Training Grounds: Difference between revisions
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Added detailed information about the training dummies. |
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You can allocate '''Ability Stars''' {{icon|star}}, '''Attribute Points''' {{icon|attribute}} and improve '''Athletic Passives''' π. Β | You can allocate '''Ability Stars''' {{icon|star}}, '''Attribute Points''' {{icon|attribute}} and improve '''Athletic Passives''' π. Β | ||
There are also Training Dummy Objects to test your damage. | There are also Training Dummy Objects to test your damage: | ||
Β | |||
* The plain-looking training dummies have 0 Armor and 0 Elemental Resistances. | |||
* The training dummy in heavy armor has 50 Armor and 0 Elemental Resistances. | |||
* The training dummy in leather clothes has 0 Armor and 100 of each Elemental Resistance. | |||
* The training dummy in caster robes has 0 Armor and 50 of each Elemental Resistance. | |||
== Available Baseline Villager == | == Available Baseline Villager == | ||
Revision as of 22:46, 28 January 2025
In the Training Ground Area are three different types of NPCs.
You can allocate Ability Stars
, Attribute Points
and improve Athletic Passives π.
There are also Training Dummy Objects to test your damage:
- The plain-looking training dummies have 0 Armor and 0 Elemental Resistances.
- The training dummy in heavy armor has 50 Armor and 0 Elemental Resistances.
- The training dummy in leather clothes has 0 Armor and 100 of each Elemental Resistance.
- The training dummy in caster robes has 0 Armor and 50 of each Elemental Resistance.
Available Baseline Villager
Allocate Attribute Points
to meet the required stats for using your equipment and to increase your character's overall power.
| Attributes | Stat Increase | Spell Power πͺπ₯β |
|---|---|---|
| Strength | Paladin, Warrior | |
| Dexterity | Ranger, Rogue | |
| Intelligence | Sorcerer, Wizard, Warlock | |
| Focus | Cloak requirement | |
| Vitality | Cloak requirement |
- Attribute Points
are awarded by leveling up your different characters and Guild Accomplishments.
- Attribute Points
One of the two villagers where Ability Stars
can be allocated to upgrade class ability ranks.
Each class's 1 & 3 abilities are part of the baseline kit, only further upgrades need Ability Stars
.
Ability 5 & 6 unlock after choosing one of three subclasses at level 10 in the Guild Hall.
| Level | Ability 1 to 4 | 5 and 6 |
|---|---|---|
| 1 | 3 |
free |
| 2 | 3 |
5 |
| 3 | 3 |
7 |
| 4 | 3 |
7 |
| 5 | 3 |
9 |
- Ability Stars
are awarded by completing Guild Accomplishments.
- Ability Stars
Training Ground Level 1
Althete NPC π
Here are the four tables based on the serialized data you provided. Each table corresponds to one of the upgrades: Dash π Charges, Dash Recharge Time πβ±οΈ, Movement Speed π, and Health β€οΈ Pickup Gain.
| Level | Dash Charges | Gold Cost |
|---|---|---|
| 1 | +1 πcharge | |
| 2 | +1 πcharge |
| Level | Speed Increase | Gold Cost |
|---|---|---|
| 1 | +4% increase | |
| 2 | +4% increase (8%) | |
| 3 | +4% increase (12%) |
Training Ground Level 3
This villager further enhances the character's power by increasing the damage of certain weapon types.
Each upgrade adds 3% damage when wielding that type of weapon and applies to both one-handed and two-handed weapons.
| Level | +% Damage | Points |
|---|---|---|
| 1 | 3 | 1 |
| 2 | 6 | 3 |
| 3 | 9 | 5 |
| 4 | 12 | 7 |
| 5 | 15 | 9 |
| 6 | 18 | 11 |
| 7 | 21 | 13 |
| 8 | 24 | 15 |
| 9 | 27 | 17 |
| 10 | 30 | 19 |
- Ability Stars
are awarded by completing Guild Accomplishments.
- Ability Stars
See also