Training Grounds: Difference between revisions

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Xhamon (talk | contribs)
Complete overhaul: Wording (stars→"skill points", avoiding the immersion-breaking term "NPC", rewrote sentences to flow better, removed nonsensical debug text, merged repetitions, etc.). Various data corrections. Replaced emojis with icons. "Dummies"→ new section, new table. Reworked all tables for consistency with other upgrade shops & added cumulative cost columns. Added all equipment types to attribute trainer's table. Tweaked hierarchy of section headers. Removed redundant "See Also".
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In the Training Ground Area are three different types of NPCs.  
In the Training Ground Area, there are two (later three, then four) different people who can train you on various aspects.  


You can allocate '''Ability Stars''' {{icon|star}}, '''Attribute Points''' {{icon|attribute}} and improve '''Athletic Passives''' 🏃.  
Respectively, they allow you to:
*Allocate {{icon|attribute}}'''Attribute Points'''.
*Improve and teach you new skills using {{icon|star}}'''Skill Points'''.
*Improve your {{icon|move speed}} '''Athletic''' performance.
*Improve your {{icon|physical damage}} '''Weapon Masteries'''.


There are also Training Dummy Objects to test your damage:
There are also various Training Dummies to test your damage.


* The plain-looking training dummies have 0 Armor and 0 Elemental Resistances.
({{icon|attribute}}'''Attribute''' and {{icon|star}}'''Skill''' Points are awarded by [[Leveling Up|leveling up]] and by completing some [[Guild]] Accomplishments.)
* The training dummy in heavy armor has 50 Armor and 0 Elemental Resistances.
* The training dummy in leather clothes has 0 Armor and 100 of each Elemental Resistance.
* The training dummy in caster robes has 0 Armor and 50 of each Elemental Resistance.


<br/>
== Attribute Trainer ==


== Available Baseline Villager ==
This trainer allows you to allocate your {{icon|attribute}}'''Attribute Points''' into the five base attributes.<br>
=== Attribute NPC {{icon|attribute}} ===
Doing so will increase your character's overall power and enable you to meet the requirements for wearing different pieces of equipment.


Allocate '''Attribute Points''' {{icon|attribute}} to meet the required stats for using your equipment and to increase your character's overall power.
{| class="wikitable"
 
![[Attributes|Attribute]]
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
! colspan="2" | Stat Increase
![[Attributes]]|| Stat Increase || Spell Power 🪄💥➕
! Primary<br>(<small>Also gives {{icon|Spell Power}}Spell Power</small>)
! Related [[Equipment]]
|-
|-
! style="background-color:#2c2c2c;" | [[Strength]]  
! style="background-color:#2c2c2c; text-align:left;" | {{icon|str}} [[Strength]]  
| style="background-color:#2c2c2c;" | {{icon|armor}}  
| style="background-color:#2c2c2c; text-align:center;" | {{icon|armor}}
| style="background-color:#2c2c2c;" | [[Paladin]], [[Warrior]]
| style="background-color:#2c2c2c; border-left:hidden; padding-left:0px;" | Armor
| style="background-color:#2c2c2c; text-align:center;" | [[Paladin]], [[Warrior]]
| style="background-color:#2c2c2c;" | <div style="line-height:1;"><small>[[Equipment#Strength_Weapons|Axes, Greataxes, Maces, Mauls, Longswords,<br>Shields, Longbows, Crossbows]], [[Equipment#Strength_Armour|Metal/Heavy Armor]]</small></div>
|-
|-
! style="background-color:#222222;" | [[Dexterity]]
! style="background-color:#222222; text-align:left;" | {{icon|dex}} [[Dexterity]]
| style="background-color:#222222;" | {{icon|Weapon Crit Chance}} & {{icon|Weapon Crit Damage}}  
| style="background-color:#222222; text-align:center;" | {{icon|Weapon Crit Chance}}{{icon|Weapon Crit Damage}}
| style="background-color:#222222;" | [[Ranger]], [[Rogue]]
| style="background-color:#222222; border-left:hidden; padding-left:0px;" | Weapon Crit Chance & Damage
| style="background-color:#222222; text-align:center;" | [[Ranger]], [[Rogue]]
| style="background-color:#222222;" | <div style="line-height:1;"><small>[[Equipment#Dexterity_Weapons|Shortswords, Daggers, Twin Daggers,<br>Shortbows, Hand Crossbows]], [[Equipment#Dexterity_Armour|Leather/Medium Armor]]</small></div>
|-
|-
! style="background-color:#2c2c2c;" | [[Intelligence]]
! style="background-color:#2c2c2c; text-align:left;" | {{icon|int}} [[Intelligence]]
| style="background-color:#2c2c2c;" | {{icon|Spell Crit Chance}} & {{icon|Spell Crit Damage}}  
| style="background-color:#2c2c2c; text-align:center;" | {{icon|Spell Crit Chance}}{{icon|Spell Crit Damage}}
| style="background-color:#2c2c2c;" | [[Sorcerer]], [[Wizard]], [[Warlock]]
| style="background-color:#2c2c2c; border-left:hidden; padding-left:0px;" | Spell Crit Chance & Damage
| style="background-color:#2c2c2c; text-align:center;" | [[Sorcerer]], [[Wizard]], [[Warlock]]
| style="background-color:#2c2c2c;" | <small>[[Equipment#Intelligence_Weapons|Dirks, Wands, Tomes, Staves]], [[Equipment#Intelligence_Armour|Cloth/Light Armor]]</small>
|-
|-
! style="background-color:#222222;" | [[Focus]]
! style="background-color:#222222; text-align:left;" | {{icon|foc}} [[Focus]]
| style="background-color:#222222;" | {{icon|Mana}} & {{icon|Mana Regen}}  
| style="background-color:#222222; text-align:center;" | {{icon|Mana}}{{icon|Mana Regen}}
| style="background-color:#222222;" | Cloak requirement
| style="background-color:#222222; border-left:hidden; padding-left:0px;" | Mana & Regen
| style="background-color:#222222; text-align:center;" | None
| style="background-color:#222222;" | [[Equipment#Capes_&_Cloaks|Capes]]
|-
|-
! style="background-color:#2c2c2c;" | [[Vitality]]
! style="background-color:#2c2c2c; text-align:left;" | {{icon|vit}} [[Vitality]]
| style="background-color:#2c2c2c;" | {{icon|Health}} & {{icon|Health Regen}}  
| style="background-color:#2c2c2c; text-align:center;" | {{icon|Health}}{{icon|Health Regen}}
| style="background-color:#2c2c2c;" | Cloak requirement
| style="background-color:#2c2c2c; border-left:hidden; padding-left:0px;" | Health & Regen
| style="background-color:#2c2c2c; text-align:center;" | None
| style="background-color:#2c2c2c;" | [[Equipment#Capes_&_Cloaks|Cloaks]]
|}
|}
::'''Attribute Points''' {{icon|attribute}} are awarded by leveling up your different characters and [[Guild]] Accomplishments.


=== Ability NPC {{icon|star}} ===
== Skill Trainer ==


One of the two villagers where '''Ability Stars''' {{icon|star}} can be allocated to upgrade class ability ranks.
He is one of the three villagers where {{icon|star}}'''Skill Points''' can be allocated. (The other two are the Weapon Master, and Trinket Attunement at the [[Library]].)


Each class's '''1 & 3''' abilities are part of the baseline kit, only further upgrades need '''Ability Stars''' {{icon|star}}.
You may spend points here to learn new skills and upgrade them.


Ability '''5 & 6''' unlock after choosing one of three subclasses at level 10 in the [[Guild Hall]].
Each classes start with their '''first skill''' (#1) and '''one passive''' (either #3 or #4) for free. Further upgrades need {{icon|star}}'''Skill Points'''.
 
The '''last two skills''' (#5 & #6) unlock after choosing one of three subclasses at level 10 in the [[Guild Hall]]. Changing subclasses automatically refunds all points spent in those skills (for free).


{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Ability&nbsp;{{icon|star}}&nbsp;Upgrade&nbsp;Steps
|+ Starting Skills
|-
|-
! Level !! Ability 1 to 4 !! 5 and 6
! Level
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
! style="background-color:#2c2c2c;" | 1  
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;text-align:center;" " |3 {{icon|star}}
| style="background-color:#2c2c2c;" | Free
| style="background-color:#2c2c2c;text-align:center;" " |free
| style="background-color:#2c2c2c;" | Free
|-
|-
! style="background-color:#222222;" | 2  
! style="background-color:#222222;" | 2
| style="background-color:#222222;text-align:center;" " |3 {{icon|star}}
| style="background-color:#222222;" | {{icon|star}}3
| style="background-color:#222222;text-align:center;" " |5 {{icon|star}}
| style="background-color:#222222;" | {{icon|star}}3
|-
|-
! style="background-color:#2c2c2c;" | 3  
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;text-align:center;" " |3 {{icon|star}}
| style="background-color:#2c2c2c;" | {{icon|star}}5
| style="background-color:#2c2c2c;text-align:center;" " |7 {{icon|star}}
| style="background-color:#2c2c2c;" | {{icon|star}}8
|-
|-
! style="background-color:#222222;" | 4  
! style="background-color:#222222;" | 4
| style="background-color:#222222;text-align:center;" " |3 {{icon|star}}
| style="background-color:#222222;" | {{icon|star}}5
| style="background-color:#222222;text-align:center;" " |7 {{icon|star}}
| style="background-color:#222222;" | {{icon|star}}13
|-
|-
! style="background-color:#2c2c2c;" | 5  
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;text-align:center;" " |3 {{icon|star}}
| style="background-color:#2c2c2c;" | {{icon|star}}7
| style="background-color:#2c2c2c;text-align:center;" " |9 {{icon|star}}
| style="background-color:#2c2c2c;" | {{icon|star}}20
|}
|}
::'''Ability Stars''' {{icon|star}} are awarded by completing [[Guild]] Accomplishments.
== Training Ground Level 1 ==
=== Althete NPC 🏃 ===
Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: '''Dash 🔋 Charges''', '''Dash Recharge Time 🔋⏱️''', '''Movement Speed 🏃''', and '''Health ❤️ Pickup Gain'''.


{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Health ❤️ Pickup Gain Upgrade Steps
|+ New Skills
|-
|-
! Level
! Level
! Health Pickup Gain
! Cost
! Gold Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
! style="background-color:#361917;" | 1
! style="background-color:#2c2c2c;" | 1
| style="background-color:#361917;" | +50% Health Gain (1.5x)
| style="background-color:#2c2c2c;" | {{icon|star}}3
| style="background-color:#361917; text-align:right;" | {{icon|gold}}1,500
| style="background-color:#2c2c2c;" | {{icon|star}}3
|-
|-
! style="background-color:#281715;" | 2
! style="background-color:#222222;" | 2
| style="background-color:#281715;" | +50% Health Gain (2.0x)
| style="background-color:#222222;" | {{icon|star}}3
| style="background-color:#281715; text-align:right;" | {{icon|gold}}2,000
| style="background-color:#222222;" | {{icon|star}}6
|-
|-
! style="background-color:#361917;" | 3
! style="background-color:#2c2c2c;" | 3
| style="background-color:#361917;" | +50% Health Gain (2.5x)
| style="background-color:#2c2c2c;" | {{icon|star}}5
| style="background-color:#361917; text-align:right;" | {{icon|gold}}3,500
| style="background-color:#2c2c2c;" | {{icon|star}}11
|-
|-
! style="background-color:#281715;" | 4
! style="background-color:#222222;" | 4
| style="background-color:#281715;" | +50% Health Gain (3.0x)
| style="background-color:#222222;" | {{icon|star}}5
| style="background-color:#281715; text-align:right;" | {{icon|gold}}5,000
| style="background-color:#222222;" | {{icon|star}}16
|-
! style="background-color:#361917;" | 5
| style="background-color:#361917;" | +50% Health Gain (3.5x)
| style="background-color:#361917; text-align:right;" | {{icon|gold}}6,500
|-
! style="background-color:#281715;" | 6
| style="background-color:#281715;" | +50% Health Gain (4.0)
| style="background-color:#281715; text-align:right;" | {{icon|gold}}8,000
|-
|-
! style="background-color:#361917;" | 7
! style="background-color:#2c2c2c;" | 5
| style="background-color:#361917;" | +50% Health Gain (4.5x)
| style="background-color:#2c2c2c;" | {{icon|star}}7
| style="background-color:#361917; text-align:right;" | {{icon|gold}}12,000
| style="background-color:#2c2c2c;" | {{icon|star}}23
|-
! style="background-color:#281715;" | 8
| style="background-color:#281715;" | +50% Health Gain (5.0x)
| style="background-color:#281715; text-align:right;" | {{icon|gold}}14,000
|}
|}


<div style="display:inline-block">
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Dash 🔋 Recharge Time Upgrade Steps
|+ Subclasses Skills
|-
|-
! Level
! Level
! Recharge Time Multiplier
! Cost
! Gold Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
! style="background-color:#2c2c2c;" | 1
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | -10% recharge time (0.9x)
| style="background-color:#2c2c2c;" | Free
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}1,500
| style="background-color:#2c2c2c;" | Free
|-
|-
! style="background-color:#222222;" | 2
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | -10% recharge time (0.8x)
| style="background-color:#222222;" | {{icon|star}}5
| style="background-color:#222222; text-align:right;" | {{icon|gold}}4,000
| style="background-color:#222222;" | {{icon|star}}5
|-
|-
! style="background-color:#2c2c2c;" | 3
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | -10% recharge time (0.7x)
| style="background-color:#2c2c2c;" | {{icon|star}}7
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}8,000
| style="background-color:#2c2c2c;" | {{icon|star}}12
|-
|-
! style="background-color:#222222;" | 4
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | -10% recharge time (0.6x)
| style="background-color:#222222;" | {{icon|star}}7
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000
| style="background-color:#222222;" | {{icon|star}}19
|-
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | {{icon|star}}9
| style="background-color:#2c2c2c;" | {{icon|star}}28
|}
|}
== Athlete ==
The Athlete becomes available with Training Ground Tier 1. He offers these upgrades:
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Dash 🔋 Charges Upgrade Steps
|+ Dash Charges
|-
|-
! Level
! Level
! Dash Charges
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
! Gold Cost
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
! style="background-color:#2c2c2c;" | 1
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | +1 🔋charge
| style="background-color:#2c2c2c;" | {{icon|dash}}+1
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}2,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}2,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}2,000
|-
|-
! style="background-color:#222222;" | 2
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | +1 🔋charge
| style="background-color:#222222;" | {{icon|dash}}+2
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}14,000
|}
 
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Dash Recharge
|-
! Level
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{icon|dash recovery}}-10%
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}1,500
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}1,500
|-
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{icon|dash recovery}}-20%
| style="background-color:#222222; text-align:right;" | {{icon|gold}}4,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}5,500
|-
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{icon|dash recovery}}-30%
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}8,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}13,500
|-
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | {{icon|dash recovery}}-40%
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}25,500
|}
|}
</div>
 
<br/>
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
{| class="wikitable" style="display:inline-block;"
|+ Move Speed
|+ Movement Speed 🏃Upgrade Steps
|-
|-
! Level
! Level
! Speed Increase
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
! Gold Cost
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
! style="background-color:#2c2c2c;" | 1
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | +4% increase
| style="background-color:#2c2c2c;" | {{icon|move speed}}+4%
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}4,000  
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}4,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}4,000
|-
|-
! style="background-color:#222222;" | 2
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | +4% increase (8%)
| style="background-color:#222222;" | {{icon|move speed}}+8%
| style="background-color:#222222; text-align:right;" | {{icon|gold}}8,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}8,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000
|-
|-
! style="background-color:#2c2c2c;" | 3
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | +4% increase (12%)
| style="background-color:#2c2c2c;" | {{icon|move speed}}+12%
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}14,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}14,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}26,000
|}
|}


{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:right;"
|+ Health Pickups
|-
! Level
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
! style="background-color:#361917;" | 1
| style="background-color:#361917;" | +50% Health Pickup Gain
| style="background-color:#361917;" | {{icon|gold}}1,500
| style="background-color:#361917;" | {{icon|gold}}1,500
|-
! style="background-color:#281715;" | 2
| style="background-color:#281715;" | +100% Health Pickup Gain
| style="background-color:#281715;" | {{icon|gold}}2,000
| style="background-color:#281715;" | {{icon|gold}}3,500
|-
! style="background-color:#361917;" | 3
| style="background-color:#361917;" | +150% Health Pickup Gain
| style="background-color:#361917;" | {{icon|gold}}3,500
| style="background-color:#361917;" | {{icon|gold}}7,000
|-
! style="background-color:#281715;" | 4
| style="background-color:#281715;" | +200% Health Pickup Gain
| style="background-color:#281715;" | {{icon|gold}}5,000
| style="background-color:#281715;" | {{icon|gold}}12,000
|-
! style="background-color:#361917;" | 5
| style="background-color:#361917;" | +250% Health Pickup Gain
| style="background-color:#361917;" | {{icon|gold}}6,500
| style="background-color:#361917;" | {{icon|gold}}18,500
|-
! style="background-color:#281715;" | 6
| style="background-color:#281715;" | +300% Health Pickup Gain
| style="background-color:#281715;" | {{icon|gold}}8,000
| style="background-color:#281715;" | {{icon|gold}}26,500
|-
! style="background-color:#361917;" | 7
| style="background-color:#361917;" | +350% Health Pickup Gain
| style="background-color:#361917;" | {{icon|gold}}12,000
| style="background-color:#361917;" | {{icon|gold}}38,500
|-
! style="background-color:#281715;" | 8
| style="background-color:#281715;" | +400% Health Pickup Gain
| style="background-color:#281715;" | {{icon|gold}}14,000
| style="background-color:#281715;" | {{icon|gold}}52,500
|}


== Training Ground Level 3 ==
== Weapon Mastery Trainer ==
=== Mastery NPC {{icon|star}} ===
This villager becomes available with Training Ground Tier 3. He further enhances the character's power by increasing the damage of certain weapon types.
 
This villager further enhances the character's power by increasing the damage of certain weapon types.


Each upgrade adds 3% damage when wielding that type of weapon and applies to '''both''' one-handed and two-handed weapons.
Each upgrade adds 3% damage when wielding that type of weapon and applies to '''both''' one-handed and two-handed weapons.


{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Mastery {{icon|star}} Upgrade Steps
|-
|-
! Level !! +% Damage !! Points
! Level
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
! style="background-color:#2c2c2c;" | 1  
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | 3  
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+3%
| style="background-color:#2c2c2c;" | 1 {{icon|star}}
| style="background-color:#2c2c2c;" | {{icon|star}}1
| style="background-color:#2c2c2c;" | {{icon|star}}1
|-
|-
! style="background-color:#222222;" | 2  
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | 6  
| style="background-color:#222222;" | {{icon|physical damage}}+6%
| style="background-color:#222222;" | 3 {{icon|star}}
| style="background-color:#222222;" | {{icon|star}}3
| style="background-color:#222222;" | {{icon|star}}4
|-
|-
! style="background-color:#2c2c2c;" | 3  
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | 9  
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+9%
| style="background-color:#2c2c2c;" | 5 {{icon|star}}
| style="background-color:#2c2c2c;" | {{icon|star}}5
| style="background-color:#2c2c2c;" | {{icon|star}}9
|-
|-
! style="background-color:#222222;" | 4  
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | 12  
| style="background-color:#222222;" | {{icon|physical damage}}+12%
| style="background-color:#222222;" | 7 {{icon|star}}
| style="background-color:#222222;" | {{icon|star}}7
| style="background-color:#222222;" | {{icon|star}}16
|-
|-
! style="background-color:#2c2c2c;" | 5  
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | 15  
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+15%
| style="background-color:#2c2c2c;" | 9 {{icon|star}}
| style="background-color:#2c2c2c;" | {{icon|star}}9
| style="background-color:#2c2c2c;" | {{icon|star}}25
|-
|-
! style="background-color:#222222;" | 6  
! style="background-color:#222222;" | 6
| style="background-color:#222222;" | 18  
| style="background-color:#222222;" | {{icon|physical damage}}+18%
| style="background-color:#222222;" | 11 {{icon|star}}
| style="background-color:#222222;" | {{icon|star}}11
| style="background-color:#222222;" | {{icon|star}}36
|-
|-
! style="background-color:#2c2c2c;" | 7  
! style="background-color:#2c2c2c;" | 7
| style="background-color:#2c2c2c;" | 21  
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+21%
| style="background-color:#2c2c2c;" | 13 {{icon|star}}
| style="background-color:#2c2c2c;" | {{icon|star}}13
| style="background-color:#2c2c2c;" | {{icon|star}}49
|-
|-
! style="background-color:#222222;" | 8  
! style="background-color:#222222;" | 8
| style="background-color:#222222;" | 24  
| style="background-color:#222222;" | {{icon|physical damage}}+24%
| style="background-color:#222222;" | 15 {{icon|star}}
| style="background-color:#222222;" | {{icon|star}}15
| style="background-color:#222222;" | {{icon|star}}64
|-
|-
! style="background-color:#2c2c2c;" | 9  
! style="background-color:#2c2c2c;" | 9
| style="background-color:#2c2c2c;" | 27  
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+27%
| style="background-color:#2c2c2c;" | 17 {{icon|star}}
| style="background-color:#2c2c2c;" | {{icon|star}}17
| style="background-color:#2c2c2c;" | {{icon|star}}81
|-
|-
! style="background-color:#222222;" | 10
! style="background-color:#222222;" | 10
| style="background-color:#222222;" | 30  
| style="background-color:#222222;" | {{icon|physical damage}}+30%
| style="background-color:#222222;" | 19 {{icon|star}}
| style="background-color:#222222;" | {{icon|star}}19
| style="background-color:#222222;" | {{icon|star}}100
|}
|}
::'''Ability Stars''' {{icon|star}} are awarded by completing [[Guild]] Accomplishments.
== See also ==
*[[Leveling Up]]
*[[Equipment]]
*[[Guild]]


== Training Dummies ==
{| class="wikitable"
|-
! Dummy !! Armor & Resists
|-
| style="background-color:#2c2c2c;" | Plain-looking
| style="background-color:#2c2c2c;" | None
|-
| style="background-color:#222222;" | Heavy armor
| style="background-color:#222222;" | {{icon|armor}}50
|-
| style="background-color:#2c2c2c;" | Caster robes
| style="background-color:#2c2c2c;" | {{icon|all resist}}50
|-
| style="background-color:#222222;" | Leather clothes
| style="background-color:#222222;" | {{icon|all resist}}100
|}


==Navigation==
==Navigation==
{{Template:BaseNav}}
{{Template:BaseNav}}

Revision as of 01:25, 5 February 2025

In the Training Ground Area, there are two (later three, then four) different people who can train you on various aspects.

Respectively, they allow you to:

  • Allocate Attribute PointAttribute Points.
  • Improve and teach you new skills using Skill PointSkill Points.
  • Improve your Athletic performance.
  • Improve your Weapon Masteries.

There are also various Training Dummies to test your damage.

(Attribute PointAttribute and Skill PointSkill Points are awarded by leveling up and by completing some Guild Accomplishments.)

Attribute Trainer

This trainer allows you to allocate your Attribute PointAttribute Points into the five base attributes.
Doing so will increase your character's overall power and enable you to meet the requirements for wearing different pieces of equipment.

Attribute Stat Increase Primary
(Also gives Spell Power)
Related Equipment
Strength Armor Paladin, Warrior
Dexterity Weapon Crit Chance & Damage Ranger, Rogue
Intelligence Spell Crit Chance & Damage Sorcerer, Wizard, Warlock Dirks, Wands, Tomes, Staves, Cloth/Light Armor
Focus Mana & Regen None Capes
Vitality Health & Regen None Cloaks

Skill Trainer

He is one of the three villagers where Skill PointSkill Points can be allocated. (The other two are the Weapon Master, and Trinket Attunement at the Library.)

You may spend points here to learn new skills and upgrade them.

Each classes start with their first skill (#1) and one passive (either #3 or #4) for free. Further upgrades need Skill PointSkill Points.

The last two skills (#5 & #6) unlock after choosing one of three subclasses at level 10 in the Guild Hall. Changing subclasses automatically refunds all points spent in those skills (for free).

Starting Skills
Level Cost
Cost
(cumulative)
1 Free Free
2 Skill Point3 Skill Point3
3 Skill Point5 Skill Point8
4 Skill Point5 Skill Point13
5 Skill Point7 Skill Point20
New Skills
Level Cost
Cost
(cumulative)
1 Skill Point3 Skill Point3
2 Skill Point3 Skill Point6
3 Skill Point5 Skill Point11
4 Skill Point5 Skill Point16
5 Skill Point7 Skill Point23
Subclasses Skills
Level Cost
Cost
(cumulative)
1 Free Free
2 Skill Point5 Skill Point5
3 Skill Point7 Skill Point12
4 Skill Point7 Skill Point19
5 Skill Point9 Skill Point28

Athlete

The Athlete becomes available with Training Ground Tier 1. He offers these upgrades:

Dash Charges
Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 Dash Charge+1 Gold2,000 Gold2,000
2 Dash Charge+2 Gold12,000 Gold14,000
Dash Recharge
Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 Dash Recovery-10% Gold1,500 Gold1,500
2 Dash Recovery-20% Gold4,000 Gold5,500
3 Dash Recovery-30% Gold8,000 Gold13,500
4 Dash Recovery-40% Gold12,000 Gold25,500
Move Speed
Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 +4% Gold4,000 Gold4,000
2 +8% Gold8,000 Gold12,000
3 +12% Gold14,000 Gold26,000
Health Pickups
Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 +50% Health Pickup Gain Gold1,500 Gold1,500
2 +100% Health Pickup Gain Gold2,000 Gold3,500
3 +150% Health Pickup Gain Gold3,500 Gold7,000
4 +200% Health Pickup Gain Gold5,000 Gold12,000
5 +250% Health Pickup Gain Gold6,500 Gold18,500
6 +300% Health Pickup Gain Gold8,000 Gold26,500
7 +350% Health Pickup Gain Gold12,000 Gold38,500
8 +400% Health Pickup Gain Gold14,000 Gold52,500

Weapon Mastery Trainer

This villager becomes available with Training Ground Tier 3. He further enhances the character's power by increasing the damage of certain weapon types.

Each upgrade adds 3% damage when wielding that type of weapon and applies to both one-handed and two-handed weapons.

Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 +3% Skill Point1 Skill Point1
2 +6% Skill Point3 Skill Point4
3 +9% Skill Point5 Skill Point9
4 +12% Skill Point7 Skill Point16
5 +15% Skill Point9 Skill Point25
6 +18% Skill Point11 Skill Point36
7 +21% Skill Point13 Skill Point49
8 +24% Skill Point15 Skill Point64
9 +27% Skill Point17 Skill Point81
10 +30% Skill Point19 Skill Point100

Training Dummies

Dummy Armor & Resists
Plain-looking None
Heavy armor 50
Caster robes 50
Leather clothes 100

Navigation