Enchanter: Difference between revisions

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Implemented the results of the 2nd survey. Adjusted the wording/formatting of the infobox and moved it at the top as suggested.
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|-
|-
| rowspan="2" | <span style="font-size:200%;">πŸ‘©β€πŸ«</span>
| rowspan="2" | <span style="font-size:200%;">πŸ‘©β€πŸ«</span>
| β€’ A line over a digit means that it is β€œrepeating” <math>\left (0\!.\!2\overline{7} = 0\!.\!2777\!\ldots\right )</math>. The additional precision from more digits is generally unneeded.
| β€’ A line over a digit means that it is β€œrepeating” <math>\left (0\!.\!2\overline{7} = 0\!.\!2777\!\ldots\right )</math>. The additional precision from more than 3 digits is generally unneeded.
|-
|-
| β€’ The total increase an enchantment gives is <math>\left [(\mbox{ilvl}\times\mbox{β€˜per ilvl’})+\mbox{base}\right ]</math>, where <math>\mbox{ilvl}</math> is the level of the item that gets the enchantment.
| β€’ The total increase an enchantment gives is <math>\left [(\mbox{ilvl}\times\mbox{β€˜per ilvl’})+\mbox{base}\right ]</math>, where <math>\mbox{ilvl}</math> is the level of the item that gets the enchantment.
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| '''of Zeal'''
| '''of Zeal'''
| Β 
| {{icon|shadow curse}}
| -10% Shadow Curse Gain
| -10% Shadow Curse Gain
| Β 
| Β 
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| '''of Sundering'''
| '''of Sundering'''
| {{icon|armor pen}}
| {{icon|armor pen}}
| +25 Armor Penetration
| +10% Armor Penetration
| βœ”
| βœ”
| βœ”
| βœ”
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| '''of Corrosion'''
| '''of Corrosion'''
| {{icon|poison pen}}
| {{icon|poison pen}}
| +25 Poison Penetration
| +10% Poison Penetration
| βœ”
| βœ”
| βœ”
| βœ”
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| '''of Conflagration'''
| '''of Conflagration'''
| {{icon|fire pen}}
| {{icon|fire pen}}
| +25 Fire Penetration
| +10% Fire Penetration
| βœ”
| βœ”
| βœ”
| βœ”
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| '''of Frostbite'''
| '''of Frostbite'''
| {{icon|ice pen}}
| {{icon|ice pen}}
| +25 Ice Penetration
| +10% Ice Penetration
| βœ”
| βœ”
| βœ”
| βœ”
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| '''of Electrocution'''
| '''of Electrocution'''
| {{icon|lightning pen}}
| {{icon|lightning pen}}
| +25 Lightning Penetration
| +10% Lightning Penetration
| βœ”
| βœ”
| βœ”
| βœ”
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| '''of Siphoning'''
| '''of Siphoning'''
| {{icon|mp regen}}
| {{icon|mp regen}}
| Restores 1 Mana on Kill
| Restores 2 Mana on Kill
| Β 
| Β 
| Β 
| Β 
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| Β 
| Β 
| Β 
| Β 
|}
== Epic Enchantments ==
Epic enchantments are exclusive to epic armor. Epic weapons have alternative skills listed in [[Equipment]].
{| class="wikitable sortable alternating-purple" style="text-align:center;"
|-
! Prefix
! colspan="2" | Effect
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Head</div>
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Chest</div>
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Hands</div>
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Back</div>
! style="min-width:1em; max-width:1em;" | <div style="writing-mode:vertical-rl;">Feet</div>
|-
| '''Thirsty'''
| {{icon|hp regen}}
| +1% Lifeleech against enemies with Bleeding
|
|
| βœ”
|
|
|-
| '''Accurate'''
| {{icon|weapon crit chance}}
| +0.25% Weapon Crit chance per Shadow Curse
|
|
| βœ”
|
|
|-
| '''Precise'''
| {{icon|spell crit chance}}
| +0.25% Spell Crit chance per Shadow Curse
|
|
| βœ”
|
|
|-
| '''Critical'''
| {{icon|weapon crit damage}}
| 1.25x Weapon Crit damage
|
|
| βœ”
| βœ”
|
|-
| '''Burning'''
| {{icon|fire damage}}
| +15% Skill Speed and -15% Skill Cooldowns for Fire Skills
|
|
| βœ”
| βœ”
|
|-
| '''Frosty'''
| {{icon|ice damage}}
| +15% Skill Speed and -15% Skill Cooldowns for Ice Skills
|
|
| βœ”
| βœ”
|
|-
| '''Electric'''
| {{icon|lightning damage}}
| +15% Skill Speed and -15% Skill Cooldown for Lightning Skills
|
|
| βœ”
| βœ”
|
|-
| '''Toxic'''
| {{icon|poison damage}}
| +15% skill speed and -15% reduced Skill Cooldown for Poison Skills
|
|
| βœ”
| βœ”
|
|-
| '''Swift'''
| {{icon|cast speed}}
| +8% Skill Speed and -8% reduced Skill Cooldown for Spells
|
|
| βœ”
| βœ”
|
|-
| '''Hasty'''
| {{icon|move speed}}
| +8% Movement Speed
|
|
|
|
| βœ”
|-
| '''Recovering'''
| {{icon|dash recovery}}
| -20% Dash Recovery Time
|
|
|
|
| βœ”
|-
| '''Bursting'''
| {{icon|dash}}
| Triggers a Combo Nova when dashing.
|
|
|
|
| βœ”
|-
| '''Seeing'''
| {{icon|blind}}
| Immunity to Blindness
| βœ”
|
|
|
|
|-
| '''Arming'''
| {{icon|disarm}}
| Immunity to Disarm
| βœ”
|
|
|
|
|-
| '''Loud'''
| {{icon|silence}}
| Immunity to Silence
| βœ”
|
|
|
|
|-
| '''Invulnerable'''
| {{icon|vulnerable}}
| Immunity to Vulnerability
| βœ”
|
|
|
|
|-
| '''Hardy'''
| {{icon|weak}}
| Immunity to Weakness
| βœ”
|
|
|
|
|-
| '''Vengeful'''
|
| +10% chance to trigger Combo when taking damage
|
| βœ”
|
|
|
|-
| '''Shielding'''
| {{icon|parry}}
| Blocks 80% damage from a single hit with 5s cooldown
|
| βœ”
|
|
|
|-
| '''Purging'''
| {{icon|shadow curse}}
| 1% chance to clear 1 shadow curse when killing an enemy
|
| βœ”
| βœ”
| βœ”
|
|-
| '''Quickening'''
| {{icon|slow}}
| -25% movement speed penalty from casting spells
|
| βœ”
|
|
| βœ”
|}
|}


==Navigation==
==Navigation==
{{Template:BaseNav}}
{{Template:BaseNav}}

Latest revision as of 01:16, 15 March 2026

Uncommon Enchantments

πŸ‘©β€πŸ« β€’ A line over a digit means that it is β€œrepeating” (0.27=0.2777). The additional precision from more than 3 digits is generally unneeded.
β€’ The total increase an enchantment gives is [(ilvl×β€˜per ilvl’)+base], where ilvl is the level of the item that gets the enchantment.
Prefix Effect Amount Gained
Melee
Ranged
Arcane
Shield
Head
Chest
Hands
Back
Feet
per ilvl base
Brawny +Strength 0.5 2.4 βœ” βœ” βœ”
Nimble +Dexterity 0.5 2.4 βœ” βœ” βœ”
Keen +Intelligence 0.5 2.4 βœ” βœ” βœ”
Hale +Vitality 0.5 2.4 βœ” βœ” βœ”
Insightful +Focus 0.5 2.4 βœ” βœ” βœ”
Stout +Health 3.3 1.6 βœ” βœ” βœ” βœ” βœ” βœ”
Astute +Mana 3.3 1.6 βœ” βœ” βœ” βœ” βœ” βœ”
Revivifying +Health Regen 0.05 0.14 βœ” βœ” βœ” βœ” βœ” βœ”
Rejuvenating +Mana Regen 0.05 0.14 βœ” βœ” βœ” βœ” βœ” βœ”
Durable +Armor 1.1 3.8 βœ” βœ” βœ” βœ”
Firey +Fire Resistance 1.1 8.8 βœ” βœ” βœ” βœ”
Icy +Ice Resistance 1.1 8.8 βœ” βœ” βœ” βœ”
Static +Lightning Resistance 1.1 8.8 βœ” βœ” βœ” βœ”
Cleansing +Poison Resistance 1.1 8.8 βœ” βœ” βœ” βœ”
Mighty +Weapon Power 1.1 8.8 βœ” βœ” βœ” βœ” βœ”
Powerful +Spell Power 1.1 8.8 βœ” βœ” βœ” βœ” βœ”
Lethal +%Weapon Crit Damage 0.5 9.4 βœ” βœ” βœ” βœ”
Deadly +%Spell Crit Damage 0.5 9.4 βœ” βœ”
Carnage +%Physical Damage 0.27 4.72 βœ” βœ” βœ”
Hellfire +%Fire Damage 0.27 4.72 βœ” βœ” βœ”
Blizzard +%Ice Damage 0.27 4.72 βœ” βœ” βœ”
Tempest +%Lightning Damage 0.27 4.72 βœ” βœ” βœ”
Plague +%Poison Damage 0.27 4.72 βœ” βœ” βœ”
Crushing +Physical Damage 0.5 4.4 βœ” βœ” βœ”
Scorching +Fire Damage 0.5 4.4 βœ” βœ” βœ”
Chilling +Ice Damage 0.5 4.4 βœ” βœ” βœ”
Shocking +Lightning Damage 0.5 4.4 βœ” βœ” βœ”
Venomous +Poison Damage 0.5 4.4 βœ” βœ” βœ”

Rare Enchantments

Suffix Effect
Melee
Ranged
Arcane
Shield
Head
Chest
Hands
Back
Feet
of Combat +10% Weapon Attack Damage βœ” βœ”
of Prowess +10% Spell Damage βœ” βœ”
of Ascendancy +20% Damage against Elites βœ” βœ”
of Supremacy +15% Damage against Bosses βœ” βœ”
of Precision +5% Weapon Crit Chance βœ” βœ” βœ” βœ”
of Destruction +5% Spell Crit Chance βœ” βœ” βœ” βœ”
of Quickness +10% Attack Speed βœ” βœ” βœ”
of Alacrity +20% Cast Speed βœ” βœ” βœ”
of Speed +10% Movement Speed βœ” βœ” βœ”
of Dashing Dash Charge +1 Dash Charge βœ” βœ” βœ”
of Recovery Dash Recovery -10% Dash Recovery Time βœ” βœ” βœ”
of Evasion +5% Evasion Chance βœ” βœ” βœ”
of Deflection +15% Parry Chance βœ” βœ” βœ”
of Protection -5% Damage Taken βœ” βœ” βœ”
of Efficiency -15% Spell Mana Cost βœ” βœ” βœ”
of Celerity -15% Spell Cooldown βœ” βœ” βœ”
of Tonics Potion Charge +1 Potion Charge βœ” βœ”
of Zeal -10% Shadow Curse Gain βœ” βœ” βœ”
of Wealth Gold +25% Gold Gain βœ” βœ”
of Learning +20% Experience Gain βœ” βœ”
of Sundering +10% Armor Penetration βœ” βœ” βœ” βœ”
of Corrosion +10% Poison Penetration βœ” βœ” βœ” βœ”
of Conflagration +10% Fire Penetration βœ” βœ” βœ” βœ”
of Frostbite +10% Ice Penetration βœ” βœ” βœ” βœ”
of Electrocution +10% Lightning Penetration βœ” βœ” βœ” βœ”
of Thorns
Returns 15 Physical Damage
when taking damage
βœ” βœ” βœ”
of Reaping Restores 1 Health on Kill βœ” βœ”
of Siphoning Restores 2 Mana on Kill βœ” βœ”
of Craving Restores 1 Health on Hit βœ”
of Draining Restores 1 Mana on Hit βœ”
of Stunning 15% chance to inflict Stun βœ” βœ”
of Disarming 20% chance to inflict Disarm βœ”
of Slowing 20% chance to inflict Slow βœ”
of Silence 15% chance to inflict Silence βœ”
of Blindness 15% chance to inflict Blindness βœ”
of Confusion 20% chance to inflict Confusion βœ”
of Weakness 20% chance to inflict Weak βœ” βœ”
of Vulnerability 15% chance to inflict Vulnerability βœ” βœ”

Epic Enchantments

Epic enchantments are exclusive to epic armor. Epic weapons have alternative skills listed in Equipment.

Prefix Effect
Head
Chest
Hands
Back
Feet
Thirsty +1% Lifeleech against enemies with Bleeding βœ”
Accurate +0.25% Weapon Crit chance per Shadow Curse βœ”
Precise +0.25% Spell Crit chance per Shadow Curse βœ”
Critical 1.25x Weapon Crit damage βœ” βœ”
Burning +15% Skill Speed and -15% Skill Cooldowns for Fire Skills βœ” βœ”
Frosty +15% Skill Speed and -15% Skill Cooldowns for Ice Skills βœ” βœ”
Electric +15% Skill Speed and -15% Skill Cooldown for Lightning Skills βœ” βœ”
Toxic +15% skill speed and -15% reduced Skill Cooldown for Poison Skills βœ” βœ”
Swift +8% Skill Speed and -8% reduced Skill Cooldown for Spells βœ” βœ”
Hasty +8% Movement Speed βœ”
Recovering Dash Recovery -20% Dash Recovery Time βœ”
Bursting Dash Charge Triggers a Combo Nova when dashing. βœ”
Seeing Immunity to Blindness βœ”
Arming Immunity to Disarm βœ”
Loud Immunity to Silence βœ”
Invulnerable Immunity to Vulnerability βœ”
Hardy Immunity to Weakness βœ”
Vengeful +10% chance to trigger Combo when taking damage βœ”
Shielding Blocks 80% damage from a single hit with 5s cooldown βœ”
Purging 1% chance to clear 1 shadow curse when killing an enemy βœ” βœ” βœ”
Quickening -25% movement speed penalty from casting spells βœ” βœ”