Blueprints: Difference between revisions

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If a blueprint has a valid spawn location on a floor (some boss arenas cannot spawn them), there is a 25% chance that a blueprint will be selected to spawn.
If a blueprint has a valid spawn location on a floor (some boss arenas cannot spawn them), there is a 25% chance that a blueprint will be selected to spawn.


After finding a blueprint, a cooldown of 2 floors is applied where blueprints cannot spawn, before returning to a 25% chance. This means that if you find a blueprint on Forest 1, the next floor that can spawn a blueprint is Dark Caves 1. Note that the cooldown counts returning to town as passing through a floor.
After finding a blueprint, a cooldown of 2 floors is applied where blueprints cannot spawn, before returning to a 25% chance. This means that if you find a blueprint on Forest 1, the next floor that can spawn a blueprint is Dark Caves 1. Returning to town and starting a new run always reduces the cooldown enough to allow a blueprint to spawn on Forest 1.


Blueprints cannot spawn inside of secrets or traps.
Blueprints cannot spawn inside of secrets or traps.

Latest revision as of 00:07, 11 February 2025

If a blueprint has a valid spawn location on a floor (some boss arenas cannot spawn them), there is a 25% chance that a blueprint will be selected to spawn.

After finding a blueprint, a cooldown of 2 floors is applied where blueprints cannot spawn, before returning to a 25% chance. This means that if you find a blueprint on Forest 1, the next floor that can spawn a blueprint is Dark Caves 1. Returning to town and starting a new run always reduces the cooldown enough to allow a blueprint to spawn on Forest 1.

Blueprints cannot spawn inside of secrets or traps.

Spawning Odds

This table shows the chance of finding a blueprint within a certain number of floors.

Floors Odds for Blueprint
1 25.00%
2 43.75%
3 57.81%
4 68.36%
5 76.27%
6 82.20%
7 86.65%
8 89.99%
9 92.49%
10 94.37%
11 95.78%
12 96.83%
13 97.62%
14 98.22%
15 98.66%
16 99.00%
17 99.25%