Equipment: Difference between revisions
Complete overhaul of equipment tables. All the information previously available (and more) in about 30% the size, and in a much more readable format. |
m Alignment fix for Chrome. |
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The following table lists the formulas used to calculate those values.<br> | The following table lists the formulas used to calculate those values.<br> | ||
''To simplify the formulas, the following variables will be used:'' | ''To simplify the formulas, the following variables will be used:'' | ||
:<math> | :{| style="margin-top:-0.5em;" | ||
x = \cancel{{^{10}}_9}(ilvl-1) | |- | ||
z = \cancel{{^{5}}_9}(ilvl+8) | | <math>x = \cancel{{^{10}}_9}(ilvl-1)</math> || <math>\mbox{(normal amount from ilvls)}</math> | ||
t = tier | |- | ||
d = \{0,1,0,11\}\mbox{ for }t=\{1,2,3,4\} | | <math>z = \cancel{{^{5}}_9}(ilvl+8)</math> || <math>\mbox{(base requirement from ilvls)}</math> | ||
|- | |||
| <math>t = tier</math> || | |||
|- | |||
| <math>d = \{0,1,0,11\}\mbox{ for }t=\{1,2,3,4\}</math> || <math>\mbox{(special bonus for dirks)}</math> | |||
|} | |||
Revision as of 00:51, 14 February 2025
Acquiring Equipment
Equipment can be found in equipment chests that can spawn throughout a run, as a reward after defeating a boss, or purchased from various shops in your town.
When an equipment chest is spawned during a run, the base ilvl of the equipment inside will be the same as the area level of the floor it spawns on. This level can be further modifier by the tier of chest it spawns in. Bronze chests apply random modifier between -1 and +1, silver chests between 0 and +2, and gold chests between +1 and +3.
Equipment spawned as a boss reward will add a random modifier between -1 and +2. The drops from bosses are split as follows:
| Slot | Drop Chance |
|---|---|
| Main Hand | 60% |
| Two Hand | 20% |
| Off Hand | 15% |
| Back | 5% |
Gear purchased from the weapon rack at the blacksmith's shop in town will always be Tier 1, regardless of ilvl. This currently allows for tier 1 gear from the weapon rack to spawn outside of the normal range of 1-20.
Weapons
| Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra (tier) |
Skills | |
|---|---|---|---|---|---|---|
| Shield OH |
Wooden |
Round |
Heater |
Decorated |
Blocks Projectile Damage |
Shield Bash |
Armour
Values for main stats and requirements
For a given piece of equipment, its type, ilvl and tier determines:
- How much of a main stat it provides.
- How much of an attribute will be required to wear it.
The following table lists the formulas used to calculate those values.
To simplify the formulas, the following variables will be used:
| 👩🏫 | • If you are only interested in knowing how much stat you are getting per ilvl, it's (or ) for everything, regardless of tier. Exception: All strength armour (not shields) and Tier 4 cloaks/capes gets double. |
| • If you look at the formulas, like a strength chest says it gets armor. The means that it gets double the normal amount per ilvl (like I just said), and the means that it gets 10 armor per tier. | |
| • Note that all weapons have (pretty much) the same raw damage formula. To choose which weapon to use, you should only look at their skills, skills damage, and possible enchants. | |
| • For requirements, here's a Desmos if you want a more visual representation. |