Architect: Difference between revisions

From Heroes of Hammerwatch Wiki
Jump to navigation Jump to search
SalamiJim (talk | contribs)
mNo edit summary
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 25 stone and 25 crystals. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.
The Architect is an NPC found in the second floor of the [[Crypts]] level. Once rescued, his building can be constructed in town for 25 stone and 25 [[Materials|crystals]]. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the [[Dark Citadel]] in the first level of the [[Forest]]. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.


=== Cost Multiplier ===
=== Cost Multiplier ===
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]
[[File:Architect Buff Screen.jpg|thumb|Architect Buffs]]
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads "Mul: 100". Selecting multiple Architect buffs raises the cost multiplier, increasing the gold and material cost of each buff selected. Upgrading the Architect to tier 2 lowers the cost multiplier.  
On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads "Mul: 100%". Selecting multiple Architect buffs raises the cost multiplier, increasing the gold and material cost of each buff selected. Upgrading the Architect to tier 2 lowers the cost multiplier.  


For example: At Architect tier 1, selecting two buffs raises the cost multiplier to 141.35%. This is a 41.35% increase in the cost of both buffs selected. In this example, selecting both Far Sight and Toppled Towers would result in a cost of: 2827 gold, 14 wood, and 7 stone.
For example: At Architect tier 1, selecting two buffs raises the cost multiplier to 141.35%. This is a 41.35% increase in the cost of both buffs selected. In this example, selecting both Far Sight and Toppled Towers would result in a cost of: 2827 gold, 14 wood, and 7 stone.
Line 10: Line 10:
|+ Tier 1 Architect Buffs
|+ Tier 1 Architect Buffs
|-
|-
! Name !! Description !! Base Gold Required !! Base Materials Required
! Name !! Description !! Cost
|-
|-
| Far Sight ||Fully reveals the map.  
| Far Sight
| {{icon|gold}}1000 || 10 Wood
| Fully reveals the map.
| {{icon|gold}}1,000 {{icon|wood}}10
|-
|-
| Toppled Towers || Towers are destroyed. || {{icon|gold}}1000 || 5 Stone
| Toppled Towers
| Towers are destroyed.
| {{icon|gold}}1,000 {{icon|stone}}5
|-
|-
| Weak Defenses || Fewer enemies in levels. || {{icon|gold}}1500 || 5 Stone
| Weak Defenses
| Fewer enemies in levels.
| {{icon|gold}}1,500 {{icon|stone}}5
|-
|-
|Safe Corridors
|Safe Corridors
|Disables all traps outside of treasure rooms.
|Disables all traps outside of treasure rooms.
|{{icon|gold}}1500
|{{icon|gold}}1,500 {{icon|stone}}5
|5 Stone
|-
|-
|Gentle Traps
|Gentle Traps
|Traps deal 50% less damage.
|Traps deal 50% less damage.
|{{icon|gold}}1500
|{{icon|gold}}1,500 {{icon|stone}}5
|5 Stone
|-
|-
|Poor Training
|Poor Training
|Fewer elite enemies in levels.
|Fewer elite enemies in levels.
|{{icon|gold}}1500
|{{icon|gold}}1,500 {{icon|wood}}10
|10 Wood
|}
|}


Line 41: Line 43:
!Name
!Name
!Description
!Description
!Base Gold Required
!Cost
!Base Materials Required
|-
|-
|Righteous Flames
|Righteous Flames
|Higher chance of finding a pyre.
|Higher chance of finding a pyre.
|{{icon|gold}}1000
|{{icon|gold}}1,000 {{icon|wood}}20
|20 Wood
|-
|-
|Treasure Hunting
|Treasure Hunting
|Higher chance of finding a treasury.
|Higher chance of finding a treasury.
|{{icon|gold}}3000
|{{icon|gold}}3,000 {{icon|wood}}10 {{icon|stone}}5
|10 Wood 5 Stone
|-
|Chart Chaser
|Double chance of finding maps.
|{{icon|gold}}3,500 {{icon|wood}}10 {{icon|stone}}10
|-
|-
|Way Gates
|Way Gates
|Travel quickly between points of interest.
|Travel quickly between points of interest.
|{{icon|gold}}1000
|{{icon|gold}}1,000 {{icon|wood}}25
|25 Wood
|-
|-
|Material Mania
|Material Mania
|Replaces trinket chests with resource caches and experience scrolls with materials.
|<div style="line-height:1.2;">Replaces trinket chests with resource caches<br>and experience scrolls with materials.</div>
|{{icon|gold}}3000
|{{icon|gold}}3,000 {{icon|wood}}30 {{icon|stone}}20
|30 Wood 20 Stone
|-
|-
|Quick Fix
|Quick Fix
|Reduces time needed to revive other players to zero.
|Reduces time needed to revive other players to zero.
|{{icon|gold}}2000
|{{icon|gold}}2,000 {{icon|stone}}10
|10 Stone
|}
|}
== Trivia ==
The Safe Corridors buff will remove the shadow explosions that trigger throughout the Dark Halls, as those are generated from invisible traps that reset a few seconds after going off.


== Navigation ==
== Navigation ==
{{BaseNav}}
{{BaseNav}}

Latest revision as of 10:34, 8 February 2026

The Architect is an NPC found in the second floor of the Crypts level. Once rescued, his building can be constructed in town for 25 stone and 25 crystals. Once constructed, the Architect offers six unique buffs that can be applied before starting a run. After speaking with the Architect in town, he can then be found outside the Dark Citadel in the first level of the Forest. He offers to open the door to the tower, giving the player the ability to skip levels for the current run.

Cost Multiplier

Architect Buffs

On the Architect buff selection screen, there is a cost multiplier in the bottom right of the screen that reads "Mul: 100%". Selecting multiple Architect buffs raises the cost multiplier, increasing the gold and material cost of each buff selected. Upgrading the Architect to tier 2 lowers the cost multiplier.

For example: At Architect tier 1, selecting two buffs raises the cost multiplier to 141.35%. This is a 41.35% increase in the cost of both buffs selected. In this example, selecting both Far Sight and Toppled Towers would result in a cost of: 2827 gold, 14 wood, and 7 stone.

Tier 1 Architect Buffs
Name Description Cost
Far Sight Fully reveals the map. Gold1,000 Wood10
Toppled Towers Towers are destroyed. Gold1,000 Stone5
Weak Defenses Fewer enemies in levels. Gold1,500 Stone5
Safe Corridors Disables all traps outside of treasure rooms. Gold1,500 Stone5
Gentle Traps Traps deal 50% less damage. Gold1,500 Stone5
Poor Training Fewer elite enemies in levels. Gold1,500 Wood10

Architect Tier 2

Upgrading the Architect to tier 2 requires 50 stone and 50 crystals. Tier 2 unlocks additional buffs that can be added to a run and lowers the cost multiplier of selecting multiple buffs.

Tier 2 Architect Buffs
Name Description Cost
Righteous Flames Higher chance of finding a pyre. Gold1,000 Wood20
Treasure Hunting Higher chance of finding a treasury. Gold3,000 Wood10 Stone5
Chart Chaser Double chance of finding maps. Gold3,500 Wood10 Stone10
Way Gates Travel quickly between points of interest. Gold1,000 Wood25
Material Mania
Replaces trinket chests with resource caches
and experience scrolls with materials.
Gold3,000 Wood30 Stone20
Quick Fix Reduces time needed to revive other players to zero. Gold2,000 Stone10

Trivia

The Safe Corridors buff will remove the shadow explosions that trigger throughout the Dark Halls, as those are generated from invisible traps that reset a few seconds after going off.