Training Grounds: Difference between revisions
No edit summary |
Complete overhaul: Wording (stars→"skill points", avoiding the immersion-breaking term "NPC", rewrote sentences to flow better, removed nonsensical debug text, merged repetitions, etc.). Various data corrections. Replaced emojis with icons. "Dummies"→ new section, new table. Reworked all tables for consistency with other upgrade shops & added cumulative cost columns. Added all equipment types to attribute trainer's table. Tweaked hierarchy of section headers. Removed redundant "See Also". |
||
Line 1: | Line 1: | ||
In the Training Ground Area are three different | In the Training Ground Area, there are two (later three, then four) different people who can train you on various aspects. | ||
Respectively, they allow you to: | |||
*Allocate {{icon|attribute}}'''Attribute Points'''. | |||
*Improve and teach you new skills using {{icon|star}}'''Skill Points'''. | |||
*Improve your {{icon|move speed}} '''Athletic''' performance. | |||
*Improve your {{icon|physical damage}} '''Weapon Masteries'''. | |||
There are also Training | There are also various Training Dummies to test your damage. | ||
({{icon|attribute}}'''Attribute''' and {{icon|star}}'''Skill''' Points are awarded by [[Leveling Up|leveling up]] and by completing some [[Guild]] Accomplishments.) | |||
== Attribute Trainer == | |||
This trainer allows you to allocate your {{icon|attribute}}'''Attribute Points''' into the five base attributes.<br> | |||
Doing so will increase your character's overall power and enable you to meet the requirements for wearing different pieces of equipment. | |||
{| class="wikitable" | |||
![[Attributes|Attribute]] | |||
{| class="wikitable | ! colspan="2" | Stat Increase | ||
![[Attributes]] | ! Primary<br>(<small>Also gives {{icon|Spell Power}}Spell Power</small>) | ||
! Related [[Equipment]] | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | [[Strength]] | ! style="background-color:#2c2c2c; text-align:left;" | {{icon|str}} [[Strength]] | ||
| style="background-color:#2c2c2c;" | {{icon|armor}} | | style="background-color:#2c2c2c; text-align:center;" | {{icon|armor}} | ||
| style="background-color:#2c2c2c;" | [[Paladin]], [[Warrior]] | | style="background-color:#2c2c2c; border-left:hidden; padding-left:0px;" | Armor | ||
| style="background-color:#2c2c2c; text-align:center;" | [[Paladin]], [[Warrior]] | |||
| style="background-color:#2c2c2c;" | <div style="line-height:1;"><small>[[Equipment#Strength_Weapons|Axes, Greataxes, Maces, Mauls, Longswords,<br>Shields, Longbows, Crossbows]], [[Equipment#Strength_Armour|Metal/Heavy Armor]]</small></div> | |||
|- | |- | ||
! style="background-color:#222222;" | [[Dexterity]] | ! style="background-color:#222222; text-align:left;" | {{icon|dex}} [[Dexterity]] | ||
| style="background-color:#222222;" | {{icon|Weapon Crit Chance}} | | style="background-color:#222222; text-align:center;" | {{icon|Weapon Crit Chance}}{{icon|Weapon Crit Damage}} | ||
| style="background-color:#222222;" | [[Ranger]], [[Rogue]] | | style="background-color:#222222; border-left:hidden; padding-left:0px;" | Weapon Crit Chance & Damage | ||
| style="background-color:#222222; text-align:center;" | [[Ranger]], [[Rogue]] | |||
| style="background-color:#222222;" | <div style="line-height:1;"><small>[[Equipment#Dexterity_Weapons|Shortswords, Daggers, Twin Daggers,<br>Shortbows, Hand Crossbows]], [[Equipment#Dexterity_Armour|Leather/Medium Armor]]</small></div> | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | [[Intelligence]] | ! style="background-color:#2c2c2c; text-align:left;" | {{icon|int}} [[Intelligence]] | ||
| style="background-color:#2c2c2c;" | {{icon|Spell Crit Chance}} | | style="background-color:#2c2c2c; text-align:center;" | {{icon|Spell Crit Chance}}{{icon|Spell Crit Damage}} | ||
| style="background-color:#2c2c2c;" | [[Sorcerer]], [[Wizard]], [[Warlock]] | | style="background-color:#2c2c2c; border-left:hidden; padding-left:0px;" | Spell Crit Chance & Damage | ||
| style="background-color:#2c2c2c; text-align:center;" | [[Sorcerer]], [[Wizard]], [[Warlock]] | |||
| style="background-color:#2c2c2c;" | <small>[[Equipment#Intelligence_Weapons|Dirks, Wands, Tomes, Staves]], [[Equipment#Intelligence_Armour|Cloth/Light Armor]]</small> | |||
|- | |- | ||
! style="background-color:#222222;" | [[Focus]] | ! style="background-color:#222222; text-align:left;" | {{icon|foc}} [[Focus]] | ||
| style="background-color:#222222;" | {{icon|Mana}} | | style="background-color:#222222; text-align:center;" | {{icon|Mana}}{{icon|Mana Regen}} | ||
| style="background-color:#222222;" | | | style="background-color:#222222; border-left:hidden; padding-left:0px;" | Mana & Regen | ||
| style="background-color:#222222; text-align:center;" | None | |||
| style="background-color:#222222;" | [[Equipment#Capes_&_Cloaks|Capes]] | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | [[Vitality]] | ! style="background-color:#2c2c2c; text-align:left;" | {{icon|vit}} [[Vitality]] | ||
| style="background-color:#2c2c2c;" | {{icon|Health}} | | style="background-color:#2c2c2c; text-align:center;" | {{icon|Health}}{{icon|Health Regen}} | ||
| style="background-color:#2c2c2c;" | | | style="background-color:#2c2c2c; border-left:hidden; padding-left:0px;" | Health & Regen | ||
| style="background-color:#2c2c2c; text-align:center;" | None | |||
| style="background-color:#2c2c2c;" | [[Equipment#Capes_&_Cloaks|Cloaks]] | |||
|} | |} | ||
== | == Skill Trainer == | ||
He is one of the three villagers where {{icon|star}}'''Skill Points''' can be allocated. (The other two are the Weapon Master, and Trinket Attunement at the [[Library]].) | |||
You may spend points here to learn new skills and upgrade them. | |||
Each classes start with their '''first skill''' (#1) and '''one passive''' (either #3 or #4) for free. Further upgrades need {{icon|star}}'''Skill Points'''. | |||
The '''last two skills''' (#5 & #6) unlock after choosing one of three subclasses at level 10 in the [[Guild Hall]]. Changing subclasses automatically refunds all points spent in those skills (for free). | |||
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
|+ | |+ Starting Skills | ||
|- | |- | ||
! Level !! | ! Level | ||
! Cost | |||
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div> | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | 1 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c | | style="background-color:#2c2c2c;" | Free | ||
| style="background-color:#2c2c2c; | | style="background-color:#2c2c2c;" | Free | ||
|- | |- | ||
! style="background-color:#222222;" | 2 | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222; | | style="background-color:#222222;" | {{icon|star}}3 | ||
| style="background-color:#222222 | | style="background-color:#222222;" | {{icon|star}}3 | ||
|- | |- | ||
! style="background-color:#2c2c2c;" | 3 | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c; | | style="background-color:#2c2c2c;" | {{icon|star}}5 | ||
| style="background-color:#2c2c2c; | | style="background-color:#2c2c2c;" | {{icon|star}}8 | ||
|- | |- | ||
! style="background-color:#222222;" | 4 | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222; | | style="background-color:#222222;" | {{icon|star}}5 | ||
| style="background-color:#222222; | | style="background-color:#222222;" | {{icon|star}}13 | ||
|- | |- | ||
! style="background-color:#2c2c2c;" | 5 | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c; | | style="background-color:#2c2c2c;" | {{icon|star}}7 | ||
| style="background-color:#2c2c2c; | | style="background-color:#2c2c2c;" | {{icon|star}}20 | ||
|} | |} | ||
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
|+ | |+ New Skills | ||
|- | |- | ||
! Level | ! Level | ||
! | ! Cost | ||
! | ! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div> | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:# | | style="background-color:#2c2c2c;" | {{icon|star}}3 | ||
| style="background-color:# | | style="background-color:#2c2c2c;" | {{icon|star}}3 | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#222222;" | 2 | ||
| style="background-color:# | | style="background-color:#222222;" | {{icon|star}}3 | ||
| style="background-color:# | | style="background-color:#222222;" | {{icon|star}}6 | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:# | | style="background-color:#2c2c2c;" | {{icon|star}}5 | ||
| style="background-color:# | | style="background-color:#2c2c2c;" | {{icon|star}}11 | ||
|- | |- | ||
! style="background-color:# | ! style="background-color:#222222;" | 4 | ||
| style="background-color:# | | style="background-color:#222222;" | {{icon|star}}5 | ||
| style="background-color:#222222;" | {{icon|star}}16 | |||
| style="background-color:# | |||
|- | |- | ||
! style="background-color:# | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | {{icon|star}}7 | |||
| style="background-color:# | | style="background-color:#2c2c2c;" | {{icon|star}}23 | ||
| | |||
|} | |} | ||
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
|+ | |+ Subclasses Skills | ||
|- | |- | ||
! Level | ! Level | ||
! | ! Cost | ||
! | ! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div> | ||
|- | |- | ||
! style="background-color:#2c2c2c;" | 1 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | | | style="background-color:#2c2c2c;" | Free | ||
| style="background-color:#2c2c2c | | style="background-color:#2c2c2c;" | Free | ||
|- | |- | ||
! style="background-color:#222222;" | 2 | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | | | style="background-color:#222222;" | {{icon|star}}5 | ||
| style="background-color:#222222 | | style="background-color:#222222;" | {{icon|star}}5 | ||
|- | |- | ||
! style="background-color:#2c2c2c;" | 3 | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | | | style="background-color:#2c2c2c;" | {{icon|star}}7 | ||
| style="background-color:#2c2c2c | | style="background-color:#2c2c2c;" | {{icon|star}}12 | ||
|- | |- | ||
! style="background-color:#222222;" | 4 | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | - | | style="background-color:#222222;" | {{icon|star}}7 | ||
| style="background-color:# | | style="background-color:#222222;" | {{icon|star}}19 | ||
|- | |||
! style="background-color:#2c2c2c;" | 5 | |||
| style="background-color:#2c2c2c;" | {{icon|star}}9 | |||
| style="background-color:#2c2c2c;" | {{icon|star}}28 | |||
|} | |} | ||
== Athlete == | |||
The Athlete becomes available with Training Ground Tier 1. He offers these upgrades: | |||
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
|+ Dash | |+ Dash Charges | ||
|- | |- | ||
! Level | ! Level | ||
! | ! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div> | ||
! | ! Cost | ||
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div> | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | 1 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | +1 | | style="background-color:#2c2c2c;" | {{icon|dash}}+1 | ||
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}2,000 | |||
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}2,000 | | style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}2,000 | ||
|- | |- | ||
! style="background-color:#222222;" | 2 | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | +1 | | style="background-color:#222222;" | {{icon|dash}}+2 | ||
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000 | |||
| style="background-color:#222222; text-align:right;" | {{icon|gold}}14,000 | |||
|} | |||
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | |||
|+ Dash Recharge | |||
|- | |||
! Level | |||
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div> | |||
! Cost | |||
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div> | |||
|- | |||
! style="background-color:#2c2c2c;" | 1 | |||
| style="background-color:#2c2c2c;" | {{icon|dash recovery}}-10% | |||
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}1,500 | |||
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}1,500 | |||
|- | |||
! style="background-color:#222222;" | 2 | |||
| style="background-color:#222222;" | {{icon|dash recovery}}-20% | |||
| style="background-color:#222222; text-align:right;" | {{icon|gold}}4,000 | |||
| style="background-color:#222222; text-align:right;" | {{icon|gold}}5,500 | |||
|- | |||
! style="background-color:#2c2c2c;" | 3 | |||
| style="background-color:#2c2c2c;" | {{icon|dash recovery}}-30% | |||
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}8,000 | |||
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}13,500 | |||
|- | |||
! style="background-color:#222222;" | 4 | |||
| style="background-color:#222222;" | {{icon|dash recovery}}-40% | |||
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000 | | style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000 | ||
| style="background-color:#222222; text-align:right;" | {{icon|gold}}25,500 | |||
|} | |} | ||
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | |||
{| class="wikitable" style="display:inline-block;" | |+ Move Speed | ||
|+ | |||
|- | |- | ||
! Level | ! Level | ||
! | ! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div> | ||
! | ! Cost | ||
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div> | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | 1 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | +4% | | style="background-color:#2c2c2c;" | {{icon|move speed}}+4% | ||
| style="background-color:#2c2c2c; text-align:right;" | | style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}4,000 | ||
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}4,000 | |||
|- | |- | ||
! style="background-color:#222222;" | 2 | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | + | | style="background-color:#222222;" | {{icon|move speed}}+8% | ||
| style="background-color:#222222; text-align:right;" | {{icon|gold}}8,000 | | style="background-color:#222222; text-align:right;" | {{icon|gold}}8,000 | ||
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000 | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | 3 | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | + | | style="background-color:#2c2c2c;" | {{icon|move speed}}+12% | ||
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}14,000 | | style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}14,000 | ||
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}26,000 | |||
|} | |} | ||
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:right;" | |||
|+ Health Pickups | |||
|- | |||
! Level | |||
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div> | |||
! Cost | |||
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div> | |||
|- | |||
! style="background-color:#361917;" | 1 | |||
| style="background-color:#361917;" | +50% Health Pickup Gain | |||
| style="background-color:#361917;" | {{icon|gold}}1,500 | |||
| style="background-color:#361917;" | {{icon|gold}}1,500 | |||
|- | |||
! style="background-color:#281715;" | 2 | |||
| style="background-color:#281715;" | +100% Health Pickup Gain | |||
| style="background-color:#281715;" | {{icon|gold}}2,000 | |||
| style="background-color:#281715;" | {{icon|gold}}3,500 | |||
|- | |||
! style="background-color:#361917;" | 3 | |||
| style="background-color:#361917;" | +150% Health Pickup Gain | |||
| style="background-color:#361917;" | {{icon|gold}}3,500 | |||
| style="background-color:#361917;" | {{icon|gold}}7,000 | |||
|- | |||
! style="background-color:#281715;" | 4 | |||
| style="background-color:#281715;" | +200% Health Pickup Gain | |||
| style="background-color:#281715;" | {{icon|gold}}5,000 | |||
| style="background-color:#281715;" | {{icon|gold}}12,000 | |||
|- | |||
! style="background-color:#361917;" | 5 | |||
| style="background-color:#361917;" | +250% Health Pickup Gain | |||
| style="background-color:#361917;" | {{icon|gold}}6,500 | |||
| style="background-color:#361917;" | {{icon|gold}}18,500 | |||
|- | |||
! style="background-color:#281715;" | 6 | |||
| style="background-color:#281715;" | +300% Health Pickup Gain | |||
| style="background-color:#281715;" | {{icon|gold}}8,000 | |||
| style="background-color:#281715;" | {{icon|gold}}26,500 | |||
|- | |||
! style="background-color:#361917;" | 7 | |||
| style="background-color:#361917;" | +350% Health Pickup Gain | |||
| style="background-color:#361917;" | {{icon|gold}}12,000 | |||
| style="background-color:#361917;" | {{icon|gold}}38,500 | |||
|- | |||
! style="background-color:#281715;" | 8 | |||
| style="background-color:#281715;" | +400% Health Pickup Gain | |||
| style="background-color:#281715;" | {{icon|gold}}14,000 | |||
| style="background-color:#281715;" | {{icon|gold}}52,500 | |||
|} | |||
== | == Weapon Mastery Trainer == | ||
This villager becomes available with Training Ground Tier 3. He further enhances the character's power by increasing the damage of certain weapon types. | |||
This villager further enhances the character's power by increasing the damage of certain weapon types. | |||
Each upgrade adds 3% damage when wielding that type of weapon and applies to '''both''' one-handed and two-handed weapons. | Each upgrade adds 3% damage when wielding that type of weapon and applies to '''both''' one-handed and two-handed weapons. | ||
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | {| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;" | ||
|- | |- | ||
! Level !! | ! Level | ||
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div> | |||
! Cost | |||
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div> | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | 1 | ! style="background-color:#2c2c2c;" | 1 | ||
| style="background-color:#2c2c2c;" | 3 | | style="background-color:#2c2c2c;" | {{icon|physical damage}}+3% | ||
| style="background-color:#2c2c2c;" | 1 {{icon|star}} | | style="background-color:#2c2c2c;" | {{icon|star}}1 | ||
| style="background-color:#2c2c2c;" | {{icon|star}}1 | |||
|- | |- | ||
! style="background-color:#222222;" | 2 | ! style="background-color:#222222;" | 2 | ||
| style="background-color:#222222;" | 6 | | style="background-color:#222222;" | {{icon|physical damage}}+6% | ||
| style="background-color:#222222;" | 3 {{icon|star}} | | style="background-color:#222222;" | {{icon|star}}3 | ||
| style="background-color:#222222;" | {{icon|star}}4 | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | 3 | ! style="background-color:#2c2c2c;" | 3 | ||
| style="background-color:#2c2c2c;" | 9 | | style="background-color:#2c2c2c;" | {{icon|physical damage}}+9% | ||
| style="background-color:#2c2c2c;" | 5 {{icon|star}} | | style="background-color:#2c2c2c;" | {{icon|star}}5 | ||
| style="background-color:#2c2c2c;" | {{icon|star}}9 | |||
|- | |- | ||
! style="background-color:#222222;" | 4 | ! style="background-color:#222222;" | 4 | ||
| style="background-color:#222222;" | 12 | | style="background-color:#222222;" | {{icon|physical damage}}+12% | ||
| style="background-color:#222222;" | 7 {{icon|star}} | | style="background-color:#222222;" | {{icon|star}}7 | ||
| style="background-color:#222222;" | {{icon|star}}16 | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | 5 | ! style="background-color:#2c2c2c;" | 5 | ||
| style="background-color:#2c2c2c;" | 15 | | style="background-color:#2c2c2c;" | {{icon|physical damage}}+15% | ||
| style="background-color:#2c2c2c;" | 9 {{icon|star}} | | style="background-color:#2c2c2c;" | {{icon|star}}9 | ||
| style="background-color:#2c2c2c;" | {{icon|star}}25 | |||
|- | |- | ||
! style="background-color:#222222;" | 6 | ! style="background-color:#222222;" | 6 | ||
| style="background-color:#222222;" | 18 | | style="background-color:#222222;" | {{icon|physical damage}}+18% | ||
| style="background-color:#222222;" | 11 {{icon|star}} | | style="background-color:#222222;" | {{icon|star}}11 | ||
| style="background-color:#222222;" | {{icon|star}}36 | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | 7 | ! style="background-color:#2c2c2c;" | 7 | ||
| style="background-color:#2c2c2c;" | 21 | | style="background-color:#2c2c2c;" | {{icon|physical damage}}+21% | ||
| style="background-color:#2c2c2c;" | 13 {{icon|star}} | | style="background-color:#2c2c2c;" | {{icon|star}}13 | ||
| style="background-color:#2c2c2c;" | {{icon|star}}49 | |||
|- | |- | ||
! style="background-color:#222222;" | 8 | ! style="background-color:#222222;" | 8 | ||
| style="background-color:#222222;" | 24 | | style="background-color:#222222;" | {{icon|physical damage}}+24% | ||
| style="background-color:#222222;" | 15 {{icon|star}} | | style="background-color:#222222;" | {{icon|star}}15 | ||
| style="background-color:#222222;" | {{icon|star}}64 | |||
|- | |- | ||
! style="background-color:#2c2c2c;" | 9 | ! style="background-color:#2c2c2c;" | 9 | ||
| style="background-color:#2c2c2c;" | 27 | | style="background-color:#2c2c2c;" | {{icon|physical damage}}+27% | ||
| style="background-color:#2c2c2c;" | 17 {{icon|star}} | | style="background-color:#2c2c2c;" | {{icon|star}}17 | ||
| style="background-color:#2c2c2c;" | {{icon|star}}81 | |||
|- | |- | ||
! style="background-color:#222222;" | 10 | ! style="background-color:#222222;" | 10 | ||
| style="background-color:#222222;" | 30 | | style="background-color:#222222;" | {{icon|physical damage}}+30% | ||
| style="background-color:#222222;" | 19 {{icon|star}} | | style="background-color:#222222;" | {{icon|star}}19 | ||
| style="background-color:#222222;" | {{icon|star}}100 | |||
|} | |} | ||
== Training Dummies == | |||
{| class="wikitable" | |||
|- | |||
! Dummy !! Armor & Resists | |||
|- | |||
| style="background-color:#2c2c2c;" | Plain-looking | |||
| style="background-color:#2c2c2c;" | None | |||
|- | |||
| style="background-color:#222222;" | Heavy armor | |||
| style="background-color:#222222;" | {{icon|armor}}50 | |||
|- | |||
| style="background-color:#2c2c2c;" | Caster robes | |||
| style="background-color:#2c2c2c;" | {{icon|all resist}}50 | |||
|- | |||
| style="background-color:#222222;" | Leather clothes | |||
| style="background-color:#222222;" | {{icon|all resist}}100 | |||
|} | |||
==Navigation== | ==Navigation== | ||
{{Template:BaseNav}} | {{Template:BaseNav}} |
Revision as of 01:25, 5 February 2025
In the Training Ground Area, there are two (later three, then four) different people who can train you on various aspects.
Respectively, they allow you to:
- Allocate
Attribute Points.
- Improve and teach you new skills using
Skill Points.
- Improve your
Athletic performance.
- Improve your
Weapon Masteries.
There are also various Training Dummies to test your damage.
(Attribute and
Skill Points are awarded by leveling up and by completing some Guild Accomplishments.)
Attribute Trainer
This trainer allows you to allocate your Attribute Points into the five base attributes.
Doing so will increase your character's overall power and enable you to meet the requirements for wearing different pieces of equipment.
Attribute | Stat Increase | Primary (Also gives ![]() |
Related Equipment | |
---|---|---|---|---|
![]() |
![]() |
Paladin, Warrior | ||
![]() |
![]() ![]() |
Ranger, Rogue | ||
![]() |
![]() ![]() |
Sorcerer, Wizard, Warlock | Dirks, Wands, Tomes, Staves, Cloth/Light Armor | |
![]() |
![]() ![]() |
None | Capes | |
![]() |
![]() ![]() |
None | Cloaks |
Skill Trainer
He is one of the three villagers where Skill Points can be allocated. (The other two are the Weapon Master, and Trinket Attunement at the Library.)
You may spend points here to learn new skills and upgrade them.
Each classes start with their first skill (#1) and one passive (either #3 or #4) for free. Further upgrades need Skill Points.
The last two skills (#5 & #6) unlock after choosing one of three subclasses at level 10 in the Guild Hall. Changing subclasses automatically refunds all points spent in those skills (for free).
Level | Cost | Cost
(cumulative) |
---|---|---|
1 | Free | Free |
2 | ![]() |
![]() |
3 | ![]() |
![]() |
4 | ![]() |
![]() |
5 | ![]() |
![]() |
Level | Cost | Cost
(cumulative) |
---|---|---|
1 | ![]() |
![]() |
2 | ![]() |
![]() |
3 | ![]() |
![]() |
4 | ![]() |
![]() |
5 | ![]() |
![]() |
Level | Cost | Cost
(cumulative) |
---|---|---|
1 | Free | Free |
2 | ![]() |
![]() |
3 | ![]() |
![]() |
4 | ![]() |
![]() |
5 | ![]() |
![]() |
Athlete
The Athlete becomes available with Training Ground Tier 1. He offers these upgrades:
Level | Amount
(cumulative) |
Cost | Cost
(cumulative) |
---|---|---|---|
1 | ![]() |
![]() |
![]() |
2 | ![]() |
![]() |
![]() |
Level | Amount
(cumulative) |
Cost | Cost
(cumulative) |
---|---|---|---|
1 | ![]() |
![]() |
![]() |
2 | ![]() |
![]() |
![]() |
3 | ![]() |
![]() |
![]() |
4 | ![]() |
![]() |
![]() |
Level | Amount
(cumulative) |
Cost | Cost
(cumulative) |
---|---|---|---|
1 | ![]() |
![]() |
![]() |
2 | ![]() |
![]() |
![]() |
3 | ![]() |
![]() |
![]() |
Weapon Mastery Trainer
This villager becomes available with Training Ground Tier 3. He further enhances the character's power by increasing the damage of certain weapon types.
Each upgrade adds 3% damage when wielding that type of weapon and applies to both one-handed and two-handed weapons.
Level | Amount
(cumulative) |
Cost | Cost
(cumulative) |
---|---|---|---|
1 | ![]() |
![]() |
![]() |
2 | ![]() |
![]() |
![]() |
3 | ![]() |
![]() |
![]() |
4 | ![]() |
![]() |
![]() |
5 | ![]() |
![]() |
![]() |
6 | ![]() |
![]() |
![]() |
7 | ![]() |
![]() |
![]() |
8 | ![]() |
![]() |
![]() |
9 | ![]() |
![]() |
![]() |
10 | ![]() |
![]() |
![]() |
Training Dummies
Dummy | Armor & Resists |
---|---|
Plain-looking | None |
Heavy armor | ![]() |
Caster robes | ![]() |
Leather clothes | ![]() |