Player Character: Difference between revisions
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These '''Attributes''' can be increased by allocating '''Attribute Points''' πΆ in the [[Training Grounds]]. | These '''Attributes''' can be increased by allocating '''Attribute Points''' πΆ in the [[Training Grounds]]. | ||
Β | Attributes can also be temporarily increased with some [[Equipment]]. | ||
=== Strength === | === Strength === | ||
The Strength ''πͺ'' attribute grants 1 Armor π‘οΈ per point and 1 Spell Power πͺπ₯ per point of Strength ''πͺ'' for [[Paladin]] and [[Warrior]] | The Strength ''πͺ'' attribute grants 1 Armor π‘οΈ per point and 1 Spell Power πͺπ₯ per point of Strength ''πͺ'' for [[Paladin]] and [[Warrior]] Classes. | ||
=== Dexterity === | === Dexterity === | ||
The Dexterity ποΈ attribute grants 1% Weapon Crit Damage π‘οΈπ―β and Crit Chance π‘οΈπ―% per point of Dexterity ποΈ for the [[Rogue]] and [[Ranger]] | The Dexterity ποΈ attribute grants 1% Weapon Crit Damage π‘οΈπ―β and Crit Chance π‘οΈπ―% per point of Dexterity ποΈ for the [[Rogue]] and [[Ranger]] Classes. | ||
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=== Intelligence === | === Intelligence === | ||
The Intelligence π§ attribute grants 1% Spell Crit Damage | The Intelligence π§ attribute grants 1% Spell Crit Damage πͺπ―β, Spell Crit Chance πͺπ―% and 1 Spell Power πͺπ₯ per point of Intelligence π§ for the [[Sorcerer]], [[Wizard]] and [[Warlock]] Classes. | ||
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== Classes == | == Classes == | ||
In ''Heroes of Hammerwatch 2'', your chosen class determines your character's abilities, stats, and overall playstyle. You initially choose from four classes: '''Warrior''', '''Paladin''', '''Ranger''', and '''Wizard'''. As you progress, you'll unlock three more: '''Rogue''', '''Warlock''', and '''Sorcerer'''. | In ''Heroes of Hammerwatch 2'', your chosen class determines your character's abilities, stats, and overall playstyle. You initially choose from four classes: '''[[Warrior]]''', '''[[Paladin]]''', '''[[Ranger]]''', and '''[[Wizard]]'''. As you progress, you'll unlock three more: '''[[Rogue]]''', '''[[Warlock]]''', and '''[[Sorcerer]]'''. | ||
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games. | Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games. | ||
===Class overview=== | ===Class overview=== | ||
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| [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level | | [[Ranger|Ranger]] || Archer who relies on quick and powerful bow attacks. || [[Ranger#Marked Shot|Marked Shot]], [[Ranger#Trap|Trap]], [[Ranger#Rhythm|Rhythm]], [[Ranger#Survivalist|Survivalist]] || +3 Attack Power per level | ||
|- | |- | ||
| [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Fan of Knives|Fan of Knives]], [[Flurry of Blades|Flurry of Blades]], [[Slice and Dice|Slice and Dice]], [[Sidestep|Sidestep]] || +0.75% reduced trap damage per level | | [[Rogue|Rogue]] || Melee DPS class with high attack speed and good AOE abilities. || [[Rogue#Fan of Knives|Fan of Knives]], [[Rogue#Flurry of Blades|Flurry of Blades]], [[Rogue#Slice and Dice|Slice and Dice]], [[Rogue#Sidestep|Sidestep]]|| +0.75% reduced trap damage per level | ||
|- | |- | ||
| [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level | | [[Sorcerer|Sorcerer]] || Elementalist that sacrifices defense for more offensive power. || [[Sorcerer#Discharge|Discharge]], [[Sorcerer#Elemental Orb|Elemental Orb]], [[Sorcerer#Innate Power|Innate Power]], [[Sorcerer#Elemental Affinity|Elemental Affinity]] || +0.1 Mana Regen per level | ||
Revision as of 15:35, 27 January 2025
You are the Player Character!
Attributes
There are five different Attributes in Heroes of Hammerwatch II. Each Class uses one Primary Attribute to gain additional Spell Power πͺπ₯.
These Attributes can be increased by allocating Attribute Points πΆ in the Training Grounds.
Attributes can also be temporarily increased with some Equipment.
Strength
The Strength πͺ attribute grants 1 Armor π‘οΈ per point and 1 Spell Power πͺπ₯ per point of Strength πͺ for Paladin and Warrior Classes.
Dexterity
The Dexterity ποΈ attribute grants 1% Weapon Crit Damage π‘οΈπ―β and Crit Chance π‘οΈπ―% per point of Dexterity ποΈ for the Rogue and Ranger Classes.
Graph of the Diminishing Return Effect for Dexterity ποΈ
Intelligence
The Intelligence π§ attribute grants 1% Spell Crit Damage πͺπ―β, Spell Crit Chance πͺπ―% and 1 Spell Power πͺπ₯ per point of Intelligence π§ for the Sorcerer, Wizard and Warlock Classes.
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Graph of the Diminishing Return Effect for Intelligence π§
Focus
The Focus π§Ώ attribute grants 5 Mana π· and 0.1 Mana Regen π·β per point of Focus π§Ώ.
Vitality
The Vitality π¦Ί attribute grants 5 Health β€οΈ and 0.05 Health Regen β€οΈβ per point of Vitality π¦Ί.
Classes
In Heroes of Hammerwatch 2, your chosen class determines your character's abilities, stats, and overall playstyle. You initially choose from four classes: Warrior, Paladin, Ranger, and Wizard. As you progress, you'll unlock three more: Rogue, Warlock, and Sorcerer.
Each class offers three specializations, allowing further customization with new abilities and passive skills. Leveling up classes also provides valuable buffs to all your characters in both single and multiplayer games.
Class overview
| Class | Description | Skills | Guild Buff |
|---|---|---|---|
| Paladin | Defense-oriented fighter with healing powers and high burst damage. | Blessed Strike, Lay on Hands, Armored Knight, Conviction | +3 Armor per level |
| Ranger | Archer who relies on quick and powerful bow attacks. | Marked Shot, Trap, Rhythm, Survivalist | +3 Attack Power per level |
| Rogue | Melee DPS class with high attack speed and good AOE abilities. | Fan of Knives, Flurry of Blades, Slice and Dice, Sidestep | +0.75% reduced trap damage per level |
| Sorcerer | Elementalist that sacrifices defense for more offensive power. | Discharge, Elemental Orb, Innate Power, Elemental Affinity | +0.1 Mana Regen per level |
| Warlock | Physical damage caster that specializes in close-ranged fighting. | Demon's Tail, Dark Ritual, Drain Essence, Aura of Atrophy | +3 Resistance per level |
| Warrior | Tanky melee fighter with a penchant for chaining kills. | Whirling Axes, Warcry, Warrior's Constitution, Killing Spree | +3 Health per level |
| Wizard | Magic user with balanced offensive and defensive skills. | Magic Missiles, Fireball, Arcane Intellect, Barrier | +3 Spell Power per level |
Class Details
- Paladin
- The Paladin is a powerful melee class that excels in both offense and defense. They can use their holy powers to heal themselves and allies while dealing high burst damage to enemies.
- Ranger
- The Ranger is a ranged class specializing in quick and powerful bow attacks. They are agile and deadly, capable of taking down enemies from afar.
- Rogue
- The Rogue is a melee DPS class with exceptional attack speed and strong area-of-effect abilities. They are masters of swift and deadly strikes.
- Sorcerer
- The Sorcerer is a powerful magic-user who sacrifices defense for overwhelming offensive capabilities. They wield the elements to unleash devastating attacks.
- Warlock
- The Warlock is a physical damage caster specializing in close-ranged combat. They use dark magic and demonic powers to drain enemies and strengthen themselves.
- Warrior
- The Warrior is a tanky melee fighter who thrives in the thick of battle. They are adept at chaining kills and bolstering their defenses with powerful shouts.
- Wizard
- The Wizard is a versatile magic-user with a balance of offensive and defensive skills. They command arcane energies to both attack and protect.
Leveling up
Level Cap
The level cap is 20, and you no longer gain Experience β once you reach level 20. The level cap increases by 5 each time the character beats the game and progresses to New Game Plus (NG+).
The formula for the level cap is: Level Cap = 20 + (Character NG+ Γ 5).
You can check your character's level cap by hovering over the Experience β tracker in the character menu.
Attribute Points πΆ and Ability Stars β
You gain 3 Attribute Points πΆ and Ability Stars β for each level your character gains. Bonus Attribute Points πΆ and Ability Stars β can also be earned through Guild Accomplishments.
Ability Stars β can be spent at the Training Grounds to upgrade your class abilities, at the Weapon Masteryβ to attune different weapon types for increased damage, or at the Library to attune items whose Blueprints youβve found.
References
- Heroes of Hammerwatch 2 on Steam. Steam. Retrieved 2025-01-19. [1]
- Heroes of Hammerwatch 2 Player Guide. Steam Community. Retrieved 2025-01-19. [2]