Training Grounds
In the Training Ground Area are three different types of NPCs. You can spent points to upgrade your skills or weapon mastery, allocate attribute points and upgrade your dash ability. There is also a Training Dummy to test your Damage.
Baseline Available Villager
Attribute NPC πΆ
Allocate Attribute Points πΆ to meet the required stats for using your equipment and to increase your character's overall power.
| Attributes | Stat Increase | Spell Power Increase |
|---|---|---|
| Strength | π‘οΈ | Warrior, Paladin |
| Dexterity | π‘οΈπ―% | Rogue, Ranger |
| Intelligence | π‘οΈπ―β | Wizard, Sorcerer |
| Focus | π· & π·β | Cloak requirement |
| Vitality | β€οΈ & β€οΈβ | No additional effect |
Attribute Points πΆ are awarded by leveling up your different characters and Guild Accomplishments
Ability NPC β
One of the two villagers where Ability Stars β can be allocated to upgrade class ability ranks.
Each class's 1 & 3 abilities are part of the baseline kit, only further upgrades need Ability Stars β.
Ability 5 & 6 unlock after choosing one of three subclasses at level 10 in the Guild Hall.
| Level | Ability 1 to 4 | Ability 5 & 6 |
|---|---|---|
| 1 | 3 β | free |
| 2 | 3 β | 5 β |
| 3 | 5 β | 7 β |
| 4 | 5 β | 7 β |
| 5 | 7 β | 9 β |
Training Ground Level 3 unlocks
Mastery NPC β
This villager further enhances the character's power by increasing the damage of certain weapon types.
Each upgrade adds 3% damage when wielding that type of weapon and applies to both one-handed and two-handed weapons.
| Level | +% Damage | Points |
|---|---|---|
| 1 | 3 | 1 β |
| 2 | 6 | 3 β |
| 3 | 9 | 5 β |
| 4 | 12 | 7 β |
| 5 | 15 | 9 β |
| 6 | 18 | 11 β |
| 7 | 21 | 13 β |
| 8 | 24 | 15 β |
| 9 | 27 | 17 β |
| 10 | 30 | 19 β |
Ability Stars β are awarded by completing Guild Accomplishments.
Althete NPC π
Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: Dash Charges, Dash Recharge Time, Movement Speed, and Health Pickup Gain.
| Level | Dash Charges | Gold Cost |
|---|---|---|
| 1 | +1 dash charge | 2000 π° |
| 2 | +1 dash charge | 12000 π° |
| Level | Recharge Time Multiplier | Gold Cost |
|---|---|---|
| 1 | -10% recharge time (0.9x) | 1500 π° |
| 2 | -10% recharge time (0.8x) | 4000 π° |
| 3 | -10% recharge time (0.7x) | 8000 π° |
| 4 | -10% recharge time (0.6x) | 12000 π° |
| Level | Speed Increase | Gold Cost |
|---|---|---|
| 1 | +4% increase | 4000 π° |
| 2 | +4% increase (8%) | 8000 π° |
| 3 | +4% increase (12%) | 14000 π° |
| Level | Health Pickup Gain Multiplier | Gold Cost |
|---|---|---|
| 1 | +50% Health Gain (1.5x) | 1500 π° |
| 2 | +50% Health Gain (2.0x) | 2000 π° |
| 3 | +50% Health Gain (2.5x) | 3500 π° |
| 4 | +50% Health Gain (3.0x) | 5000 π° |
| 5 | +50% Health Gain (3.5x) | 6500 π° |
| 6 | +50% Health Gain (4.0x) | 8000 π° |
| 7 | +50% Health Gain (4.5x) | 12000 π° |
| 8 | +50% Health Gain (5.0x) | 14000 π° |
See also