;" | 6 | |||
| style="background-color:#222222;" | 20 | |||
| style="background-color:#222222;" | 2s | |||
|- | |- | ||
| 3|| 5 || 120 || 9 || 25 || 2s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 5 | |||
| style="background-color:#2c2c2c;" | 120 | |||
| style="background-color:#2c2c2c;" | 9 | |||
| style="background-color:#2c2c2c;" | 25 | |||
| style="background-color:#2c2c2c;" | 2s | |||
|- | |- | ||
| 4|| 5 || 160 || 9 || 25 || 2s | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | 160 | |||
| style="background-color:#222222;" | 9 | |||
| style="background-color:#222222;" | 25 | |||
| style="background-color:#222222;" | 2s | |||
|- | |- | ||
| 5|| 7 || 220 || 12 || 30 || 2s | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | 220 | |||
| style="background-color:#2c2c2c;" | 12 | |||
| style="background-color:#2c2c2c;" | 30 | |||
| style="background-color:#2c2c2c;" | 2s | |||
|} | |} | ||
| Line 144: | Line 222: | ||
! Level !! Rarity !! Damage | ! Level !! Rarity !! Damage | ||
|- | |- | ||
| 1||Common||25% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Common}} | |||
| style="background-color:#2c2c2c;" | 25% | |||
|- | |- | ||
| 2||Uncommon||50% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 50% | |||
|- | |- | ||
| 3||Rare||100% | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 100% | |||
|} | |} | ||
| Line 163: | Line 247: | ||
! Level !! Rarity !! Additional Traps | ! Level !! Rarity !! Additional Traps | ||
|- | |- | ||
| 1||Uncommon||1 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 1 | |||
|- | |- | ||
| 2||Rare||2 | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Rare}} | |||
| style="background-color:#222222;" | 2 | |||
|} | |} | ||
| Line 180: | Line 268: | ||
! Level !! Rarity !! Bleeding Stacks | ! Level !! Rarity !! Bleeding Stacks | ||
|- | |- | ||
| 1||Common||1 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Common}} | |||
| style="background-color:#2c2c2c;" | 1 | |||
|- | |- | ||
| 2||Uncommon||2 | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 2 | |||
|- | |- | ||
| 3||Rare||3 | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 3 | |||
|} | |} | ||
| Line 201: | Line 295: | ||
|+ Upgrades | |+ Upgrades | ||
|- | |- | ||
! Level !! Cost !! Weapon Crit Chance !! Weapon Crit Chance per Stack !! Weapon Damage per Stack !! Max Stacks !! Stack Duration | ! Level !! Cost !! Weapon Crit Chance !! Weapon Crit Chance per Stack !! Weapon Crit Damage per Stack !! Max Stacks !! Stack Duration | ||
|- | |- | ||
| 1|| Free || 5% || 2.5% || 10% || 4 || 5s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | Free | |||
| style="background-color:#2c2c2c;" | 5% | |||
| style="background-color:#2c2c2c;" | 2.5% | |||
| style="background-color:#2c2c2c;" | +10% | |||
| style="background-color:#2c2c2c;" | 4 | |||
| style="background-color:#2c2c2c;" | 5s | |||
|- | |- | ||
| 2|| 3 || 5% || 2.5% || 15% || 4 || 5s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 3 | |||
| style="background-color:#222222;" | 5% | |||
| style="background-color:#222222;" | 2.5% | |||
| style="background-color:#222222;" | +15% | |||
| style="background-color:#222222;" | 4 | |||
| style="background-color:#222222;" | 5s | |||
|- | |- | ||
| 3|| 5 || 5% || 2.5% || 20% || 4 || 5s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 5 | |||
| style="background-color:#2c2c2c;" | 5% | |||
| style="background-color:#2c2c2c;" | 2.5% | |||
| style="background-color:#2c2c2c;" | +20% | |||
| style="background-color:#2c2c2c;" | 4 | |||
| style="background-color:#2c2c2c;" | 5s | |||
|- | |- | ||
| 4|| 5 || 5% || 2.5% || 25% || 4 || 5s | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | 5% | |||
| style="background-color:#222222;" | 2.5% | |||
| style="background-color:#222222;" | +25% | |||
| style="background-color:#222222;" | 4 | |||
| style="background-color:#222222;" | 5s | |||
|- | |- | ||
| 5|| 7 || 5% || 2.5% || 30% || 4 || 5s | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | 5% | |||
| style="background-color:#2c2c2c;" | 2.5% | |||
| style="background-color:#2c2c2c;" | +30% | |||
| style="background-color:#2c2c2c;" | 4 | |||
| style="background-color:#2c2c2c;" | 5s | |||
|} | |} | ||
| Line 226: | Line 350: | ||
! Level !! Rarity !! Mana Cost per Stack | ! Level !! Rarity !! Mana Cost per Stack | ||
|- | |- | ||
| 1||Common||-2.5% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Common}} | |||
| style="background-color:#2c2c2c;" | -2.5% | |||
|- | |- | ||
| 2||Uncommon||-5% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | -5% | |||
|- | |- | ||
| 3||Rare||-10% | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | -10% | |||
|} | |} | ||
| Line 238: | Line 368: | ||
Description: | Description: | ||
Each stack of [[Rhythm]] increases your Weapon Speed | Each stack of [[Rhythm]] increases your Weapon Speed. | ||
{| class="wikitable" style="margin:left" style="text-align:center | {| class="wikitable" style="margin:left" style="text-align:center | ||
| Line 245: | Line 375: | ||
! Level !! Rarity !! Weapon Speed per Stack | ! Level !! Rarity !! Weapon Speed per Stack | ||
|- | |- | ||
| 1||Common||5% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Common}} | |||
| style="background-color:#2c2c2c;" | +5% | |||
|- | |- | ||
| 2||Uncommon||10% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | +10% | |||
|} | |} | ||
| Line 262: | Line 396: | ||
! Level !! Rarity !! Stacks Gained | ! Level !! Rarity !! Stacks Gained | ||
|- | |- | ||
| 1||Uncommon||1 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 1 | |||
|} | |} | ||
| Line 281: | Line 417: | ||
! Level !! Cost !! Damage Taken !! Duration !! Effect Cooldown | ! Level !! Cost !! Damage Taken !! Duration !! Effect Cooldown | ||
|- | |- | ||
| 1|| 3||-20%||3s||8s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | 3 | |||
| style="background-color:#2c2c2c;" | -20% | |||
| style="background-color:#2c2c2c;" | 3s | |||
| style="background-color:#2c2c2c;" | 8s | |||
|- | |- | ||
| 2|| 3||-25%||3s||8s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 3 | |||
| style="background-color:#222222;" | -25% | |||
| style="background-color:#222222;" | 3s | |||
| style="background-color:#222222;" | 8s | |||
|- | |- | ||
| 3|| 5||-30%||3s||7s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 5 | |||
| style="background-color:#2c2c2c;" | -30% | |||
| style="background-color:#2c2c2c;" | 3s | |||
| style="background-color:#2c2c2c;" | 7s | |||
|- | |- | ||
| 4|| 5||-35%||3s||7s | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | -35% | |||
| style="background-color:#222222;" | 3s | |||
| style="background-color:#222222;" | 7s | |||
|- | |- | ||
| 5|| 7||-40%||3s||6s | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | -40% | |||
| style="background-color:#2c2c2c;" | 3s | |||
| style="background-color:#2c2c2c;" | 6s | |||
|} | |} | ||
| Line 306: | Line 462: | ||
! Level !! Rarity !! Evasion | ! Level !! Rarity !! Evasion | ||
|- | |- | ||
| 1||Common||15% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Common}} | |||
| style="background-color:#2c2c2c;" | 15% | |||
|- | |- | ||
| 2||Uncommon||30% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 30% | |||
|} | |} | ||
| Line 323: | Line 483: | ||
! Level !! Rarity !! Health Regen | ! Level !! Rarity !! Health Regen | ||
|- | |- | ||
| 1||Uncommon||+100% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | +100% | |||
|- | |- | ||
| 2||Rare||+200% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Rare}} | |||
| style="background-color:#222222;" | +200% | |||
|} | |} | ||
| Line 332: | Line 496: | ||
Description: | Description: | ||
You gain a Dash Charge when taking damage. This effect has a short cooldown. | You gain a [[Dash]] Charge when taking damage. This effect has a short cooldown. | ||
{| class="wikitable" style="margin:left" style="text-align:center | {| class="wikitable" style="margin:left" style="text-align:center | ||
| Line 339: | Line 503: | ||
! Level !! Rarity !! Effect Cooldown | ! Level !! Rarity !! Effect Cooldown | ||
|- | |- | ||
| 1||Common|| | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Common}} | |||
| style="background-color:#2c2c2c;" | 4s | |||
|- | |- | ||
| 2||Uncommon|| | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 1s | |||
|} | |} | ||
| Line 366: | Line 534: | ||
! Level !! Cost !! Damage !! Spirit Wolves !! Mana Cost !! Cooldown | ! Level !! Cost !! Damage !! Spirit Wolves !! Mana Cost !! Cooldown | ||
|- | |- | ||
| 1|| Free || 120 || 5 || 40 || 4s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | Free | |||
| style="background-color:#2c2c2c;" | 120 | |||
| style="background-color:#2c2c2c;" | 5 | |||
| style="background-color:#2c2c2c;" | 40 | |||
| style="background-color:#2c2c2c;" | 4s | |||
|- | |- | ||
| 2|| 5 || 140 || 5 || 40 || 4s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | 140 | |||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | 40 | |||
| style="background-color:#222222;" | 4s | |||
|- | |- | ||
| 3|| 7 || 160 || 6 || 50 || 4s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | 160 | |||
| style="background-color:#2c2c2c;" | 6 | |||
| style="background-color:#2c2c2c;" | 50 | |||
| style="background-color:#2c2c2c;" | 4s | |||
|- | |- | ||
| 4|| 7 || 180 || 6 || 50 || 4s | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 7 | |||
| style="background-color:#222222;" | 180 | |||
| style="background-color:#222222;" | 6 | |||
| style="background-color:#222222;" | 50 | |||
| style="background-color:#222222;" | 4s | |||
|- | |- | ||
| 5|| 9 || 200 || 7 || 60 || 4s | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 9 | |||
| style="background-color:#2c2c2c;" | 200 | |||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | 60 | |||
| style="background-color:#2c2c2c;" | 4s | |||
|} | |} | ||
| Line 391: | Line 584: | ||
! Level !! Rarity !! Chance | ! Level !! Rarity !! Chance | ||
|- | |- | ||
| 1||Uncommon||25% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 25% | |||
|- | |- | ||
| 2||Rare||50% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Rare}} | |||
| style="background-color:#222222;" | 50% | |||
|} | |} | ||
| Line 408: | Line 605: | ||
! Level !! Rarity !! Chance !! Effect Cooldown | ! Level !! Rarity !! Chance !! Effect Cooldown | ||
|- | |- | ||
| 1||Uncommon||25%||0.5s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 25% | |||
| style="background-color:#2c2c2c;" | 0.5s | |||
|- | |- | ||
| 2||Rare||50%||0.25s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Rare}} | |||
| style="background-color:#222222;" | 50% | |||
| style="background-color:#222222;" | 0.25s | |||
|} | |} | ||
| Line 429: | Line 632: | ||
! Level !! Cost !! Damage !! Health !! Cooldown | ! Level !! Cost !! Damage !! Health !! Cooldown | ||
|- | |- | ||
| 1|| Free || 60 || 800 || 20s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | Free | |||
| style="background-color:#2c2c2c;" | 60 | |||
| style="background-color:#2c2c2c;" | 800 | |||
| style="background-color:#2c2c2c;" | 20s | |||
|- | |- | ||
| 2|| 5 || 70 || 1000 || 20s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | 70 | |||
| style="background-color:#222222;" | 1000 | |||
| style="background-color:#222222;" | 20s | |||
|- | |- | ||
| 3|| 7 || 90 || 1300 || 20s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | 90 | |||
| style="background-color:#2c2c2c;" | 1300 | |||
| style="background-color:#2c2c2c;" | 20s | |||
|- | |- | ||
| 4|| 7 || 110 || 1600 || 20s | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 7 | |||
| style="background-color:#222222;" | 110 | |||
| style="background-color:#222222;" | 1600 | |||
| style="background-color:#222222;" | 20s | |||
|- | |- | ||
| 5|| 9 || 140 || 2000 || 20s | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 9 | |||
| style="background-color:#2c2c2c;" | 140 | |||
| style="background-color:#2c2c2c;" | 2000 | |||
| style="background-color:#2c2c2c;" | 20s | |||
|} | |} | ||
| Line 455: | Line 678: | ||
! Level !! Rarity !! Damage | ! Level !! Rarity !! Damage | ||
|- | |- | ||
| 1||Uncommon||25% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 25% | |||
|- | |- | ||
| 2||Uncommon||50% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 50% | |||
|- | |- | ||
| 3||Rare||100% | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 100% | |||
|} | |} | ||
| Line 474: | Line 703: | ||
! Level !! Rarity !! Max Wolves Summoned | ! Level !! Rarity !! Max Wolves Summoned | ||
|- | |- | ||
| 1||Rare||2 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 2 | |||
|- | |- | ||
| 2||Rare||3 | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Rare}} | |||
| style="background-color:#222222;" | 3 | |||
|} | |} | ||
| Line 501: | Line 734: | ||
! Level !! Cost !! Damage !! Mana Cost !! Cooldown | ! Level !! Cost !! Damage !! Mana Cost !! Cooldown | ||
|- | |- | ||
| 1|| Free || 40 || 40 || 10s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | Free | |||
| style="background-color:#2c2c2c;" | 40 | |||
| style="background-color:#2c2c2c;" | 40 | |||
| style="background-color:#2c2c2c;" | 10s | |||
|- | |- | ||
| 2|| 5 || 60 || 40 || 10s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | 60 | |||
| style="background-color:#222222;" | 40 | |||
| style="background-color:#222222;" | 10s | |||
|- | |- | ||
| 3|| 7 || 100 || 50 || 10s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | 100 | |||
| style="background-color:#2c2c2c;" | 50 | |||
| style="background-color:#2c2c2c;" | 10s | |||
|- | |- | ||
| 4|| 7 || 140 || 50 || 10s | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 7 | |||
| style="background-color:#222222;" | 140 | |||
| style="background-color:#222222;" | 50 | |||
| style="background-color:#222222;" | 10s | |||
|- | |- | ||
| 5|| 9 || 200 || 60 || 10s | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 9 | |||
| style="background-color:#2c2c2c;" | 200 | |||
| style="background-color:#2c2c2c;" | 60 | |||
| style="background-color:#2c2c2c;" | 10s | |||
|} | |} | ||
| Line 526: | Line 779: | ||
! Level !! Rarity !! Size | ! Level !! Rarity !! Size | ||
|- | |- | ||
| 1||Uncommon||50% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | +50% | |||
|- | |- | ||
| 2||Rare||100% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Rare}} | |||
| style="background-color:#222222;" | +100% | |||
|} | |} | ||
| Line 543: | Line 800: | ||
! Level !! Rarity !! Damage | ! Level !! Rarity !! Damage | ||
|- | |- | ||
| 1||Uncommon||100% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 100% | |||
|- | |- | ||
| 2||Uncommon||200% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 200% | |||
|- | |- | ||
| 3||Rare||300% | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 300% | |||
|} | |} | ||
| Line 566: | Line 829: | ||
! Level !! Cost !! Damage !! Slow Effect | ! Level !! Cost !! Damage !! Slow Effect | ||
|- | |- | ||
| 1|| Free || 5% || -20% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | Free | |||
| style="background-color:#2c2c2c;" | +5% | |||
| style="background-color:#2c2c2c;" | -20% | |||
|- | |- | ||
| 2|| 5 || 10% || -30% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | +10% | |||
| style="background-color:#222222;" | -30% | |||
|- | |- | ||
| 3|| 7 || 15% || -40% | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | +15% | |||
| style="background-color:#2c2c2c;" | -40% | |||
|- | |- | ||
| 4|| 7 || 20% || -50% | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 7 | |||
| style="background-color:#222222;" | +20% | |||
| style="background-color:#222222;" | -50% | |||
|- | |- | ||
| 5|| 9 || 25% || -60% | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 9 | |||
| style="background-color:#2c2c2c;" | +25% | |||
| style="background-color:#2c2c2c;" | -60% | |||
|} | |} | ||
| Line 592: | Line 870: | ||
! Level !! Rarity !! Skill Speed | ! Level !! Rarity !! Skill Speed | ||
|- | |- | ||
| 1||Uncommon||10% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | +10% | |||
|- | |- | ||
| 2||Uncommon||20% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | +20% | |||
|- | |- | ||
| 3||Rare|| | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | +30% | |||
|} | |} | ||
| Line 611: | Line 895: | ||
! Level !! Rarity !! Chance !! Damage !! Effect Cooldown | ! Level !! Rarity !! Chance !! Damage !! Effect Cooldown | ||
|- | |- | ||
| 1||Uncommon|| 20% || 30 || 1s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 20% | |||
| style="background-color:#2c2c2c;" | 30 | |||
| style="background-color:#2c2c2c;" | 1s | |||
|- | |- | ||
| 2||Uncommon|| 30% || 40 || 1s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 30% | |||
| style="background-color:#222222;" | 40 | |||
| style="background-color:#222222;" | 1s | |||
|- | |- | ||
| 3||Rare|| 40% || 50 || 1s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 40% | |||
| style="background-color:#2c2c2c;" | 50 | |||
| style="background-color:#2c2c2c;" | 1s | |||
|} | |} | ||
| Line 641: | Line 937: | ||
! Level !! Cost !! Damage !! Tick Rate !! Duration !! Mana Cost !! Cooldown | ! Level !! Cost !! Damage !! Tick Rate !! Duration !! Mana Cost !! Cooldown | ||
|- | |- | ||
| 1|| Free || 20 || 0.5s || 7s || 40 || 20s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | Free | |||
| style="background-color:#2c2c2c;" | 20 | |||
| style="background-color:#2c2c2c;" | 0.5s | |||
| style="background-color:#2c2c2c;" | 7s | |||
| style="background-color:#2c2c2c;" | 40 | |||
| style="background-color:#2c2c2c;" | 20s | |||
|- | |- | ||
| 2|| 5 || 25 || 0.5s || 8s || 40 || 20s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | 25 | |||
| style="background-color:#222222;" | 0.5s | |||
| style="background-color:#222222;" | 8s | |||
| style="background-color:#222222;" | 40 | |||
| style="background-color:#222222;" | 20s | |||
|- | |- | ||
| 3|| 7 || 30 || 0.5s || 9s || 50 || 20s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | 30 | |||
| style="background-color:#2c2c2c;" | 0.5s | |||
| style="background-color:#2c2c2c;" | 9s | |||
| style="background-color:#2c2c2c;" | 50 | |||
| style="background-color:#2c2c2c;" | 20s | |||
|- | |- | ||
| 4|| 7 || 35 || 0.5s || 10s || 50 || 20s | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 7 | |||
| style="background-color:#222222;" | 35 | |||
| style="background-color:#222222;" | 0.5s | |||
| style="background-color:#222222;" | 10s | |||
| style="background-color:#222222;" | 50 | |||
| style="background-color:#222222;" | 20s | |||
|- | |- | ||
| 5|| 9 || 40 || 0.5s || 11s || 60 || 20s | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 9 | |||
| style="background-color:#2c2c2c;" | 40 | |||
| style="background-color:#2c2c2c;" | 0.5s | |||
| style="background-color:#2c2c2c;" | 11s | |||
| style="background-color:#2c2c2c;" | 60 | |||
| style="background-color:#2c2c2c;" | 20s | |||
|} | |} | ||
| Line 659: | Line 985: | ||
Description: | Description: | ||
The roots spawn wisps that attach to allies entering the area, restoring Health for a period. | The roots spawn wisps that attach to allies entering the area, restoring Health for a period. ''*Selecting this option blocks the Poison Ivy upgrade for the rest of the game.'' | ||
{| class="wikitable" style="margin:left" style="text-align:center | {| class="wikitable" style="margin:left" style="text-align:center | ||
| Line 666: | Line 992: | ||
! Level !! Rarity !! Heal !! Tick Rate !! Duration | ! Level !! Rarity !! Heal !! Tick Rate !! Duration | ||
|- | |- | ||
| 1||Uncommon||2%||1s||5s | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 2% | |||
| style="background-color:#2c2c2c;" | 1s | |||
| style="background-color:#2c2c2c;" | 5s | |||
|- | |- | ||
| 2||Uncommon||4%||1s||5s | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 4% | |||
| style="background-color:#222222;" | 1s | |||
||5s | |||
|- | |- | ||
| 3||Rare||6%||1s||5s | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 6% | |||
| style="background-color:#2c2c2c;" | 1s | |||
| style="background-color:#2c2c2c;" | 5s | |||
|} | |} | ||
| Line 678: | Line 1,016: | ||
Description: | Description: | ||
Deals additional [[Tags#Poison|Poison]] damage. | Deals additional [[Tags#Poison|Poison]] damage. ''*Selecting this option blocks the Healing Wisps upgrade for the rest of the game.'' | ||
{| class="wikitable" style="margin:left" style="text-align:center | {| class="wikitable" style="margin:left" style="text-align:center | ||
| Line 685: | Line 1,023: | ||
! Level !! Rarity !! Damage | ! Level !! Rarity !! Damage | ||
|- | |- | ||
| 1||Uncommon||25% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 25% | |||
|- | |- | ||
| 2||Uncommon||50% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 50% | |||
|- | |- | ||
| 3||Rare||100% | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 100% | |||
|} | |} | ||
| Line 708: | Line 1,052: | ||
! Level !! Cost !! Damage !! Effect Cooldown | ! Level !! Cost !! Damage !! Effect Cooldown | ||
|- | |- | ||
| 1|| Free || 20 || 0. | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | Free | |||
| style="background-color:#2c2c2c;" | 20 | |||
| style="background-color:#2c2c2c;" | 0.15s | |||
|- | |- | ||
| 2|| 5 || 25 || 0. | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 5 | |||
| style="background-color:#222222;" | 25 | |||
| style="background-color:#222222;" | 0.15s | |||
|- | |- | ||
| 3|| 7 || 35 || 0. | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 7 | |||
| style="background-color:#2c2c2c;" | 35 | |||
| style="background-color:#2c2c2c;" | 0.15s | |||
|- | |- | ||
| 4|| 7 || 45 || 0. | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 7 | |||
| style="background-color:#222222;" | 45 | |||
| style="background-color:#222222;" | 0.15s | |||
|- | |- | ||
| 5|| 9 || 60 || 0. | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 9 | |||
| style="background-color:#2c2c2c;" | 60 | |||
| style="background-color:#2c2c2c;" | 0.15s | |||
|} | |} | ||
| Line 734: | Line 1,093: | ||
! Level !! Rarity !! Projectiles | ! Level !! Rarity !! Projectiles | ||
|- | |- | ||
| 1||Uncommon||3 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 3 | |||
|- | |- | ||
| 2||Uncommon||5 | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 5 | |||
|- | |- | ||
| 3||Rare||7 | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 7 | |||
|} | |} | ||
| Line 753: | Line 1,118: | ||
! Level !! Rarity !! Damage | ! Level !! Rarity !! Damage | ||
|- | |- | ||
| 1||Uncommon||25% | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | {{Uncommon}} | |||
| style="background-color:#2c2c2c;" | 25% | |||
|- | |- | ||
| 2||Uncommon||50% | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | {{Uncommon}} | |||
| style="background-color:#222222;" | 50% | |||
|- | |- | ||
| 3||Rare||100% | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | {{Rare}} | |||
| style="background-color:#2c2c2c;" | 100% | |||
|} | |} | ||
==Navigation== | |||
{{Template:BaseNav}} | {{Template:BaseNav}} | ||
Latest revision as of 10:34, 17 February 2025
Class Overview
A natural-born hunter attuned to the woods, capable of harnessing the powers of nature. The Ranger specializes in keeping foes at bay while dealing consistent damage.
Class Title: Grants
+3 Weapon Power per level.
Base Stats
Per Level:
+4 Health,
+3 Mana, ![]()
+0.3 Armor and Poison Resistance, ![]()
![]()
+0.2 Elemental Resistance
Starting Equipment

Abilities
Marked Shot
Description:
You fire a projectile that deals physical damage and applied Marked to all Enemies in the targeted area. You deal more damage to enemies inflicted by Marked.
| Level | Cost | Damage Dealt | Bonus Damage | Mana Cost | Cooldown |
|---|---|---|---|---|---|
| 1 | Free | 40 | +10% | 20 | 2s |
| 2 | 3 | 50 | +10% | 20 | 2s |
| 3 | 5 | 60 | +15% | 25 | 2s |
| 4 | 5 | 70 | +15% | 25 | 2s |
| 5 | 7 | 80 | +20% | 30 | 2s |
Skill Orbs
Description:
You deal additional damage to Bosses and Elites inflicted by Marked.
| Level | Rarity | Damage |
|---|---|---|
| 1 | Common | +10% |
| 2 | Uncommon | +20% |
| 3 | Rare | +30% |
Description:
You gain a short buff of increased Movement Speed when hitting Marked targets.
| Level | Rarity | Movement Speed | Duration |
|---|---|---|---|
| 1 | Common | +10% | 3s |
| 2 | Uncommon | +20% | 3s |
| 3 | Uncommon | +30% | 3s |
Description:
Killing enemies inflicted by Marked has a chance to restore some of your Health and Mana.
| Level | Rarity | Health Restored | Mana Restored | Chance |
|---|---|---|---|---|
| 1 | Uncommon | 3% | 3% | 20% |
| 2 | Uncommon | 4% | 4% | 20% |
| 3 | Rare | 5% | 5% | 20% |
Trap
Description:
Throws a trap that deploys after a brief duration. The traps deal Physical damage in a small area when triggered and inflict Cripple.
| Level | Cost | Damage Dealt | Max Traps Placed | Mana Cost | Cooldown |
|---|---|---|---|---|---|
| 1 | 3 | 60 | 6 | 20 | 2s |
| 2 | 3 | 80 | 6 | 20 | 2s |
| 3 | 5 | 120 | 9 | 25 | 2s |
| 4 | 5 | 160 | 9 | 25 | 2s |
| 5 | 7 | 220 | 12 | 30 | 2s |
Skill Orbs
Description:
The traps deal additional Ice damage.
| Level | Rarity | Damage |
|---|---|---|
| 1 | Common | 25% |
| 2 | Uncommon | 50% |
| 3 | Rare | 100% |
Description:
You deploy additional traps with each cast.
| Level | Rarity | Additional Traps |
|---|---|---|
| 1 | Uncommon | 1 |
| 2 | Rare | 2 |
Description:
The traps now inflict stacks of Bleeding.
| Level | Rarity | Bleeding Stacks |
|---|---|---|
| 1 | Common | 1 |
| 2 | Uncommon | 2 |
| 3 | Rare | 3 |
Rhythm
Description:
You gain Weapon Crit Chance, and scoring Weapon Crits grant you stacks of Rhythm. Each stack of Rhythm Increases your Weapon Crit Chance and Damage.
| Level | Cost | Weapon Crit Chance | Weapon Crit Chance per Stack | Weapon Crit Damage per Stack | Max Stacks | Stack Duration |
|---|---|---|---|---|---|---|
| 1 | Free | 5% | 2.5% | +10% | 4 | 5s |
| 2 | 3 | 5% | 2.5% | +15% | 4 | 5s |
| 3 | 5 | 5% | 2.5% | +20% | 4 | 5s |
| 4 | 5 | 5% | 2.5% | +25% | 4 | 5s |
| 5 | 7 | 5% | 2.5% | +30% | 4 | 5s |
Skill Orbs
Description: Each stack of Rhythm reduces your Mana costs.
| Level | Rarity | Mana Cost per Stack |
|---|---|---|
| 1 | Common | -2.5% |
| 2 | Uncommon | -5% |
| 3 | Rare | -10% |
Description:
Each stack of Rhythm increases your Weapon Speed.
| Level | Rarity | Weapon Speed per Stack |
|---|---|---|
| 1 | Common | +5% |
| 2 | Uncommon | +10% |
Description:
You gain a stack of Rhythm when dashing.
| Level | Rarity | Stacks Gained |
|---|---|---|
| 1 | Uncommon | 1 |
Survivalist
Description:
Each time you get hit you gain a buff that reduces damage taken for a short period. This effect has a short cooldown.
| Level | Cost | Damage Taken | Duration | Effect Cooldown |
|---|---|---|---|---|
| 1 | 3 | -20% | 3s | 8s |
| 2 | 3 | -25% | 3s | 8s |
| 3 | 5 | -30% | 3s | 7s |
| 4 | 5 | -35% | 3s | 7s |
| 5 | 7 | -40% | 3s | 6s |
Skill Orbs
Description:
Also grants Evasion for the duration of the buff.
| Level | Rarity | Evasion |
|---|---|---|
| 1 | Common | 15% |
| 2 | Uncommon | 30% |
Description:
Increases your Health Regen for the duration of the buff.
| Level | Rarity | Health Regen |
|---|---|---|
| 1 | Uncommon | +100% |
| 2 | Rare | +200% |
Description: You gain a Dash Charge when taking damage. This effect has a short cooldown.
| Level | Rarity | Effect Cooldown |
|---|---|---|
| 1 | Common | 4s |
| 2 | Uncommon | 1s |
Specializations
Beast Master
Description:
This specialization focuses getting in touch the animals of the forest both living and dead.
Spirit Wolves
Description:
You unleash spirit wolves that seek out nearby enemies, dealing Physical and Ice damage on impact.
| Level | Cost | Damage | Spirit Wolves | Mana Cost | Cooldown |
|---|---|---|---|---|---|
| 1 | Free | 120 | 5 | 40 | 4s |
| 2 | 5 | 140 | 5 | 40 | 4s |
| 3 | 7 | 160 | 6 | 50 | 4s |
| 4 | 7 | 180 | 6 | 50 | 4s |
| 5 | 9 | 200 | 7 | 60 | 4s |
Skill Orbs
Description:
The spirit wolves gain a chance to seek out a new target on hit.
| Level | Rarity | Chance |
|---|---|---|
| 1 | Uncommon | 25% |
| 2 | Rare | 50% |
Description:
You gain a chance to unleash a spirit wolf when killing enemies. This effect has a short cooldown.
| Level | Rarity | Chance | Effect Cooldown |
|---|---|---|---|
| 1 | Uncommon | 25% | 0.5s |
| 2 | Rare | 50% | 0.25s |
Wolf Companion
Description:
You passively summon a wolf companion to fight by your side that attacks nearby enemies dealing Physical damage.
| Level | Cost | Damage | Health | Cooldown |
|---|---|---|---|---|
| 1 | Free | 60 | 800 | 20s |
| 2 | 5 | 70 | 1000 | 20s |
| 3 | 7 | 90 | 1300 | 20s |
| 4 | 7 | 110 | 1600 | 20s |
| 5 | 9 | 140 | 2000 | 20s |
Skill Orbs
Description:
Your wolves deal additional Ice damage.
| Level | Rarity | Damage |
|---|---|---|
| 1 | Uncommon | 25% |
| 2 | Uncommon | 50% |
| 3 | Rare | 100% |
Description:
You summon additional wolves.
| Level | Rarity | Max Wolves Summoned |
|---|---|---|
| 1 | Rare | 2 |
| 2 | Rare | 3 |
Marksman
Description:
This specialization embraces the mastery of the bow. Embrace your inner Legolas. All abilities require that you use a weapon with the Bow tag.
Rain of Arrows
Description:
You launch a barrage of arrows into the air that strike the ground in a forward direction, dealing Physical damage.
| Level | Cost | Damage | Mana Cost | Cooldown |
|---|---|---|---|---|
| 1 | Free | 40 | 40 | 10s |
| 2 | 5 | 60 | 40 | 10s |
| 3 | 7 | 100 | 50 | 10s |
| 4 | 7 | 140 | 50 | 10s |
| 5 | 9 | 200 | 60 | 10s |
Skill Orbs
Description:
Increases the impact area.
| Level | Rarity | Size |
|---|---|---|
| 1 | Uncommon | +50% |
| 2 | Rare | +100% |
Description:
The arrows are following by a sequence of lightning strikes, dealing Lightning damage.
| Level | Rarity | Damage |
|---|---|---|
| 1 | Uncommon | 100% |
| 2 | Uncommon | 200% |
| 3 | Rare | 300% |
Archery
Description:
The movement speed penalty for using Bow skills is reduced, and you deal increased damage with Bow skills.
| Level | Cost | Damage | Slow Effect |
|---|---|---|---|
| 1 | Free | +5% | -20% |
| 2 | 5 | +10% | -30% |
| 3 | 7 | +15% | -40% |
| 4 | 7 | +20% | -50% |
| 5 | 9 | +25% | -60% |
Skill Orbs
Description:
You gain increased skill speed with Bow skills.
| Level | Rarity | Skill Speed |
|---|---|---|
| 1 | Uncommon | +10% |
| 2 | Uncommon | +20% |
| 3 | Rare | +30% |
Description:
Your Bow skills gain a chance to trigger a frost explosion on hit, dealing Ice damage. This effect has a short cooldown.
| Level | Rarity | Chance | Damage | Effect Cooldown |
|---|---|---|---|---|
| 1 | Uncommon | 20% | 30 | 1s |
| 2 | Uncommon | 30% | 40 | 1s |
| 3 | Rare | 40% | 50 | 1s |
Warden
Description:
This specialization uses the elements of the wild to suppress foes.
Entangle
Description:
You conjure roots to sprout in a large area around you that lingers for a duration. Enemies in that area take Physical damage and are inflicted by Cripple.
| Level | Cost | Damage | Tick Rate | Duration | Mana Cost | Cooldown |
|---|---|---|---|---|---|---|
| 1 | Free | 20 | 0.5s | 7s | 40 | 20s |
| 2 | 5 | 25 | 0.5s | 8s | 40 | 20s |
| 3 | 7 | 30 | 0.5s | 9s | 50 | 20s |
| 4 | 7 | 35 | 0.5s | 10s | 50 | 20s |
| 5 | 9 | 40 | 0.5s | 11s | 60 | 20s |
Skill Orbs
Description:
The roots spawn wisps that attach to allies entering the area, restoring Health for a period. *Selecting this option blocks the Poison Ivy upgrade for the rest of the game.
| Level | Rarity | Heal | Tick Rate | Duration |
|---|---|---|---|---|
| 1 | Uncommon | 2% | 1s | 5s |
| 2 | Uncommon | 4% | 1s | 5s |
| 3 | Rare | 6% | 1s | 5s |
Description:
Deals additional Poison damage. *Selecting this option blocks the Healing Wisps upgrade for the rest of the game.
| Level | Rarity | Damage |
|---|---|---|
| 1 | Uncommon | 25% |
| 2 | Uncommon | 50% |
| 3 | Rare | 100% |
Wind Weaver
Description:
Weapon hits unleash a gust of wind in a forward direction dealing Physical damage. This effect has a short cooldown.
| Level | Cost | Damage | Effect Cooldown |
|---|---|---|---|
| 1 | Free | 20 | 0.15s |
| 2 | 5 | 25 | 0.15s |
| 3 | 7 | 35 | 0.15s |
| 4 | 7 | 45 | 0.15s |
| 5 | 9 | 60 | 0.15s |
Skill Orbs
Description:
You unleash several gusts of wind in all directions when dashing.
| Level | Rarity | Projectiles |
|---|---|---|
| 1 | Uncommon | 3 |
| 2 | Uncommon | 5 |
| 3 | Rare | 7 |
Description:
The gusts of wind deal additional Ice damage.
| Level | Rarity | Damage |
|---|---|---|
| 1 | Uncommon | 25% |
| 2 | Uncommon | 50% |
| 3 | Rare | 100% |

































