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| | rowspan="3" | <span style="font-size:300%;">π©βπ«</span> | | | rowspan="3" | <span style="font-size:300%;">π©βπ«</span> |
| | All items gain <math>1\!.\!\overline{1}</math> (<math>\cancel{{^{10}}_9}</math>) to their armour per item level, doubled at <math>2\!.\!\overline{2}</math> (20/9) for strength armour and back equipment (spell power / weapon power). | | | All items gain <math>1\!.\!\overline{1}</math> (<math>\cancel{{^{10}}_9}</math>) to their armour per item level, doubled at <math>2\!.\!\overline{2}</math> (<math>\cancel{{^{20}}_9}</math>) for strength armour and back equipment (spell power / weapon power). |
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| | All weapons share the same damage scaling formula. Choose your weapon based their skills, skills damage, and possible [[Enchanter|enchants]]. | | | All weapons share the same damage scaling formula. Choose your weapon based their skills, skills damage, and possible [[Enchanter|enchants]]. |
Revision as of 10:03, 14 February 2025
Acquiring Equipment
Equipment can be found in equipment chests that can spawn throughout a run, as a reward after defeating a boss, or purchased from various shops in your town.
When an equipment chest is spawned during a run, the base ilvl of the equipment inside will be the same as the area level of the floor it spawns on. This level can be further modifier by the tier of chest it spawns in. Bronze chests apply random modifier between -1 and +1, silver chests between 0 and +2, and gold chests between +1 and +3.
Equipment spawned as a boss reward will add a random modifier between -1 and +2. The drops from bosses are split as follows:
| Slot |
Drop Chance
|
| Main Hand |
60%
|
| Two Hand |
20%
|
| Off Hand |
15%
|
| Back |
5%
|
Gear purchased from the weapon rack at the blacksmith's shop in town will always be Tier 1, regardless of ilvl. This currently allows for tier 1 gear from the weapon rack to spawn outside of the normal range of 1-20.
Weapons
Melee Weapons
|
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra |
Skills
|
Mace
1H
|
 Ball
|
 Flanged
|
 War
|
 Regal
|
β
|
Mace Bash 100%+15%
|
Maul
2H
|
 Wooden
|
 Battle
|
 War
|
 Titan
|
β
|
Maul Swing 175%+20% Ground Slam 250%+
|
Battle Axe
1H
|
 B. Hatchet
|
 Battle Axe
|
 D.-Headed
|
 Royal Axe
|
β
|
Axe Slash 100%+20%
|
Greataxe
2H
|
 G. Cleaver
|
 Greataxe
|
 Heavy
|
 Conqueror
|
β
|
Greataxe Slash 125%+20% Whirlwind Continuous 75%
|
Longsword
1H
|
 Long
|
 Bastard
|
 War
|
 Platinum
|
+20%
|
Sword Swing 100%
|
Shortsword
1H
|
 Short
|
 Elegant
|
 Noble
|
 Champion
|
Dagger
1H
|
 Iron
|
 Steel
|
 Noble
|
 Majestic
|
+30%
|
Dagger Slash 100%+20%
|
Daggers
2H
|
 Dual
|
 Heavy
|
 Curved
|
 Grandiose
|
+50%
|
Dual Slice 2Γ100% Lunging Strike 200%
|
Dirk/Kris
1H
|
 Iron
|
 Steel
|
 Ritual
|
 Golden
|
+30%
|
Dirk Stab 60%
|
Arcane Weapons
 |
Tier 1 ilvl: 1-20 β |
Tier 2 ilvl: 10-30 Adept |
Tier 3 ilvl: 20-50 Grand |
Tier 4 ilvl: 30+ Master |
Skills
|
Fire Wand 1H
|
|
|
|
|
Fire Bolt 40% Explosive
|
Frost Wand 1H
|
|
|
|
|
Ice Shards 3Γ60%
|
Lightning Wand 1H
|
|
|
|
|
Lightning Bolt 40%-10%/jump
|
Fire Tome OH
|
|
|
|
|
Glyph of Fire 75% for 5s
|
Frost Tome OH
|
|
|
|
|
Glyph of Ice 100%
|
Lightning Tome OH
|
|
|
|
|
Glyph of Lightning 3Γ75%
|
Fire Staff 2H
|
|
|
|
|
Flame Spray Continuous 25% Fire Blast 100%
|
Frost Staff 2H
|
|
|
|
|
Ice Lance Chargeβ75% Ice Spikes 3Γ150%
|
Lightning Staff 2H
|
|
|
|
|
Lightning Beam 40%-10%/pierce Thunderbolts 2Γ100%
|
Ranged Weapons
|
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Skills
|
Shortbow
2H
|
 Short
|
 Recurve
|
 Elven
|
 Wyrmwood
|
Quick Shot 50% Power Shot Chargeβ150%
|
Longbow
2H
|
 Long
|
 War
|
 Imperial
|
 Dragonbone
|
Quick Shot 60% Power Shot Chargeβ150%
|
Hand Crossbow
OH
|
β
|
 β
|
 Noble
|
 Gilded
|
Quick Shot 75%
|
Crossbow
2H
|
β
|
 Heavy
|
 Imperial
|
 Gilded
|
Quick Shot 100% Explosive Shot 150% Explosive
|
Shields
  |
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra (tier) |
Skills
|
Shield OH
|
 Wooden
|
 Round
|
 Heater
|
 Decorated
|
Blocks
Projectile Damage
|
Shield Bash
|
Armour
Strength Armour
  |
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+
|
| Helmet
|
 Iron Cap
|
 Steel Helmet
|
 Great Helm
|
 Crusader Sallet
|
| Plate
|
 Breast
|
 Heavy
|
 Full
|
 Crusader
|
| Gauntlets
|
 Iron
|
 Plated
|
 Gilded
|
 Golden
|
| Greaves
|
 Iron
|
 Plate
|
 Imperial
|
 Dragonbone
|
Dexterity Armour
  |
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra (tier)
|
| Cowl
|
 Cloth Cap, Simple Mask
|
 Leather Hood, Bandit Mask
|
 Elven Cowl, Bandana, Feathered Cap
|
 Dark Cowl
|
+10%
|
| Leather
|
 Leather Jerkin
|
 Leather Armour
|
 Studded Leather
|
 Scale Brigandine
|
+5%
|
| Bracers
|
 Leather
|
 Studded
|
 Noble
|
 Wyrmscale
|
+(+1)%
|
| Boots
|
 Hide
|
 Leather
|
 Noble
|
 Flamboyant
|
+(+2)%
|
Intelligence Armour
  |
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra (tier)
|
| Hat
|
 Simple Cap
|
 Apprentice
|
 Adept
|
 Grand
|
+10%
|
| Circlet
|
 Simple
|
 Silver
|
 Jeweled
|
 Golden
|
| Robe
|
 Simple
|
 Silken Garb
|
 Gilded
|
 Grandiose
|
+10%
|
| Gloves
|
 Cloth
|
 Velvet
|
 Ornate
|
 Opulent
|
+(+1)%
|
| Slippers
|
 Cloth
|
 Velvet
|
 Ornate
|
 Royal
|
-5% Spell Mana Cost
|
Back
|
Tier 2 ilvl: 10-40 |
Tier 4 ilvl: 30+
|
Cloak

|
 β
|
 Grandiose
|
Cape

|
 β
|
 Regal
|
Values for main stats and requirements
For a given piece of equipment, its type, ilvl and tier determines:
- How much of a main stat it provides.
- How much of an attribute will be required to wear it.
The following table lists the formulas used to calculate those values.
To simplify the formulas, the following variables will be used:
|
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| π©βπ«
|
All items gain () to their armour per item level, doubled at () for strength armour and back equipment (spell power / weapon power).
|
| All weapons share the same damage scaling formula. Choose your weapon based their skills, skills damage, and possible enchants.
|
| Desmos provided for a visual representation of requirements.
|
|
Damage |
Requirement
|
Maul, Greataxe, Daggers, Staff, Shortbow, Longbow
|
|
|
Mace, Longsword, Wand, Tome
|
|
|
| Axe, Shortsword
|
|
|
| (Hand) Crossbow
|
|
|
| Dagger
|
|
|
| Dirk/Kris
|
(Β½ physical, Β½ poison)
|
|
|
Armor |
Requirement
|
Chest
|
|
|
Head/Hands/Feet
|
|
|
| Shield
|
|
|
Chest
|
|
|
Head/Hands/Feet
|
|
|
Chest
|
|
|
Head/Hands/Feet
|
|
|
|
Power |
Requirement
|
| Tier 4 Cloak/Cape
|
|
|
| Tier 2 Cloak/Cape
|
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