Warrior: Difference between revisions

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== Class Overview ==
== Class Overview ==
A fighter comfortable with a wide variety of weaponry who can stand their ground against most foes.
A fighter skilled with a wide variety of weaponry, capable of standing their ground against most foes.


Class Title: Grants 3 [[Attribute#Health|Health]] per level.
'''Class Title:''' Grants {{icon|hp}}+3 '''Health''' per level.


Primary [[Attribute]]: [[Attribute#Strength|Strength]]
'''Primary [[Attributes|Attribute]]:''' {{icon|str}}'''[[Strength]]'''


=== Base Stats ===
=== Base Stats ===
Line 10: Line 10:
[[File:Warrior_Base_Stats.png]]
[[File:Warrior_Base_Stats.png]]


Per Level: +5 [[Attribute#Health|Health]], +2 [[Attribute#Mana|Mana]], +0.4 [[Attribute#Armor|Armor]], +0.2 of every [[Attribute#Resistance|Resistance]]s
Per Level: {{icon|hp}}+5 '''[[Attribute#Health|Health]]''', {{icon|mp}}+2 '''[[Attribute#Mana|Mana]]''', {{icon|armor}}+0.4 '''[[Attribute#Armor|Armor]]''', {{icon|all resist}}+0.2 '''[[Attribute#Resistance|All Resistances]]'''


=== Starting Equipment ===
=== Starting Equipment ===
[[File:Great_Cleaver.png|250px]]
[[File:Great_Cleaver.png|left|300px]]
[[File:Breastplate.png|300px]]
[[File:Breastplate.png|300px]]
[[File:Iron_Greaves.png|300px]]
[[File:Iron_Greaves.png|300px]]
<div style="clear: both"></div>


=== Abilities ===
=== Abilities ===
Line 34: Line 36:
! Level !! Cost !! Weapon Speed !! Movement Speed !! Mana Cost !! Cooldown
! Level !! Cost !! Weapon Speed !! Movement Speed !! Mana Cost !! Cooldown
|-
|-
| 1|| 3 || 20% || 10% ||20||12s
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | 3  
| style="background-color:#2c2c2c;" | 20%  
| style="background-color:#2c2c2c;" | 10%  
| style="background-color:#2c2c2c;" | 20
| style="background-color:#2c2c2c;" | 12s
|-
|-
| 2|| 3 || 25%|| 10%||20|| 12s
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 3  
| style="background-color:#222222;" | 25%
| style="background-color:#222222;" | 10%
| style="background-color:#222222;" | 20
| style="background-color:#222222;" | 12s
|-
|-
| 3|| 5 || 30%|| 10%||30|| 12s
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 5  
| style="background-color:#2c2c2c;" | 30%
| style="background-color:#2c2c2c;" | 10%
| style="background-color:#2c2c2c;" | 30
| style="background-color:#2c2c2c;" | 12s
|-
|-
| 4|| 5 || 35% || 10%||30|| 12s
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 5  
| style="background-color:#222222;" | 35%  
| style="background-color:#222222;" | 10%
| style="background-color:#222222;" | 30
| style="background-color:#222222;" | 12s
|-
|-
| 5|| 7 || 40% || 10%||40|| 12s
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 7  
| style="background-color:#2c2c2c;" | 40%  
| style="background-color:#2c2c2c;" | 10%
| style="background-color:#2c2c2c;" | 40
| style="background-color:#2c2c2c;" | 12s
|}
|}


Line 52: Line 79:
Description:
Description:


You gain stacks of [[Killing Spree] for each enemy around you when casting War Cry.
You gain stacks of [[Warrior#Abilities#Killing Spree|Killing Spree]] for each enemy around you when casting War Cry.


{| class="wikitable" style="margin:left" style="text-align:center
{| class="wikitable" style="margin:left" style="text-align:center
Line 59: Line 86:
! Level !! Rarity
! Level !! Rarity
|-
|-
| 1||Uncommon
! style="background-color:#2c2c2c;" | 1  
| style="background-color:#2c2c2c;" | {{Uncommon}}
|}
|}


Line 74: Line 102:
! Level !! Rarity !! Status Effect
! Level !! Rarity !! Status Effect
|-
|-
| 1||Common|| Weakness
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Common}}
| style="background-color:#2c2c2c;" | Weakness
|-
|-
| 2||Common|| Greater Weakness
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Common}}
| style="background-color:#222222;" | Greater Weakness
|}
|}


Line 91: Line 123:
! Level !! Rarity !! Amount
! Level !! Rarity !! Amount
|-
|-
| 1||Uncommon|| 10%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 10%
|-
|-
| 2||Uncommon|| 20%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 20%
|-
|-
| 3||Uncommon|| 30%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 30%
|}
|}


Line 113: Line 151:
! Level !! Cost !! Damage Dealt !! Mana Cost !! Cooldown
! Level !! Cost !! Damage Dealt !! Mana Cost !! Cooldown
|-
|-
| 1|| Free || 40 || 25 || 2s
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | Free  
| style="background-color:#2c2c2c;" | 40  
| style="background-color:#2c2c2c;" | 25  
| style="background-color:#2c2c2c;" | 2s
|-
|-
| 2|| 3 || 50 || 25 || 2s
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 3  
| style="background-color:#222222;" | 50  
| style="background-color:#222222;" | 25  
| style="background-color:#222222;" | 2s
|-
|-
| 3|| 5 || 70 || 35 || 2s
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 5  
| style="background-color:#2c2c2c;" | 70  
| style="background-color:#2c2c2c;" | 35  
| style="background-color:#2c2c2c;" | 2s
|-
|-
| 4|| 5 || 90 || 35 || 2s
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 5  
| style="background-color:#222222;" | 90  
| style="background-color:#222222;" | 35  
| style="background-color:#222222;" | 2s
|-
|-
| 5|| 7 || 130 || 45 || 2s
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 7  
| style="background-color:#2c2c2c;" | 130  
| style="background-color:#2c2c2c;" | 45  
| style="background-color:#2c2c2c;" | 2s
|}
|}


Line 138: Line 196:
! Level !! Rarity !! Damage
! Level !! Rarity !! Damage
|-
|-
| 1||Common||10%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Common}}
| style="background-color:#2c2c2c;" | 10%
|-
|-
| 2||Uncommon||20%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 20%
|-
|-
| 3||Rare||40%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 40%
|}
|}


Line 157: Line 221:
! Level !! Rarity !! Chance
! Level !! Rarity !! Chance
|-
|-
| 1||Common||10%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Common}}
| style="background-color:#2c2c2c;" | 10%
|-
|-
| 2||Uncommon||20%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 20%
|-
|-
| 3||Rare||40%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 40%
|}
|}


Line 174: Line 244:
! Level !! Rarity !! Effect
! Level !! Rarity !! Effect
|-
|-
| 1||Rare || Axes return to the player
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | Axes return to the player
|}
|}


Line 192: Line 264:
! Level !! Cost !! Damage per Stacks !! Stack duration !! Max Stacks
! Level !! Cost !! Damage per Stacks !! Stack duration !! Max Stacks
|-
|-
| 1|| 3||+2%||6s||10
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | +2%
| style="background-color:#2c2c2c;" | 6s
| style="background-color:#2c2c2c;" | 10
|-
|-
| 2|| 3||+2.5%||7s||10
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 3
| style="background-color:#222222;" | +2.5%
| style="background-color:#222222;" | 7s
| style="background-color:#222222;" | 10
|-
|-
| 3|| 5||+3%||8s||10
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | +3%
| style="background-color:#2c2c2c;" | 8s
| style="background-color:#2c2c2c;" | 10
|-
|-
| 4|| 5||+4%||9s||10
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 5
| style="background-color:#222222;" | +4%
| style="background-color:#222222;" | 9s
| style="background-color:#222222;" | 10
|-
|-
| 5|| 7||+5%||10s||10
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 7
| style="background-color:#2c2c2c;" | +5%
| style="background-color:#2c2c2c;" | 10s
| style="background-color:#2c2c2c;" | 10
|}
|}


Line 217: Line 309:
! Level !! Rarity !! Crit Chance per Stack
! Level !! Rarity !! Crit Chance per Stack
|-
|-
| 1||Common|| 1%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Common}}
| style="background-color:#2c2c2c;" | 1%
|-
|-
| 2||Uncommon|| 1.5%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 1.5%
|-
|-
| 3||Rare|| 2%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 2%
|}
|}


Line 235: Line 333:
! Level !! Rarity !! Chance  
! Level !! Rarity !! Chance  
|-
|-
| 1||Uncommon|| 25%  
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 25%  
|-
|-
| 2||Uncommon|| 50%  
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 50%  
|-
|-
| 3||Rare|| 100%  
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 100%  
|}
|}


Line 253: Line 357:
! Level !! Rarity !! Health Regen per Stack
! Level !! Rarity !! Health Regen per Stack
|-
|-
| 1||Common|| +2%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Common}}
| style="background-color:#2c2c2c;" | +2%
|-
|-
| 2||Uncommon|| +4%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | +4%
|-
|-
| 3||Rare|| +8%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | +8%
|}
|}


Line 276: Line 386:
! Level !! Cost !! Health!! Poison Resistance
! Level !! Cost !! Health!! Poison Resistance
|-
|-
| 1|| Free || +10% || +10%  
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | Free  
| style="background-color:#2c2c2c;" | +10%  
| style="background-color:#2c2c2c;" | +10%  
|-
|-
| 2|| 3 || +15% || +15%  
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 3  
| style="background-color:#222222;" | +15%  
| style="background-color:#222222;" | +15%  
|-
|-
| 3|| 5 || +20% || +20%  
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 5  
| style="background-color:#2c2c2c;" | +20%  
| style="background-color:#2c2c2c;" | +20%  
|-
|-
| 4|| 5 || +25% || +25%  
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 5  
| style="background-color:#222222;" | +25%  
| style="background-color:#222222;" | +25%  
|-
|-
| 5|| 7 || +30% || +30%  
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 7  
| style="background-color:#2c2c2c;" | +30%  
| style="background-color:#2c2c2c;" | +30%  
|}
|}


Line 300: Line 425:
! Level !! Rarity !! Damage
! Level !! Rarity !! Damage
|-
|-
| 1||Common||+10%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Common}}
| style="background-color:#2c2c2c;" | +10%
|-
|-
| 2||Uncommon||+20%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | +20%
|-
|-
| 3||Rare||+40%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | +40%
|}
|}


Line 318: Line 449:
! Level !! Rarity !! Armor Penetration
! Level !! Rarity !! Armor Penetration
|-
|-
| 1||Common|| +10
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Common}}
| style="background-color:#2c2c2c;" | +10
|-
|-
| 2||Uncommon|| +20
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | +20
|-
|-
| 3||Rare|| +40
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | +40
|}
|}


Line 336: Line 473:
! Level !! Rarity !! Damage Taken
! Level !! Rarity !! Damage Taken
|-
|-
| 1||Uncommon|| -10%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | -10%
|-
|-
| 2||Uncommon|| -20%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | -20%
|-
|-
| 3||Rare|| -40%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | -40%
|}
|}


Line 365: Line 508:
! Level !! Cost !! Damage !! Mana Cost !! Cooldown
! Level !! Cost !! Damage !! Mana Cost !! Cooldown
|-
|-
| 1|| Free || 100 || 30 || 5s  
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | Free  
| style="background-color:#2c2c2c;" | 100  
| style="background-color:#2c2c2c;" | 30  
| style="background-color:#2c2c2c;" | 5s  
|-
|-
| 2|| 5 || 120 || 30 || 5s  
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 5  
| style="background-color:#222222;" | 120  
| style="background-color:#222222;" | 30  
| style="background-color:#222222;" | 5s  
|-
|-
| 3|| 7 || 150 || 40 || 5s  
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 7  
| style="background-color:#2c2c2c;" | 150  
| style="background-color:#2c2c2c;" | 40  
| style="background-color:#2c2c2c;" | 5s  
|-
|-
| 4|| 7 || 180 || 40 || 5s  
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 7  
| style="background-color:#222222;" | 180  
| style="background-color:#222222;" | 40  
| style="background-color:#222222;" | 5s  
|-
|-
| 5|| 9 || 220 || 50 || 5s  
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 9  
| style="background-color:#2c2c2c;" | 220  
| style="background-color:#2c2c2c;" | 50  
| style="background-color:#2c2c2c;" | 5s  
|}
|}


Line 390: Line 553:
! Level !! Rarity !! Damage !! Tick Rate !! Duration
! Level !! Rarity !! Damage !! Tick Rate !! Duration
|-
|-
| 1||Uncommon||10% || 0.5s || 4s
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 10%  
| style="background-color:#2c2c2c;" | 0.5s  
| style="background-color:#2c2c2c;" | 4s
|-
|-
| 2||Uncommon||20% || 0.5s || 4s
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 20%  
| style="background-color:#222222;" | 0.5s  
| style="background-color:#222222;" | 4s
|-
|-
| 3||Rare||40% || 0.5s || 4s
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 40%  
| style="background-color:#2c2c2c;" | 0.5s  
| style="background-color:#2c2c2c;" | 4s
|}
|}


Line 409: Line 584:
! Level !! Rarity !! Damage  
! Level !! Rarity !! Damage  
|-
|-
| 1||Uncommon||20%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 20%
|-
|-
| 2||Uncommon||40%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 40%
|-
|-
| 3||Rare||80%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 80%
|}
|}


Line 431: Line 612:
! Level !! Cost !! Crit Chance !! Crit Damage !! Duration
! Level !! Cost !! Crit Chance !! Crit Damage !! Duration
|-
|-
| 1|| Free || 20% || +20% ||4s
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | Free  
| style="background-color:#2c2c2c;" | 20%  
| style="background-color:#2c2c2c;" | +20%  
| style="background-color:#2c2c2c;" |4s
|-
|-
| 2|| 5 || 21% || +40%|| 4s
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 5  
| style="background-color:#222222;" | 21%  
| style="background-color:#222222;" | +40%
| style="background-color:#222222;" | 4s
|-
|-
| 3|| 7 || 22% || +60%|| 4s
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 7  
| style="background-color:#2c2c2c;" | 22%  
| style="background-color:#2c2c2c;" | +60%
| style="background-color:#2c2c2c;" | 4s
|-
|-
| 4|| 7 || 23% || +80%|| 4s
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 7  
| style="background-color:#222222;" | 23%  
| style="background-color:#222222;" | +80%
| style="background-color:#222222;" | 4s
|-
|-
| 5|| 9 || 25% || +100%|| 4s
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 9  
| style="background-color:#2c2c2c;" | 25%  
| style="background-color:#2c2c2c;" | +100%
| style="background-color:#2c2c2c;" | 4s
|}
|}


Line 457: Line 658:
! Level !! Rarity !! Cooldown
! Level !! Rarity !! Cooldown
|-
|-
| 1||Uncommon||-25%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | -25%
|-
|-
| 2||Rare||-50%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Rare}}
| style="background-color:#222222;" | -50%
|}
|}


Line 474: Line 679:
! Level !! Rarity !! Damage Taken
! Level !! Rarity !! Damage Taken
|-
|-
| 1||Uncommon||-30%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | -30%
|-
|-
| 2||Uncommon||-45%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | -45%
|-
|-
| 2||Rare||-60%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | -60%
|}
|}


Line 503: Line 714:
! Level !! Cost !! Damage!! tick Rate !! Duration !! Max traps Placed !! Mana Cost !! Cooldown
! Level !! Cost !! Damage!! tick Rate !! Duration !! Max traps Placed !! Mana Cost !! Cooldown
|-
|-
| 1|| Free || 50 || 0.5s || 6s || 3 || 40 || 2s
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | Free  
| style="background-color:#2c2c2c;" | 50  
| style="background-color:#2c2c2c;" | 0.5s  
| style="background-color:#2c2c2c;" | 6s  
| style="background-color:#2c2c2c;" | 3  
| style="background-color:#2c2c2c;" | 40  
| style="background-color:#2c2c2c;" | 2s
|-
|-
| 2|| 5 || 60 || 0.5s || 7s || 3 || 40 || 2s
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 5  
| style="background-color:#222222;" | 60  
| style="background-color:#222222;" | 0.5s  
| style="background-color:#222222;" | 7s  
| style="background-color:#222222;" | 3  
| style="background-color:#222222;" | 40  
| style="background-color:#222222;" | 2s
|-
|-
| 3|| 7 || 70 || 0.5s || 8s || 4 || 50 || 2s
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 7  
| style="background-color:#2c2c2c;" | 70  
| style="background-color:#2c2c2c;" | 0.5s  
| style="background-color:#2c2c2c;" | 8s  
| style="background-color:#2c2c2c;" | 4  
| style="background-color:#2c2c2c;" | 50  
| style="background-color:#2c2c2c;" | 2s
|-
|-
| 4|| 7 || 80|| 0.5s || 9s || 4 || 50 || 2s
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 7  
| style="background-color:#222222;" | 80
| style="background-color:#222222;" | 0.5s  
| style="background-color:#222222;" | 9s  
| style="background-color:#222222;" | 4  
| style="background-color:#222222;" | 50  
| style="background-color:#222222;" | 2s
|-
|-
| 5|| 9 || 90 || 0.5s || 10s || 5 || 60 || 2s
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 9  
| style="background-color:#2c2c2c;" | 90  
| style="background-color:#2c2c2c;" | 0.5s  
| style="background-color:#2c2c2c;" | 10s  
| style="background-color:#2c2c2c;" | 5  
| style="background-color:#2c2c2c;" | 60  
| style="background-color:#2c2c2c;" | 2s
|}
|}


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! Level !! Rarity !! Chance
! Level !! Rarity !! Chance
|-
|-
| 1||Uncommon||20%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 20%
|-
|-
| 2||Rare||40%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Rare}}
| style="background-color:#222222;" | 40%
|}
|}


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! Level !! Rarity !! Damage
! Level !! Rarity !! Damage
|-
|-
| 1||Uncommon||20%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 20%
|-
|-
| 2||Rare||40%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Rare}}
| style="background-color:#222222;" | 40%
|}
|}


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! Level !! Cost !! Damage !! Effect Cooldown
! Level !! Cost !! Damage !! Effect Cooldown
|-
|-
| 1|| Free || 30 || 2.5s
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | Free  
| style="background-color:#2c2c2c;" | 30  
| style="background-color:#2c2c2c;" | 2.5s
|-
|-
| 2|| 5 || 35|| 2.0s
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 5  
| style="background-color:#222222;" | 35
| style="background-color:#222222;" | 2.0s
|-
|-
| 3|| 7 || 40 || 1.5s
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 7  
| style="background-color:#2c2c2c;" | 40  
| style="background-color:#2c2c2c;" | 1.5s
|-
|-
| 4|| 7 || 45 || 1s
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 7  
| style="background-color:#222222;" | 45  
| style="background-color:#222222;" | 1s
|-
|-
| 5|| 9 || 60 || 0.5s
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 9  
| style="background-color:#2c2c2c;" | 50
| style="background-color:#2c2c2c;" | 0.5s
|}
|}


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! Level !! Rarity !! Chance !! Cooldown
! Level !! Rarity !! Chance !! Cooldown
|-
|-
| 1||Uncommon|| 10% || 0.25s
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 10%  
| style="background-color:#2c2c2c;" | 0.25s
|-
|-
| 2||Uncommon|| 20% || 0.25s
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 20%  
| style="background-color:#222222;" | 0.25s
|-
|-
| 3||Rare|| 410% || 0.25s
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 40%  
| style="background-color:#2c2c2c;" | 0.25s
|}
|}


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! Level !! Rarity !! Chance
! Level !! Rarity !! Chance
|-
|-
| 1||Uncommon||10%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 10%
|-
|-
| 2||Uncommon||20%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 20%
|-
|-
| 3||Rare||40%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 40%
|}
|}


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! Level !! Cost !! Damage !! Mana Cost !! Cooldown
! Level !! Cost !! Damage !! Mana Cost !! Cooldown
|-
|-
| 1|| Free || 100|| 50 || 4s
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | Free  
| style="background-color:#2c2c2c;" | 100
| style="background-color:#2c2c2c;" | 50  
| style="background-color:#2c2c2c;" | 4s
|-
|-
| 2|| 5 || 125|| 50 || 4s
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 5  
| style="background-color:#222222;" | 125
| style="background-color:#222222;" | 50  
| style="background-color:#222222;" | 4s
|-
|-
| 3|| 7 || 175|| 60 || 4s
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 7  
| style="background-color:#2c2c2c;" | 175
| style="background-color:#2c2c2c;" | 60  
| style="background-color:#2c2c2c;" | 4s
|-
|-
| 4|| 7 || 225|| 60 || 4s
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 7  
| style="background-color:#222222;" | 225
| style="background-color:#222222;" | 60  
| style="background-color:#222222;" | 4s
|-
|-
| 5|| 9 || 300|| 70 || 4s
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 9  
| style="background-color:#2c2c2c;" | 300
| style="background-color:#2c2c2c;" | 70  
| style="background-color:#2c2c2c;" | 4s
|}
|}


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! Level !! Rarity !! Stacks
! Level !! Rarity !! Stacks
|-
|-
| 1||Uncommon||1
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 1
|-
|-
| 2||Uncommon||2
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 2
|-
|-
| 3||Rare||3
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 3
|}
|}


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! Level !! Rarity !! Projectiles !! Damage
! Level !! Rarity !! Projectiles !! Damage
|-
|-
| 1||Uncommon||2 || 20%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 2  
| style="background-color:#2c2c2c;" | 20%
|-
|-
| 2||Uncommon||3 || 20%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 3  
| style="background-color:#222222;" | 20%
|-
|-
| 3||Rare||4 || 20%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 4  
| style="background-color:#2c2c2c;" | 20%


|}
|}
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! Level !! Cost !! Damage !! Chance
! Level !! Cost !! Damage !! Chance
|-
|-
| 1|| Free || +10% || 10%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | Free  
| style="background-color:#2c2c2c;" | +10%  
| style="background-color:#2c2c2c;" | 10%
|-
|-
| 2|| 5 || +20% || 10%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 5  
| style="background-color:#222222;" | +20%  
| style="background-color:#222222;" | 10%
|-
|-
| 3|| 7 || +30% || 10%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 7  
| style="background-color:#2c2c2c;" | +30%  
| style="background-color:#2c2c2c;" | 10%
|-
|-
| 4|| 7 || +40% || 10%
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 7  
| style="background-color:#222222;" | +40%  
| style="background-color:#222222;" | 10%
|-
|-
| 5|| 9 || +50% || 10%
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 9  
| style="background-color:#2c2c2c;" | +50%  
| style="background-color:#2c2c2c;" | 10%
|}
|}


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! Level !! Rarity !! Damage !! Chance
! Level !! Rarity !! Damage !! Chance
|-
|-
| 1||Uncommon|| 50 || 20%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | 50  
| style="background-color:#2c2c2c;" | 20%
|-
|-
| 2||Uncommon|| 100 || 25%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Uncommon}}
| style="background-color:#222222;" | 100  
| style="background-color:#222222;" | 25%
|-
|-
| 3||Rare||200 || 30%
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{Rare}}
| style="background-color:#2c2c2c;" | 200  
| style="background-color:#2c2c2c;" | 30%
|}
|}


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! Level !! Rarity !! Damage per missing percent
! Level !! Rarity !! Damage per missing percent
|-
|-
| 1||Uncommon||+0.5%
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{Uncommon}}
| style="background-color:#2c2c2c;" | +0.5%
|-
|-
| 2||Rare||+1%
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{Rare}}
| style="background-color:#222222;" | +1%
|}
|}




 
==Navigation==
{{Template:BaseNav}}
{{Template:BaseNav}}

Latest revision as of 20:00, 6 February 2025

Class Overview

A fighter skilled with a wide variety of weaponry, capable of standing their ground against most foes.

Class Title: Grants +3 Health per level.

Primary Attribute: Strength

Base Stats

Per Level: +5 Health, +2 Mana, +0.4 Armor, +0.2 All Resistances

Starting Equipment

Abilities

War Cry


Tags: Spell

Description:

You and all allies in the area gain a buff that increases Weapon and Movement Speed for a period.

Upgrades
Level Cost Weapon Speed Movement Speed Mana Cost Cooldown
1 3 20% 10% 20 12s
2 3 25% 10% 20 12s
3 5 30% 10% 30 12s
4 5 35% 10% 30 12s
5 7 40% 10% 40 12s

Skill Orbs


Description:

You gain stacks of Killing Spree for each enemy around you when casting War Cry.

Level Rarity
1 Uncommon


Description:

Enemies around you are inflicted by Weakness when casting War Cry.

Level Rarity Status Effect
1 Common Weakness
2 Common Greater Weakness


Description:

You regain a portion of your Health wen casting War Cry.

Level Rarity Amount
1 Uncommon 10%
2 Uncommon 20%
3 Uncommon 30%

Whirling Axes


Tags: Spell, Physical

Description:

You throw two spinning axes that deal Physical damage to all enemies in their paths.

Upgrades
Level Cost Damage Dealt Mana Cost Cooldown
1 Free 40 25 2s
2 3 50 25 2s
3 5 70 35 2s
4 5 90 35 2s
5 7 130 45 2s

Skill Orbs


Description:

The axes deal additional Fire damage.

Level Rarity Damage
1 Common 10%
2 Uncommon 20%
3 Rare 40%


Description:

The axes gain a chance to instantly kill an enemy on Low Life. Does not work on Bosses.

Level Rarity Chance
1 Common 10%
2 Uncommon 20%
3 Rare 40%

Description: The axes now returns to you after a period.

Level Rarity Effect
1 Rare Axes return to the player

Killing Spree


Tags: Passive

Description:

You gain stacks of [[Killing Spree] by killing enemies. Each stack increases your damage. You lose all stacks at once if the duration runs out.

Upgrades
Level Cost Damage per Stacks Stack duration Max Stacks
1 3 +2% 6s 10
2 3 +2.5% 7s 10
3 5 +3% 8s 10
4 5 +4% 9s 10
5 7 +5% 10s 10

Skill Orbs


Description:

Each stack now also grants Weapon Crit Chance and Spell Crit Chance

Level Rarity Crit Chance per Stack
1 Common 1%
2 Uncommon 1.5%
3 Rare 2%

Description:

Melee hits against Bosses and Elites gain a chance to add stacks of Killing Spree.

Level Rarity Chance
1 Uncommon 25%
2 Uncommon 50%
3 Rare 100%

Description:

Each stack increases your Health Regen

Level Rarity Health Regen per Stack
1 Common +2%
2 Uncommon +4%
3 Rare +8%

Warrior's Constitution


Tags: Passive

Description:

Increases your Health and Poison Resistance.

Upgrades
Level Cost Health Poison Resistance
1 Free +10% +10%
2 3 +15% +15%
3 5 +20% +20%
4 5 +25% +25%
5 7 +30% +30%

Skill Orbs


Description: You deal increased damage with Melee skills.

Level Rarity Damage
1 Common +10%
2 Uncommon +20%
3 Rare +40%

Description:

Increases your Armor Penetration.

Level Rarity Armor Penetration
1 Common +10
2 Uncommon +20
3 Rare +40

Description:

You take less damage.

Level Rarity Damage Taken
1 Uncommon -10%
2 Uncommon -20%
3 Rare -40%

Specializations

Berserker

Description:

Unleash your fury with powerful leaps and rage-fueled attacks.

Leap


Tags: Physical, Spell

Description:

You leap towards the target location, landing with a slam dealing Physical damage and inflicting Stun to enemies in the area.

Upgrades
Level Cost Damage Mana Cost Cooldown
1 Free 100 30 5s
2 5 120 30 5s
3 7 150 40 5s
4 7 180 40 5s
5 9 220 50 5s

Skill Orbs


Description:

You ignite the ground at the location form where you leap and land, dealing Fire damage for period of time.

Level Rarity Damage Tick Rate Duration
1 Uncommon 10% 0.5s 4s
2 Uncommon 20% 0.5s 4s
3 Rare 40% 0.5s 4s


Description:

After landing you set off a series of tremors that erupt after a short delay, dealing additional Physical damage.

Level Rarity Damage
1 Uncommon 20%
2 Uncommon 40%
3 Rare 80%

Rage


Tags: Passive

Description:

Taking damage will grant you a temporary Rage buff for a period, increasing you Crit Chance and Attribute#CritDamage!Crit Damage with Physical skills.

Upgrades
Level Cost Crit Chance Crit Damage Duration
1 Free 20% +20% 4s
2 5 21% +40% 4s
3 7 22% +60% 4s
4 7 23% +80% 4s
5 9 25% +100% 4s


Skill Orbs


Description:

You gain Rage when casting War Cry. Your cooldowns are also reduced during Rage.

Level Rarity Cooldown
1 Uncommon -25%
2 Rare -50%


Description:

You automatically gain rage when on Low Life, you also take less damage when on Low Life.

Level Rarity Damage Taken
1 Uncommon -30%
2 Uncommon -45%
3 Rare -60%

Primalist


Description:

Harness the power of ancient totems and tremors to dominate the battlefield.

Ancient Totems


Tags: Spell

Description:

You place a totem at the target location that deals Physical damage to nearby enemies for a period.

Upgrades
Level Cost Damage tick Rate Duration Max traps Placed Mana Cost Cooldown
1 Free 50 0.5s 6s 3 40 2s
2 5 60 0.5s 7s 3 40 2s
3 7 70 0.5s 8s 4 50 2s
4 7 80 0.5s 9s 4 50 2s
5 9 90 0.5s 10s 5 60 2s

Skill Orbs


Description:

Changes the damage type to Ice and gains a chance to inflict Freeze.

Level Rarity Chance
1 Uncommon 20%
2 Rare 40%


Description:

The totems periodically shock nearby enemies dealing Lightning damage. If the totems are placed close to eachother they create barriers of lightning between them dealing additional damage.

Level Rarity Damage
1 Uncommon 20%
2 Rare 40%

Tremor Strikes


Tags: Passive

Description:

Your Melee Weapon attacks causes tremors around you dealing Physical damage in the area. This effect has a short cooldown.

Upgrades
Level Cost Damage Effect Cooldown
1 Free 30 2.5s
2 5 35 2.0s
3 7 40 1.5s
4 7 45 1s
5 9 50 0.5s


Skill Orbs


Description:

Your Melee Weapon hits gain a chance to trigger a small explosion dealing additional Ice damage. This effect has a short cooldown.

Level Rarity Chance Cooldown
1 Uncommon 10% 0.25s
2 Uncommon 20% 0.25s
3 Rare 40% 0.25s


Description:

Your Melee Weapon hits gain a chance to deal additional Lightning damage to the target and a random different nearby enemy.

Level Rarity Chance
1 Uncommon 10%
2 Uncommon 20%
3 Rare 40%

Tyrant


Description:

Command chains and ruthless strikes to cripple and bleed your enemies.

Chains


Tags: Physical, Spell

Description:

You throw out chains all around you, dealing Physical damage and infliction enemies with Cripple.

Upgrades
Level Cost Damage Mana Cost Cooldown
1 Free 100 50 4s
2 5 125 50 4s
3 7 175 60 4s
4 7 225 60 4s
5 9 300 70 4s

Skill Orbs


Description:

The chains now infliect stacks of Bleeding

Level Rarity Stacks
1 Uncommon 1
2 Uncommon 2
3 Rare 3


Description:

Spike projectiles are now released at the end of the chains

Level Rarity Projectiles Damage
1 Uncommon 2 20%
2 Uncommon 3 20%
3 Rare 4 20%

Ruthlessness


Tags: Passive

Description:

You deal increased Physical damage and your Physical skills gain a chance to inflict stacks of Bleeding.

Upgrades
Level Cost Damage Chance
1 Free +10% 10%
2 5 +20% 10%
3 7 +30% 10%
4 7 +40% 10%
5 9 +50% 10%


Skill Orbs


Description:

Killing enemies with Physical skills have a chance to trigger an explosion of gibs dealing Physical damage in the area.

Level Rarity Damage Chance
1 Uncommon 50 20%
2 Uncommon 100 25%
3 Rare 200 30%


Description:

You deal increased damage to enemies based on their missing health.

Level Rarity Damage per missing percent
1 Uncommon +0.5%
2 Rare +1%