Priest

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Revision as of 17:07, 6 August 2026 by Spanky (talk | contribs) (Fixed typos. Removed disclamer about some spells not being able to crit.)
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Class Overview

A holy mystic chosen by the gods to wield the power of divine light and healing.

Class Title: Grants +0.05 Health Regeneration per level.

Primary Attribute: Focus


Base Stats

Per Level:


Starting Equipment


Abilites

Inner Light


Tags: Spell, Fire

Description: Emits a fiery nova of light that also applies Blindness.

Upgrades
Level Cost Damage Mana Cost Cooldown
1 Free 60 30 2s
2 3 70 30 2s
3 5 90 40 2s
4 5 110 40 2s
5 7 140 50 2s


Skill Orbs


Description: Increase the size of the nova.

Level Rarity Size
1 Common +25%
2 Rare +50%


Description: Nova hits now have a chance to spawn orbs that shoot beams of light at enemies.

Level Rarity Damage Chance
1 Common 20 20%
2 Uncommon 40 20%
3 Rare 60 20%


Description: The nova also applies Vulnerability.

Level Rarity Debuff
1 Common Lesser Vulnerability
2 Uncommon Vulnerability
3 Rare Greater Vulnerability


Consecrated Ground


Tags: Spell

Description: Places a holy circle that saps Health from enemies and transfers it to yourself and any allies standing within.

Upgrades
Level Cost Damage Tick Rate Heal Mana Cost Duration Cooldown
1 3 15 0.5s 20% 60 5s 15s
2 3 20 0.5s 20% 60 5s 15s
3 5 25 0.5s 20% 70 5s 15s
4 5 30 0.5s 20% 70 5s 15s
5 7 35 0.5s 20% 80 5s 15s


Skill Orbs


Description: Increases the size of the circle.

Level Rarity Size
1 Common +25%
2 Rare +50%


Description: Standing in the circle now also reduces debuff duration for all allies.

Level Rarity Debuff Duration
1 Common -50%
2 Uncommon -75%


Description: Hits from the circle now also restore some Mana.

Level Rarity Mana per hit
1 Common 1
2 Uncommon 2
3 Rare 3


Divine Endurance


Tags: Passive

Description: Grants a Mana Shield effect, absorbing a portion of damage received to Mana as long as it's above a certain threshold.

Upgrades
Level Cost Damage Absorption Mana per Damage Threshold
1 Free 30% 3.5 50%
2 3 35% 3 50%
3 5 40% 2.5 50%
4 5 45% 2 50%
5 7 50% 1.5 50%


Skill Orbs


Description: Increases Mana Regen based on your missing Mana percentage.

Level Rarity Mana per missing percent
1 Common +0.25%
2 Uncommon +0.50%
3 Rare +0.75%


Description: Grants an aura that reduces damage received for all nearby allies.

[ This aura dosent apply the damage reduction to the owner of the aura.]

Level Rarity Damage reduction
1 Uncommon 10%
2 Rare 20%


Description: Receive Healing when your Health drops below a certain threshold. This ability has some cooldown.

Level Rarity Health Restored Health Threshold Cooldown
1 Uncommon 50% 35% 300s
2 Rare 50% 35% 150s


Divine Favor


Tags: Passive

Description: Spending or losing Mana gives a stack of Favor. Each stack increases your damage dealt.

Upgrades
Level Cost Mana Lost Damage Max Stacks
1 3 60 5% 5
2 3 60 7% 5
3 5 60 9% 5
4 5 60 11% 5
5 7 60 13% 5


Skill Orbs


Description: You gain an aura dealing Fire damage to nearby enemies when at max stacks.

Level Rarity Damage
1 Uncommon 25
2 Rare 50


Description: Each stack now also increases your Mana Regen.

Level Rarity Mana Regen per Stack
1 Common 0.4
2 Uncommon 0.7
3 Rare 1


Description: Damage you deal is increased by the percentage of your missing Mana.

Level Rarity Damage per missing Mana
1 Common 0.2%
2 Uncommon 0.4%
3 Rare 0.6%


Specializations

Divine Light

Holy Blast


Tags: Spell, Physical, Fire

Description: Charges up and blasts a powerful beam of holy energy that deals mixed Fire and Physical damage.

Upgrades
Level Cost Damage Mana Cost Cooldown
1 Free 400 80 8s
2 5 450 80 8s
3 7 550 90 8s
4 7 650 90 8s
5 8 800 100 8s


Skill Orbs


Description: Deals additional Fire damage to enemies standing within Consecrated Ground

Level Rarity Damage
1 Uncommon 25
2 Rare 50


Description: Increases the width of the beam.

Level Rarity Width
1 Uncommon +50%
2 Rare +100%


Celestial Orbs


Tags: Passive

Description: Orbs of light surround you and attack nearby enemies. Holy Blast can be used to focus their fire.

Upgrades
Level Cost Damage Number of Orbs
1 Free 20 1
2 5 25 1
3 7 30 2
4 7 35 2
5 9 40 3


Skill Orbs


Description: Hits from Holy Blast now have a chance to spawn additional orbs.

Level Rarity Chance
1 Uncommon 5%
2 Uncommon 10%


Description: Increases your Mana Regen for every active orb.

Level Rarity Mana Regen
1 Uncommon 0.25
2 Uncommon 0.5


Crusader

Holy Banner


Tags: Spell

Description: Places a banner that grants Invulnerability to you and all allies within its range.

Upgrades
Level Cost Mana Cost Duration Cooldown
1 Free 80 4s 40s
2 5 80 4.5s 40s
3 7 90 5.5s 40s
4 7 90 6.5s 40s
5 9 80 8s 40s


Skill Orbs


Description: You restore some Mana for every allied target in the area at the same time of casting.

Level Rarity Amount
1 Uncommon 20
2 Uncommon 40


Description: The banner now also applies Marked to all enemies in its range.

Level Rarity Status Effect
1 Common Minor Marked
2 Uncommon Marked
3 Rare Greater Marked


Call Crusaders


Tags: Passive, Physical

Description: You passively summon an army of pikemen to fight by your side and attack nearby enemies dealing Physical damage.

Upgrades
Level Cost Damage Health Crusader Max Summoned Cooldown
1 Free 40 700 1 15s
2 5 50 900 2 15s
3 7 70 1200 3 15s
4 7 90 1500 4 15s
5 9 120 1900 5 15s


Skill Orbs


Description: You now also summon crossbowman who attack enemies in range dealing Physical damage.

Level Rarity Damage per Stack
1 Uncommon 1
2 Uncommon 2
3 Rare 3


Description: Your crusaders now have a chance to immediately respawn when killed.

Level Rarity Chance
1 Uncommon 40%
2 Uncommon 80%


Flagellant

Flagellate


Tags: Spell, Melee

Description: A wide flail swing that deals Physical damage that's further increased based on your Thorns.

Upgrades
Level Cost Damage Mana Cost Cooldown Thorns Damage Bonus
1 Free 80 40 2.5s 60%
2 5 100 40 2.5s 60%
3 7 120 50 2.5s 70%
4 7 140 50 2.5s 70%
5 9 160 60 2.5s 80%


Skill Orbs


Description: Hits from the flail now inflict stacks of Bleeding to the hit enemies and to yourself.

Level Rarity Stacks
1 Uncommon 2
2 Rare 4


Description: Hits from the flail now add stacks of Ecstasy. Each stack increases your Thorns.

Level Rarity Thorns Max Stacks
1 Uncommon 2% 5
2 Uncommon 3% 5
3 Rare 4% 5


Retribution


Tags: Passive

Description: You gain Thorns based on your maximum Health.

Upgrades
Level Cost Thorns Thorns per Max Health
1 Free 30 6%
2 5 40 7%
3 7 50 8%
4 7 60 9%
5 9 70 10%

Skill Orbs


Description: You gain a chance to regenerate some Mana when hit.

Level Rarity Chance Mana restored
1 Uncommon 20% 5
2 Uncommon 40% 5


Description: Your Thorns deal increased damage to Bosses and Elites.

Level Rarity Damage to Bosses and Elites
1 Uncommon +100%
2 Uncommon +200%