Training Grounds: Difference between revisions

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| 1
| 1
| +1 dash charge
| +1 dash charge
| 2000 Gold
| 2000 💰
|-
|-
| 2
| 2
| +1 dash charge
| +1 dash charge
| 12000 Gold
| 12000 💰
|}
|}


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| 1
| 1
| -10% recharge time (0.9x)
| -10% recharge time (0.9x)
| 1500 Gold
| 1500 💰
|-
|-
| 2
| 2
| -10% recharge time (0.8x)
| -10% recharge time (0.8x)
| 4000 Gold
| 4000 💰
|-
|-
| 3
| 3
| -10% recharge time (0.7x)
| -10% recharge time (0.7x)
| 8000 Gold
| 8000 💰
|-
|-
| 4
| 4
| -10% recharge time (0.6x)
| -10% recharge time (0.6x)
| 12000 Gold
| 12000 💰
|}
|}


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| 1
| 1
| +4% increase
| +4% increase
| 4000 Gold
| 4000 💰
|-
|-
| 2
| 2
| +4% increase (8%)
| +4% increase (8%)
| 8000 Gold
| 8000 💰
|-
|-
| 3
| 3
| +4% increase (12%)
| +4% increase (12%)
| 14000 Gold
| 14000 💰
|}
|}


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| 1
| 1
| +50% Health Gain (1.5x)
| +50% Health Gain (1.5x)
| 1500 Gold
| 1500 💰
|-
|-
| 2
| 2
| +50% Health Gain (2.0x)
| +50% Health Gain (2.0x)
| 2000 Gold
| 2000 💰
|-
|-
| 3
| 3
| +50% Health Gain (2.5x)
| +50% Health Gain (2.5x)
| 3500 Gold
| 3500 💰
|-
|-
| 4
| 4
| +50% Health Gain (3.0x)
| +50% Health Gain (3.0x)
| 5000 Gold
| 5000 💰
|-
|-
| 5
| 5
| +50% Health Gain (3.5x)
| +50% Health Gain (3.5x)
| 6500 Gold
| 6500 💰
|-
|-
| 6
| 6
| +50% Health Gain (4.0x)
| +50% Health Gain (4.0x)
| 8000 Gold
| 8000 💰
|-
|-
| 7
| 7
| +50% Health Gain (4.5x)
| +50% Health Gain (4.5x)
| 12000 Gold
| 12000 💰
|-
|-
| 8
| 8
| +50% Health Gain (5.0x)
| +50% Health Gain (5.0x)
| 14000 Gold
| 14000 💰
|}
|}


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|        5 ||                7 ⭐ || 9 ⭐
|        5 ||                7 ⭐ || 9 ⭐
|}
|}
Ability Stars ⭐ are awarded by completing [[Guild]] Accomplishments.


== Mastery NPC ⭐ ==
== Mastery NPC ⭐ ==
Line 161: Line 159:
| 10 || 30 || 19 ⭐
| 10 || 30 || 19 ⭐
|}
|}
Ability Stars ⭐ are awarded by completing [[Guild]] Accomplishments.


== See also ==  
== See also ==  
*[[Leveling Up]]
*[[Leveling Up]]
*[[Equipment]]
*[[Equipment]]
 
*[[Guild]]






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Revision as of 22:25, 24 January 2025

In the Training Ground Area are three different types of NPCs. You can spent points to upgrade your skills or weapon mastery, allocate attribute points and upgrade your dash ability. There is also a Training Dummy to test your Damage.

Althete NPC 🏃

Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: Dash Charges, Dash Recharge Time, Movement Speed, and Health Pickup Gain.

Dash Charges Upgrade Steps
Level Dash Charges Gold Cost
1 +1 dash charge 2000 💰
2 +1 dash charge 12000 💰
Dash Recharge Time Upgrade Steps
Level Recharge Time Multiplier Gold Cost
1 -10% recharge time (0.9x) 1500 💰
2 -10% recharge time (0.8x) 4000 💰
3 -10% recharge time (0.7x) 8000 💰
4 -10% recharge time (0.6x) 12000 💰
Movement Speed Upgrade Steps
Level Speed Increase Gold Cost
1 +4% increase 4000 💰
2 +4% increase (8%) 8000 💰
3 +4% increase (12%) 14000 💰
Health Pickup Gain Upgrade Steps
Level Health Pickup Gain Multiplier Gold Cost
1 +50% Health Gain (1.5x) 1500 💰
2 +50% Health Gain (2.0x) 2000 💰
3 +50% Health Gain (2.5x) 3500 💰
4 +50% Health Gain (3.0x) 5000 💰
5 +50% Health Gain (3.5x) 6500 💰
6 +50% Health Gain (4.0x) 8000 💰
7 +50% Health Gain (4.5x) 12000 💰
8 +50% Health Gain (5.0x) 14000 💰

Ability NPC ⭐

One of the two NPCs where Ability Stars ⭐ can be allocated to upgrade class ability ranks.

Each class's first and third abilities are part of the baseline kit, only further upgrades need Ability Stars ⭐.

Upgrade Steps
Level Ability 1 to 4 Ability 5 & 6
1 3 ⭐ free
2 3 ⭐ 5 ⭐
3 5 ⭐ 7 ⭐
4 5 ⭐ 7 ⭐
5 7 ⭐ 9 ⭐

Mastery NPC ⭐

The second villager further enhances the character's power by increasing the damage of certain weapon types.

Each upgrade adds 3% damage when wielding that type of weapon and applies to both one-handed and two-handed weapons.

Mastery Upgrade Steps
Level +% Damage Points
1 3 1 ⭐
2 6 3 ⭐
3 9 5 ⭐
4 12 7 ⭐
5 15 9 ⭐
6 18 11 ⭐
7 21 13 ⭐
8 24 15 ⭐
9 27 17 ⭐
10 30 19 ⭐

Ability Stars ⭐ are awarded by completing Guild Accomplishments.

See also