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| ! Formulas used to calculate these two values. | | ! Formulas used to calculate these two values: |
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Revision as of 21:04, 14 February 2025
Acquiring Equipment
Equipment can be found in equipment chests that can spawn throughout a run, as a reward after defeating a boss, or purchased from various shops in your town.
When an equipment chest is spawned during a run, the base ilvl of the equipment inside will be the same as the area level of the floor it spawns on. This level can be further modifier by the tier of chest it spawns in. Bronze chests apply random modifier between -1 and +1, silver chests between 0 and +2, and gold chests between +1 and +3.
Equipment spawned as a boss reward will add a random modifier between -1 and +2. The drops from bosses are split as follows:
| Slot |
Drop Chance
|
| Main Hand |
60%
|
| Two Hand |
20%
|
| Off Hand |
15%
|
| Back |
5%
|
Gear purchased from the weapon rack at the blacksmith's shop in town will always be Tier 1, regardless of ilvl. This currently allows for tier 1 gear from the weapon rack to spawn outside of the normal range of 1-20.
Weapons
Melee Weapons
|
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra |
Skills
|
Mace
1H
|
 Ball
|
 Flanged
|
 War
|
 Regal
|
–
|
Mace Bash 100%+15%
|
Maul
2H
|
 Wooden
|
 Battle
|
 War
|
 Titan
|
–
|
Maul Swing 175%+20% Ground Slam 250%+
|
Battle Axe
1H
|
 B. Hatchet
|
 Battle Axe
|
 D.-Headed
|
 Royal Axe
|
–
|
Axe Slash 100%+20%
|
Greataxe
2H
|
 G. Cleaver
|
 Greataxe
|
 Heavy
|
 Conqueror
|
–
|
Greataxe Slash 125%+20% Whirlwind Continuous 75%
|
Longsword
1H
|
 Long
|
 Bastard
|
 War
|
 Platinum
|
 +20%
|
Sword Swing 100%
|
Shortsword
1H
|
 Short
|
 Elegant
|
 Noble
|
 Champion
|
Dagger
1H
|
 Iron
|
 Steel
|
 Noble
|
 Majestic
|
 +30%
|
Dagger Slash 100%+20%
|
Daggers
2H
|
 Dual
|
 Heavy
|
 Curved
|
 Grandiose
|
 +50%
|
Dual Slice 2×100% Lunging Strike 200%
|
Dirk/Kris
1H
|
 Iron
|
 Steel
|
 Ritual
|
 Golden
|
 +30%
|
Dirk Stab 60%
|
Arcane Weapons
 |
Tier 1 ilvl: 1-20 – |
Tier 2 ilvl: 10-30 Adept |
Tier 3 ilvl: 20-50 Grand |
Tier 4 ilvl: 30+ Master |
Skills
|
Fire Wand 1H
|
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|
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Fire Bolt 40% Explosive
|
Frost Wand 1H
|
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Ice Shards 3×60%
|
Lightning Wand 1H
|
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Lightning Bolt 40%-10%/jump
|
Fire Tome OH
|
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Glyph of Fire 75% for 5s
|
Frost Tome OH
|
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Glyph of Ice 100%
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Lightning Tome OH
|
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Glyph of Lightning 3×75%
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Fire Staff 2H
|
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Flame Spray Continuous 25% Fire Blast 100%
|
Frost Staff 2H
|
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Ice Lance Charge→75% Ice Spikes 3×150%
|
Lightning Staff 2H
|
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Lightning Beam 40%-10%/pierce Thunderbolts 2×100%
|
Ranged Weapons
|
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Skills
|
Shortbow
2H
|
 Short
|
 Recurve
|
 Elven
|
 Wyrmwood
|
Quick Shot 50% Power Shot Charge→150%
|
Longbow
2H
|
 Long
|
 War
|
 Imperial
|
 Dragonbone
|
Quick Shot 60% Power Shot Charge→150%
|
Hand Crossbow
OH
|
–
|
 –
|
 Noble
|
 Gilded
|
Quick Shot 75%
|
Crossbow
2H
|
–
|
 Heavy
|
 Imperial
|
 Gilded
|
Quick Shot 100% Explosive Shot 150% Explosive
|
Shields
  |
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra |
Skills
|
Shield OH
|
 Wooden
|
 Round
|
 Heater
|
 Decorated
|
Blocks 30/40/50/60 Projectile Damage
|
Shield Bash
|
Armour
Strength Armour
  |
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra
|
| Helmet
|
 Iron Cap
|
 Steel Helmet
|
 Great Helm
|
 Crusader Sallet
|
2× from ilvls
|
| Plate
|
 Breast
|
 Heavy
|
 Full
|
 Crusader
|
| Gauntlets
|
 Iron
|
 Plated
|
 Gilded
|
 Golden
|
| Greaves
|
 Iron
|
 Plate
|
 Imperial
|
 Dragonbone
|
Dexterity Armour
  |
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra
|
| Cowl
|
 Cloth Cap, Simple Mask
|
 Leather Hood, Bandit Mask
|
 Elven Cowl, Bandana, Feathered Cap
|
 Dark Cowl
|
 +10/20/30/40%
|
| Leather
|
 Leather Jerkin
|
 Leather Armour
|
 Studded Leather
|
 Scale Brigandine
|
 +5/10/15/20%
|
| Bracers
|
 Leather
|
 Studded
|
 Noble
|
 Wyrmscale
|
 +2/3/4/5%
|
| Boots
|
 Hide
|
 Leather
|
 Noble
|
 Flamboyant
|
 +3/4/5/6%
|
Intelligence Armour
  |
Tier 1 ilvl: 1-20 |
Tier 2 ilvl: 10-30 |
Tier 3 ilvl: 20-50 |
Tier 4 ilvl: 30+ |
Extra
|
| Hat
|
 Simple Cap
|
 Apprentice
|
 Adept
|
 Grand
|
 +10/20/30/40%
|
| Circlet
|
 Simple
|
 Silver
|
 Jeweled
|
 Golden
|
| Robe
|
 Simple
|
 Silken Garb
|
 Gilded
|
 Grandiose
|
 +10/20/30/40%
|
| Gloves
|
 Cloth
|
 Velvet
|
 Ornate
|
 Opulent
|
 +2/3/4/5%
|
| Slippers
|
 Cloth
|
 Velvet
|
 Ornate
|
 Royal
|
Spell Mana Cost -5/10/15/20%
|
Back
|
Tier 2 ilvl: 10-40 |
Tier 4 ilvl: 30+
|
Cloak

|
 –
|
 Grandiose
|
Cape

|
 –
|
 Regal
|
Values for main stats and requirements
For a given piece of equipment, its type, ilvl and tier determines:
- How much of a main stat it provides.
- How much of an attribute will be required to wear it.
| 👩🏫
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• If you are only interested in knowing how much “main stat” you are getting per ilvl, it's (or ) for all items, regardless of tier. Exceptions: All strength armour (not shields) and Tier 4 cloaks/capes gets double.
|
| • All weapons (pretty much) share the same damage formula. To choose which weapon to use, you should only look at their skills, skill damage, and possible enchants.
|
| • How to read the formulas: For instance a strength chest says it gets armor. The 2𝑣 means that it gets double the normal amount per ilvl (one of the previous exceptions), and the 10𝑡 means that it gets 10 armor per tier.
|
| • The formulas for requirements get a bit trickier, so here's a Desmos calculator for a more visual representation of them.
|
| Formulas used to calculate these two values:
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Damage |
Requirement
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Maul, Greataxe, Daggers, Staff, Shortbow, Longbow
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Mace, Longsword, Wand, Tome
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| Axe, Shortsword
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| (Hand) Crossbow
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| Dagger
|
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| Dirk/Kris
|
(½ physical, ½ poison)
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Armor |
Requirement
|
Chest
|
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Head/Hands/Feet
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| Shield
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Chest
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Head/Hands/Feet
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Chest
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Head/Hands/Feet
|
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Power |
Requirement
|
| Tier 4 Cloak/Cape
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| Tier 2 Cloak/Cape
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