Training Grounds: Difference between revisions

From Heroes of Hammerwatch Wiki
Jump to navigation Jump to search
Dopefish (talk | contribs)
No edit summary
 
(44 intermediate revisions by 4 users not shown)
Line 1: Line 1:
In the Training Ground Area are three different types of NPCs. You can spent points to upgrade your skills or weapon mastery, allocate attribute points and upgrade your dash ability. There is also a Training Dummy to test your Damage.
In the Training Ground Area, there are two (later three, then four) different people who can train you on various aspects.  


== Althete NPC ==
Respectively, they allow you to:
*Allocate {{icon|attribute}}'''Attribute Points'''.
*Improve and teach you new skills using {{icon|star}}'''Skill Points'''.
*Improve your {{icon|move speed}} '''Athletic''' performance.
*Improve your {{icon|physical damage}} '''Weapon Masteries'''.


There are also various Training Dummies to test your damage.


Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: Dash Charges, Dash Recharge Time, Movement Speed, and Health Pickup Gain.
({{icon|attribute}}'''Attribute''' and {{icon|star}}'''Skill''' Points are awarded by [[Leveling Up|leveling up]] and by completing some [[Guild]] Accomplishments.)
 
== Attribute Trainer ==
 
This trainer allows you to allocate your {{icon|attribute}}'''Attribute Points''' into the five base attributes.<br>
Doing so will increase your character's overall power and enable you to meet the requirements for wearing different pieces of equipment.


{| class="wikitable"
{| class="wikitable"
|+ Dash Charges Upgrade Steps
![[Attributes|Attribute]]
! colspan="2" | Stat Increase
! Primary<br>(<small>Also gives {{icon|Spell Power}}Spell Power</small>)
! Related [[Equipment]]
|-
! style="background-color:#2c2c2c; text-align:left;" | {{icon|str}} [[Strength]]
| style="background-color:#2c2c2c; text-align:center;" | {{icon|armor}}{{icon|armor pen}}
| style="background-color:#2c2c2c; border-left:hidden; padding-left:0px;" | Armor & Armor Penetration
| style="background-color:#2c2c2c; text-align:center;" | [[Paladin]], [[Warrior]]
| style="background-color:#2c2c2c;" | <div style="line-height:1;"><small>[[Equipment#Weapons|Axes, Greataxes, Maces, Mauls, Longswords,<br>Shields, Longbows, Crossbows]], [[Equipment#Armor|Metal/Heavy Armor]]</small></div>
|-
! style="background-color:#222222; text-align:left;" | {{icon|dex}} [[Dexterity]]
| style="background-color:#222222; text-align:center;" | {{icon|Weapon Crit Chance}}{{icon|Weapon Crit Damage}}
| style="background-color:#222222; border-left:hidden; padding-left:0px;" | Weapon Crit Chance & Damage
| style="background-color:#222222; text-align:center;" | [[Ranger]], [[Rogue]]
| style="background-color:#222222;" | <div style="line-height:1;"><small>[[Equipment#Weapons|Shortswords, Daggers, Twin Daggers,<br>Shortbows, Hand Crossbows]], [[Equipment#Armor|Leather/Medium Armor]]</small></div>
|-
|-
! Level
! style="background-color:#2c2c2c; text-align:left;" | {{icon|int}} [[Intelligence]]
! Dash Charges
| style="background-color:#2c2c2c; text-align:center;" | {{icon|Spell Crit Chance}}{{icon|Spell Crit Damage}}
! Gold Cost
| style="background-color:#2c2c2c; border-left:hidden; padding-left:0px;" | Spell Crit Chance & Damage
| style="background-color:#2c2c2c; text-align:center;" | [[Sorcerer]], [[Wizard]], [[Warlock]]
| style="background-color:#2c2c2c;" | <small>[[Equipment#Weapons|Dirks, Wands, Tomes, Staves]], [[Equipment#Armor|Cloth/Light Armor]]</small>
|-
|-
| 1
! style="background-color:#222222; text-align:left;" | {{icon|foc}} [[Focus]]
| +1 dash charge
| style="background-color:#222222; text-align:center;" | {{icon|Mana}}{{icon|Mana Regen}}
| 2000 Gold
| style="background-color:#222222; border-left:hidden; padding-left:0px;" | Mana & Regen
| style="background-color:#222222; text-align:center;" | None
| style="background-color:#222222;" | [[Equipment#Capes_&_Cloaks|Capes]]
|-
|-
| 2
! style="background-color:#2c2c2c; text-align:left;" | {{icon|vit}} [[Vitality]]
| +1 dash charge
| style="background-color:#2c2c2c; text-align:center;" | {{icon|Health}}{{icon|Health Regen}}
| 12000 Gold
| style="background-color:#2c2c2c; border-left:hidden; padding-left:0px;" | Health & Regen
| style="background-color:#2c2c2c; text-align:center;" | None
| style="background-color:#2c2c2c;" | [[Equipment#Capes_&_Cloaks|Cloaks]]
|}
|}


{| class="wikitable"
== Skill Trainer ==
|+ Dash Recharge Time Upgrade Steps
 
He is one of the three villagers where {{icon|star}}'''Skill Points''' can be allocated. (The other two are the Weapon Master, and Trinket Attunement at the [[Library]].)
 
You may spend points here to learn new skills and upgrade them.
 
Each classes start with their '''first skill''' (#1) and '''one passive''' (either #3 or #4) for free. Further upgrades need {{icon|star}}'''Skill Points'''.
 
The '''last two skills''' (#5 & #6) unlock after choosing one of three subclasses at level 10 in the [[Guild Hall]]. Changing subclasses automatically refunds all points spent in those skills (for free).
 
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Starting Skills
|-
|-
! Level
! Level
! Recharge Time Multiplier
! Cost
! Gold Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
| 1
! style="background-color:#2c2c2c;" | 1
| -10% recharge time (0.9x)
| style="background-color:#2c2c2c;" | Free
| 1500 Gold
| style="background-color:#2c2c2c;" | Free
|-
|-
| 2
! style="background-color:#222222;" | 2
| -10% recharge time (0.8x)
| style="background-color:#222222;" | {{icon|star}}3
| 4000 Gold
| style="background-color:#222222;" | {{icon|star}}3
|-
|-
| 3
! style="background-color:#2c2c2c;" | 3
| -10% recharge time (0.7x)
| style="background-color:#2c2c2c;" | {{icon|star}}5
| 8000 Gold
| style="background-color:#2c2c2c;" | {{icon|star}}8
|-
|-
| 4
! style="background-color:#222222;" | 4
| -10% recharge time (0.6x)
| style="background-color:#222222;" | {{icon|star}}5
| 12000 Gold
| style="background-color:#222222;" | {{icon|star}}13
|-
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | {{icon|star}}7
| style="background-color:#2c2c2c;" | {{icon|star}}20
|}
|}


{| class="wikitable"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Movement Speed Upgrade Steps
|+ New Skills
|-
|-
! Level
! Level
! Speed Increase
! Cost
! Gold Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
| 1
! style="background-color:#2c2c2c;" | 1
| +4% increase
| style="background-color:#2c2c2c;" | {{icon|star}}3
| 4000 Gold
| style="background-color:#2c2c2c;" | {{icon|star}}3
|-
|-
| 2
! style="background-color:#222222;" | 2
| +4% increase (8%)
| style="background-color:#222222;" | {{icon|star}}3
| 8000 Gold
| style="background-color:#222222;" | {{icon|star}}6
|-
|-
| 3
! style="background-color:#2c2c2c;" | 3
| +4% increase (12%)
| style="background-color:#2c2c2c;" | {{icon|star}}5
| 14000 Gold
| style="background-color:#2c2c2c;" | {{icon|star}}11
|-
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | {{icon|star}}5
| style="background-color:#222222;" | {{icon|star}}16
|-
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | {{icon|star}}7
| style="background-color:#2c2c2c;" | {{icon|star}}23
|}
|}


{| class="wikitable"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Health Pickup Gain Upgrade Steps
|+ Subclasses Skills
|-
|-
! Level
! Level
! Health Pickup Gain Multiplier
! Cost
! Gold Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
| 1
! style="background-color:#2c2c2c;" | 1
| +50% Health Gain (1.5x)
| style="background-color:#2c2c2c;" | Free
| 1500 Gold
| style="background-color:#2c2c2c;" | Free
|-
|-
| 2
! style="background-color:#222222;" | 2
| +50% Health Gain (2.0x)
| style="background-color:#222222;" | {{icon|star}}5
| 2000 Gold
| style="background-color:#222222;" | {{icon|star}}5
|-
|-
| 3
! style="background-color:#2c2c2c;" | 3
| +50% Health Gain (2.5x)
| style="background-color:#2c2c2c;" | {{icon|star}}7
| 3500 Gold
| style="background-color:#2c2c2c;" | {{icon|star}}12
|-
|-
| 4
! style="background-color:#222222;" | 4
| +50% Health Gain (3.0x)
| style="background-color:#222222;" | {{icon|star}}7
| 5000 Gold
| style="background-color:#222222;" | {{icon|star}}19
|-
|-
| 5
! style="background-color:#2c2c2c;" | 5
| +50% Health Gain (3.5x)
| style="background-color:#2c2c2c;" | {{icon|star}}9
| 6500 Gold
| style="background-color:#2c2c2c;" | {{icon|star}}28
|}
 
== Athlete ==
The Athlete becomes available with Training Ground Tier 1. He offers these upgrades:
 
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Dash Charges
|-
|-
| 6
! Level
| +50% Health Gain (4.0x)
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
| 8000 Gold
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
|-
| 7
! style="background-color:#2c2c2c;" | 1
| +50% Health Gain (4.5x)
| style="background-color:#2c2c2c;" | {{icon|dash}}+1
| 12000 Gold
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}2,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}2,000
|-
|-
| 8
! style="background-color:#222222;" | 2
| +50% Health Gain (5.0x)
| style="background-color:#222222;" | {{icon|dash}}+2
| 14000 Gold
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}14,000
|}
|}


{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Dash Recharge
|-
! Level
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{icon|dash recovery}}-10%
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}1,500
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}1,500
|-
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{icon|dash recovery}}-20%
| style="background-color:#222222; text-align:right;" | {{icon|gold}}4,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}5,500
|-
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{icon|dash recovery}}-30%
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}8,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}13,500
|-
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | {{icon|dash recovery}}-40%
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}25,500
|}


{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Move Speed
|-
! Level
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{icon|move speed}}+4%
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}4,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}4,000
|-
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{icon|move speed}}+8%
| style="background-color:#222222; text-align:right;" | {{icon|gold}}8,000
| style="background-color:#222222; text-align:right;" | {{icon|gold}}12,000
|-
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{icon|move speed}}+12%
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}14,000
| style="background-color:#2c2c2c; text-align:right;" | {{icon|gold}}26,000
|}


== Ability NPC ==
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:right;"
|+ Health Pickups
|-
! Level
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
! style="background-color:#361917;" | 1
| style="background-color:#361917;" | +50% Health Pickup Gain
| style="background-color:#361917;" | {{icon|gold}}1,500
| style="background-color:#361917;" | {{icon|gold}}1,500
|-
! style="background-color:#281715;" | 2
| style="background-color:#281715;" | +100% Health Pickup Gain
| style="background-color:#281715;" | {{icon|gold}}2,000
| style="background-color:#281715;" | {{icon|gold}}3,500
|-
! style="background-color:#361917;" | 3
| style="background-color:#361917;" | +150% Health Pickup Gain
| style="background-color:#361917;" | {{icon|gold}}3,500
| style="background-color:#361917;" | {{icon|gold}}7,000
|-
! style="background-color:#281715;" | 4
| style="background-color:#281715;" | +200% Health Pickup Gain
| style="background-color:#281715;" | {{icon|gold}}5,000
| style="background-color:#281715;" | {{icon|gold}}12,000
|-
! style="background-color:#361917;" | 5
| style="background-color:#361917;" | +250% Health Pickup Gain
| style="background-color:#361917;" | {{icon|gold}}6,500
| style="background-color:#361917;" | {{icon|gold}}18,500
|-
! style="background-color:#281715;" | 6
| style="background-color:#281715;" | +300% Health Pickup Gain
| style="background-color:#281715;" | {{icon|gold}}8,000
| style="background-color:#281715;" | {{icon|gold}}26,500
|-
! style="background-color:#361917;" | 7
| style="background-color:#361917;" | +350% Health Pickup Gain
| style="background-color:#361917;" | {{icon|gold}}12,000
| style="background-color:#361917;" | {{icon|gold}}38,500
|-
! style="background-color:#281715;" | 8
| style="background-color:#281715;" | +400% Health Pickup Gain
| style="background-color:#281715;" | {{icon|gold}}14,000
| style="background-color:#281715;" | {{icon|gold}}52,500
|}


One of the two NPCs where [[Ability Point]] Stars can be allocated to upgrade class ability ranks.
== Weapon Mastery Trainer ==
This villager becomes available with Training Ground Tier 3. He further enhances the character's power by increasing the damage of certain weapon types.


[[Ability Point]]s are awarded by completing Accomplishments
Each upgrade adds 5% damage when wielding that type of weapon and applies to '''both''' one-handed and two-handed weapons.


{| class="wikitable"
{| class="wikitable" style="vertical-align:top; display:inline-block; text-align:center;"
|+ Upgrade Steps
|-
! Level
! <div style="line-height:1;">Amount<br><small>(cumulative)</small></div>
! Cost
! <div style="line-height:1;">Cost<br><small>(cumulative)</small></div>
|-
! style="background-color:#2c2c2c;" | 1
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+5%
| style="background-color:#2c2c2c;" | {{icon|star}}1
| style="background-color:#2c2c2c;" | {{icon|star}}1
|-
! style="background-color:#222222;" | 2
| style="background-color:#222222;" | {{icon|physical damage}}+10%
| style="background-color:#222222;" | {{icon|star}}3
| style="background-color:#222222;" | {{icon|star}}4
|-
! style="background-color:#2c2c2c;" | 3
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+15%
| style="background-color:#2c2c2c;" | {{icon|star}}5
| style="background-color:#2c2c2c;" | {{icon|star}}9
|-
! style="background-color:#222222;" | 4
| style="background-color:#222222;" | {{icon|physical damage}}+20%
| style="background-color:#222222;" | {{icon|star}}7
| style="background-color:#222222;" | {{icon|star}}16
|-
|-
! Rank !! Points
! style="background-color:#2c2c2c;" | 5
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+25%
| style="background-color:#2c2c2c;" | {{icon|star}}9
| style="background-color:#2c2c2c;" | {{icon|star}}25
|-
|-
|       1 ||               3
! style="background-color:#222222;" | 6
| style="background-color:#222222;" | {{icon|physical damage}}+30%
| style="background-color:#222222;" | {{icon|star}}11
| style="background-color:#222222;" | {{icon|star}}36
|-
|-
|       2 ||               3
! style="background-color:#2c2c2c;" | 7
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+35%
| style="background-color:#2c2c2c;" | {{icon|star}}13
| style="background-color:#2c2c2c;" | {{icon|star}}49
|-
|-
|       3 ||               5
! style="background-color:#222222;" | 8
| style="background-color:#222222;" | {{icon|physical damage}}+40%
| style="background-color:#222222;" | {{icon|star}}15
| style="background-color:#222222;" | {{icon|star}}64
|-
|-
|       4 ||               5
! style="background-color:#2c2c2c;" | 9
| style="background-color:#2c2c2c;" | {{icon|physical damage}}+45%
| style="background-color:#2c2c2c;" | {{icon|star}}17
| style="background-color:#2c2c2c;" | {{icon|star}}81
|-
|-
|       5 ||               7
! style="background-color:#222222;" | 10
| style="background-color:#222222;" | {{icon|physical damage}}+50%
| style="background-color:#222222;" | {{icon|star}}19
| style="background-color:#222222;" | {{icon|star}}100
|}
|}


== Training Dummies ==
{| class="wikitable"
|-
! Dummy !! Armor & Resists
|-
| style="background-color:#2c2c2c;" | Plain-looking
| style="background-color:#2c2c2c;" | None
|-
| style="background-color:#222222;" | Heavy armor
| style="background-color:#222222;" | {{icon|armor}}50
|-
| style="background-color:#2c2c2c;" | Caster robes
| style="background-color:#2c2c2c;" | {{icon|all resist}}50
|-
| style="background-color:#222222;" | Leather clothes
| style="background-color:#222222;" | {{icon|all resist}}100
|}


==Navigation==
{{Template:BaseNav}}
{{Template:BaseNav}}

Latest revision as of 05:54, 29 November 2025

In the Training Ground Area, there are two (later three, then four) different people who can train you on various aspects.

Respectively, they allow you to:

  • Allocate Attribute PointAttribute Points.
  • Improve and teach you new skills using Skill PointSkill Points.
  • Improve your Athletic performance.
  • Improve your Weapon Masteries.

There are also various Training Dummies to test your damage.

(Attribute PointAttribute and Skill PointSkill Points are awarded by leveling up and by completing some Guild Accomplishments.)

Attribute Trainer

This trainer allows you to allocate your Attribute PointAttribute Points into the five base attributes.
Doing so will increase your character's overall power and enable you to meet the requirements for wearing different pieces of equipment.

Attribute Stat Increase Primary
(Also gives Spell Power)
Related Equipment
Strength Armor & Armor Penetration Paladin, Warrior
Dexterity Weapon Crit Chance & Damage Ranger, Rogue
Intelligence Spell Crit Chance & Damage Sorcerer, Wizard, Warlock Dirks, Wands, Tomes, Staves, Cloth/Light Armor
Focus Mana & Regen None Capes
Vitality Health & Regen None Cloaks

Skill Trainer

He is one of the three villagers where Skill PointSkill Points can be allocated. (The other two are the Weapon Master, and Trinket Attunement at the Library.)

You may spend points here to learn new skills and upgrade them.

Each classes start with their first skill (#1) and one passive (either #3 or #4) for free. Further upgrades need Skill PointSkill Points.

The last two skills (#5 & #6) unlock after choosing one of three subclasses at level 10 in the Guild Hall. Changing subclasses automatically refunds all points spent in those skills (for free).

Starting Skills
Level Cost
Cost
(cumulative)
1 Free Free
2 Skill Point3 Skill Point3
3 Skill Point5 Skill Point8
4 Skill Point5 Skill Point13
5 Skill Point7 Skill Point20
New Skills
Level Cost
Cost
(cumulative)
1 Skill Point3 Skill Point3
2 Skill Point3 Skill Point6
3 Skill Point5 Skill Point11
4 Skill Point5 Skill Point16
5 Skill Point7 Skill Point23
Subclasses Skills
Level Cost
Cost
(cumulative)
1 Free Free
2 Skill Point5 Skill Point5
3 Skill Point7 Skill Point12
4 Skill Point7 Skill Point19
5 Skill Point9 Skill Point28

Athlete

The Athlete becomes available with Training Ground Tier 1. He offers these upgrades:

Dash Charges
Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 Dash Charge+1 Gold2,000 Gold2,000
2 Dash Charge+2 Gold12,000 Gold14,000
Dash Recharge
Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 Dash Recovery-10% Gold1,500 Gold1,500
2 Dash Recovery-20% Gold4,000 Gold5,500
3 Dash Recovery-30% Gold8,000 Gold13,500
4 Dash Recovery-40% Gold12,000 Gold25,500
Move Speed
Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 +4% Gold4,000 Gold4,000
2 +8% Gold8,000 Gold12,000
3 +12% Gold14,000 Gold26,000
Health Pickups
Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 +50% Health Pickup Gain Gold1,500 Gold1,500
2 +100% Health Pickup Gain Gold2,000 Gold3,500
3 +150% Health Pickup Gain Gold3,500 Gold7,000
4 +200% Health Pickup Gain Gold5,000 Gold12,000
5 +250% Health Pickup Gain Gold6,500 Gold18,500
6 +300% Health Pickup Gain Gold8,000 Gold26,500
7 +350% Health Pickup Gain Gold12,000 Gold38,500
8 +400% Health Pickup Gain Gold14,000 Gold52,500

Weapon Mastery Trainer

This villager becomes available with Training Ground Tier 3. He further enhances the character's power by increasing the damage of certain weapon types.

Each upgrade adds 5% damage when wielding that type of weapon and applies to both one-handed and two-handed weapons.

Level
Amount
(cumulative)
Cost
Cost
(cumulative)
1 +5% Skill Point1 Skill Point1
2 +10% Skill Point3 Skill Point4
3 +15% Skill Point5 Skill Point9
4 +20% Skill Point7 Skill Point16
5 +25% Skill Point9 Skill Point25
6 +30% Skill Point11 Skill Point36
7 +35% Skill Point13 Skill Point49
8 +40% Skill Point15 Skill Point64
9 +45% Skill Point17 Skill Point81
10 +50% Skill Point19 Skill Point100

Training Dummies

Dummy Armor & Resists
Plain-looking None
Heavy armor 50
Caster robes 50
Leather clothes 100