Equipment: Difference between revisions

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:{| style="margin-top:-0.5em;"
:{| style="margin-top:-0.5em;"
|-
|-
| <math>x = \cancel{{^{10}}_9}(ilvl-1)</math> || <math>\mbox{(normal amount from ilvls)}</math>
| <math>x = \cancel{{^{10}}_9}(ilvl-1)</math>|| <math>\mbox{(normal amount from ilvls)}</math>
|-
|-
| <math>z = \cancel{{^{5}}_9}(ilvl+8)</math> || <math>\mbox{(base requirement from ilvls)}</math>
| <math>z = \cancel{{^{5}}_9}(ilvl+8)</math>|| <math>\mbox{(base requirement from ilvls)}</math>
|-  
|-  
| <math>t = tier</math> ||  
| <math>t = tier</math>||
|-  
|-  
| <math>d = \{0,1,0,11\}\mbox{  for }t=\{1,2,3,4\}</math> || <math>\mbox{(special bonus for dirks)}</math>
| <math>d = \{0,1,0,11\}\mbox{  for }t=\{1,2,3,4\}</math>|| <math>\mbox{(special bonus for dirks)}</math>
|}
|}


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{| style="margin-bottom:-0.8em; line-height:1.2; border:1px solid black; background-color:#ffffff11;"
{| style="margin-bottom:-0.8em; line-height:1.2; border:1px solid black; background-color:#ffffff11;"
|-
|-
| rowspan="4" | <span style="font-size:300%;">👩‍🏫</span>
| rowspan="3" | <span style="font-size:300%;">👩‍🏫</span>
| • '''If you are only interested in knowing how much stat you are getting per ilvl,''' it's <math>1\!.\!\overline{1}</math> (or <math>\cancel{{^{10}}_9}</math>) for everything, regardless of tier. '''Exception:''' All strength armour (not shields) and Tier 4 cloaks/capes gets double.
| All items gain <math>1\!.\!\overline{1}</math> (<math>\cancel{{^{10}}_9}</math>) to their armour per item level, doubled at <math>2\!.\!\overline{2}</math> (20/9) for strength armour and back equipment (spell power / weapon power).
|-
|-
| • If you look at the formulas, like a strength chest says it gets <math>2x+10t</math> armor. The <math>2x</math> means that it gets double the normal amount per ilvl (like I just said), and the <math>10t</math> means that it gets 10 armor per tier.
| All weapons share the same damage scaling formula. Choose your weapon based their skills, skills damage, and possible [[Enchanter|enchants]].
|-
|-
| • Note that all weapons have (pretty much) the same raw damage formula. To choose which weapon to use, you should only look at their skills, skills damage, and possible [[Enchanter|enchants]].
| [https://www.desmos.com/calculator/yd1yehuyyg Desmos] provided for a visual representation of requirements.
|-
| • For requirements, here's a [https://www.desmos.com/calculator/yd1yehuyyg Desmos] if you want a more visual representation.
|}
|}
{| class="wikitable"
{| class="wikitable"

Revision as of 10:01, 14 February 2025

Acquiring Equipment

Equipment can be found in equipment chests that can spawn throughout a run, as a reward after defeating a boss, or purchased from various shops in your town.

When an equipment chest is spawned during a run, the base ilvl of the equipment inside will be the same as the area level of the floor it spawns on. This level can be further modifier by the tier of chest it spawns in. Bronze chests apply random modifier between -1 and +1, silver chests between 0 and +2, and gold chests between +1 and +3.

Equipment spawned as a boss reward will add a random modifier between -1 and +2. The drops from bosses are split as follows:

Slot Drop Chance
Main Hand 60%
Two Hand 20%
Off Hand 15%
Back 5%


Gear purchased from the weapon rack at the blacksmith's shop in town will always be Tier 1, regardless of ilvl. This currently allows for tier 1 gear from the weapon rack to spawn outside of the normal range of 1-20.

Weapons

Melee Weapons
Tier 1
ilvl: 1-20
Tier 2
ilvl: 10-30
Tier 3
ilvl: 20-50
Tier 4
ilvl: 30+
Extra Skills
Mace
1H

Ball

Flanged

War

Regal
Mace Bash
100%+15%
Maul
2H

Wooden

Battle

War

Titan
Maul Swing
175%+20%
Ground Slam
250%+
Battle Axe
1H

B. Hatchet

Battle Axe

D.-Headed

Royal Axe
Axe Slash
100%+20%
Greataxe
2H

G. Cleaver

Greataxe

Heavy

Conqueror
Greataxe Slash
125%+20%
Whirlwind
Continuous 75%
Longsword
1H

Long

Bastard

War

Platinum
+20% Sword Swing
100%
Shortsword
1H

Short

Elegant

Noble

Champion
Dagger
1H

Iron

Steel

Noble

Majestic
+30% Dagger Slash
100%+20%
Daggers
2H

Dual

Heavy

Curved

Grandiose
+50% Dual Slice
2×100%
Lunging Strike
200%
Dirk/Kris
1H

Iron

Steel

Ritual

Golden
+30% Dirk Stab
60%
Arcane Weapons
Tier 1
ilvl: 1-20
Tier 2
ilvl: 10-30
Adept
Tier 3
ilvl: 20-50
Grand
Tier 4
ilvl: 30+
Master
Skills
Fire Wand
1H
Fire Bolt
40% Explosive
Frost Wand
1H
Ice Shards
3×60%
Lightning Wand
1H
Lightning Bolt
40%-10%/jump
Fire Tome
OH
Glyph of Fire
75% for 5s
Frost Tome
OH
Glyph of Ice
100%
Lightning Tome
OH
Glyph of Lightning
3×75%
Fire Staff
2H
Flame Spray
Continuous 25%
Fire Blast
100%
Frost Staff
2H
Ice Lance
Charge→75%
Ice Spikes
3×150%
Lightning Staff
2H
Lightning Beam
40%-10%/pierce
Thunderbolts
2×100%
Ranged Weapons
Tier 1
ilvl: 1-20
Tier 2
ilvl: 10-30
Tier 3
ilvl: 20-50
Tier 4
ilvl: 30+
Skills
Shortbow
2H

Short

Recurve

Elven

Wyrmwood
Quick Shot
50%
Power Shot
Charge→150%
Longbow
2H

Long

War

Imperial

Dragonbone
Quick Shot
60%
Power Shot
Charge→150%
Hand Crossbow
OH


Noble

Gilded
Quick Shot
75%
Crossbow
2H

Heavy

Imperial

Gilded
Quick Shot
100%
Explosive Shot
150% Explosive
Shields
Tier 1
ilvl: 1-20
Tier 2
ilvl: 10-30
Tier 3
ilvl: 20-50
Tier 4
ilvl: 30+
Extra
(t=tier)
Skills
Shield
OH

Wooden

Round

Heater

Decorated
Blocks
10t+20
Projectile
Damage
Shield Bash

Armour

Strength Armour
Tier 1
ilvl: 1-20
Tier 2
ilvl: 10-30
Tier 3
ilvl: 20-50
Tier 4
ilvl: 30+
Helmet
Iron
Cap

Steel
Helmet

Great
Helm

Crusader
Sallet
Plate
Breast

Heavy

Full

Crusader
Gauntlets
Iron

Plated

Gilded

Golden
Greaves
Iron

Plate

Imperial

Dragonbone
Dexterity Armour
Tier 1
ilvl: 1-20
Tier 2
ilvl: 10-30
Tier 3
ilvl: 20-50
Tier 4
ilvl: 30+
Extra
(t=tier)
Cowl
Cloth Cap,
Simple Mask

Leather Hood,
Bandit Mask

Elven Cowl,
Bandana,
Feathered Cap

Dark Cowl
+10t%
Leather
Leather
Jerkin

Leather
Armour

Studded
Leather

Scale
Brigandine
+5t%
Bracers
Leather

Studded

Noble

Wyrmscale
+(t+1)%
Boots
Hide

Leather

Noble

Flamboyant
+(t+2)%
Intelligence Armour
Tier 1
ilvl: 1-20
Tier 2
ilvl: 10-30
Tier 3
ilvl: 20-50
Tier 4
ilvl: 30+
Extra
(t=tier)
Hat
Simple Cap

Apprentice

Adept

Grand
+10t%
Circlet
Simple

Silver

Jeweled

Golden
Robe
Simple

Silken Garb

Gilded

Grandiose
+10t%
Gloves
Cloth

Velvet

Ornate

Opulent
+(t+1)%
Slippers
Cloth

Velvet

Ornate

Royal
-5t% Spell
Mana Cost
Back
Tier 2
ilvl: 10-40
Tier 4
ilvl: 30+
Cloak


Grandiose
Cape


Regal

Values for main stats and requirements

For a given piece of equipment, its type, ilvl and tier determines:

  1. How much of a main stat it provides.
  2. How much of an attribute will be required to wear it.


The following table lists the formulas used to calculate those values.
To simplify the formulas, the following variables will be used:

x=109(ilvl1) (normal amount from ilvls)
z=59(ilvl+8) (base requirement from ilvls)
t=tier
d={0,1,0,11}  for t={1,2,3,4} (special bonus for dirks)


👩‍🏫 All items gain 1.1 (109) to their armour per item level, doubled at 2.2 (20/9) for strength armour and back equipment (spell power / weapon power).
All weapons share the same damage scaling formula. Choose your weapon based their skills, skills damage, and possible enchants.
Desmos provided for a visual representation of requirements.
Damage Requirement
Maul, Greataxe, Daggers,
Staff, Shortbow, Longbow
x+5t+35 (t+1)z
Mace, Longsword,
Wand, Tome
x+5t+35 (t+1)z2
Axe, Shortsword x+5t+35 (t+1)z4
(Hand) Crossbow x+5t+35 (t+1)z5
Dagger x+5t+35 (t+1)z8
Dirk/Kris x+5t+35+d
(½ physical, ½ poison)
(t+1)z8
Armor Requirement
Chest 2x+10t (t+1)z2
Head/Hands/Feet 2x+5t (t+1)z4
Shield x+5t (t+1)z
Chest x+2t+3 (t+1)z2
Head/Hands/Feet x+2t1 (t+1)z4
Chest x+t+1 (t+1)z2
Head/Hands/Feet x+t (t+1)z4
Power Requirement
Tier 4 Cloak/Cape 2x+1 2z+1
Tier 2 Cloak/Cape x+1 z