Trinkets
Common Trinkets
Uncommon Trinkets
List of Uncommon Trinkets | ||||||
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Trinket | Base Description | Attuned Description | Item Set | |||
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Colliding with an enemy deals 30% Mainhand Weapon damage and inflicts Stun. This effect has a 1s cooldown. |
Colliding with an enemy deals 60% Mainhand Weapon damage and inflicts Stun. This effect has a 1s cooldown. |
No Set | |||
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When dashing you drop a set of caltrops that deal 25 Physical damage and inflicts Cripple. |
No Attunement | No Set | |||
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Drinking a potion sets your Shadow Curse Gain to 0% for 30 seconds. |
No Attunement | Holy Relics | |||
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+10% Damage against Elites and they drop piles of gold when killed. |
No Attunement | No Set | |||
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+1 Potion Charge | +2 Potion Charge | Apothecary's Supplies | |||
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+50 Health and Mana | +100 Health and Mana | Amulets of Life | |||
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+10% Health +10% Physical Damage |
+20% Health +20% Physical Damage |
No Set | |||
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+40 Armor | +80 Armor | Soldier's Uniform | |||
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+20% Damage against Elites | +40% Damage against Elites | Crests of Valor | |||
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+25% Weapon and Spell Crit Damage | No Attunement | Dragon Lord | |||
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Casting 2 Spells within 2 seconds grants a buff that increases your Weapon and Cast Speed for 8 seconds. |
No Attunement | Minstrel's Encore | |||
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Your Spell Hits gain a 10% chance to inflict Confusion. |
Your Spell Hits gain a 20% chance to inflict Confusion. |
Minstrel's Encore | |||
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+5% Spell Crit Chance +10% Spell Crit Damage |
+10% Spell Crit Chance +20% Spell Crit Damage |
No Set | |||
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+25% Iron Gain | +50% Iron Gain | Scavenger's Tools | |||
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+10% Weapon Damage | +20% Weapon Damage | Soldier's Uniform | |||
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Every 4 seconds you spit a blob of acid at a random nearby enemy dealing 40 Poison damage in a small area. |
Every 2 seconds you spit a blob of acid at a random nearby enemy dealing 40 Poison damage in a small area. |
Crawling Critters | |||
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+2% Wood, Stone and Iron Gain per trinket in your inventory. |
No Attunement | Markham's Mastery | |||
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+10% Spell Damage | +20% Spell Damage | No Set | |||
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+5% Evasion | +10% Evasion | No Set | |||
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+1 Health and Mana Regeneration | +2 Health and Mana Regeneration | Rings of Recovery | |||
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+25 to all Resistance | +50 to all Resistance | Rings of Resistance | |||
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+5% Movement Speed +10% Weapon Speed |
+10% Movement Speed +20% Weapon Speed |
No Set | |||
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Spending 30 Mana unleashes a magical missile at a random nearby enemy dealing 40 Physical damage. |
Spending 15 Mana unleashes a magical missile at a random nearby enemy dealing 40 Physical damage. |
No Set | |||
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Casting a Spell launches a searing torch towards a random nearby enemy dealing 50 Fire damage in a small area. This effect has a 2s cooldown. |
Casting a Spell launches a searing torch towards a random nearby enemy dealing 50 Fire damage in a small area. This effect has a 1s cooldown. |
No Set | |||
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Your Spell Hits gain a 5% chance to inflict Stun. |
Your Spell Hits gain a 10% chance to inflict Stun. |
No Set | |||
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Every 3 seconds you spit a web at a random nearby enemy that inflicting Slow in a small area. |
No Attunement | Crawling Critters | |||
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+15 Armor and returns 15 Physical Damage when taking damage. |
+30 Armor and returns 30 Physical Damage when taking damage. |
Soldier's Uniform | |||
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+25% Stone Gain | +50% Stone Gain | Scavenger's Tools | |||
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+1 Dash Charge | +2 Dash Charge | No Set | |||
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Every 4th Weapon Attack unleashes a couple of throwing stars, each dealing 50% Mainhand Weapon damage. |
Every other Weapon Attack unleashes a couple of throwing stars, each dealing 50% Mainhand Weapon damage. |
No Set | |||
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+15% Weapon Speed | +30% Weapon Speed | No Set | |||
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+5% Weapon Crit Chance +10% Weapon Crit Damage |
+10% Weapon Crit Chance +20% Weapon Crit Damage |
No Set | |||
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Weapon Crits inflict 1 stack of Bleeding. |
Weapon Crits inflict 2 stacks of Bleeding. |
No Set | |||
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+25% Wood Gain | +50% Wood Gain | Scavenger's Tools | |||
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10% chance on crit to drop a symbol which gives +10% Weapon and Spell Crit Chance. The symbol has a 5s duration and 2s cooldown. |
No Attunement | Symbols of Fate | |||
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10% chance on parry to drop a symbol which lets you parry ranged attacks. The symbol has a 5s duration and 8s cooldown. |
No Attunement | Symbols of Fate |
Rare Trinkets
List of Rare Trinkets | ||||||
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Trinket | Base Description | Attuned Description | Item Set | |||
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Kills gain a 1% chance to restore a Potion Charge. |
No Attunement | Apothecary's Supplies | |||
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Reduces the range of enemies detecting you by 25%. You deal 50% more damage to enemies that haven't detected you. |
Reduces the range of enemies detecting you by 50%. You deal 100% more damage to enemies that haven't detected you. |
No Set | |||
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Your Spell Hits gain a chance to deal additional 30 damage of a random element: Fire, Ice, Lightning and Poison. Each element has a 5% chance to trigger separately. |
No Attunement | No Set | |||
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+40 Weapon Power and Spell Power | +80 Weapon Power and Spell Power | Tomes of Power | |||
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Adds 5 Poison damage to Weapons. Weapon hits releases a coiling snake projectile at the impact location, dealing 30 Poison damage. This effect has a 1 second cooldown. |
Adds 10 Poison damage to Weapons. Weapon hits releases a coiling snake projectile at the impact location, dealing 30 Poison damage. This effect has a 0.5 second cooldown. |
Crawling Critters | |||
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+20% Damage against Bosses | +40% Damage against Bosses | Crests of Valor | |||
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+20 Weapon Power and Spell Power +1 to Weapon and Spell Power per Level. |
+40 Weapon Power and Spell Power +2 to Weapon and Spell Power per Level. |
No Set | |||
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+50 Armor and Fire Resistance. | No Attunement | Dragon Lord | |||
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+50 Armor and Ice Resistance. | No Attunement | Dragon Lord | |||
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Your Spell Hits gain a 20% chance to inflict Silence and deal 50 additional Physical damage in small area. This effect has a 2s cooldown. |
No Attunement | Minstrel's Encore | |||
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Every second you gain a 33% chance to fire a magical arrow towards a random enemy dealing 75% Mainhand Weapon damage. |
Every second you gain a 66% chance to fire a magical arrow towards a random enemy dealing 75% Mainhand Weapon damage. |
No Set | |||
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+3 Health and Mana per trinket in your inventory. |
No Attunement | Markham's Mastery | |||
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+2 Attack Power per trinket in your inventory. |
No Attunement | Markham's Mastery | |||
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+2 Spell Power per trinket in your inventory. |
No Attunement | Markham's Mastery | |||
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Spending 50 Mana restores a Dash charge. | Spending 25 Mana restores a Dash charge. | No Set | |||
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Spending 100 Mana discharges earth spikes in all directions dealing 50 Physical damage. |
No Attunement | No Set | |||
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Spending 75 Mana conjures a meteor to strike at a random enemy dealing 100 Physical and Fire damage. |
No Attunement | No Set | |||
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You passively summon spider hatchlings to fight by your side. A maximum of 5 hatchlings can be summoned at a time. |
No Attunement | Crawling Critters | |||
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+1 Dash Charge. When you dash you conjure a thunderbolt to strike at a nearby enemy, dealing 100 Lightning Damage in a small area. |
No Attunement | No Set | |||
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Adds 5 Lightning damage to Weapons. Weapon hits gain a 10% chance to conjure a bolt of lightning to strike the area, dealing 50 Lightning damage. |
Adds 10 Lightning damage to Weapons. Weapon hits gain a 30% chance to conjure a bolt of lightning to strike the area, dealing 50 Lightning damage. |
No Set | |||
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Adds 5 Ice damage to Weapons. Weapon hits gain a 10% chance to conjure a small icy cloud for a short duration, dealing 10 Ice damage. |
Adds 10 Ice damage to Weapons. Weapon hits gain a 20% chance to conjure a small icy cloud for a short duration, dealing 10 Ice damage. |
No Set | |||
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Adds 5 Fire damage to Weapons. Weapon hits gain a 25% chance to discharge a gout of flames dealing 30 Fire damage. This effect has a 0.25s cooldown. |
Adds 10 Fire damage to Weapons. Weapon hits gain a 50% chance to discharge a gout of flames dealing 30 Fire damage. This effect has a 0.25s cooldown. |
No Set | |||
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+50% Mana Pickup Gain. Kills gain a 10% chance to spawn a mana shard, this effect has a 2s cooldown. |
No Attunement | No Set | |||
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Blocks 50 damage from a single hit. This effect has a 4s cooldown. |
No Attunement | No Set | |||
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Shines a light in a forward direction that inflicts Blindness. Also grants immunity to Blindness. |
No Attunement | Holy Relics | |||
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-20% Shadow Curse Gain -50% Debuff duration |
No Attunement | Holy Relics | |||
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You spontaneously discharge small balls of fire towards nearby enemies dealing 30 Fire damage. |
No Attunement | No Set | |||
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Taking damage when below 50% Health drops a symbol which restores 10% Health per second. The symbol has a 5s duration and 10s cooldown. |
No Attunement | Symbols of Fate |
Epic Trinkets
List of Epic Trinkets | ||||||
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Trinket | Base Description | Attuned Description | Item Set | |||
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+200 Health. +25 Health Regen while standing still. |
No Attunement | Dragon Lord | |||
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Casting 3 Spells within 3 seconds will spawn a prism that continously fires elemental beams in all directions. This effect has a 3s cooldown. |
No Attunement | No Set | |||
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Reduces Spell Cooldowns by 50%. Kills have a 2.5% chance to reset all your cooldowns. |
No Attunement | No Set | |||
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You heal for 25% of the mana you spend. +10 Mana Regen. |
No Attunement | No Set | |||
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+50% Parry. Parry now works from all directions and you follow a parry with a riposte dealing 200% Mainhand Weapon damage. |
No Attunement | Soldier's Uniform | |||
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+1 Potion Charge You automatically use a potion charge on a damage instance that would normally kill you. |
No Attunement | No Set | |||
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Spending 100 Mana triggers a rain of fire to fall around you for 4 seconds, dealing 100 Fire damage. |
No Attunement | No Set | |||
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You leave behind patches of frosted ground as you move around, dealing 30 Ice damage. |
No Attunement | No Set | |||
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Drinking a potion drops a symbol which gives 66% Armor and Resistance penetration. The symbol has a 5s duration and 15s cooldown. |
No Attunement | Symbols of Fate |
Cursed Trinkets
List of Cursed Trinkets | ||||||
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Trinket | Base Description | Attuned Description | Item Set | |||
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+3 Weapon Power per Shadow Curse. | No Attunement | No Set | |||
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+3 Spell Power per Shadow Curse. | No Attunement | No Set | |||
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+3% Weapon Crit Damage per Shadow Curse. | No Attunement | No Set |
Sets
Trinkets can be part of a group of items referred to as a Set. Each trinket in the set provides its own individual bonus, while meeting a threshold of items that are part of that Set provides additional bonuses.