Training Grounds

From Heroes of Hammerwatch 2 Wiki
Revision as of 12:54, 29 January 2025 by Dopefish (talk | contribs)
Jump to navigation Jump to search

In the Training Ground Area are three different types of NPCs.

You can allocate Ability Stars Skill Point, Attribute Points Attribute Point and improve Athletic Passives 🏃.

There are also Training Dummy Objects to test your damage:

  • The plain-looking training dummies have 0 Armor and 0 Elemental Resistances.
  • The training dummy in heavy armor has 50 Armor and 0 Elemental Resistances.
  • The training dummy in leather clothes has 0 Armor and 100 of each Elemental Resistance.
  • The training dummy in caster robes has 0 Armor and 50 of each Elemental Resistance.


Available Baseline Villager

Attribute NPC Attribute Point

Allocate Attribute Points Attribute Point to meet the required stats for using your equipment and to increase your character's overall power.

Attributes Stat Increase Spell Power 🪄💥➕
Strength Paladin, Warrior
Dexterity & Ranger, Rogue
Intelligence & Sorcerer, Wizard, Warlock
Focus & Cloak requirement
Vitality & Cloak requirement
Attribute Points Attribute Point are awarded by leveling up your different characters and Guild Accomplishments.

Ability NPC Skill Point

One of the two villagers where Ability Stars Skill Point can be allocated to upgrade class ability ranks.

Each class's 1 & 3 abilities are part of the baseline kit, only further upgrades need Ability Stars Skill Point.

Ability 5 & 6 unlock after choosing one of three subclasses at level 10 in the Guild Hall.

Ability Skill Point Upgrade Steps
Level Ability 1 to 4 5 and 6
1 3 Skill Point free
2 3 Skill Point 5 Skill Point
3 3 Skill Point 7 Skill Point
4 3 Skill Point 7 Skill Point
5 3 Skill Point 9 Skill Point
Ability Stars Skill Point are awarded by completing Guild Accomplishments.

Training Ground Level 1

Althete NPC 🏃

Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: Dash 🔋 Charges, Dash Recharge Time 🔋⏱️, Movement Speed 🏃, and Health ❤️ Pickup Gain.

Health ❤️ Pickup Gain Upgrade Steps
Level Health Pickup Gain Gold Cost
1 +50% Health Gain (1.5x) Gold1,500
2 +50% Health Gain (2.0x) Gold2,000
3 +50% Health Gain (2.5x) Gold3,500
4 +50% Health Gain (3.0x) Gold5,000
5 +50% Health Gain (3.5x) Gold6,500
6 +50% Health Gain (4.0) Gold8,000
7 +50% Health Gain (4.5x) Gold12,000
8 +50% Health Gain (5.0x) Gold14,000
Dash 🔋 Recharge Time Upgrade Steps
Level Recharge Time Multiplier Gold Cost
1 -10% recharge time (0.9x) Gold1,500
2 -10% recharge time (0.8x) Gold4,000
3 -10% recharge time (0.7x) Gold8,000
4 -10% recharge time (0.6x) Gold12,000
Dash 🔋 Charges Upgrade Steps
Level Dash Charges Gold Cost
1 +1 🔋charge Gold2,000
2 +1 🔋charge Gold12,000


Movement Speed 🏃Upgrade Steps
Level Speed Increase Gold Cost
1 +4% increase Gold4,000
2 +4% increase (8%) Gold8,000
3 +4% increase (12%) Gold14,000


Training Ground Level 3

Mastery NPC Skill Point

This villager further enhances the character's power by increasing the damage of certain weapon types.

Each upgrade adds 3% damage when wielding that type of weapon and applies to both one-handed and two-handed weapons.

Mastery Skill Point Upgrade Steps
Level +% Damage Points
1 3 1 Skill Point
2 6 3 Skill Point
3 9 5 Skill Point
4 12 7 Skill Point
5 15 9 Skill Point
6 18 11 Skill Point
7 21 13 Skill Point
8 24 15 Skill Point
9 27 17 Skill Point
10 30 19 Skill Point
Ability Stars Skill Point are awarded by completing Guild Accomplishments.

See also


Navigation