Blueprints: Difference between revisions

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m rephrased sentence explaining that returning to town decrements the cooldown
 
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If a blueprint has a valid spawn location on a floor (nearly all floors, this only excludes some boss arenas), there is a 20% chance that a blueprint will be selected to spawn.
If a blueprint has a valid spawn location on a floor (some boss arenas cannot spawn them), there is a 25% chance that a blueprint will be selected to spawn.


After finding a blueprint, a cooldown of 4 floors is applied where blueprints cannot spawn, before returning to a 20% chance.
After finding a blueprint, a cooldown of 2 floors is applied where blueprints cannot spawn, before returning to a 25% chance. This means that if you find a blueprint on Forest 1, the next floor that can spawn a blueprint is Dark Caves 1. Returning to town and starting a new run always reduces the cooldown enough to allow a blueprint to spawn on Forest 1.


Blueprints cannot spawn inside of secrets or traps.
Blueprints cannot spawn inside of secrets or traps.
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! Floors !! Odds for Blueprint  
! Floors !! Odds for Blueprint  
|-
|-
| 1 || 20.00%  
| 1 || 25.00%  
|-
|-
| 2 || 36.00%  
| 2 || 43.75%  
|-
|-
| 3 || 48.80%  
| 3 || 57.81%  
|-
|-
| 4 || 59.04%  
| 4 || 68.36%  
|-
|-
| 5 || 67.23%  
| 5 || 76.27%  
|-
|-
| 6 || 73.79%  
| 6 || 82.20%  
|-
|-
| 7 || 79.03%  
| 7 || 86.65%  
|-
|-
| 8 || 83.22%  
| 8 || 89.99%  
|-
|-
| 9 || 86.58%  
| 9 || 92.49%  
|-
|-
| 10 || 89.26%  
| 10 || 94.37%  
|-
|-
| 11 || 91.41%  
| 11 || 95.78%  
|-
|-
| 12 || 93.13%  
| 12 || 96.83%  
|-
|-
| 13 || 94.50%  
| 13 || 97.62%  
|-
|-
| 14 || 95.60%  
| 14 || 98.22%  
|-
|-
| 15 || 96.48%  
| 15 || 98.66%  
|-
|-
| 16 || 97.19%  
| 16 || 99.00%  
|-
|-
| 17 || 97.75%  
| 17 || 99.25%  
|}
|}


==Navigation==
==Navigation==
{{Template:BaseNav}}
{{Template:BaseNav}}

Latest revision as of 00:07, 11 February 2025

If a blueprint has a valid spawn location on a floor (some boss arenas cannot spawn them), there is a 25% chance that a blueprint will be selected to spawn.

After finding a blueprint, a cooldown of 2 floors is applied where blueprints cannot spawn, before returning to a 25% chance. This means that if you find a blueprint on Forest 1, the next floor that can spawn a blueprint is Dark Caves 1. Returning to town and starting a new run always reduces the cooldown enough to allow a blueprint to spawn on Forest 1.

Blueprints cannot spawn inside of secrets or traps.

Spawning Odds

This table shows the chance of finding a blueprint within a certain number of floors.

Floors Odds for Blueprint
1 25.00%
2 43.75%
3 57.81%
4 68.36%
5 76.27%
6 82.20%
7 86.65%
8 89.99%
9 92.49%
10 94.37%
11 95.78%
12 96.83%
13 97.62%
14 98.22%
15 98.66%
16 99.00%
17 99.25%