Equipment

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Revision as of 04:03, 22 January 2025 by Sheep (talk | contribs) (Gear: armour)
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Weapons

Type Name Tier ilvl (min - max) Slot Required Attribute Damage Type Stat Primary Attack Secondary Attack
Axe Battle Hatchet 1 1 - 20 mainhand Strength Physical - Axe Slash -
Axe Battle Axe 2 10 - 30 mainhand Strength Physical - Axe Slash -
Axe Double-Headed Battle Axe 3 20 - 50 mainhand Strength Physical - Axe Slash -
Mace Ball Mace 1 1 - 20 mainhand Strength Physical - Mace Bash -
Mace Flanged Mace 2 10 - 30 mainhand Strength Physical - Mace Bash -
Mace War Mace 3 20 - 50 mainhand Strength Physical - Mace Bash -
Longsword Long Sword 1 1 - 20 mainhand Strength Physical +20% Parry Chance Sword Swing -
Longsword Bastard Sword 2 10 - 30 mainhand Strength Physical +20% Parry Chance Sword Swing -
Longsword War Sword 3 20 - 50 mainhand Strength Physical +20% Parry Chance Sword Swing -
Shortsword Short Sword 1 1 - 20 mainhand Dexterity Physical +20% Parry Chance Sword Swing -
Shortsword Elegant Sword 2 10 - 30 mainhand Dexterity Physical +20% Parry Chance Sword Swing -
Shortsword Noble Sword 3 20 - 50 mainhand Dexterity Physical +20% Parry Chance Sword Swing -
Dagger Iron Dagger 1 1 - 20 mainhand Dexterity Physical +30% Parry Chance Dagger Slash -
Dagger Steel Dagger 2 10 - 30 mainhand Dexterity Physical +30% Parry Chance Dagger Slash -
Dagger Noble Dagger 3 20 - 50 mainhand Dexterity Physical +30% Parry Chance Dagger Slash -
Fire Wand Fire Wand 1 1 - 20 mainhand Intelligence Fire - Fire Bolt -
Fire Wand Adept Fire Wand 2 10 - 30 mainhand Intelligence Fire - Fire Bolt -
Fire Wand Grand Fire Wand 3 20 - 50 mainhand Intelligence Fire - Fire Bolt -
Frost Wand Frost Wand 1 1 - 20 mainhand Intelligence Ice - Ice Shards -
Frost Wand Adept Frost Wand 2 10 - 30 mainhand Intelligence Ice - Ice Shards -
Frost Wand Grand Frost Wand 3 20 - 50 mainhand Intelligence Ice - Ice Shards -
Lightning Wand Lightning Wand 1 1 - 20 mainhand Intelligence Lightning - Lightning Bolt -
Lightning Wand Adept Lightning Wand 2 10 - 30 mainhand Intelligence Lightning - Lightning Bolt -
Lightning Wand Grand Lightning Wand 3 20 - 50 mainhand Intelligence Lightning - Lightning Bolt -
Dirk Iron Dirk 1 1 - 20 mainhand Intelligence Physical/Poison +30% Parry Chance Dirk Stab -
Dirk Steel Dirk 2 10 - 30 mainhand Intelligence Physical/Poison +30% Parry Chance Dirk Stab -
Dirk Ritual Kris 3 20 - 50 mainhand Intelligence Physical/Poison +30% Parry Chance Dirk Stab -
Shield Wooden Shield 1 1 - 20 offhand Strength - Block 30 Projectile Damage - Shield Bash
Shield Round Shield 2 10 - 30 offhand Strength - Block 40 Projectile Damage - Shield Bash
Shield Heater Shield 3 20 - 50 offhand Strength - Block 50 Projectile Damage - Shield Bash
Hand Crossbow Hand Crossbow 1 1 - 20 offhand Dexterity Physical - - Quick Shot
Hand Crossbow Hand Crossbow 2 10 - 30 offhand Dexterity Physical - - Quick Shot
Hand Crossbow Noble Hand Crossbow 3 20 - 50 offhand Dexterity Physical - - Quick Shot
Fire Tome Fire Tome 1 1 - 20 offhand Intelligence Fire - - Glyph of Fire
Fire Tome Adept Fire Tome 2 10 - 30 offhand Intelligence Fire - - Glyph of Fire
Fire Tome Grand Fire Tome 3 20 - 50 offhand Intelligence Fire - - Glyph of Fire
Frost Tome Frost Tome 1 1 - 20 offhand Intelligence Ice - - Glyph of Ice
Frost Tome Adept Frost Tome 2 10 - 30 offhand Intelligence Ice - - Glyph of Ice
Frost Tome Grand Frost Tome 3 20 - 50 offhand Intelligence Ice - - Glyph of Ice
Lightning Tome Lightning Tome 1 1 - 20 offhand Intelligence Lightning - - Glyph of Lightning
Lightning Tome Adept Lightning Tome 2 10 - 30 offhand Intelligence Lightning - - Glyph of Lightning
Lightning Tome Grand Lightning Tome 3 20 - 50 offhand Intelligence Lightning - - Glyph of Lightning
Daggers Dual Daggers 1 1 - 20 twohand Dexterity Physical +50% Parry Chance Dual Slice Lunging Strike
Daggers Heavy Daggers 2 10 - 30 twohand Dexterity Physical +50% Parry Chance Dual Slice Lunging Strike
Daggers Curved Daggers 3 20 - 50 twohand Dexterity Physical +50% Parry Chance Dual Slice Lunging Strike
Maul Wooden Maul 1 1 - 20 twohand Strength Physical - Maul Swing Ground Slam
Maul Battle Maul 2 10 - 30 twohand Strength Physical - Maul Swing Ground Slam
Maul War Maul 3 20 - 50 twohand Strength Physical - Maul Swing Ground Slam
Greataxe Great Cleaver 1 1 - 20 twohand Strength Physical - Greataxe Slash Whirlwind
Greataxe Greataxe 2 10 - 30 twohand Strength Physical - Greataxe Slash Whirlwind
Greataxe Heavy Greataxe 3 20 - 50 twohand Strength Physical - Greataxe Slash Whirlwind
Shortbow Short Bow 1 1 - 20 twohand Dexterity Physical - Quick Shot Power Shot
Shortbow Recurve Bow 2 10 - 30 twohand Dexterity Physical - Quick Shot Power Shot
Shortbow Elven Bow 3 20 - 50 twohand Dexterity Physical - Quick Shot Power Shot
Longbow Long Bow 1 1 - 20 twohand Strength Physical - Quick Shot Power Shot
Longbow War Bow 2 10 - 30 twohand Strength Physical - Quick Shot Power Shot
Longbow Imperial Bow 3 20 - 50 twohand Strength Physical - Quick Shot Power Shot
Crossbow Crossbow 1 1 - 20 twohand Strength Physical - Quick Shot Explosive Shot
Crossbow Heavy Crossbow 2 10 - 30 twohand Strength Physical - Quick Shot Explosive Shot
Crossbow Imperial Crossbow 3 20 - 50 twohand Strength Physical - Quick Shot Explosive Shot
Fire Staff Fire Staff 1 1 - 20 twohand Intelligence Fire - Flame Spray Fire Blast
Fire Staff Adept Fire Staff 2 10 - 30 twohand Intelligence Fire - Flame Spray Fire Blast
Fire Staff Grand Fire Staff 3 20 - 50 twohand Intelligence Fire - Flame Spray Fire Blast
Frost Staff Frost Staff 1 1 - 20 twohand Intelligence Ice - Ice Lance Ice Spikes
Frost Staff Adept Frost Staff 2 10 - 30 twohand Intelligence Ice - Ice Lance Ice Spikes
Frost Staff Grand Frost Staff 3 20 - 50 twohand Intelligence Ice - Ice Lance Ice Spikes
Lightning Staff Lightning Staff 1 1 - 20 twohand Intelligence Lightning - Lightning Beam Thunderbolts
Lightning Staff Adept Lightning Staff 2 10 - 30 twohand Intelligence Lightning - Lightning Beam Thunderbolts
Lightning Staff Grand Lightning Staff 3 20 - 50 twohand Intelligence Lightning - Lightning Beam Thunderbolts

Gear

Name Tier ilvl (min - max) Slot Required Attribute Stat One Stat Two
Iron Cap 1 1 - 20 head Strength Armour -
Steel Helmet 2 10 - 30 head Strength Armour -
Great Helm 3 20 - 50 head Strength Armour -
Cloth Cap 1 1 - 20 head Dexterity Armour +10% Weapon Crit Damage
Simple Mask 1 1 - 20 head Dexterity Armour +10% Weapon Crit Damage
Leather Hood 2 10 - 30 head Dexterity Armour +20% Weapon Crit Damage
Bandit Mask 2 10 - 30 head Dexterity Armour +20% Weapon Crit Damage
Elven Cowl 3 20 - 50 head Dexterity Armour +30% Weapon Crit Damage
Bandana 3 20 - 50 head Dexterity Armour +30% Weapon Crit Damage
Feathered Cap 3 20 - 50 head Dexterity Armour +30% Weapon Crit Damage
Simple Cap 1 1 - 20 head Intelligence Armour +10% Spell Crit Damage
Simple Circlet 1 1 - 20 head Intelligence Armour +10% Spell Crit Damage
Apprentice Hat 2 10 - 30 head Intelligence Armour +20% Spell Crit Damage
Silver Circlet 2 10 - 30 head Intelligence Armour +20% Spell Crit Damage
Adept Hat 3 20 - 50 head Intelligence Armour +30% Spell Crit Damage
Jeweled Circlet 3 20 - 50 head Intelligence Armour +30% Spell Crit Damage
Breastplate 1 1 - 20 chest Strength Armour -
Heavy Plate 2 10 - 30 chest Strength Armour -
Full Plate 3 20 - 50 chest Strength Armour -
Leather Jerkin 1 1 - 20 chest Dexterity Armour +5% Weapon Speed
Leather Armour 2 10 - 30 chest Dexterity Armour +10% Weapon Speed
Studded Leather 3 20 - 50 chest Dexterity Armour +15% Weapon Speed
Simple Robe 1 1 - 20 chest Intelligence Armour +10% Cast Speed
Silken Garb 2 10 - 30 chest Intelligence Armour +20% Cast Speed
Gilded Robe 3 20 - 50 chest Intelligence Armour +30% Cast Speed
Iron Gauntlets 1 1 - 20 hands Strength Armour -
Plated Gauntlets 2 10 - 30 hands Strength Armour -
Gilded Gauntlets 3 20 - 50 hands Strength Armour -
Leather Bracers 1 1 - 20 hands Dexterity Armour +2% Weapon Crit Chance
Studded Bracers 2 10 - 30 hands Dexterity Armour +3% Weapon Crit Chance
Noble Bracers 3 20 - 50 hands Dexterity Armour +4% Weapon Crit Chance
Cloth Gloves 1 1 - 20 hands Intelligence Armour +2% Spell Crit Chance
Velvet Gloves 2 10 - 30 hands Intelligence Armour +3% Spell Crit Chance
Ornate Gloves 3 20 - 50 hands Intelligence Armour +4% Spell Crit Chance
Cape 2 10 - 40 back Focus Spell Power -
Cloak 2 10 - 40 back Vitality Weapon Power -
Iron Greaves 1 1 - 20 feet Strength Armour -
Plate Greaves 2 10 - 30 feet Strength Armour -
Imperial Greaves 3 20 - 50 feet Strength Armour -
Hide Boots 1 1 - 20 feet Dexterity Armour +3% Movement Speed
Leather Boots 2 10 - 30 feet Dexterity Armour +4% Movement Speed
Noble Boots 3 20 - 50 feet Dexterity Armour +5% Movement Speed
Cloth Slippers 1 1 - 20 feet Intelligence Armour -5% Spell Mana Cost
Velvet Slippers 2 10 - 30 feet Intelligence Armour -10% Spell Mana Cost
Ornate Slippers 3 20 - 50 feet Intelligence Armour -15% Spell Mana Cost