Equipment: Difference between revisions
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| rowspan=" | | rowspan="4" | <span style="font-size:300%;">👩🏫</span> | ||
| All items gain <math>1\!.\!\overline{1}</math> (<math>\cancel{{^{10}}_9}</math>) to their armour per item level, doubled at <math>2\!.\!\overline{2}</math> (<math>\cancel{{^{20}}_9}</math>) for strength armour and | | All items gain <math>1\!.\!\overline{1}</math> (<math>\cancel{{^{10}}_9}</math>) to their armour per item level, doubled at <math>2\!.\!\overline{2}</math> (<math>\cancel{{^{20}}_9}</math>) for strength armour | ||
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|Tier 2 capes and cloaks gain <math>\cancel{{^{10}}_9}</math> (10/9) spell power or weapon power per item level, doubled at <math>2\!.\!\overline{2}</math> (<math>\cancel{{^{20}}_9}</math>) for Tier 4. | |||
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| All weapons share the same damage scaling formula. Choose your weapon based on their skills, skill damage, and possible [[Enchanter|enchants]]. | | All weapons share the same damage scaling formula. Choose your weapon based on their skills, skill damage, and possible [[Enchanter|enchants]]. | ||
Revision as of 10:40, 14 February 2025
Acquiring Equipment
Equipment can be found in equipment chests that can spawn throughout a run, as a reward after defeating a boss, or purchased from various shops in your town.
When an equipment chest is spawned during a run, the base ilvl of the equipment inside will be the same as the area level of the floor it spawns on. This level can be further modifier by the tier of chest it spawns in. Bronze chests apply random modifier between -1 and +1, silver chests between 0 and +2, and gold chests between +1 and +3.
Equipment spawned as a boss reward will add a random modifier between -1 and +2. The drops from bosses are split as follows:
| Slot | Drop Chance |
|---|---|
| Main Hand | 60% |
| Two Hand | 20% |
| Off Hand | 15% |
| Back | 5% |
Gear purchased from the weapon rack at the blacksmith's shop in town will always be Tier 1, regardless of ilvl. This currently allows for tier 1 gear from the weapon rack to spawn outside of the normal range of 1-20.
Weapons
| Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra (tier) |
Skills | |
|---|---|---|---|---|---|---|
| Shield OH |
Wooden |
Round |
Heater |
Decorated |
Blocks Projectile Damage |
Shield Bash |
Armour
Values for main stats and requirements
For a given piece of equipment, its type, ilvl and tier determines:
- How much of a main stat it provides.
- How much of an attribute will be required to wear it.
The following table lists the formulas used to calculate those values.
To simplify the formulas, the following variables will be used:
| 👩🏫 | All items gain () to their armour per item level, doubled at () for strength armour |
| Tier 2 capes and cloaks gain (10/9) spell power or weapon power per item level, doubled at () for Tier 4. | |
| All weapons share the same damage scaling formula. Choose your weapon based on their skills, skill damage, and possible enchants. | |
| Desmos provided for a visual representation of requirements. |