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These '''Attributes''' can be increased by allocating '''Attribute Points''' πŸ”Ά in the [[Training Grounds]].
These '''Attributes''' can be increased by allocating '''Attribute Points''' πŸ”Ά in the [[Training Grounds]].


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Attributes can also be temporarily increased with some [[Equipment]].
=== Strength ===
=== Strength ===
The Strength ''πŸ’ͺ'' attribute grants 1 Armor πŸ›‘οΈ per point and 1 Spell Power πŸͺ„πŸ’₯ per point of Strength ''πŸ’ͺ'' for [[Paladin]] and [[Warrior]] [[Classes]].
The Strength ''πŸ’ͺ'' attribute grants 1 Armor πŸ›‘οΈ per point and 1 Spell Power πŸͺ„πŸ’₯ per point of Strength ''πŸ’ͺ'' for [[Paladin]] and [[Warrior]] Classes.


=== Dexterity ===
=== Dexterity ===
The Dexterity πŸ–οΈ attribute grants 1% Weapon Crit Damage πŸ—‘οΈπŸŽ―βž• and Crit Chance πŸ—‘οΈπŸŽ―% per point of Dexterity πŸ–οΈ for the [[Rogue]] and [[Ranger]] [[Classes]].
The Dexterity πŸ–οΈ attribute grants 1% Weapon Crit Damage πŸ—‘οΈπŸŽ―βž• and Crit Chance πŸ—‘οΈπŸŽ―% per point of Dexterity πŸ–οΈ for the [[Rogue]] and [[Ranger]] Classes.
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=== Intelligence ===
=== Intelligence ===
The Intelligence 🧠 attribute grants 1% Spell Crit Damage πŸͺ„πŸŽ―βž•and Crit Chance πŸͺ„πŸŽ―% per point and 1 Spell Power πŸͺ„πŸ’₯ per point of Intelligence 🧠 for the [[Sorcerer]], [[Wizard]] and [[Warlock]] [[Classes]].
The Intelligence 🧠 attribute grants 1% Spell Crit Damage πŸͺ„πŸŽ―βž•, Spell Crit Chance πŸͺ„πŸŽ―% and 1 Spell Power πŸͺ„πŸ’₯ per point of Intelligence 🧠 for the [[Sorcerer]], [[Wizard]] and [[Warlock]] Classes.
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== Classes ==
== Classes ==
In ''Heroes of Hammerwatch 2'', your chosen class determines your character's abilities, stats, and overall playstyle. You initially choose from four classes: '''Warrior''', '''Paladin''', '''Ranger''', and '''Wizard'''. As you progress, you'll unlock three more: '''Rogue''', '''Warlock''', and '''Sorcerer'''.
In ''Heroes of Hammerwatch 2'', your chosen class determines your character's abilities, stats, and overall playstyle. You initially choose from four classes: '''[[Warrior]]''', '''[[Paladin]]''', '''[[Ranger]]''', and '''[[Wizard]]'''. As you progress, you'll unlock three more: '''[[Rogue]]''', '''[[Warlock]]''', and '''[[Sorcerer]]'''.


Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.


===Class overview===
===Class overview===
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| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level
| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level
|-
|-
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Fan of Knives|Fan of Knives]], [[Flurry of Blades|Flurry of Blades]], [[Slice and Dice|Slice and Dice]], [[Sidestep|Sidestep]] || +0.75% reduced trap damage per level
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Rogue#Fan of Knives|Fan of Knives]], [[Rogue#Flurry of Blades|Flurry of Blades]], [[Rogue#Slice and Dice|Slice and Dice]], [[Rogue#Sidestep|Sidestep]]|| +0.75% reduced trap damage per level
|-
|-
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level

Revision as of 15:35, 27 January 2025

You are the Player Character!

Attributes

There are five different Attributes in Heroes of Hammerwatch II. Each Class uses one Primary Attribute to gain additional Spell Power πŸͺ„πŸ’₯.

These Attributes can be increased by allocating Attribute Points πŸ”Ά in the Training Grounds.

Attributes can also be temporarily increased with some Equipment.

Strength

The Strength πŸ’ͺ attribute grants 1 Armor πŸ›‘οΈ per point and 1 Spell Power πŸͺ„πŸ’₯ per point of Strength πŸ’ͺ for Paladin and Warrior Classes.

Dexterity

The Dexterity πŸ–οΈ attribute grants 1% Weapon Crit Damage πŸ—‘οΈπŸŽ―βž• and Crit Chance πŸ—‘οΈπŸŽ―% per point of Dexterity πŸ–οΈ for the Rogue and Ranger Classes.



Graph of the Diminishing Return Effect for Dexterity πŸ–οΈ

Intelligence

The Intelligence 🧠 attribute grants 1% Spell Crit Damage πŸͺ„πŸŽ―βž•, Spell Crit Chance πŸͺ„πŸŽ―% and 1 Spell Power πŸͺ„πŸ’₯ per point of Intelligence 🧠 for the Sorcerer, Wizard and Warlock Classes.



Graph of the Diminishing Return Effect for Intelligence 🧠

Focus

The Focus 🧿 attribute grants 5 Mana πŸ”· and 0.1 Mana Regen πŸ”·β†‘ per point of Focus 🧿.

Vitality

The Vitality 🦺 attribute grants 5 Health ❀️ and 0.05 Health Regen ❀️↑ per point of Vitality 🦺.


Classes

In Heroes of Hammerwatch 2, your chosen class determines your character's abilities, stats, and overall playstyle. You initially choose from four classes: Warrior, Paladin, Ranger, and Wizard. As you progress, you'll unlock three more: Rogue, Warlock, and Sorcerer.

Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.

Class overview

Class Summary
Class Description Skills Guild Buff
Paladin Defense-oriented fighter with healing powers and high burst damage. Blessed Strike, Lay on Hands, Armored Knight, Conviction +3 Armor per level
Ranger Archer who relies on quick and powerful bow attacks. Marked Shot, Trap, Rhythm, Survivalist +3 Attack Power per level
Rogue Melee DPS class with high attack speed and good AOE abilities. Fan of Knives, Flurry of Blades, Slice and Dice, Sidestep +0.75% reduced trap damage per level
Sorcerer Elementalist that sacrifices defense for more offensive power. Discharge, Elemental Orb, Innate Power, Elemental Affinity +0.1 Mana Regen per level
Warlock Physical damage caster that specializes in close-ranged fighting. Demon's Tail, Dark Ritual, Drain Essence, Aura of Atrophy +3 Resistance per level
Warrior Tanky melee fighter with a penchant for chaining kills. Whirling Axes, Warcry, Warrior's Constitution, Killing Spree +3 Health per level
Wizard Magic user with balanced offensive and defensive skills. Magic Missiles, Fireball, Arcane Intellect, Barrier +3 Spell Power per level

Class Details

Paladin
The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.
Ranger
The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.
Rogue
The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.
Sorcerer
The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.
Warlock
The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.
Warrior
The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.
Wizard
The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.


Leveling up

Level Cap

The level cap is 20, and you no longer gain Experience βž• once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).

The formula for the level cap is: Level Cap = 20 + (Character NG+ Γ— 5).

You can check your character's level cap by hovering over the Experience βž• tracker in the character menu.

Attribute Points πŸ”Ά and Ability Stars ⭐

You gain 3 Attribute Points πŸ”Ά and Ability Stars ⭐ for each level your character gains. Bonus Attribute Points πŸ”Ά and Ability Stars ⭐ can also be earned through Guild Accomplishments.

Ability Stars ⭐ can be spent at the Training Grounds to upgrade your class abilities, at the Weapon Mastery⭐ to attune different weapon types for increased damage, or at the Library to attune items whose Blueprints you’ve found.


References

  1. Heroes of Hammerwatch 2 on Steam. Steam. Retrieved 2025-01-19. [1]
  2. Heroes of Hammerwatch 2 Player Guide. Steam Community. Retrieved 2025-01-19. [2]